Poll

Which Halo is better: Bungie's or 343's?

Bungie's Halos
26 (81.3%)
343's Halos
2 (6.3%)
Ensomble' Halo
4 (12.5%)

Total Members Voted: 32

Voting closed: March 08, 2016, 08:49:56 PM

Halo

Onyx Sentinel | Heroic Posting Riot
 
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Interested in what Sepagon thinks of Halo these days.
I should of probably linked this before, as it has, unfortunately turned into the same thread.
https://www.bungie.net/en/Forum/Post/193780607/0/0
I didn't even have to mention art style in this Sep thread to get the hate flowing, lol
Last Edit: March 02, 2016, 12:12:55 PM by Ghost of Reach


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
I doubt you really have to ask what we think, it's pretty clear.


PSU | Legendary Invincible!
 
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Easily Bungie's Halos.

With that being said, H5 is a good game. Ce-3 are just on another level tho.


Ian | Mythic Inconceivable!
 
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>343
>ENSEMBLE

That last one shouldn't even be on the list. At least 343 made themselves known for killing the series. The only thing Ensemble killed was themselves with their watered down insult of an RTS title.


Onyx Sentinel | Heroic Posting Riot
 
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>343
>ENSEMBLE

That last one shouldn't even be on the list. At least 343 made themselves known for killing the series. The only thing Ensemble killed was themselves with their watered down insult of an RTS title.
How dare you!
Halo Wars felt like a true Halo game, & was within the limitations set by Bungie. I basically consider it a Bungie game.
Tho I added it for a semi-neutrality option.


Tackel | Heroic Unstoppable!
 
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Ensemble did a great job at keeping the Universe familiar with the characters, themes, and soundtrack, despite the game being nothing like the previous games. This is something 343 can't seem to get right, whether is Halo 4, 5, or the Spartan Assault games.


Mr. Admirals | Heroic Posting Rampage
 
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Ensemble did a great job at keeping the Universe familiar with the characters, themes, and soundtrack, despite the game being nothing like the previous games. This is something 343 can't seem to get right, whether is Halo 4, 5, or the Spartan Assault games.
Just curious, what themes?


Onyx Sentinel | Heroic Posting Riot
 
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Ensemble did a great job at keeping the Universe familiar with the characters, themes, and soundtrack, despite the game being nothing like the previous games. This is something 343 can't seem to get right, whether is Halo 4, 5, or the Spartan Assault games.
Just curious, what themes?
Music, art style. The militaristic feel, the mysterious forerunner feel. a few examples.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Ensemble did a great job at keeping the Universe familiar with the characters, themes, and soundtrack, despite the game being nothing like the previous games. This is something 343 can't seem to get right, whether is Halo 4, 5, or the Spartan Assault games.
Just curious, what themes?
Music, art style. The militaristic feel, the mysterious forerunner feel. a few examples.
Okay, but there's only been one and a half Halo games with a militaristic approach/feel to them (Reach and the first half of Halo 3). I don't really think that's an adaquete theme to label onto all of Bungie's Halo games.

The mysterious Forerunner feel is also incredibly ambiguous and it ends up becoming a really individual thing for fans that combines graphics, art design, ambient noise, and lore. Soundtrack, eh. Halo 4, you've got an argument there. 4's OST lacked a much needed overarching sound to it that made each track feel very disjointed from one another. For Halo 5, that's since been rectified. Not even that, but it arguably made a similar departure that Halo 3: ODST and Halo: Reach made from the original trilogy.

As for art style, I think that's a really fair argument. And while I know this won't sway anyone's opinions, I'd like to put it out there that Paul Russel loves 343i's art-style, Vince DeLeon worked on Halo 4's and 5's art style, and Marcus Lehto argued that you need to change the artstyle if you want to keep a series or franchise going on for an extended period of time for Halo.
Last Edit: March 01, 2016, 11:42:35 PM by Mr. Admirals


Onyx Sentinel | Heroic Posting Riot
 
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Ensemble did a great job at keeping the Universe familiar with the characters, themes, and soundtrack, despite the game being nothing like the previous games. This is something 343 can't seem to get right, whether is Halo 4, 5, or the Spartan Assault games.
Just curious, what themes?
Music, art style. The militaristic feel, the mysterious forerunner feel. a few examples.
Okay, but there's only been one and a half Halo games with a militaristic approach/feel to them (Reach and the first half of Halo 3). I don't really think that's an adaquete theme to label onto all of Bungie's Halo games.

