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1
The Flood / Re: Bring me the child.
« on: April 19, 2020, 09:03:20 PM »
Bring me the child

2
The Flood / Re: Cheat I have a question
« on: April 19, 2020, 08:56:47 PM »
Did they turn it into sausage to eat

3
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 02:03:50 AM »
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck
Spoiler
24/8 BABY

4
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 02:01:12 AM »
Skyrim
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What is Skyrim?
This article contains video content produced by Wikia with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers.
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    For the game, see The Elder Scrolls V: Skyrim.

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    "Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans from the continent of Atmora: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land."
    ―Imperial Geographic Society[src]

Map of skyrim bintoenglish

A map of Skyrim

Skyrim, also known as the Old Kingdom, Throat of the World,[1] the Fatherland or Keizaal (Dragon Language: KEiZAaL Keiz-Aal, "Rebellion-May"[note 1]), is a vast region set in the northern part of Tamriel.[2] It is home to the Nords, large and hardy men and women who have a strong resistance to frost, both natural and magical.[2][3] Skyrim was originally inhabited by a race of Mer known as the Snow Elves, though after the Atmoran-Snow Elf War, the Snow Elves were all but destroyed and the Atmorans settled the land.[4] It is bordered by Morrowind to the east, the Nibenay and Colovia in Cyrodiil to the south, Hammerfell to the southwest, and High Rock to the west. The island of Solstheim lies to the northeast of Skyrim, now sovereign territory of Morrowind.
Contents[show]
By game

    Skyrim (Arena)
    Skyrim (Skyrim)
    Skyrim (Online)

People
The Nords
Nord avatar bob 3 (Legends)

Artwork of a Nord from The Elder Scrolls: Legends.

    Main article: Nord

The Nords are the race of men native to Skyrim. Nords consider themselves to be the children of the Sky. They call Skyrim the Throat of the World because it was where the sky first brought the North Winds upon land and formed them. Breath and the voice are the vital essences of a Nord; the art of breathing, speech and articulation is with them.[1] Though the art of speech is usually associated with the goddess Dibella, the art of the Thu'um, or Storm Voice,[5] is associated with Kynareth, who gave Men the ability to speak.[6]
History
Merethic Era


    Main article: Merethic Era

Skyrim, also known as the Old Kingdom or the Fatherland [2][7] is the home of the Nords.
Expedition to Skyrim

During the Merethic Era, a legendary Atmoran leader named Ysgramor led an expedition from Atmora to the land that would later be known as Skyrim.[8][9] They called the land Mereth, in recognition of the vast number of Mer that lived there. It was the first region of Tamriel to be settled by humans, who migrated there from the land of Atmora in the far north, across the Sea of Ghosts.[10] According to legend, Ysgramor landed first at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape.[9] It is said that he and his companions were fleeing the civil war in Atmora, which at that time had a sizable population.[7]

StatueofYsgramor

Ysgramor formed the Five Hundred Companions.

The Atmorans settled the area that in the future would be known as Winterhold; they eventually built a city in the region and called it Saarthal.[9] For a long while, relations between the Snow Elves and the Atmorans were relatively peaceful.[7]
Night of Tears

    Main article: Night of Tears

The Night of Tears was the infamous sacking of Saarthal by the Snow Elves. There are a variety of accounts as to why this happened. Some say the Snow Elves saw that the Nords, with their considerably shorter life expectancy, fast rates of physical maturation and expedient (by Elvish standards) reproduct
ive cycle, would eventually overtake them if left unchecked.[7] Another theory suggests that the sacking of Saarthal was brought on by the Atmoran discovery of the Eye of Magnus beneath the city.[11] Other sources are less certain in their pronouncements, but also point to a very focused attack on locations that are not of strategic importance, lending weight to the theory that the Eye of Magnus, not the extermination of the Nords was the primary reason for the attack.[12] According to legend, only Ysgramor and his two sons were able to escape back to Atmora.[7][13]
The Return

    Main article: The Return

When Ysgramor and his sons returned to Atmora, they told stories of the events that occurred in Skyrim, and gathered many around them for a return to retake Skyrim and avenge Saarthal.[13] After Ysgramor was set to return to Skyrim with an army known as the "Five Hundred Companions," composed of the heroes of the Atmoran Civil War.[7] On the Day of Final Passage, the Five Hundred Companions left the port of Jylkurfyk to return to Skyrim.[13]
Atmoran-Snow Elf War

The Atmoran-Snow Elf War took place in the late middle Merethic Era,[9] and was a campaign which seemed to be indecisive for much of its duration.[14] The battle that decided it for the Atmorans was the Battle of the Moesring. During the battle, the Atmorans were winning and it appeared that they would be victorious, until the arrival of the Snow Prince.[15] He rallied and led his forces into combat, inspiring the troops of the last remaining army of Snow Elves, before allegedly being killed by a small child. The death of the Snow Prince shattered the morale and motivation of the remaining Snow Elf warriors. Many Snow Elves fled, and those who remained on the battlefield were killed.[15] The Snow Prince himself was buried with honors by his Nord foes.[15][16]

The war would end shortly after, and was followed by a purge of Skyrim's remaining Snow Elves. The Five Hundred Companions, without much resistance, secured the region and laid the foundations for the Ysgramor Dynasty.[16][15]
War against the Giant clans of Sinmur

Ysgramor and his Five Hundred Companions not only fought the Falmer, but also the Giants. After many hundreds slain in battle, the Giant of Legend, Sinmur, was cornered in his own barrow and fought Ysgramor to the death. However, the Giant was no match for Ysgramor's mighty axe, Wuuthrad. The axe was driven into Sinmur's skull after he was brought to his knees by Ysgramor. With the death of Sinmur, the Giants were never as mighty a threat and so the war ended.[17]
Founding of Whiterun

After the war against the Snow Elves, the Five Hundred Companions broke into separate groups to find their own way in the newly conquered land. The crew of Jorrvaskr, led by Jeek of the River, journeyed around Skyrim until they came upon a mysterious yet wondrous sight; "a monument of a bird, whose eyes and beak were opened in flame." This monument, that would soon later known be known as the Skyforge, was older than the Snow Elves themselves. It was supposedly as old as Nirn and was "some remnant of the god's efforts to render a paradise in Mundus before the shattering of Lorkhan." A city was built up around Jorrvaskr, and this city became known as Whiterun, with the initial area around it later known as Whiterun Hold.[18]
Founding of Windhelm

Ysgramor and his group traveled eastwards, heading towards Yngol Barrow. After stopping there, Ysgramor's eyes turned to the south, where a river met the sea. He decreed that he and his crew would build a great city, in monument to the glories of Mankind, and so he could look upon his son's final resting place and "feel that his line would know peace in this new home that was never known in Atmora." The city was built with a long bridge stretching across the White River, with much of the city made of stone. This city would be known as Windhelm, the City of Kings.[19]
Dragon War

    Main article: Dragon War

Disclaimer: There is not much information on the dragons' government and its timeline. The lore would suggest that the rule of the dragons preceded the greater wave of Atmoran colonization,[20] and there is also little information about the dragons' interaction with the Dwemer and Snow Elves and their activities outside of Skyrim.
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    "When the populace rebelled, the dragon priests retaliated. When the dragon priests could not collect the tribute or control the masses, the dragons' response was swift and brutal. So it was the Dragon War began."
    ―The Dragon War, by Torhal Bjorik on the beginning of the Dragon War[src]

When the Atmorans came to Skyrim, they brought with them their history and culture, including their religion. Their religion focused on the worship of animal gods, the chief deity of which was the Dragon. Just as Dragons ruled supreme in Atmora, with dragon priests being their lieutenants to whom actual governance was left, the same occurred in Tamriel.[20]

At an unknown time, the people of Skyrim rebelled against the Dragons. At first, people died by the thousands.[20] Later, Kyne, the Nordic goddess of the Storm, intervened to help Mankind. She gave Paarthurnax the task of teaching Mankind the Voice.[21]
The tide began to turn in favor of Man, and eventually Dragons were hunted down and the cultists were killed or overthrown. The Atmorans solidified their victory after Hakon One-Eye, Felldir the Old and Gormlaith Golden-Hilt seemingly vanquished the Dragon lord Alduin.[22] Mankind would win the Dragon War, with many Dragons killed and the remnants of the Dragon Cult dispersing and going into hiding. What was left of the Dragon Cult built the Dragon mounds, entombing themselves and the remains of the dragons that died during the war with the belief that Alduin would one day return and resurrect the faithful.[23][20]
Sky haven temple map

Akaviri map of Skyrim in the First Era.
First Era

    Main article: First Era

Split with Atmora

Snow Elves persisted within the borders of Skyrim until the reign of the Thirteenth of the Ysgramor Dynasty, King Harald, at the beginning of the First Era. King Harald was the first to relinquish all holdings in Atmora (until that time, the Nords of Atmora and Skyrim had been considered the same group), proclaiming that the people of Skyrim were an independent people.[7]
The First Empire of Men

Vrage the Gifted started the expansion that would eventually lead to the First Empire of Men. Within fifty years of his reign, the Nords ruled all of Skyrim as well as parts of High Rock, Cyrodiil, and the Dunmer lands of Morrowind.[7]The acquisition of Morrowind was particularly bloody, still remembered by the Dunmer. The purpose of the formation of the Chimer-Dwemer kingdom of Resdayn was to expel the Nords.[24][25]
War of Succession

In 1E 369, High King Borgas was killed during the Wild Hunt. His death led to the start of Skyrim's War of Succession.[7][26] The War of Succession caused Skyrim's influence over many of its dominions to wane. The Direnni Hegemony took advantage of the internal strife in Skyrim, and began taking land north and south of High Rock, even claiming portions of Skyrim at certain moments.[27]
First Battle of Red Mountain

In 1E 416, the discord produced by the War of Succession greatly weakened the Nords and caused them to be expelled from Morrowind during the First Battle of Red Mountain (the Second Battle of Red Mountain would occur in 1E 700). The Nords lost all of their territory in Morrowind, and their armies suffered huge casualties at the hands of the combined Chimer-Dwemer army.[24][7]
War of Succession ends
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    "Subdued the foul dragon Numinex,
    reunited Skyrim after the war of
    Succession, and conquered the
    barbarous Reach."
    ―Windhelm Palace of the Kings Plaque

In 1E 420, the Skyrim War of Succession ended with the Pact of Chieftans and the crowning of Olaf One-Eye as High King.[7][28] Records indicated that Olaf expanded Skyrim's boundaries when he conquered the Reach.[29]

Following Olaf's reign, the Crown of Verity was created to ensure that the Moot would select a ruler worthy enough to rule Skyrim.[26] The crown caused controversy when it rejected the Moot's choice of King, Asurn Ice-Breaker. Following this rejection, Asurn was then killed by Kjoric the White, who took the crown for himself.[26]
War of Righteousness

