What specific flaws do you think of? I'm curious about you.
I would say that I am the strictest critic. I have expectations, and if I don't meet them then there's nothing for me; I would be worthless and purposeless. If I am seeking to improve into something, and do something then I should do it the best I can. If I fail to deliver that then it means I failed, maybe a little or completely screwed up, but it still means that I have failed.Maybe I am not happy with it, but people are, and when you deal with websites, I do like to think them as the place you want to always hang out at. If the place doesn't welcome you, if that place isn't about you and your circles then it's not a place made for you; but instead it's a place made by someone else, trying to impose onto you what you like.Many web designers fail to understand that, and I even did that a couple of times (I don't feel like pulling up some Skype logs and early concepts of Sep7agon's v2, but it's there) so it's quite a hard line between what is right, what is perceived right by the user and the designer and what is actually possible to make both sides happy.I'll bring up Bungie.net because they are a good example; the reason we are here is that because they tried to impose what they believed it is right. No amount of knowledge, and experience will ever tell you what actually a community wants but to actually ask it, gets its feedback and work with that. Full transparency between the development and the end user is what helps to build something successful.So, when I design, it's not just about me, it's about someone else, it's about making something out of nothing or some existing material into something fresh that will be loved by those who wanted it, but didn't know how it could get better over time, how things can move on while improving and not getting worse.Quote from: Decimator Omega on April 05, 2015, 04:18:57 PMWell, everyone is their own worst critic at the end of the day.
Well, everyone is their own worst critic at the end of the day.
An easy one; on the Sep7agon logo the 7's weight compared to the letters, it makes t stand out when the heptagon should be the thing standing out. Another easy one; the drop downs having different styles, and the mobile version not being fully mobile friendly like its intended. (I did let down lots of mobile users for a long time before I start to work on a good version)There are terrible things, I don't want to talk about them. I just want to fix them soon.Quote from: Sai on April 05, 2015, 04:24:24 PMWhat specific flaws do you think of? I'm curious about you.
Really? The 7 has more weight? I seriously can't tell.
Quote from: Decimator Omega on April 05, 2015, 04:34:58 PMReally? The 7 has more weight? I seriously can't tell.It's not bolder, it's just taller. Which does make it stand out more.
Quote from: DemonicChronic on April 05, 2015, 04:37:24 PMQuote from: Decimator Omega on April 05, 2015, 04:34:58 PMReally? The 7 has more weight? I seriously can't tell.It's not bolder, it's just taller. Which does make it stand out more.I never noticed, and honestly now that I noticed it just now, it looks pretty cool like that.
Quote from: Decimator Omega on April 05, 2015, 04:37:57 PMQuote from: DemonicChronic on April 05, 2015, 04:37:24 PMQuote from: Decimator Omega on April 05, 2015, 04:34:58 PMReally? The 7 has more weight? I seriously can't tell.It's not bolder, it's just taller. Which does make it stand out more.I never noticed, and honestly now that I noticed it just now, it looks pretty cool like that.It's all preference, really.She could fix it with illustrator if she really wanted to.
I see, so you're more overcritical on what someone else might hence you push yourself to find ways to always improve it. Maybe that's what I missed with my nameplate. I mean I would want everyone to like the nameplate but if it's something that's going to suck in someone's eyes, I get what you mean. You can't stop thinking about it and you want to fix it.The way I see it no matter how much you improve something, there will always be flaws, nothing is perfect, even we humans aren't perfect. We have many flaws. The thing with many artists and programmers is that we notice our own flaws more that someone else necessarily wouldn't, because we could see the small bugs that we left out since we worked on it.So yeah, I understand where you're coming from, and I'm sure there are many things that you see wrong with Sep7agon's design that we just don't really noticed or don't get bothered by.
I mean, to be honest, I wish I could do all this, but I'm incapable of recreating Bungie.old or making a similar layout to Bungie.old from scratch, and that's the truth. Maybe that's why I appreciate the design more because I myself cannot do it.
It's a double-edged sword. I don't think it's the best way to approach things, but it works out OK for me. I think perfection can be achieved, but it's really, really, really, really100000000000 hard to achieve. Its like winning the lottery's top number and become a millionaire overnight.Quote from: Decimator Omega on April 05, 2015, 04:33:52 PMI see, so you're more overcritical on what someone else might hence you push yourself to find ways to always improve it. Maybe that's what I missed with my nameplate. I mean I would want everyone to like the nameplate but if it's something that's going to suck in someone's eyes, I get what you mean. You can't stop thinking about it and you want to fix it.The way I see it no matter how much you improve something, there will always be flaws, nothing is perfect, even we humans aren't perfect. We have many flaws. The thing with many artists and programmers is that we notice our own flaws more that someone else necessarily wouldn't, because we could see the small bugs that we left out since we worked on it.So yeah, I understand where you're coming from, and I'm sure there are many things that you see wrong with Sep7agon's design that we just don't really noticed or don't get bothered by.Recreating Bungie.old's feeling when it comes to layout is challenging when you want to use newer trends and design elements introduced with the years. However, I think the harshest part is to start, maintain and develop a community that is similarly strong, creative and dedicated. Without the community the design is useless.Quote from: Decimator Omega on April 05, 2015, 04:33:52 PMI mean, to be honest, I wish I could do all this, but I'm incapable of recreating Bungie.old or making a similar layout to Bungie.old from scratch, and that's the truth. Maybe that's why I appreciate the design more because I myself cannot do it.
Quote from: Not Comms Officer on April 05, 2015, 04:26:41 PMQuote from: DemonicChronic on April 05, 2015, 04:19:48 PMQuote from: Not Comms Officer on April 05, 2015, 04:15:43 PMThat one time when I nuked this forum's predecessor.I put like 2 hours of work into those themes you fucker.You gotta admit it was pretty fucking hilarious in retrospect though.Hilarious that proboards administration is tyrannical and incompetent.
Quote from: DemonicChronic on April 05, 2015, 04:19:48 PMQuote from: Not Comms Officer on April 05, 2015, 04:15:43 PMThat one time when I nuked this forum's predecessor.I put like 2 hours of work into those themes you fucker.You gotta admit it was pretty fucking hilarious in retrospect though.
Quote from: Not Comms Officer on April 05, 2015, 04:15:43 PMThat one time when I nuked this forum's predecessor.I put like 2 hours of work into those themes you fucker.
That one time when I nuked this forum's predecessor.
Yeah I really liked ProBoards but when we figured out it was you I wasn't even mad, masterful effort my friend.