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Messages - Luciana

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8131
Also, the idea of free speech is lovely, but no speech is 100% free. You can't go around saying you'll kill the president or bomb a place without being grabbed and questioned.
I say I'm going to murder someone and rip out their throat every day. Haven't been questioned yet.
You know exactly what I mean, dummy ._.

8132
Gaming / Re: Gaming rumors you heard (and maybe believed as a kid)?
« on: November 23, 2015, 09:09:51 PM »
Eh I get it. It's more of a nod towards the funny rumor.

8133
I can see why Germany doesn't allow Nazi rallies and what not. Kinda a bad thing, Nazism. Bad history what with world wars and genocides.

Also, the idea of free speech is lovely, but no speech is 100% free. You can't go around saying you'll kill the president or bomb a place without being grabbed and questioned.

No government/country has 100% free speech. Sorry to say.

Get back to me when they don't allow you to protest or at least question what your government is doing. THEN I'll be up in arms.

8134
The Flood / Re: if you don't have Christmas avatars then you should leave
« on: November 23, 2015, 08:12:39 PM »
Christmas isn't about presents. I haven't gotten a Christmas present since I was 16. It's not about buying things. I don't give presents on Christmas. It's not even about family. I don't talk to them at all.

No, it's just about warmth. Presents aside, commercialism aside, there's something about the season that's simply comforting and magical. You can refuse to spend a single cent on the holiday and still have that. People on this forum are so goddamn jaded.
Tell that to all of the United States. It's all about the presents, whether you like it or not.
To others, sure. Why does that matter in the slightest? All that matters is your perception of things.
Kinda hard to keep my perception when every turn I take, I get the same crap shoved down my throat rougher than the latest hentai.

8135
The Flood / Re: if you don't have Christmas avatars then you should leave
« on: November 23, 2015, 08:06:54 PM »
Christmas isn't about presents. I haven't gotten a Christmas present since I was 16. It's not about buying things. I don't give presents on Christmas. It's not even about family. I don't talk to them at all.

No, it's just about warmth. Presents aside, commercialism aside, there's something about the season that's simply comforting and magical. You can refuse to spend a single cent on the holiday and still have that. People on this forum are so goddamn jaded.
Tell that to all of the United States. It's all about the presents, whether you like it or not. Maybe working at Target last holiday season made me hate it, but I fucking despite the greed that surrounds anything post Thanksgiving.

That being said, I made the extra effort to do stuff family related this year with people.

8136
The Flood / Re: >when you use slang ironically
« on: November 23, 2015, 08:03:16 PM »
> when people use the term nigger unironically

it hurts

8137
The Flood / Re: if you don't have Christmas avatars then you should leave
« on: November 23, 2015, 08:02:36 PM »
What'd you guys ask Santa for this year?
ruffies and a bottle of vodka

8138
The Flood / Re: if you don't have Christmas avatars then you should leave
« on: November 23, 2015, 08:00:26 PM »
It's warm and sunny here during Christmas
That's the most depressing thing I've heard in a while
It's cute how small the concept of christmas is with you in regards to weather. Go to anywhere in the west of the US/Southern Hemisphere and have a good day.

8139
The Flood / Re: if you don't have Christmas avatars then you should leave
« on: November 23, 2015, 07:58:10 PM »
IT'S NOT EVEN THANKSGIVING
who gives a shit Thanksgiving is in like two days
exactly

you can't fucking wait two days
Why would I spend a day not being in the Christmas spirit when I could spend that day being in the Christmas spirit

Christmas is objectively the happiest, warmest, brightest day of the year, which is why the Christmas season is so long. People love celebrating it, and so should you guys
If by celebrating you mean people trying to guilt trip you into buying gifts for others, and commercialism/the very face of why our capitalist society is bad, then yes.

Merry Christmas.

The older you get, the more you realize just how much greed has taken over the holiday.

8140
Gaming / Re: GOTY 2016
« on: November 23, 2015, 07:25:30 PM »
Just listened to those. I like MG Online, Beautiful Mirage, Disarmament, and Fall of Mother Base.

I think that goes to show the slow music just works great for MG as a whole, and idk. I just compare the final fight in Peace Walker where Heaven's Divide play, in comparison to Sehtlothrapaodspfis and just feel it fails in comparison.

8141
Gaming / Re: GOTY 2016
« on: November 23, 2015, 07:15:08 PM »
Aside from like 4 songs, MGS V's music just doesn't stand out to me in the slightest. Mainly because nothing ever PLAYS.

You're letting your negative bias affect your judgement again, Luci.

Just because nothing ever plays, or that you haven't heard the entire soundtrack, doesn't make it bad. It makes its usage bad.

I highly suggest downloading the album and just listening to it -- it's really freaking good.
Fine fine fineeeee.

But yeah, usage. It was used better in every other MG if you ask me. Oh well, I'll give it a listen, but I doubt I'll like it more than MGS 3 or even 4.

