that was terrible
Quote from: Mary on January 10, 2016, 03:33:42 PMQuote from: The Lord Ruler on January 10, 2016, 03:26:35 PMthat was turrible
Quote from: The Lord Ruler on January 10, 2016, 03:26:35 PMthat was turrible
that was turrible
it wasn't that bad
Fallout 3 had shades of this, which I neglected to mention in my review.While the dialogue options were clear and told you exactly what you were going to say, there was no way to tell how the NPC was going to respond. You might have actually chosen the "rude" option when you thought it seemed more polite in your head.
Quote from: Fuddy Duddy II on January 10, 2016, 03:25:30 PMFallout 3 had shades of this, which I neglected to mention in my review.While the dialogue options were clear and told you exactly what you were going to say, there was no way to tell how the NPC was going to respond. You might have actually chosen the "rude" option when you thought it seemed more polite in your head.It's worse in Fallout 4. Literally a character thing that says SARCASTIC and you don't know if you're gonna make a funny joke or be a dick.
Quote from: Luciana on January 10, 2016, 05:21:36 PMQuote from: Fuddy Duddy II on January 10, 2016, 03:25:30 PMFallout 3 had shades of this, which I neglected to mention in my review.While the dialogue options were clear and told you exactly what you were going to say, there was no way to tell how the NPC was going to respond. You might have actually chosen the "rude" option when you thought it seemed more polite in your head.It's worse in Fallout 4. Literally a character thing that says SARCASTIC and you don't know if you're gonna make a funny joke or be a dick.It's the most inconsistent thing everI've completely avoided the sarcastic option because of it
Quote from: Kiwicake on January 10, 2016, 05:27:12 PMQuote from: Luciana on January 10, 2016, 05:21:36 PMQuote from: Fuddy Duddy II on January 10, 2016, 03:25:30 PMFallout 3 had shades of this, which I neglected to mention in my review.While the dialogue options were clear and told you exactly what you were going to say, there was no way to tell how the NPC was going to respond. You might have actually chosen the "rude" option when you thought it seemed more polite in your head.It's worse in Fallout 4. Literally a character thing that says SARCASTIC and you don't know if you're gonna make a funny joke or be a dick.It's the most inconsistent thing everI've completely avoided the sarcastic option because of itSince I'm doing a Nora playthrough and can see everything you say, I'm using it more. She always struck me as a witty person.
i hope Bioware makes a new dialogue system for Andromeda.
Quote from: Iberian Husky on January 10, 2016, 04:42:12 PMQuote from: Mary on January 10, 2016, 03:33:42 PMQuote from: The Lord Ruler on January 10, 2016, 03:26:35 PMthat was turrible
There was an option in the Witcher 2 at the beginning The option went like "why are you holding me prisoner"Select it and Geralt casually says "Go fuck yourself "
Some of the Renegade options were worse. I thought I'd tell a reporter off.No....I decked her in the face.
The last time Bioware dialogue made sense was DA:O... I don't know why they love this wheel so fucking much. Just picking your full dialogue was so much clearer.
Quote from: DAS THE HALLS on January 11, 2016, 07:59:53 PMThe last time Bioware dialogue made sense was DA:O... I don't know why they love this wheel so fucking much. Just picking your full dialogue was so much clearer.It's because of voice acting.
Quote from: Luciana on January 11, 2016, 09:00:59 PMQuote from: DAS THE HALLS on January 11, 2016, 07:59:53 PMThe last time Bioware dialogue made sense was DA:O... I don't know why they love this wheel so fucking much. Just picking your full dialogue was so much clearer.It's because of voice acting.But a full line option and voices didn't have to be mutually exclusive.
So... the community fixed Bethesda's shit... once again... Fucking Fraud Howard...