Relations soured with Cyrodiil when Kjoric rebelled against Emperor Gorieus and his Alessian Army, but was killed at the Battle of Sungard in 1E 477 or 478.[30] His son and heir, Hoag Merkiller, resented the Alessian Order so much that he allied with the Direnni Hegemony and King Rislav Larich's insurgents in their war against the Order. Hoag was soon killed at the Battle of Glenumbra Moors and his successor, Wulfharth, continued his predecessor's work in devastating the Alessian Order.[30]
King Wulfharth

High King Wulfharth reestablished the Nordic pantheon as the mainstream faith in Skyrim, drove the Direnni Hegemony from Skyrim,[29] and waged war against the Orcs. Legend has it that Wulfharth drew the ire of the Orcs' god Orkey, and that he had the ghost of Alduin Time-Eater reduce all the Nords to the age of six.[31] Wulfharth pleaded with Shor to aid them and supposedly Shor's own ghost fought the Time-Eater on the spirit plane, as he did at the beginning of time, and won. Orkey's followers, the Orcs, were ruined by this act. Wulfharth watched the battle in the sky and learned a new thu'um that would change his people back to normal. But in his haste to save so many, he shook too many years out on himself. He grew older than the Greybeards themselves, and died.[31]

Allegedly, Wulfharth would later be resurrected as Shor's avatar and united the sons of Skyrim to invade Morrowind and reclaim the Heart of Lorkhan. The initial battles for the Nords were devastating after making landfall. Although they thought the Dwemer and Chimer armies would be weaker with reports of them warring with each other, they were surprised to be beset by both armies.[31] Believing that Shor's army would need all the strength it could muster, Wulfharth had also allied himself with orcish clans and House Dagoth in his holy war, much to the vexation of some Nords who still clung to old hatreds. Some tales claimed Voryn Dagoth deceived Wulfharth and the Nords into believing he was an ally, and betrayed the sons of Skyrim by leading them into a combined Dwemer-Chimer ambush. Other tales claimed that some of Wulfharth's Nords deserted him when he allied himself with their traditional enemies and fell in the climactic battle with the combined Dwemer-Chimer army. Ultimately, Wulfharth died at the Battle of Red Mountain in 1E 700, either by being weakened by Dumac and slained by Indoril Nerevar, or blasted away into ashes by Vivec.[31] The Tribunal wrested Kagrenac's Tools and the Heart of Lorkhan from Voryn Dagoth and used them to give themselves divine powers. Unbeknownst to them, Voryn Dagoth did not die from their conflict but had secretly connected himself to the Heart long ago, turning into Dagoth Ur and becoming a divine being himself.[32]
Second Era

    Main article: Second Era

Akaviri Potentate

While the Akaviri Potentate saw the decline and disintegration of much of the Second Empire, Skyrim was one of the most rebellious provinces in this respect, destroying a fortress at Dawnstar, which catalysed the Potentate to crush all other large-scale armed forces on Tamriel.[33]

During this period, Skyrim maintained most of its own structure, with the Moot continuing to elect kings and functioning largely independently of Versidue Shae and his son. King Logrolf was the last High King during the Potentate, and was assassinated in 2E 431.[26]
The Interregnum

Following Logrolf's assassination, the Crown chose his daughter, Freydis, as High Queen. This was disputed by Svartr, the Jarl of Solitude, who held a partial moot to proclaim himself High King in the west, signaling the split of Skyrim into two kingdoms.[26] Svartr was unable to keep an influx of orcs fleeing the recent destruction of Orsinium out of his realm, and the chieftain Yashnag Gro-Yazgu, along with increasingly rebellious Reachmen, was a disruptive presence in the West for several decades, although some sources claim this was confined to Falkreath. This was ultimately ended in 2E 467 when Hakkvild slew Yashnag in single combat. Without a leader, the orcs scattered into the Wrothgarian Mountains.[34]
The Second Akaviri Invasion of Tamriel

The Second Akaviri invasion landed east of Windhelm in 2E 572, rather than landing on the east of Morrowind.[35] The leader was the king of the Kamal, Ada'Soom Dir-Kamal.[35] They sacked Windhelm, and killed Queen Mabjaarn and Nurnhilde, her heir.[36] Jorunn, her younger son, either escaped the sack, or was in Riften and came to Windhelm as the gates fell.[36][37] In response to this invasion, the Ebonheart Pact is formed.[38]

Jorunn and rallied troops from across eastern Skyrim, including summoning the spirit of Wulfharth to help the Nords. Following the return of Jorunn, now calling himself King Jorunn, the Nords held the Akaviri at bay while the Dunmer approached from the East and cornered the Akaviri at Stonefalls, and, supplemented by a legion of Argonians, drive the Akaviri into the sea.[35]

Another account claims that Jorunn and Fildgor Strong-Prince arrived at the battle at the same time, and following the invasion dueled for the kingship of Eastern Skyrim to avoid civil war.[37] After three hours of fighting, Jorunn emerged victorious and banished Fildgor, who fled to the Daggerfall Covenant.[39] Ten years after the formation of the Pact, Jorunn is noted to be its head.[38]
Battle of Sancre Tor

    Main article: Battle of Sancre Tor

In 2E 852, an allied force of Nords and Bretons occupied the fortress of Sancre Tor in the Jerrail Mountains in northern Cyrodiil, which was then besieged by Talos under the authority of King Cuhlecain, and defeated through Breton treachery.[40] Following the battle, the Nords swore allegiance to Tiber Septim, and joined the efforts to conquer Cyrodiil. Note that available texts regarding the battle do not say that this was the point where Skyrim joined the Second Empire, merely that Nordic troops joined the Cyrodiilic army.
Reunification

There is no documented account of how or why Skyrim was reunified, but it had presumably been a single entity for some time when the first Pocket Guide to the Empire was published in 2E 864, as its division and reunification does not merit a mention in the text.[41] Another possibility is that the Imperial Geographic Society had some motive to hide the fact that the kingdom was ever divided. It is also likely that Tiber Septim reunified Skyrim through his actions at Sancre Tor in 2E 852.
Third Era

    Main article: Third Era

The Wolf Queen

Princess Potema, child of Pelagius II, known to Tamrielic history as the "Wolf Queen", was married to King Mantiarco, noted as "King of Solitude", in 3E 82, when she was 14, and had her first child, Uriel, after many miscarriages, in 3E 97.[42] In the intervening years, she spent much time gaining the allegiance of other Skyrim nobility.[43] She initially attempted to be made Empress herself by forging a letter by her brother, claiming he knew he was a bastard, but she was discovered.[44] Following this, Potema and her son Uriel attempted to have her brother's heir, Kintyra, declared a bastard before co-ordinating several attacks on the empire across Skyrim and High Rock,[45][46] and ultimately a succressful attack on the Imperial City in 3E 121. These initial attacks resulted in the Empress Kintyra's capture in 3E 121 and execution at Glenpoint Castle in High Rock,[47] and Uriel proclaiming himself Uriel Septim III.[46] This triggered the War of the Red Diamond.

The War of the Red Diamond lasted for six years, between the rival claimants. Uriel was captured after the Battle of Ichidag in Hammerfell in 3E 127, and killed by a mob while en route to Cyrodiil for trial.[48] Following this, Potema's allies deserted her and swore loyalty to Cephorus, while Potema summoned Daedra and raised undead to serve her dwindling armies in the next years. After a 3-year siege of her castle in Solitude, the Wolf Queen was declared dead in 3E 137.[49]
The Oblivion Crisis

At the beginning of the Fifth Century of the Third Era, the Oblivion Crisis began with Mehrunes Dagon's attempt to enter Tamriel in his "true and terrible form." Oblivion Gates opened up all over Tamriel, and a massive war between Mortals and Daedra ensued. Though most of the fighting took place in Cyrodiil, it is known that Oblivion Gates opened up all across Tamriel.[50]
Fourth Era

    Main article: Fourth Era

The Red Year and its Aftermath
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    "Untithed to any thane or hold, and self-governed, with free worship, with no compensation to Skyrim or the Empire except as writ in the Armistice of old wheresoever those might still apply, and henceforth let no Man or Mer say that the Sons and Daughters of Kyne are without mercy or honor."
    ―Skyrim's offer of Solstheim to Morrowind in 4E 16[src]

BA Red Mountain

Map of Red Mountain.

In 4E 5, Red Mountain erupted in Morrowind. Much of the land was destroyed, and as such many Dunmer were forced to flee their homeland.[51] to 4E 6.[52] In 4E 16 the High King of Skyrim gave the island of Solstheim to the Dunmer, giving the refugees coming from Morrowind a place to live.[53][54] Four years later, in 4E 20, the Decree of Monument was signed by the Jarls to "decree this site as a monument to the struggle of those who fled their native home of Morrowind in the time following the Red Year."[55]
The Forsworn Uprising

In 4E 174, a group of Reachmen launched an uprising in which they took the city of Markarth. This event would later be known as "The Forsworn Uprising." Since the Empire was fighting against the Third Aldmeri Dominion in Cyrodiil at the time, Markarth was undefended and was thus left open for attack. The Reachmen who took control of Markarth took over the government administration and created an independent Reach kingdom.[56]
Markarth Incident

    Main article: Markarth Incident

Two years later, in 4E 176, Hrolfdir, who was the Jarl of Markarth prior to the Reachmen reclaiming it, asked a militia force led by Ulfric Stormcloak to retake Markarth.[57] The militia was victorious, however, many people who were related to the Forsworn were put to the sword and killed, those of the Forsworn who didn't flee Markarth were killed, except for Madanach, Nepos the Nose and a handful of others.[58][56][59] Those of the Forsworn who did manage to escape swore revenge against the Nords for preventing them a life of independence.[56][3] After this the Imperial Legion returned and had to accept the agreement of free Talos worship, which was made between Ulfric and Hrolfdir, supposedly due to chaos running through the streets in Markarth.[56] However, some time after this the Thalmor found out that the Empire wasn't honoring the White-Gold Concordat, and demanded them Ulfric and his men to be arrested or to face another war.[60] The choice was clear for the Jarl, Ulfric and his men were arrested and the Thalmor came to Skyrim with their treaty enforcers, the Thalmor Justiciars, to ensure that the Talos ban wouldn't be dishonored again.[61][62] It was the founding day for the Stormcloaks and where the civil war in Skyrim truly started.[60]
Skyrim Civil War
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    "When the sons of Skyrim would spill their own blood."
    ―Esbern, describing the Skyrim Civil War[src]

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    "The World-Eater wakes, and the Wheel turns upon the Last Dragonborn..."
    ―Prophecy of the Dragonborn[src]

TESV civilwarbanners

The banners of the Imperial Legion and the Stormcloaks.