The mysterious Forerunner feel is also incredibly ambiguous and it ends up becoming a really individual thing for fans that combines graphics, art design, ambient noise, and lore. Soundtrack, eh. Halo 4, you've got an argument there. 4's OST lacked a much needed overarching sound to it that made each track feel very disjointed from one another. For Halo 5, that's since been rectified. Not even that, but it arguably made a similar departure that Halo 3: ODST and Halo: Reach made from the original trilogy.

As for art style, I think that's a really fair argument. And while I know this won't sway anyone's opinions, I'd like to put it out there that Paul Russel loves 343i's art-style, Vince DeLeon worked on Halo 4's and 5's art style, and Marcus Lehto argued that you need to change the artstyle if you want to keep a series or franchise going on for an extended period of time for Halo.
https://www.youtube.com/watch?v=2yMCp-tvK8U  /it missed the bit about the vehicles/pelicans
https://www.youtube.com/watch?v=W0KSj8nfasQ   / H2Original feels way more militaristic
And ODST has a rather obvious Military theme

The forerunner feel was ruined because 343 just abruptly spilled the beans about them - in 1 GAME. No pacing at all.

The Art-style is unforgivable.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Quote
https://www.youtube.com/watch?v=2yMCp-tvK8U  /it missed the bit about the vehicles/pelicans
I don't follow.

Quote
https://www.youtube.com/watch?v=W0KSj8nfasQ   / H2Original feels way more militaristic
You've got one cutscene of a Pelican dropping a tank off, and that makes Halo 2 a militaristic game? Even though half the game is from the POV of an alien zealot? And another large chunk of it deals with stopping giant magic rings of doom? You also get introduced to a venus flytrap that talks.

Quote
And ODST has a rather obvious Military theme
You're telling me the detective, film-noir theme takes a back seat to military theme? Yeah, you know what, that's what I think of when I think military: Smooth jazzy saxophone.

Quote
The forerunner feel was ruined because 343 just abruptly spilled the beans about them - in 1 GAME. No pacing at all.
Spilling the beans =/= revealing a small facet of their civilization and expanding upon what we learned from the Halo 3 Terminals and the Forerunner Sga. Also, there wasn't exactly no pacing.

Mendicant Bias literally tells you in Halo 3 he's sending you to the Forerunners.

Quote
The Art-style is unforgivable.
Glad to know I'm dealing with a rational, reasonable individual.
Last Edit: March 02, 2016, 12:33:43 AM by Mr. Admirals


 
Jono
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Goodness gracious, great balls of lightning!
I really really really enjoyed Halo and I considered it my favorite franchise. Then Bungie obviously stopped caring when they made Reach and then some company by the name of 343i came and completely took a shit all over what Halo stood for.


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Most of you guys should already know my opinion on 343. H5 is my favorite in the series so of course I am choosing 343. Not saying that Bungie titles or Wars were bad they just have not been as amazingly fun as 5.


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I don't like the direction 343 took with the story, and there are only like 2 armour pieces that don't look like something a concept artist throws in the trash at the end of a doodling session. Probably just rose tinted glasses tbh. If we were taking the MP's in their current state then H5 hands down, but CE's multiplayer on custom and vanilla maps was fun for a long time after launch, before it became a pure beanerfest, and I've made my opinion of H5's online pretty clear in other threads. It's fantastic tbh

T:;DR: idk fams
Last Edit: March 02, 2016, 02:11:02 AM by ❤Midna👌👌😂😂


big dog | Mythic Inconceivable!
 
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Bungie, by far. The only good things 343i have going for them are Halo 4's story (which they've sinced fucked over), Halo 5's Arena (which still is nowhere near as good as the OT), Hunt the Truth and the Forerunner Saga. They have one of the worst art teams I've ever seen, shitty writers, unmemorable campaigns (Halo 5's is fun but still lacking), games launching with no content, one of the absolute WORST senses of humour from a company, shitty microtransaction systems, and an overall direction that seems like 343i are aiming for 12 year olds.

I used to like 343i back during Halo 4, but now that Halo 5's out I feel like their overall impact on Halo has been a net negative.
Last Edit: March 02, 2016, 10:51:06 AM by Fedorekd™


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Quote
https://www.youtube.com/watch?v=2yMCp-tvK8U  /it missed the bit about the vehicles/pelicans
I don't follow.

Quote
https://www.youtube.com/watch?v=W0KSj8nfasQ   / H2Original feels way more militaristic
You've got one cutscene of a Pelican dropping a tank off, and that makes Halo 2 a militaristic game? Even though half the game is from the POV of an alien zealot? And another large chunk of it deals with stopping giant magic rings of doom? You also get introduced to a venus flytrap that talks.

