Quote from: Wicked666Clown on June 16, 2017, 02:07:24 AMIf you're going to be a hyper baby casul and play offline, I don't see why you shouldn't also have a pause feature.I still don't understand why it's needed but to each their own.i'm fighting a tough enemy who i can't run fromif i die, i lose the 50K souls i've been saving up, because i was in the middle of recovering themthe phone rings, and it's a call i absolutely have to takesure would be nice to have a pause button huh
If you're going to be a hyper baby casul and play offline, I don't see why you shouldn't also have a pause feature.I still don't understand why it's needed but to each their own.
don't kids die if you blow up megaton though
A. You never get phone calls.B. You should never save that many souls.C. Why did you die in the first place you hyper casual scrublord?
Quote from: Doctor Doom on June 16, 2017, 02:21:16 AMdon't kids die if you blow up megaton thoughthen i can simply move the goalpost"kids don't die unless you blow up megaton"
Quote from: Verbatim on June 16, 2017, 02:22:00 AMQuote from: Doctor Doom on June 16, 2017, 02:21:16 AMdon't kids die if you blow up megaton thoughthen i can simply move the goalpost"kids don't die unless you blow up megaton"I'm pretty sure there are no kids in megaton.
All gameplay should be canon, that's the whole fucking ideal of a video game.
Quote from: Wicked666Clown on June 16, 2017, 02:21:52 AMA. You never get phone calls.B. You should never save that many souls.C. Why did you die in the first place you hyper casual scrublord?A. yes i doB. i have to in order to get this thing that i wantC. because despite the fact that i'm the best dark souls player in the world, i was in a situation where i couldn't pause earlier, and this is the second time this has happenedβjust because i'm the best dark souls player in the world doesn't mean i can do two things at once like that
Quote from: Wicked666Clown on June 16, 2017, 02:23:28 AMQuote from: Verbatim on June 16, 2017, 02:22:00 AMQuote from: Doctor Doom on June 16, 2017, 02:21:16 AMdon't kids die if you blow up megaton thoughthen i can simply move the goalpost"kids don't die unless you blow up megaton"I'm pretty sure there are no kids in megaton.there are at least one or two, i distinctly remember
Quote from: Doctor Doom on June 16, 2017, 02:21:16 AMdon't kids die if you blow up megaton thoughwhich is a plot hole
you consistently cannot kill children in fallout 3
A. No.B. Nothing costs that much unless you're overleveled.C. Refer to A.
Quote from: Verbatim on June 16, 2017, 02:16:55 AMyou consistently cannot kill children in fallout 3Nope, the logic that's established is "children cannot die from any number of nuclear payloads"which goes against established in-game lore
Quote from: Wicked666Clown on June 16, 2017, 02:25:16 AMA. No.B. Nothing costs that much unless you're overleveled.C. Refer to A.A. YesB. Then it was 20KC. Refer to A
Quote from: Annie on June 16, 2017, 02:24:50 AMQuote from: Doctor Doom on June 16, 2017, 02:21:16 AMdon't kids die if you blow up megaton thoughwhich is a plot holenope, because not being able to kill children is not part of the plotit's part of the gameplaygameplay =/= plot
Gameplay is supposed to be a simulation of the logic of the universe, just as a narrative is a chain of events through the logic of the universe.
https://www.gamefaqs.com/boards/939933-fallout-3/48064854Lol you can't actually kill them.
Quote from: Annie on June 16, 2017, 02:27:26 AMQuote from: Verbatim on June 16, 2017, 02:16:55 AMyou consistently cannot kill children in fallout 3Nope, the logic that's established is "children cannot die from any number of nuclear payloads"which goes against established in-game loregameplay can go against lore all the fuck it wants
Gameplay and plot are intertwined, they're both reflections of the logic of the universe. Neither is more important (in the sense of needing to follow established logic).
Quote from: Wicked666Clown on June 16, 2017, 02:29:19 AMhttps://www.gamefaqs.com/boards/939933-fallout-3/48064854Lol you can't actually kill them.aaaaaaahahahahai wonder if that's actually trueif so, get fucked carson
Quote from: Annie on June 16, 2017, 02:30:20 AMGameplay and plot are intertwined, they're both reflections of the logic of the universe. Neither is more important (in the sense of needing to follow established logic).but you're wrong
You're the one who went on about Megaton. There's in-game lore about children dying in the nuclear blasts 200 years ago, not to mention the skeletons of tons of kids throughout the game world.
Quote from: Annie on June 16, 2017, 02:32:46 AMYou're the one who went on about Megaton. There's in-game lore about children dying in the nuclear blasts 200 years ago, not to mention the skeletons of tons of kids throughout the game world.even if the bullshit you were spewing was true, that still doesn't even contradict anythingkids can die in fallout 3 because they die in the loreβokay, finethat does not necessarily mean that the Lone Wanderer can kill them himselfif anything, you could argue that, no matter how evil the lone wanderer chose to be, he would never resort to killing children, which explains why the player can't do it either
That would make sense if the lone wanderer were a character and not an insert for the playerif anything, you could argue this about new vegas
Quote from: Annie on June 16, 2017, 02:37:05 AMThat would make sense if the lone wanderer were a character and not an insert for the playerif anything, you could argue this about new vegasevery video game protagonist is an insert for the playerthat's the point of a video gamethat doesn't mean you're not playing as a character
am I representing Holden Caulfield when I read catcher? I'd really hope not, and I'm not. A first person POV is just a pov
Quote from: Annie on June 16, 2017, 02:37:05 AM"if you don't want to kill kids don't have kids in the game"have you considered the idea that it was a tradeoff for themmaybe the cost of having some MINOR inconsistency with how the game handles its violence did not exceed the cost of having a weird fucking universe where there are no children for some mysterious, impossible-to-explain reasonmaybe they were willing to make that sacrifice, and it's a good sacrifice, because it doesn't make sense to not have some kids running around, especially if there were kids running around in fallout 1 and fallout 2in other words, the game would be WORSE if it had no children vs. if there are children, except you can't hurt themand the risks associated with giving the player the power to kill children simply wasn't worth it, and has no overall bearing on the purpose of the game itself
Don't blame the error of sacrificing integrity for public acceptableness as an excuse to make more errors