    Main article: Skyrim Civil War

The Civil War in Skyrim is known to have started prior to 4E 199[63] and after 4E 176.[56] The exact cause for the war is a matter of debate in the province. On the Imperial side it is generally thought that Ulfric coveted the High King's throne and that he's just in it for the throne.[64][65] On the Stormcloak side however, people see him as a liberator who tries to free Skyrim from the claws of a corrupt and dying Empire.[66][67][68] Whiterun is neutral in this war and its Jarl claims that it will stay that way until the Hold is forced to draw its sword against one side or the other.[69] There haven't been recorded any significant clashes in the Civil War prior to the Dragonborn arriving in Skyrim. Save from a few skirmishes outside of Windhelm[68] and Whiterun[70] and Skyrim in general. As a result, not much territory has been gained by either side.
Dragon Crisis

The Dragon Crisis was a series of events that occurred in 4E 201, when Alduin, the Nordic god of destruction, returned to Tamriel. He, along with the many dragons that he resurrected, caused destruction and chaos throughout Skyrim, already in strife from the Skyrim Civil War. However, a mysterious individual—later revealed to be the hero of legend, the Dragonborn—rose up and was able to defeat Alduin, as foretold by the Elder Scrolls.[71]

The main questline of The Elder Scrolls V: Skyrim prominently features the Dragon Crisis.[72]
Geography
Skyrimlandscape

Skyrim features arctic tundra, mountains, and forests.
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    "Cold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya."
    ―Ulfrun relating Solstheim's climate to Skyrim's[src]

Skyrim is the most rugged region on Tamriel; not only containing five of the highest peaks on the continent, but also very snowy and cold. Much of Skyrim is vertical; mountains, cliffs, and deep valleys. The vast majority of settlements cling to these valleys.[7]
Skyrim Scenery
Flora and fauna
Flora

A vast number of types of flora are found throughout Skyrim. Plants can be found anywhere in Skyrim, even in the least hospitable of locations. Flora such as Snowberries and Frost Mirriam are capable of surviving in cold, harsh conditions. There are nine types of Fungi found in Skyrim. These can be found in cave networks beneath the surface. Of particular note are Jazbay grapes, originally a rare delicacy, tundra cotton, an alternative clothing fibre to animal skins, and Bleeding Crown, a fungus common to many of Skyrim's caverns.[73]

One of the most intriguing plants in Skyrim is the Nirnroot plant. Nirnroot typically grows near fungi and water resources, and depends on water and sunlight to survive. This rare plant is light green or crimson[74] and emits a very bright glow, as well as a chiming sound. Nirnroot flourished on Skyrim and all of Tamriel until the event known as the Sun's Death (1E 668), which catastrophically affected almost all plant life, including Nirnroot.[75]
Fauna
FrostbiteSpider

A frostbite spider, a common creature in Skyrim.

    Main article: Creatures (Skyrim)

A number of animals found in Skyrim are domesticated. These include the dogs, horses, chickens, cows and goats. The horses of Skyrim are hardy and strong, and "make up for endurance what they lack in speed."[76] Horses and horse-drawn carriages are commonly used as methods of transportation. Both are capable of traveling the harsh terrain and climate with ease.
Holds

    Main article: Hold

Holds are the nine administrative sections of Skyrim.[7][77] Scattered across the rugged landscape of Skyrim are five major cities and four minor ones, as well as minor towns, villages and settlements.
The Pale

    Main article: The Pale

The Pale is one of the four oldest holds in Skyrim, known collectively as Old Holds.[7] Its unique shape resembles that of a boot. Its coat of arms is a four pointed star. The Pale is located in the central northern area of Skyrim and extending to the northern coast where Dawnstar is situated. The hold borders Hjaalmarch to the west, Whiterun to the south, and Winterhold and Eastmarch to the east. Most of the region is treacherously cold with pine forests that stand facing the harsh winds whipping down the mountains.
Dawnstar
Dawnstar (Skyrim)

Dawnstar.

    Main article: Dawnstar

A garrison town on the northern coast of Skyrim, the port of Dawnstar is the trade center of the region.[77] Once the location of a major Imperial fortress until its destruction in 2E 283.[33] Dawnstar is one of the northern most cities in Skyrim along with Solitude and Winterhold.
Falkreath Hold

    Main article: Falkreath Hold

Falkreath Hold is the second southernmost hold in Skyrim, after The Rift. It borders Cyrodiil to the south and Hammerfell to the west, with a single road leading to both provinces. Other than its capital, Falkreath, the other notable town in the hold is Helgen, the first settlement in Skyrim to be attacked by a dragon during the Dragon Crisis and also the first visited by the Last Dragonborn after their arrival in Skyrim.
Falkreath
Falkreathmain

Falkreath.

    Main article: Falkreath 

Falkreath is a city in southwestern Skyrim, capital of Falkreath Hold. It is close to the border with both Cyrodiil and Hammerfell. Falkreath is known for its cemetery, which dominates the southern part of the town.
The Reach

    Main article: The Reach

The Reach is infamous for harboring the Forsworn, Reachmen who are fighting a long war of independence and seek to retake Markarth from the Nords and free the hold from Imperial authority. With the constant threat of Forsworn attacks looming over Markarth and its surrounding settlements, the Reach is often considered the most dangerous hold of Skyrim, fit only for seasoned adventurers or hardened mercenaries.
Markarth
Markarth

Markarth.

    Main article: Markarth

Quotebg

    "Nothing ever changes in the City of Stone, and that's just fine."
    ―The City of Stone[src]

A city in west-central Skyrim, Markarth is the capital city of The Reach. Markarth was notable for possessing the Imperial College of the Voice, which was founded by Tiber Septim to restore the Voice to the art of warfare.[7] Half of the town is controlled by a wealthy family known as the Silver-Bloods. Violence runs rampant throughout most of the city due to the Forsworn and government corruption.[3]
Hjaalmarch

    Main article: Hjaalmarch

Hjaalmarch is located in northern Skyrim, at the mouth of the Karth River. Morthal lies near the center of the hold. The hold borders Haafingar, separated by the Karth River to the northwest, The Reach to the west, Whiterun to the south and The Pale to the east. Much of the terrain is covered by wetlands, marshes, and swamps,
Morthal
Morthal

Morthal

    Main article: Morthal

Morthal is a small city in North central Skyrim in the Drajkmyr Marsh.[78] A common legend about The Pale Lady has been spread around Morthal. It tells of a story about a dangerous ghost who stalks the marshes to find her daughter.[79]
The Rift

    Main article: The Rift

Riften
Riften 2

Riften.

    Main article: Riften

Riften, also known as Rifton,[80] is capital of The Rift. This town is located in south-eastern Skyrim, close to the province's borders with both Cyrodiil and Morrowind. Home to the Skyrim Thieves Guild, it was in Riften that Barenziah joined the Guild during her return to Morrowind from exile in Skyrim.[81]

Maven Black-Briar is one of Riften's most influential figures, and has de facto control of both the Riften Guard and the Jarl, as well as connections in both the Thieves Guild and the Dark Brotherhood.
Haafingar

Haafingar is the smallest Hold by area. Its symbol is a wolf's head. Since the Fourth Era, the High King of Skyrim reigns from Solitude. The hold is separated from Hjaalmarch by the Karth River and The Reach by mountains. Dragon Bridge is the only access to the hold by road, crossing the Karth River. Much of the hold is rocky and mountainous with soaring snowy mountains surrounding the north and west of Solitude, though the lower lying areas including Dragon Bridge are mostly comprised of forests and hills.

    Main article: Haafingar

Solitude

    Main article: Solitude

Solitude

Solitude.

Solitude is the center of Imperial influence within Skyrim and capital city of Haafingar. Castle Dour is located there, from which General Tullius runs the Imperial Legion in Skyrim.[3] The nobility are housed within the Blue Palace. Solitude is located far to the northwest. Solitude is a major port, and its ships control much of Skyrim's northern coastline.[14]

Solitude houses Skyrim's Bards College, which enjoys a lively reputation for merrymaking. In particular, students invade the marketplace each year for a week of celebrations,[7] the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession.[82] Graduates have no trouble finding employment in noble households across Tamriel, and many take to becoming wandering minstrels, providing entertainment in courts across Tamriel.[7][83]
Whiterun Hold

    Main article: Whiterun Hold

Whiterun Hold is the largest of the nine holds, and is located in the center of mainland Skyrim. The Hold features a wide variety of geographical features, including rolling plains, green hills and snow-capped mountains, including the Throat of the World, which is the tallest mountain in all of Tamriel. Whiterun Hold is located at the center of Skyrim, and is the hub of trading and a core part of the province's economy.[76] Whiterun Hold's major city is Whiterun, and features two other settlements, Riverwood and Rorikstead.

Whiterun Hold's economy is helped by the major trading and business in Whiterun City, the sawmill business in Riverwood, and five farms, three of which are located just outside of Whiterun City, while the other two are located in Rorikstead.
Whiterun

    Main article: Whiterun

Quotebg

    "The Plains District of Whiterun is home to the city's shops and market, while the Wind District is mostly a residential district. The Jarl's palace, Dragonsreach, dominates the Cloud District."
    ―Proventus Avenicci[src]

Whiterun Skyrim

Whiterun.

Whiterun is a city in central Skyrim and capital of Whiterun Hold and the trading hub of the region.

This hold contains Whiterun and High Hrothgar, and was once referred to as the "Imperial City of Skyrim" before it underwent several acts of chaos including a dynastic feud, attacks by bandits and frost trolls, and a series of annihilating winters of alternating floods, droughts, and fires. A self-proclaimed priestess of Lorkhan, Jsashe the Witch-Queen, wielded de facto authority in the Hold and the local witches' coven, during the late Third Era.[14] The local giant population uses the grasslands and tundra outside Whiterun as a pasture for their mammoth herds, and a place to set camp, such as in Bleakwind Basin.
Winterhold Hold

    Main article: Winterhold (Skyrim Hold)

Winterhold, sometimes known as "The Winterhold," is one of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds.[7] At one point Winterhold was the capital of Skyrim,[7] Its symbol is a crown. Winterhold is located on the north-east corner of Skyrim. It is a vastly cold region, most of the hold is covered in snowy tundra plains and high mountain ranges. Along the cost is a polar environment of glaciers and icebergs. The surrounding holds are Eastmarch, to the south, and The Pale, to the west.
Winterhold

    Main article: Winterhold (City)

Winterholdcity

Winterhold.

Winterhold, the capital city of Winterhold Hold was once a wealthy and influential city and county in north-eastern Skyrim. Winterhold is heavily affected by Dunmer ways and ideas, being close to the border. It contains the Ysmir Collective and the well known College of Winterhold. Winterhold's current Jarl is Korir.

Due to The Great Collapse, most of the historic city sank into the ocean two hundred years prior to the dragon attacks. It is the smallest hold capital, with only a general goods store, an inn, the Jarl's Longhouse, and the College of Winterhold.
Eastmarch

    Main article: Eastmarch

Eastmarch is located along the eastern border with Morrowind. The northern part of Eastmarch features snowy tundras and mountains, while the central and southern areas of the Hold are volcanically active. The western part resembles much of central Skyrim, while the eastern part borders the Velothi Mountains. Eastmarch's major city, Windhelm, is located in the northern part of the hold.