Quote
And ODST has a rather obvious Military theme
You're telling me the detective, film-noir theme takes a back seat to military theme? Yeah, you know what, that's what I think of when I think military: Smooth jazzy saxophone.

Quote
The forerunner feel was ruined because 343 just abruptly spilled the beans about them - in 1 GAME. No pacing at all.
Spilling the beans =/= revealing a small facet of their civilization and expanding upon what we learned from the Halo 3 Terminals and the Forerunner Sga. Also, there wasn't exactly no pacing.

Mendicant Bias literally tells you in Halo 3 he's sending you to the Forerunners.

Quote
The Art-style is unforgivable.
Glad to know I'm dealing with a rational, reasonable individual.
Do you just have your sound muted or something? even if you did, the way Johnson does he speech - just screams military,
Obviously I have never read a terminal before.......
I know that. that's irrelevant, Mendicant Bias didn't just spoil a large amount of the Forerunner mystery in one swoop, 343.
And it's nice to see the majority of the Poll agrees with me.


Onyx Sentinel | Heroic Posting Riot
 
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Bungie, by far. The only good things 343i have going for them are Halo 4's story (which they've sinced fucked over), Halo 5's Arena (which still is nowhere near as good as the OT), Hunt the Truth and the Forerunner Saga. They have one of the worst art teams I've ever seen, shitty writers, unmemorable campaigns, games launching with no content, one of the absolute WORST senses of humour from a company, shitty microtransaction systems, and an overall direction that seems like 343i are aiming for 12 year olds.

I used to like 343i back during Halo 4, but now that Halo 5's out I feel like their overall impact on Halo has been a net negative.
I can't stand the art-style.
I disliked Halo 4's story myself. it felt like a cheesy generic Sci Fy story - to me.


Onyx Sentinel | Heroic Posting Riot
 
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I don't like the direction 343 took with the story, and there are only like 2 armour pieces that don't look like something a concept artist throws in the trash at the end of a doodling session. Probably just rose tinted glasses tbh. If we were taking the MP's in their current state then H5 hands down, but CE's multiplayer on custom and vanilla maps was fun for a long time after launch, before it became a pure beanerfest, and I've made my opinion of H5's online pretty clear in other threads. It's fantastic tbh

T:;DR: idk fams
It's clear 343 don't know HOW To art.


 
 
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<.<


Halo 5 is a decent game, but god damn the armour design team for 343 needs to be rounded up and shot.


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I love you, son.


Halo 5 is a decent game, but god damn the armour design team for 343 needs to be rounded up and shot.
Someone looked at this and thought "Yeah, this'll do."



 
 
Mr. Psychologist
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<.<


Halo 5 is a decent game, but god damn the armour design team for 343 needs to be rounded up and shot.
Someone looked at this and thought "Yeah, this'll do."




wake me up


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343i has taken literal dumps on halo, so bungie's.


big dog | Mythic Inconceivable!
 
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I love you, son.


Halo 5 is a decent game, but god damn the armour design team for 343 needs to be rounded up and shot.
Someone looked at this and thought "Yeah, this'll do."




wake me up
HOW DO YOU WANT YOUR TOAST FAM


Onyx Sentinel | Heroic Posting Riot
 
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Halo 5 is a decent game, but god damn the armour design team for 343 needs to be rounded up and shot.
Someone looked at this and thought "Yeah, this'll do."




wake me up



 
 
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<.<

Just fuck my shit up fam


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I love you, son.
hey guys HOW MUCH DO YOU WANT YOUR MARK V NOW



 
 
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<.<

Still waiting for them to make some armour based on this


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emigrate or degenerate. the choice is yours
Bungie, despite its obvious flaws that 3fail3 fanboys will never get tired of pointing out.

It had grit, gravitas and a certain kind awe and wonder from a sci fi game I've yet to experience again. 343's interpretation of that was to turn everything into a rooty tooty point and shooty with Bionicle tier looking enemies and lens flares. Everything about their iteration of the universe just comes off as sterile and bland.
Last Edit: March 02, 2016, 11:37:38 AM by Mordo


 
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male, he/him

dracula can eat my whole ass!
Spoiler
Just fuck my shit up fam

This isn't even that bad, though.


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turn everything into a rooty tooty point and shooty with Bionicle tier looking enemies and lens flares.

oh my god I'm so using this analogy