A smaller settlement, known as Kynesgrove, is located south of Windhelm. Eastmarch's economy is supported by three farms, Brandy-Mug Farm, Hlaalu Farm and Hollyfrost Farm, all located just outside of Windhelm. Eastmarch is also supported by Mixwater Mill and four mines: Darkwater Crossing, Goldenrock Mine, Steamscorch Mine and Gloombound Mine.
Windhelm

    Main article: Windhelm

Windhelm Skyrim

Windhelm.

Windhelm was once the capital of the First Empire of Skyrim, but as of the Fourth Era, it was the capital city of Eastmarch. The palace of the Ysgramor Dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remain. In the Second and Third Era, Windhelm was the only sizable city in the Hold of Eastmarch, and served as a base for Imperial troops guarding the Dunmeth Pass into Morrowind during Tiber Septim's reign.[7]

Following the Great War and the ensuing Skyrim Civil War, Windhelm became the primary hold of the Stormcloaks.[3]
Territories
Bleakrock Isle

Bleakrock Isle is located north of the Dunmer city of Blacklight and northeast of Windhelm. The ruling capital on the small island is Bleakrock Village which is the only real settlement on Bleakrock. There are a few Nordic ruins located on the isle including the massive ruins known as Skyshroud Barrow. Bleakrock Village has a set of ruins to the southeast of it called the Last Rest. Southwest of Bleakrock Village is a monument called Companions Point which depicts Ysgramor of the Five Hundred Companions.
Roscrea

Roscrea is an island located off the northern coast of Skyrim in the Sea of Ghosts. In the late third era, Solitude began to annex former Imperial territories including Roscrea.[14]
Government
Bonecrowngo

The Jagged Crown is a symbol of power for the rulers of Skyrim.
Quotebg

    "Maw unleashing razor snow,
    Of dragons from the blue brought down,
    Births the walking winter's woe,
    The High King in his Jagged Crown."
    ―Ancient Nordic verse describing the Jagged Crown[src]

The whole province of Skyrim is ruled by the High King (or Queen) and their consort. Each hold is ruled by a Jarl. Following the death of King Harald, the High King was chosen through a Moot of the Jarls,[7] which has varied in importance from the ultimate legitimiser of a High King's rule to a mere ceremonial acknowledgement of the heir apparent.[26][84] Disagreements over the Moot in the First Era led to the War of Succession in 1E 369, and after that a Moot has only been convened when the current High King has had no direct heir.[7]

Until the Stormcloak Rebellion and Civil War, the province was included in the Empire of Tamriel. While under this banner, Skyrim enjoyed military aid from the Emperor's army.[3][84]

The Jagged Crown was symbol of leadership and power of a High King or High Queen. It was made out of the teeth and bones of Dragons and was an ancient relic of the Nords. It was made for King Harald. The last High King to wear the crown was King Borgas and the crown was lost during the War of Succession.[26][85]

There are no known laws or legal documents of Skyrim. There were some surveys, censuses and records used by the government, such as the Book of Life, which was a census that kept track of people and livestock in a certain region.[86] The government also kept records of cities' general status and economic production. One such survey was the Survey of the Holdings of Jarl Gjalund, taken down during the First Era by Slafknir the Scribe, under the rule of Jarl Gjalund.[87]
Armed forces
Whiterun Hold Guard Skyrim

A Whiterun guard.

Other than the Imperial Legion and the Stormcloaks, Skyrim appears to have no centralized armed forces. Each Hold has its own section of Hold Guards who act as both a national guard and police force. These soldiers are the first line of defense against any opposing force who threatens Skyrim and her people. All the Hold Guards were Legion Soldiers prior to the Civil War and were able to be conscripted by the Empire in times of war.[56][88] After the Civil War erupted some time after the Markarth Incident, the Hold Guards of Skyrim were divided just as Skyrim itself was, with Haafingar, Hjaalmarch, The Reach and Falkreath Hold remaining loyal to Imperial control and Eastmarch, The Pale, The Rift and Winterhold Hold changing to Stormcloak control.

The Hold Guards and all armed forces are under the command of their respective Jarl of the nine Holds which are largely independent. However, in theory all Jarls must swear fealty to Skyrim's High King who can unify the Holds' armed forces into a centralized army.[3][84][76] The Nords' warlike character and history of conflict contributed much to Skyrim's formidable reputation. As an ally of the Empire, it was also considered to be the Empire's strong arm.[14]
Economy
East empire sign

The East Empire Company symbol.

Skyrim is a wealthy and powerful province and traditionally was a profitable trading partner of the Third Empire.[89]

In the Fourth Era, Skyrim was politically unified until the outbreak of the Civil War, which pitted the Eastern Holds against the Western Holds. Although this, coupled with The Great Collapse, has caused some damage to Skyrim's economy, the city of Riften has become an industrial powerhouse, producing mead and fish. Skyrim is also abundant in a variety of wildlife that is hunted as prey by local hunters. These animals are hunted for their meat and pelts which can be sold or utilized for cooking and leather crafting.[90]

There are many forms of economic production in Skyrim. This includes agriculture, which is common despite the harsh and cold conditions, as well as grain production, mining, stone-cutting and logging. In Skyrim, there are many farms, Grain Mills, Mines, saw mills, docks and ports that produce goods and services. In addition, the trading and shipping industries are another part of Skyrim's economy. In each major city in Skyrim, of which there are five, there is a central marketplace where business, trading and social activities take place.
Septim Skyrim

The Septim, the currency used in Skyrim.

Some cities, towns and villages produce specific goods and services. During the First Era, Rorik's Steading (Rorikstead) produced grain, leather and horses, Korvanjund produced hides and meat, Volunruud produced meat and worked ivory, Bromjunaar produced lumber and stone, Granite Hill held a weekly market and Hillgrund's Steading (Ivarstead).[87]

The East Empire Company is a multi-national, monopolistic trading and shipping company based out of Cyrodiil. The East Empire Company essentially dominates the shipping and trading industry in Solitude, which is a major shipping port of Skyrim.[76] However, the East Empire Company has been having troubles with the Blood Horker pirates, who were used by Clan Shatter-Shield to dimish the flow of Imperial goods to Skyrim, which in turn enabled Clan Shatter-Shield's trading and shipping business to rival them in Windhelm.[91]

Skyrim uses the Septim, which is the main currency used in Cyrodiil and throughout all of the Empire.
Religion
Templeofthedivines

The Temple of the Divines in Solitude.

There are two religious pantheons of Skyrim, both worshipped in different time periods throughout Skyrim's history. The first was the Ancient Nordic Pantheon, worshipped during the Merethic and early First Era.[20] The Ancient Nordic Pantheon venerated animal gods; the deities were the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon, which some scholars equate to the Nine Divines in different forms.[5][20] The second was the Nordic Pantheon, revered during the rest of Skyrim's history prior to the Fourth Era. During the Fourth Era they adapted to the Imperial Pantheon.[92][93]

The Nordic Pantheon consists of various deities, resembling the Nine Divines. Specific deities venerated by Skyrim and her people include: Alduin, Dibella, Orkey, Tsun, Mara, Stuhn, Kyne, Jhunal, Shor, Ysmir, Herma-Mora, Maloch.[5] Shor is considered the father deity of the province, as opposed to Akatosh, the chief Divine of Cyrodiil. Some scholars report that Akatosh and Alduin are the same deity, while others disagree.[5][94][95] Sovngarde is believed to be the Nordic afterlife created by Shor. When Nords, as well as anyone who believe in the Nordic Pantheon, die a heroic and honorable death, they ascend to Sovngarde.[96]

Daedra worship is rare in Skyrim, although the traditional Nordic Pantheon acknowledges some of these beings. These include Herma-Mora, an Atmoran demon who some claim is the incarnation of the Daedric Prince Hermaeus Mora. Mephala, the Daedric Princess and webspinner, is Herma's sister, supporting claims that he is a Daedric Prince. Mauloch, an incarnation of Malacath, is the patron of the ostracized.[5]

Other Daedric Princes are worshipped in Skyrim by those who do not follow predominant faiths in the province. These include Azura—whose followers fled Morrowind after receiving spiritual dreams from their liege;[97] Nocturnal—worshipped by the Nightingales; Namira—worshipped by a cult of cannibals; and Hircine, largely patronized by lycanthropes.[3]
Talos worship
Shrine of Talos Skyrim

One of the last Shrines of Talos in Skyrim.

Because Tiber Septim liberated Skyrim from the elves, many consider his divine apothesized form, Talos, as worthy of veneration. Worship of Talos is prevalent in Skyrim, despite the signing of the White-Gold Concordat, by the Thalmor and the Elder Council as a treaty to the Great War conflict. The document contained explicit demands by the Third Aldmeri Dominion to uproot the worship of Talos in Cyrodiil and its territories. Skyrim, at the time, was a territory of the Empire of Tamriel, its High King being a member of the Elder Council. Loyalists supported the efforts of Imperial Legion and the Thalmor to eradicate Talos worship in Skyrim, although rebellious groups such as the Stormcloaks refused to relinquish these beliefs. Sometime after the Concordant was signed into law, the shrine of Talos in the Temple of the Divines was desecrated and removed.[98]
Culture
Music
Bards-College

The Bard College found in Solitude.

Many songs are found in Skyrim's culture; some notable songs included Ragnar the Red, the Song of the Dragonborn, The Dragonborn Comes and Tale of the Tongues. Music is also popular in relation to war and propaganda. In the third century of the Fourth Era, when the Civil War was taking place, two songs were produced with lyrics altered to suit each side. The Age of Aggression was for the Empire and The Age of Oppression was for the Stormcloaks.[99] These songs are sung by Bards in Inns and Taverns all across Skyrim.

One very notable song of the past was King Olaf's Verse. The verse, written by Bard Svaknir, criticized King Olaf One-Eye and his adventures and referred to his adventures as "lurid and false." In response, King Olaf One-Eye ordered Svaknir to be imprisoned and all copies of his verse to burn.[100] In 4E 201, the Last Dragonborn joined the Bards College; their initiation task was to retrieve the last known copy of King Olaf's Verse from Dead Men's Respite.

Queen Elisif the Fair banned the Burning of King Olaf, a festival of the Bards College, after the death of her husband, Torygg. She considered it to be in bad taste. The Bards,however, desired for the festival to take place. Viarmo and the Last Dragonborn went to Elisif the Fair and presented to her King Olaf's Verse. Elisif soon allowed holding of the Burning of King Olaf festival. The festival was to be held that day, and for all days in the future when the festival was to take place.[101]
Festivals and holidays

A few notable holidays and festivals are customary in Skyrim and in Nordic culture. One notable festival is the Feast of the Dead, which is held on the 13th of Sun's Dawn in Windhelm to honor Ysgramor and the Five Hundred Companions. During the festival, the names of the Five Hundred are recited.[7]
Architecture and infrastructure
Solitude sawmill

Solitude Sawmill, an example of architecture that can be found in Skyrim.

The architecture and infrastructure of Skyrim is a mix of rural and urban; much of Skyrim is untamed wilderness, broken up by nine major cities spread across the province. Of these nine cities, there are five that are more urbanized, heavily populated, and more city-like, and four that are smaller, less populated, and more rural in nature.[3]

The actual architecture of the buildings varies, but it is unknown what they were based on. The city of Markarth was originally built by the ancient Dwemer. The buildings were made of stone and the unique metal known only to the Dwemer. After the Dwemer disappeared in 1E 700, people started to settle into Markarth, so the Nords who settled the city did not have to use their cultural styles of architecture and infrastructure.[102]
Forelhost Wordwall

A Word Wall in Skyrim.

Examples of Ancient Nordic architecture include longhouses, with "each beam and cornice festooned with carvings of dragons, bulls, boars, leering wild men, and dancing, long-tressed women."[103] The Ancient Nords, known as the Atmorans, built massive structures called Word Walls. Whether it was out of fear or respect, the Ancient Nords learned the language and writing system of the dragons.[104]
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Alduin's Wall.

There are also examples of Akaviri architecture present in Skyrim. Sometime during the First Era, Sky Haven Temple was constructed for and by the Akaviri Dragonguard. In 1E 2812, Emperor Reman II permitted the construction of Alduin's Wall in the Temple,[105] a massive stone mural built to record all of the Akaviri's accumulated dragon-lore and the Prophecy of the Dragonborn. Sky Haven Temple and Alduin's Wall are testaments to Akaviri architecture and sculpturing, and is considered to be some of the best preserved examples of early Akaviri structures and sculptures.[105][106]
Education

Three colleges are recorded as existing in Skyrim throughout its history: the Imperial College of the Voice in Markarth,[7] the Bards College in Solitude, and the College of Winterhold in Winterhold.[3] Tiber Septim endowed a college in Markarth to begin teaching the Voice as a tool of war,[7] but whether this college began teaching or not is unclear. There is no trace of the college in any of the games.
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Reposted to spread good infro

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The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:56:26 AM »
Vvardenfell
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Vvardenfell
Official map of Vvardenfell
Province
Morrowind
Region
Hlaalu District
Redoran District
Telvanni District
Temple District
Location
Central Morrowind
Type
Island (Duchy)
Sublocations
Ascadian Isles
Ashlands
Azura's Coast
Bitter Coast
Grazelands
Molag Amur
Red Mountain
Sheogorad
West Gash
Era
Merethic Era–Fourth Era
Affiliation
Tribunal Temple
House Hlaalu
House Redoran
House Telvanni


Vvardenfell, also known as the Black Isle,[1] is a very large island inside the crescent-shaped lands of the province of Morrowind, located in the Inner Sea in the north-eastern part of Tamriel. It has been inhabited by the Aldmer, Dwemer, Chimer, and most prominently the Dunmer throughout its course of history. Vvardenfell is the primary setting of The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind.

One of the most outstanding landmarks of the island is Red Mountain, a volcano located at its heart that continuously shoots ash into the skies. This has led to the large stretches of barren and inhospitable Ashlands, where lava flows and ashstorms are common, as can be witnessed in Molag Amur. These storms were also a source of the Blight disease, until the events of Morrowind.

In the Third Era, in all directions around Red Mountain Region were a variety of ecosystems, home to a large number of unique plants and creatures, as well as numerous settlements. The political climate was just as varied, with the Great Houses, the Empire, and the Tribunal Temple, among others, all coexisting and competing for influence. Major cities of Vvardenfell included Vivec City, former home of the Temple of Vivec and the Ministry of Truth, Balmora, seat of House Hlaalu, Ald'ruhn, seat of House Redoran and Sadrith Mora, seat of House Telvanni. However, by the early Fourth Era, much of Vvardenfell had been reduced to ash wastes.
Contents[show]
By gameEdit

    Vvardenfell (Morrowind)
    Vvardenfell (Online)

RegionsEdit
Vvardenfell Regional Map

Regions of Vvardenfell

    Main article: Regions (Morrowind)

The island of Vvardenfell is divided into nine separate regions, each with its own distinct climate, geography and ecology.
The Ascadian IslesEdit

    Main article: Ascadian Isles


The Ascadian Isles are the fertile, green lowlands on the south-southwestern corner of Vvardenfell. Settlements include Vivec, Ebonheart and Pelagiad. The large Daedric ruins of Ald Sotha lie to the east of Vivec. Most of Vvardenfell's farms and plantations are in this region. These typically include Netch herding and agriculture. Plants that commonly grow in this region include heather, willow flowers, stoneflowers, gold kanet flowers, black anther plants, comberry, corkbulbs, saltrice, ash yams and marshmerrow. Slavery is common in this area, especially on the plantations.
The AshlandsEdit

    Main article: Ashlands

The Ashlands are the dry and inhospitable areas surrounding Red Mountain to the north and west. Various Dunmer tribes inhabit the region, and the Redoran seat of Ald'ruhn is near the western edge. The Ashlands are inhospitable to most life, but some creatures have managed to adapt to the harsh terrain and climate. These include mainly Guar, Nix hounds, Cliff racers, and Alit. Some plants, like the Trama Root, manage to flourish in this desolate area. Nomads known as Ashlanders also call this region home. Hazardous ashstorms are frequent due to Red Mountain's volcanic activity. Blight is common in this region.
Azura's CoastEdit
Azura's Coast Region - Morrowind

    Main article: Azura's Coast

Azura's Coast is the long, rugged and mostly uninhabited coastline and islands of Vvardenfell's east and southeast. It is a wet and rocky area devoid of trees, only low-lying and hardy vegetation is able to exist here. The area, historically uninhabited, has seen a drastic increase in population since the opening of Vvardenfell. Most of Azura's Coast fell within the jurisdiction of House Telvanni, and they have established several settlements including Tel Branora to the south; Tel Aruhn, Tel Fyr, and the house seat of Sadrith Mora, within Zafirbel Bay; and Tel Mora, near the junction of Azura's Coast and the greater Sheogorad archipelago.
The Bitter CoastEdit

    Main article: Bitter Coast

The Bitter Coast is the humid southwestern coast of Vvardenfell, so-named because of the area's salt marshes and swamps. It is also known as the Smuggler's Coast, due to the rampant smuggling that goes on in this area. Seyda Neen, Hla Oad, and Gnaar Mok are the only settlements in the region. The area is lush with tall trees, rich plant life, and rare fungus. Plants and fungi that grow here include violet coprinus, luminous russula, bungler's bane, hypa facia, slough fern, and occasionally hackle-lo. There are several shipwrecks in the area, a result of the coast's infamous fog and bad weather. Numerous small islands dot the coast as well as several grottos.
The GrazelandsEdit


    Main article: Grazelands

The Grazelands are plains that cover the majority of the northeastern coast of the island and are so named because of the Ashlander herds that graze there. It is largely uninhabited, except for the settlement in Vos village, as well as the wizard tower of Tel Vos. The Ahemmusa and Zainab Ashlander tribes also have settlements in the region.
Molag AmurEdit
Molag Amur


    Main article: Molag Amur

The region located between the Ashlands and Azura's Coast is Molag Amur. It is a desolate expanse of lava flows, ravines, and fields of ash. Travel is difficult, and ashstorms frequently strike the area. Parts of the region are considered impassable, even by the ashlanders. The stronghold of Molag Mar, Erabenimsun camp, and the pilgrimage sites at Mount Assarnibibi and Mount Kand are the only inhabited sites. Molag Amur consists almost entirely of a confusing maze of foyadas. The dangers of Molag Amur are considerable; it is one of the areas most likely to be stricken by ash storms, and is a prime habitat of such creatures as cliff racers, shalks, and other hardy creatures such as alit. Due to this, and its winding labyrinthine passages, travellers can easily get lost or come under attack.
The West GashEdit

    Main article: West Gash

The western highlands stretching from the Sea of Ghosts to the city of Balmora is called The West Gash. The Hlaalu district seat of Balmora is here, as is the Imperial town of Caldera, the mining village of Gnisis, and the fishing villages of Ald Velothi and Khuul. Vegetation in the region is sparse, but hardy. Common plants are kreshweed, roobrush and chokeweed.
SheogoradEdit

    Main article: Sheogorad

The large island of Sheogorad is on the northern tip of Vvardenfell, and due to its rugged terrain and hostile creatures, it is largely uninhabited, except for the small villages of Dagon Fel and Ald Redaynia. The population is mostly composed of Nords, who claim to have settled here even before the Chimers claimed Morrowind. Numerous ruins dot the landscape, and there are several daedric and Dwemer ruins in the area. The region is named after Sheogorath, the Daedric Prince of Madness.
Red Mountain RegionEdit

    Main article: Red Mountain Region

The Red Mountain is the central, defining feature of Vvardenfell. It is a giant volcano, steep and rugged, from which ash storm
Ebonheart 1 - Morrowinds continually issue. Surrounding the mountain is the magical Ghostfence, which fences in the many demon of the region, and filters out the disease-laden "blight" which issues from the crater. The only official entrance is at the fortified outpost of Ghostgate, in which pilgrims, as well as the Buoyant Armigers, reside. In addition, an ebony mine burrows beneath the eastern portion of the Ghostfence and opens out onto the slopes of Red Mountain. Numerous Dwemer ruins dot its slopes, and Dagoth Ur resides inside a facility deep inside the mountain, and the majority of the inhabitants in the region are servants of Dagoth Ur. Other than that, it is uninhabited, though you can find the occasional mine on the Mountain's slopes, for it is rich in natural resources such as ebony ore and raw glass. Plants are extremely scarce and most of the trees are dead. Only trama shrubs, scathecraw and fire ferns have a chance of surviving here. Adventurers rarely venture past Ghostgate.
PoliticsEdit


Ebonheart, seat of the Duke of Vvardenfell

Vvardenfell politics is a dance between the three Great Houses of Hlaalu, Telvanni, and Redoran, as well as the Tribunal Temple, both Imperial and Dunmer, and the Empire itself. The houses maintain an air of peace and fraternal loyalty, but constant incursions, especially by 'rogue Telvanni', keep tensions high. Adding to this political tension is the strong influence of the native Dunmer temple, which controls much of Vvardenfell, and the twin influences of the Empire and the Imperial Cult, which wish to maintain stability and control the island.

Morrowind was the only province where slavery was still legal, until sometime between the events of Morrowind and the events of Oblivion, King Hlaalu Helseth abolished slavery.
The BlightEdit

    Main article: Blight

The Blight is a serious disease that infects people and animals. It is a major factor in the events of Morrowind as one of the primary antagonists of the game.

The Ashblight emanates from Red Mountain in the form of Ashstorms. These storms are reddish dust storms that carry the blight and have extremely high winds associated with them. Due to the danger of infection and belligerent creatures, residents of Vvardenfell often advise against travelling during an Ashstorm.
SymptomsEdit

The Ashblight has several separate symptoms, depending on who it is contracted by. Characters who contract the disease are weakened by it: variants of the disease may reduce attributes such as strength and dexterity. The creatures of Morrowind are also affected by their infection. Creatures who have contracted the Ashblight often have higher Health and are stronger than their unaffected counterparts. The disease causes uncommon aggression in normally peaceful creatures, such as Kwama.
Origin and eliminationEdit

The Ashblight (along with Corprus) was created by Dagoth Ur, the main antagonist of the game. According to him, the Ashblight was used to help gain converts to the Sixth House cult. As Dagoth Ur resided in the ruins of the Dwemer stronghold in Red Mountain, the Ashblight spread through the Red Mountain Ashstorms. During the events of the third Elder Scrolls game, however, the Nerevarine, the reincarnation of an ancient warrior named Nerevar, killed Dagoth Ur and, therefore, cut the source of the Ashblight, effectively eliminating it. Afterwards, the ashstorms lose their red tint, and become simple ashstorms again; although the Blight is eliminated, a few "Blighted" creatures remain.
Fourth EraEdit

By 4E 5, the Ministry of Truth fell and the Red Mountain erupted, almost completely destroying Vvardenfell. It caused much of the island to be covered in lava, deforming the land, and many settlements were subsequently destroyed. As a result, many residents fled to the mainland of Morrowind.[2] By 4E 201, Vvardenfell would continue to remain a volcanic wasteland, and transportation would no longer be available.[3]

[mhaha mppp

6
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:53:22 AM »
The Kamchatka Peninsula (Russian: полуо́стров Камча́тка, Poluostrov Kamchatka, IPA: [pəlʊˈostrəf kɐmˈt͡ɕætkə]) is a 1,250 kilometres (780 mi) long peninsula in the Russian Far East, with an area of about 270,000 km2 (100,000 sq mi).[2] The Pacific Ocean and the Sea of Okhotsk make up the peninsula's eastern and western coastlines, respectively.[3] Immediately offshore along the Pacific coast of the peninsula runs the 10,500 metres (34,400 ft) deep Kuril–Kamchatka Trench.

The Kamchatka Peninsula, the Commander Islands, and Karaginsky Island constitute the Kamchatka Krai of the Russian Federation. The vast majority of the 322,079 inhabitants are ethnic Russians, although about 13,000 are Koryaks (2014).[4] More than half of the population lives in Petropavlovsk-Kamchatsky (179,526 in 2010) and nearby Yelizovo (38,980). The Kamchatka peninsula contains the volcanoes of Kamchatka, a UNESCO World Heritage Site.
Contents

    1 Geography
        1.1 Climate
        1.2 Geology, earthquakes and volcanoes
    2 History and exploration
    3 Fauna and flora
    4 See also
    5 References
    6 External links

Geography
Topography of the Kamchatka Peninsula
Views of Kamchatka from space in early summer (left) and late winter (right). Note the sea ice paralleling the coastline.

Politically, the peninsula forms part of Kamchatka Krai. The southern tip is called Cape Lopatka. (Lopatka is Russian for spade.) The circular bay to the north of this on the Pacific side is Avacha Bay, home to the capital, Petropavlovsk-Kamchatsky. Northward up the Pacific side, the four peninsulas are called Shipunsky Point, Kronotsky Point, Kamchatsky Point, and Ozernoy Point. North of Ozernoy Point is the large Karaginsky Bay, which features Karaginsky Island. Northeast of this (off the displayed map) lies Korfa Bay with the town of Tilichiki. On the opposite side is the Shelikhov Gulf.

The Kamchatka or Central (Sredinny) Range forms the spine of the peninsula. Along the southeast coast runs the Eastern Range (Vostochny). Between these lies the central valley. The Kamchatka River rises northwest of Avacha and flows north down the central valley, turning east near Klyuchi to enter the Pacific south of Kamchatsky Point at Ust-Kamchatsk. In the nineteenth century, a trail led west from near Klychi over the mountains to the Tegil river and town, which was the main trading post on the west coast. North of Tegil is Koryak Okrug. South of the Tegil is the Icha River. Just south of the headwaters of the Kamchatka, the Bistraya River curves southwest to enter the Sea of Okhotsk at Bolsheretsk, which once served as a port connecting the peninsula to Okhotsk. South of the Bistraya flows the Golygina River.

Petropavlovsk-Kamchatsky and the settlements in the central part of the peninsula are connected by highway leading to Ust-Kamchatsk. The road is asphalt in its southern part and near habitations, but changes to gravel about halfway north. Another highway connects the local capital with Bolsheretsk. Bus service is available on both roads. Most other roads are gravel-covered or dirt roads, requiring off-road-capable vehicles. There is semi-regular passenger transportation with aircraft.
The eruption of Klyuchevskaya Sopka

The obvious circular area in the central valley is the Klyuchevskaya Sopka, an isolated volcanic group southeast of the curve of the Kamchatka River. West of Kronotsky Point is the Kronotsky Biosphere Reserve with the Valley of Geysers. At the southern tip is the Southern Kamchatka Wildlife Refuge with Kurile Lake. There are several other protected areas on the peninsula.
Climate

Kamchatka receives up to 2,700 mm (110 in) of precipitation per year. This is much higher than the rest of Eastern Russia, and is due to prevailing westerly winds blowing over the Sea of Japan and picking up moisture that rises as it hits the higher topography of the peninsula, and condenses into rain. The summers are moderately cool, and the winters are rather stormy, but the storms rarely produce lightning.
Petropavlovsk-Kamchatsky
Climate chart (explanation)
J
   
F
   
M
   
A
   
M
   
J
   
J
   
A
   
S
   
O
   
N
   
D
 
 
118
 
 
−5
−10
   
 
 
80
 
 
−5
−9
   
 
 
84
 
 
−2
−7
   
 
 
90
 
 
2
−3
   
 
 
64
 
 
7
1
   
 
 
53
 
 
12
6
   
 
 
62
 
 
15
9
   
 
 
91
 
 
16
10
   
 
 
111
 
 
13
7
   
 
 
174
 
 
8
3
   
 
 
130
 
 
1
−3
   
 
 
109
 
 
−4
−8
Average max. and min. temperatures in °C
Precipitation totals in mm
Source: [5]
Imperial conversion
Klyuchi
Climate chart (explanation)
J
   
F
   
M
   
A
   
M
   
J
   
J
   
A
   
S
   
O
   
N
   
D
 
 
80
 
 
−12
−19
   
 
 
43
 
 
−10
−17
   
 
 
41
 
 
−4
−14
   
 
 
32
 
 
2
−6
   
 
 
61
 
 
9
1
   
 
 
40
 
 
16
6
   
 
 
67
 
 
19
10
   
 
 
78
 
 
18
9
   
 
 
63
 
 
13
4
   
 
 
63
 
 
6
−2
   
 
 
43
 
 
−5
−11
   
 
 
75
 
 
−11
−17
Average max. and min. temperatures in °C
Precipitation totals in mm
Source: [6]
Imperial conversion

Although Kamchatka lies at similar latitudes to Scotland, cold arctic winds from Siberia combined with the cold Oyashio sea current keep the peninsula covered in snow from October to late May. Under the Köppen climate classification, Kamchatka generally has a subarctic climate (Dfc), but higher and more northerly areas have a polar climate (ET). Kamchatka is much wetter and milder than eastern Siberia. It is essentially transitional from the hypercontinental climate of Siberia and northeast China to the rain-drenched subpolar oceanic climate of the Aleutian Islands.

There is considerable variation, however, between the rain-drenched and heavily glaciated east coast and the drier and more continental interior valley. In the heavily glaciated Kronotsky Peninsula, where maritime influences are most pronounced, annual precipitation can reach as high as 2,500 millimetres (98 in), whilst the southeast coast south of Petropavlovsk-Kamchatsky generally receives around 1,166 millimetres (45.9 in) of rainfall equivalent per year. Considerable local variations exist: southern parts of the Petropavlovsk-Kamchatsky metropolitan area can receive as much as 430 millimetres (17 in) more than the northern part of the city. Temperatures here are very mild, with summer maxima around 16 °C (61 °F) and winter lows around −8 °C (18 °F), whilst diurnal temperature ranges seldom exceed 5 °C (9 °F) due to persistent fog on exposed parts of the coast. South of 57˚N there is no permafrost due to the relatively mild winters and heavy snow cover, whilst northward discontinuous permafrost prevails. The west coastal plain has colder and drier climate with precipitation ranging from 880 millimetres (35 in) in the south to as little as 430 millimetres (17 in) in the north, where winter temperatures become considerably colder at around −20 °C (−4 °F).

The interior valley of the Kamchatka River, represented by Klyuchi, has much lower precipitation (at around 450 to 650 millimetres (18 to 26 in)) and significantly more continental temperatures, reaching 19 °C (66 °F) on a typical summer day and during extreme cold winter spells falling as low as −41 °C (−42 °F). Sporadic permafrost prevails over the lower part of this valley, but it becomes more widespread at higher altitudes and glaciers, and continuous permafrost prevails north of 55˚N.

The summer months, when maximum temperatures range from 15 to 20 °C (59 to 68 °F), are popular with tourists, but a growing trend in winter sports keeps tourism pulsing year-round. The volcanoes and glaciers play a role in forming Kamchatka's climate, and hot springs have kept alive dozens of species decimated during the last ice age.[7]
Geology, earthquakes and volcanoes
Main article: Volcanoes of Kamchatka
Volcanoes of KamchatkaUNESCO World Heritage Site
Criteria   Natural: (vii)(viii)(ix)(x)
Reference   765bis
Inscription   1996 (20th session)
Extensions   2001

The Kamchatka River and the surrounding central side valley are flanked by large volcanic belts containing around 160 volcanoes, 29 of them still active. The peninsula has a high density of volcanoes and associated volcanic phenomena, with 19 active volcanoes included in the six UNESCO World Heritage List sites in the Volcanoes of Kamchatka group, most of them on the Kamchatka Peninsula, the most volcanic area of the Eurasian continent, with many active cones. The Kamchatka Peninsula is also known as the "land of fire and ice".[8]

The highest volcano is Klyuchevskaya Sopka (4,750 m or 15,584 ft), the largest active volcano in the Northern Hemisphere,[9] while the most striking[peacock term] is Kronotsky: volcanologists Robert and Barbara Decker regard its perfect cone as a prime candidate for the world's most beautiful volcano.[citation needed] Somewhat more accessible are the three volcanoes visible from Petropavlovsk-Kamchatsky: Koryaksky, Avachinsky, and Kozelsky. In the center of Kamchatka is the Valley of Geysers, which was partly destroyed by a massive mudslide in June 2007.[10]

These volcanic features are the site of occurrence of certain extremophile micro-organisms that can survive in extremely hot environments.[11]

Owing to the Kuril-Kamchatka Trench, deep-focus seismic events and tsunamis occur fairly commonly. A pair of megathrust earthquakes occurred off the coast on October 16, 1737, and on November 4, 1952, with magnitudes of ≈9.3 and 8.2 respectively.[12] A chain of more shallow earthquakes were recorded as recently as April 2006.[13] A significant 7.7 magnitude earthquake with a shallow depth of 10 kilometers occurred in the Pacific Ocean, 202 km ESE of Nikolskoye, on July 18, 2017.[14]

Thank you I couldn’t see the original one you posted

7
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:52:48 AM »


The Kamchatka Peninsula (Russian: полуо́стров Камча́тка, Poluostrov Kamchatka, IPA: [pəlʊˈostrəf kɐmˈt͡ɕætkə]) is a 1,250 kilometres (780 mi) long peninsula in the Russian Far East, with an area of about 270,000 km2 (100,000 sq mi).[2] The Pacific Ocean and the Sea of Okhotsk make up the peninsula's eastern and western coastlines, respectively.[3] Immediately offshore along the Pacific coast of the peninsula runs the 10,500 metres (34,400 ft) deep Kuril–Kamchatka Trench.

The Kamchatka Peninsula, the Commander Islands, and Karaginsky Island constitute the Kamchatka Krai of the Russian Federation. The vast majority of the 322,079 inhabitants are ethnic Russians, although about 13,000 are Koryaks (2014).[4] More than half of the population lives in Petropavlovsk-Kamchatsky (179,526 in 2010) and nearby Yelizovo (38,980). The Kamchatka peninsula contains the volcanoes of Kamchatka, a UNESCO World Heritage Site.
Contents

    1 Geography
        1.1 Climate
        1.2 Geology, earthquakes and volcanoes
    2 History and exploration
    3 Fauna and flora
    4 See also
    5 References
    6 External links

Geography
Topography of the Kamchatka Peninsula
Views of Kamchatka from space in early summer (left) and late winter (right). Note the sea ice paralleling the coastline.

Politically, the peninsula forms part of Kamchatka Krai. The southern tip is called Cape Lopatka. (Lopatka is Russian for spade.) The circular bay to the north of this on the Pacific side is Avacha Bay, home to the capital, Petropavlovsk-Kamchatsky. Northward up the Pacific side, the four peninsulas are called Shipunsky Point, Kronotsky Point, Kamchatsky Point, and Ozernoy Point. North of Ozernoy Point is the large Karaginsky Bay, which features Karaginsky Island. Northeast of this (off the displayed map) lies Korfa Bay with the town of Tilichiki. On the opposite side is the Shelikhov Gulf.

The Kamchatka or Central (Sredinny) Range forms the spine of the peninsula. Along the southeast coast runs the Eastern Range (Vostochny). Between these lies the central valley. The Kamchatka River rises northwest of Avacha and flows north down the central valley, turning east near Klyuchi to enter the Pacific south of Kamchatsky Point at Ust-Kamchatsk. In the nineteenth century, a trail led west from near Klychi over the mountains to the Tegil river and town, which was the main trading post on the west coast. North of Tegil is Koryak Okrug. South of the Tegil is the Icha River. Just south of the headwaters of the Kamchatka, the Bistraya River curves southwest to enter the Sea of Okhotsk at Bolsheretsk, which once served as a port connecting the peninsula to Okhotsk. South of the Bistraya flows the Golygina River.

Petropavlovsk-Kamchatsky and the settlements in the central part of the peninsula are connected by highway leading to Ust-Kamchatsk. The road is asphalt in its southern part and near habitations, but changes to gravel about halfway north. Another highway connects the local capital with Bolsheretsk. Bus service is available on both roads. Most other roads are gravel-covered or dirt roads, requiring off-road-capable vehicles. There is semi-regular passenger transportation with aircraft.
The eruption of Klyuchevskaya Sopka

The obvious circular area in the central valley is the Klyuchevskaya Sopka, an isolated volcanic group southeast of the curve of the Kamchatka River. West of Kronotsky Point is the Kronotsky Biosphere Reserve with the Valley of Geysers. At the southern tip is the Southern Kamchatka Wildlife Refuge with Kurile Lake. There are several other protected areas on the peninsula.]Kamchatka Peninsula
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Kamchatka Peninsulaполуо́стров Камча́тка
Map of Russia - Kamchatka Krai (2008-03).svg
Kamchatka Peninsula in the far east of Russia. The pinkish red area is the Kamchatka Krai which includes some of the mainland to the north.
Geography
Location   Far East
Coordinates   57°N 160°ECoordinates: 57°N 160°E
Adjacent bodies of water   
Sea of Okhotsk
Pacific Ocean
Area   270,000 km2 (100,000 sq mi)
Highest elevation   4,750 m (15,580 ft)
Highest point   Klyuchevskaya Sopka
Administration
 Russia
Federal subject   Kamchatka Krai
Capital and largest city   Petropavlovsk-Kamchatsky
Demographics
Population   322,079 (2010)[1]

The Kamchatka Peninsula (Russian: полуо́стров Камча́тка, Poluostrov Kamchatka, IPA: [pəlʊˈostrəf kɐmˈt͡ɕætkə]) is a 1,250 kilometres (780 mi) long peninsula in the Russian Far East, with an area of about 270,000 km2 (100,000 sq mi).[2] The Pacific Ocean and the Sea of Okhotsk make up the peninsula's eastern and western coastlines, respectively.[3] Immediately offshore along the Pacific coast of the peninsula runs the 10,500 metres (34,400 ft) deep Kuril–Kamchatka Trench.

The Kamchatka Peninsula, the Commander Islands, and Karaginsky Island constitute the Kamchatka Krai of the Russian Federation. The vast majority of the 322,079 inhabitants are ethnic Russians, although about 13,000 are Koryaks (2014).[4] More than half of the population lives in Petropavlovsk-Kamchatsky (179,526 in 2010) and nearby Yelizovo (38,980). The Kamchatka peninsula contains the volcanoes of Kamchatka, a UNESCO World Heritage Site.
Contents

    1 Geography
        1.1 Climate
        1.2 Geology, earthquakes and volcanoes
    2 History and exploration
    3 Fauna and flora
    4 See also
    5 References
    6 External links

Geography
Topography of the Kamchatka Peninsula
Views of Kamchatka from space in early summer (left) and late winter (right). Note the sea ice paralleling the coastline.

Politically, the peninsula forms part of Kamchatka Krai. The southern tip is called Cape Lopatka. (Lopatka is Russian for spade.) The circular bay to the north of this on the Pacific side is Avacha Bay, home to the capital, Petropavlovsk-Kamchatsky. Northward up the Pacific side, the four peninsulas are called Shipunsky Point, Kronotsky Point, Kamchatsky Point, and Ozernoy Point. North of Ozernoy Point is the large Karaginsky Bay, which features Karaginsky Island. Northeast of this (off the displayed map) lies Korfa Bay with the town of Tilichiki. On the opposite side is the Shelikhov Gulf.

The Kamchatka or Central (Sredinny) Range forms the spine of the peninsula. Along the southeast coast runs the Eastern Range (Vostochny). Between these lies the central valley. The Kamchatka River rises northwest of Avacha and flows north down the central valley, turning east near Klyuchi to enter the Pacific south of Kamchatsky Point at Ust-Kamchatsk. In the nineteenth century, a trail led west from near Klychi over the mountains to the Tegil river and town, which was the main trading post on the west coast. North of Tegil is Koryak Okrug. South of the Tegil is the Icha River. Just south of the headwaters of the Kamchatka, the Bistraya River curves southwest to enter the Sea of Okhotsk at Bolsheretsk, which once served as a port connecting the peninsula to Okhotsk. South of the Bistraya flows the Golygina River.

Petropavlovsk-Kamchatsky and the settlements in the central part of the peninsula are connected by highway leading to Ust-Kamchatsk. The road is asphalt in its southern part and near habitations, but changes to gravel about halfway north. Another highway connects the local capital with Bolsheretsk. Bus service is available on both roads. Most other roads are gravel-covered or dirt roads, requiring off-road-capable vehicles. There is semi-regular passenger transportation with aircraft.
The eruption of Klyuchevskaya Sopka

The obvious circular area in the central valley is the Klyuchevskaya Sopka, an isolated volcanic group southeast of the curve of the Kamchatka River. West of Kronotsky Point is the Kronotsky Biosphere Reserve with the Valley of Geysers. At the southern tip is the Southern Kamchatka Wildlife Refuge with Kurile Lake. There are several other protected areas on the peninsula.
Climate

Kamchatka receives up to 2,700 mm (110 in) of precipitation per year. This is much higher than the rest of Eastern Russia, and is due to prevailing westerly winds blowing over the Sea of Japan and picking up moisture that rises as it hits the higher topography of the peninsula, and condenses into rain. The summers are moderately cool, and the winters are rather stormy, but the storms rarely produce lightning.
Petropavlovsk-Kamchatsky
Climate chart (explanation)
J
   
F
   
M
   
A
   
M
   
J
   
J
   
A
   
S
   
O
   
N
   
D
 
 
118
 
 
−5
−10
   
 
 
80
 
 
−5
−9
   
 
 
84
 
 
−2
−7
   
 
 
90
 
 
2
−3
   
 
 
64
 
 
7
1
   
 
 
53
 
 
12
6
   
 
 
62
 
 
15
9
   
 
 
91
 
 
16
10
   
 
 
111
 
 
13
7
   
 
 
174
 
 
8
3
   
 
 
130
 
 
1
−3
   
 
 
109
 
 
−4
−8
Average max. and min. temperatures in °C
Precipitation totals in mm
Source: [5]
Imperial conversion
Klyuchi
Climate chart (explanation)
J
   
F
   
M
   
A
   
M
   
J
   
J
   
A
   
S
   
O
   
N
   
D
 
 
80
 
 
−12
−19
   
 
 
43
 
 
−10
−17
   
 
 
41
 
 
−4
−14
   
 
 
32
 
 
2
−6
   
 
 
61
 
 
9
1
   
 
 
40
 
 
16
6
   
 
 
67
 
 
19
10
   
 
 
78
 
 
18
9
   
 
 
63
 
 
13
4
   
 
 
63
 
 
6
−2
   
 
 
43
 
 
−5
−11
   
 
 
75
 
 
−11
−17
Average max. and min. temperatures in °C
Precipitation totals in mm
Source: [6]
Imperial conversion

Although Kamchatka lies at similar latitudes to Scotland, cold arctic winds from Siberia combined with the cold Oyashio sea current keep the peninsula covered in snow from October to late May. Under the Köppen climate classification, Kamchatka generally has a subarctic climate (Dfc), but higher and more northerly areas have a polar climate (ET). Kamchatka is much wetter and milder than eastern Siberia. It is essentially transitional from the hypercontinental climate of Siberia and northeast China to the rain-drenched subpolar oceanic climate of the Aleutian Islands.

There is considerable variation, however, between the rain-drenched and heavily glaciated east coast and the drier and more continental interior valley. In the heavily glaciated Kronotsky Peninsula, where maritime influences are most pronounced, annual precipitation can reach as high as 2,500 millimetres (98 in), whilst the southeast coast south of Petropavlovsk-Kamchatsky generally receives around 1,166 millimetres (45.9 in) of rainfall equivalent per year. Considerable local variations exist: southern parts of the Petropavlovsk-Kamchatsky metropolitan area can receive as much as 430 millimetres (17 in) more than the northern part of the city. Temperatures here are very mild, with summer maxima around 16 °C (61 °F) and winter lows around −8 °C (18 °F), whilst diurnal temperature ranges seldom exceed 5 °C (9 °F) due to persistent fog on exposed parts of the coast. South of 57˚N there is no permafrost due to the relatively mild winters and heavy snow cover, whilst northward discontinuous permafrost prevails. The west coastal plain has colder and drier climate with precipitation ranging from 880 millimetres (35 in) in the south to as little as 430 millimetres (17 in) in the north, where winter temperatures become considerably colder at around −20 °C (−4 °F).

The interior valley of the Kamchatka River, represented by Klyuchi, has much lower precipitation (at around 450 to 650 millimetres (18 to 26 in)) and significantly more continental temperatures, reaching 19 °C (66 °F) on a typical summer day and during extreme cold winter spells falling as low as −41 °C (−42 °F). Sporadic permafrost prevails over the lower part of this valley, but it becomes more widespread at higher altitudes and glaciers, and continuous permafrost prevails north of 55˚N.

The summer months, when maximum temperatures range from 15 to 20 °C (59 to 68 °F), are popular with tourists, but a growing trend in winter sports keeps tourism pulsing year-round. The volcanoes and glaciers play a role in forming Kamchatka's climate, and hot springs have kept alive dozens of species decimated during the last ice age.[7]
Geology, earthquakes and volcanoes
Main article: Volcanoes of Kamchatka
Volcanoes of KamchatkaUNESCO World Heritage Site
Criteria   Natural: (vii)(viii)(ix)(x)
Reference   765bis
Inscription   1996 (20th session)
Extensions   2001

The Kamchatka River and the surrounding central side valley are flanked by large volcanic belts containing around 160 volcanoes, 29 of them still active. The peninsula has a high density of volcanoes and associated volcanic phenomena, with 19 active volcanoes included in the six UNESCO World Heritage List sites in the Volcanoes of Kamchatka group, most of them on the Kamchatka Peninsula, the most volcanic area of the Eurasian continent, with many active cones. The Kamchatka Peninsula is also known as the "land of fire and ice".[8]

The highest volcano is Klyuchevskaya Sopka (4,750 m or 15,584 ft), the largest active volcano in the Northern Hemisphere,[9] while the most striking[peacock term] is Kronotsky: volcanologists Robert and Barbara Decker regard its perfect cone as a prime candidate for the world's most beautiful volcano.[citation needed] Somewhat more accessible are the three volcanoes visible from Petropavlovsk-Kamchatsky: Koryaksky, Avachinsky, and Kozelsky. In the center of Kamchatka is the Valley of Geysers, which was partly destroyed by a massive mudslide in June 2007.[10]

These volcanic features are the site of occurrence of certain extremophile micro-organisms that can survive in extremely hot environments.[11]

Owing to the Kuril-Kamchatka Trench, deep-focus seismic events and tsunamis occur fairly commonly. A pair of megathrust earthquakes occurred off the coast on October 16, 1737, and on November 4, 1952, with magnitudes of ≈9.3 and 8.2 respectively.[12] A chain of more shallow earthquakes were recorded as recently as April 2006.[13] A significant 7.7 magnitude earthquake with a shallow depth of 10 kilometers occurred in the Pacific Ocean, 202 km ESE of Nikolskoye, on July 18, 2017.[14]

Hmm interesting thought I agree

8
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:52:05 AM »

9
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:51:07 AM »
Spoiler
You’re are very much welcome my

  • OH THANKS I NOW FAN do it

THIS IS THE HELP I'VE BEEN LOOKING FOR

Very enlightening thank you very help friend

Ok but where do rupee printer come in
Once get downloaded bitcoin.exe can then format into .pdf and transfer on USB, that’s Universal Serial Bus, you can then take that to a fedex or ups store and they will print off bitcoin.pdf into Rupee

Thanks for the question I hope this helps
How to make Soufflés if have no egg, egg illegal in my country

You take one cow cow kills into round bowl you stir until hard egg

Friend

Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck





Spoiler
Ndnfhchjvivkeg

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anal

10
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:49:41 AM »
You’re are very much welcome my

  • OH THANKS I NOW FAN do it

THIS IS THE HELP I'VE BEEN LOOKING FOR

Very enlightening thank you very help friend

Ok but where do rupee printer come in
Once get downloaded bitcoin.exe can then format into .pdf and transfer on USB, that’s Universal Serial Bus, you can then take that to a fedex or ups store and they will print off bitcoin.pdf into Rupee

Thanks for the question I hope this helps
How to make Soufflés if have no egg, egg illegal in my country

You take one cow cow kills into round bowl you stir until hard egg

Friend

Fuck you bitch theres no calm down in this life it pays to be high strung 24/ fucking 8 baby and thats how i live. Driving fast east past bitch and i bet you’re slow “chill” retahhd ass doesnt know what that means do you? Listen up slowzone, it means go full speed and past everyone who is chill and you’ll fuckin be champ, eh? Fuckin idiots like you on this board absolutely fry my beans caus syou thing your so hot and tight but in reslity your a fucking asshole beainf eatin, not the eater. Dimbfuck





Spoiler
Ndnfhchjvivkeg

11
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:48:35 AM »
You’re are very much welcome my

  • OH THANKS I NOW FAN do it

THIS IS THE HELP I'VE BEEN LOOKING FOR

Very enlightening thank you very help friend

Ok but where do rupee printer come in
Once get downloaded bitcoin.exe can then format into .pdf and transfer on USB, that’s Universal Serial Bus, you can then take that to a fedex or ups store and they will print off bitcoin.pdf into Rupee

Thanks for the question I hope this helps
How to make Soufflés if have no egg, egg illegal in my country

You take one cow cow kills into round bowl you stir until hard egg

Friend
Fuckmyass.net

12
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:48:06 AM »
MY PRINTER is currently availble
Would very much be possible to borough printer from you friend??

Ok but where do rupee printer come in
rupees can be printed out of a mine, I have many UGANDANS that work for my printing company that have brought me some. WOULD RECOMMEND
at hours 2am to 6pm on tursdays in ASHGABAT, TURKMENISTAN

YOU ARE WELCOE
threedeeprinters@email.ug

13
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:46:59 AM »
  • OH THANKS I NOW FAN do it

THIS IS THE HELP I'VE BEEN LOOKING FOR

Very enlightening thank you very help friend

Ok but where do rupee printer come in
Once get downloaded bitcoin.exe can then format into .pdf and transfer on USB, that’s Universal Serial Bus, you can then take that to a fedex or ups store and they will print off bitcoin.pdf into Rupee

Thanks for the question I hope this helps
How to make Soufflés if have no egg, egg illegal in my country

You take one cow cow kills into round bowl you stir until hard egg

14
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:46:30 AM »
Was the Japanese flag just some guys TP that he wiped his hemmorhoid on?
That’s the blessed ass blood of Yiro Hamashito himself you fucking f

15
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:46:00 AM »
PRINTER LICENSE not TRANSFERABLE. Many friends try to borrow printer and get visit from military. DO NOT DO !!!
Would very much be possible to borough printer from you friend??

Ok but where do rupee printer come in
rupees can be printed out of a mine, I have many UGANDANS that work for my printing company that have brought me some. WOULD RECOMMEND

16
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:44:52 AM »
THIS IS THE HELP I'VE BEEN LOOKING FOR

Very enlightening thank you very help friend

Ok but where do rupee printer come in
Once get downloaded bitcoin.exe can then format into .pdf and transfer on USB, that’s Universal Serial Bus, you can then take that to a fedex or ups store and they will print off bitcoin.pdf into Rupee

Thanks for the question I hope this helps
How to make Soufflés if have no egg, egg illegal in my country

17
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:43:41 AM »
Ok but where do rupee printer come in
rupees can be printed out of a mine, I have many UGANDANS that work for my printing company that have brought me some. WOULD RECOMMEND
I can verify and confirm that Uganda’s is big for rupee bitcoin printing business. Many contacts in Kampala, BEAUTOFUL CITY!

18
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:42:17 AM »
Ok but where do rupee printer come in
Once get downloaded bitcoin.exe can then format into .pdf and transfer on USB, that’s Universal Serial Bus, you can then take that to a fedex or ups store and they will print off bitcoin.pdf into Rupee

Thanks for the question I hope this helps

19
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:40:19 AM »
How do I create a blackchain? But hearing about crypto recently and thinking on getting in
This was a good question!!!!!!!

20
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:39:56 AM »
How do I create a blackchain? But hearing about crypto recently and thinking on getting in
Well you just need to purchase Nvidia GPU, that’s a graphical processing unit, and then download bitcoins miners . Then you can use to make money in form of bitcoin, very profitable

21
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:38:51 AM »
Cum

22
The Flood / Re: PP
« on: April 18, 2020, 01:36:07 AM »
P P
P
P

23
The Flood / CHUNGOT NORGEONT
« on: April 18, 2020, 01:35:47 AM »
NIGGER

24
The Flood / Re: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
« on: April 18, 2020, 01:34:52 AM »
CHUNGOT NORGEONT

25
The Flood / Re: Poop tart
« on: April 18, 2020, 01:33:02 AM »
i eat the poop tart

26
The Flood / Re: THE FORBIDDEN SMARTIES
« on: April 18, 2020, 01:32:14 AM »
 :o :o :o :o

27
The Flood / Re: i just had an epiphany
« on: April 18, 2020, 01:31:49 AM »
is the aphephany that your gay?

28
The Flood / Re: Starting a new business proposal
« on: April 18, 2020, 01:31:02 AM »
I like to put the raccoon meat on the hood of my car during a warm summer day to make the jerk

29
The Flood / Re: Butt
« on: April 18, 2020, 01:27:08 AM »

30
The Flood / Why call shoes if wear on feet???
« on: April 18, 2020, 01:26:37 AM »
 ??? ??? ??? ???

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