8142
The Flood / Re: if you don't have Christmas avatars then you should leave
« on: November 23, 2015, 07:14:11 PM »
I dont know how with a gif

8143
Gaming / Re: GOTY 2016
« on: November 23, 2015, 07:08:41 PM »
Compared to the other MG games? Nah

You're joking, right?

What do the other games have to do with best soundtrack this year?


Additionally. . .

MGS and MGS3 are the only games with above-average soundtracks, and they don't have the consistency MGSV's does (not that MGSV's is better, per-say, but at least it suits the mood Kojima was going for). It would be like comparing John William's Star Wars score to his Jurassic Park -- yeah, Star Wars has really good fucking songs, but as a collective, it pales in comparison to Jurassic Park's.
Aside from like 4 songs, MGS V's music just doesn't stand out to me in the slightest. Mainly because nothing ever PLAYS.

8144
Gaming / Re: GOTY 2016
« on: November 23, 2015, 07:01:01 PM »
MGS V was nominated for best soundtrack and I had to laugh

aside from like, the 4 songs constantly thrown at you, there isn't much else

It does have a really fucking good soundtrack, m8.
Compared to the other MG games? Nah

8145
Gaming / Re: GOTY 2016
« on: November 23, 2015, 06:55:34 PM »
MGS V was nominated for best soundtrack and I had to laugh

aside from like, the 4 songs constantly thrown at you, there isn't much else

8146
Gaming / Re: How does FO4 compare to New Vegas and Skyrim?
« on: November 23, 2015, 06:54:27 PM »
-you can never tell the person who leads the institute to fuck off and think about his decisions and instead roll with it
Oh my gosh yes this annoyed me so much

I wanted to yell in his face about how I thought he should drown in his ideals because I didn't agree with him but NOPE
You either just go "nope can't help" or go "okay :>" Also


8147
Gaming / Re: GOTY 2016
« on: November 23, 2015, 06:51:06 PM »
Metal Gear Solid 5 for its engrossing story

8148
Gaming / Re: How does FO4 compare to New Vegas and Skyrim?
« on: November 23, 2015, 06:49:10 PM »
anyway, tl;dr-

-shooter with rpg element,
-building sim 2015 is fun
-power armor is cool
-modding guns is super duper fun, but makes...
-all guns look the same
-designs for guns are awful
-you can never so no to quests
-you literally have no choices aside from end game factions
-you can never be evil
-your personality is already set and the only control you have is their tone of voice
-SARCASTIC
-every other faction besides the Brotherhood of Steel has meh writing in comparison
-you can never tell the person who leads the institute to fuck off and think about his decisions and instead roll with it

8149
Gaming / Re: How does FO4 compare to New Vegas and Skyrim?
« on: November 23, 2015, 06:47:48 PM »
Well first off, don't compare Fallout with Elder Scrolls. Way too different to be compared.

Secondly, read this.

Spoiler
So I decided to write this because I've sank 80+ hours into this, and as a life long Fallout fan, having read way too much more, played all the games, etc, I figured I should write this. Now before you read, know this game is still something I HEAVILY enjoyed it, as any Fallout fan would, which is why I give it a positive despite the way I critique it. I just compare it to New Vegas because it's arguably the best modern Fallout game we have, so 1 and 2 will stay out for various reasons.

Overall, it's a fun game. Writing was better than FO3, as were companions. I'm glad the Brotherhood was actually handled properly too. Actually, I feel like Bethesda's main writing went into them. Every other faction falls short. However the story itself isn't nearly as bad as 3's, like I've said. It actually makes sense, there are twists here and there that I thought were somewhat clever, and the set piece moments are really cool, like the Brotherhoods arrival via the massive ship, and how the music kicks in when it happens.

However, my main issue is just how bad the dialogue is, and how they limit you down only a few paths. As in, you can never say no, or be a bad guy. Where is the CHOICE? Choice choice choice, THERE IS NO CHOICE! It's you saying no but people around you still saying yes. You've all seen the picture with the dialogue and what not, so I don't need to explain this any more. The fact that New Vegas within the first 30 mins gives you the option to help the people that saved you, or turn thug and kill them all right away, really speaks to how it actually gives you CHOICES!

Moving on, I think having the "unique" weapons drop from legendary enemies was a bad idea, because it means they're very generic, boring and not very exciting for the most part. I got a DB shotgun that deals some radiation damage. Whoopdy doo. I kill people in one shot with it anyway, why is that a thing that matters? Instead, these types of weapons should have dropped from legendary enemies, but then also have actual unique weapons to find like NV.

And make them ACTUALLY unique. Like NV. They all LOOK the same, and that's probably because of the mods they have for weapons. But the lack of diversity in looks is just awful. I also think NV had the better writing, better factions, and better design overall. I guess you can attribute that to the fact they had every other Fallout game to work lore off of for their universe, and it was more direct since it was next to FO 1 and 2, but still. The humor they managed to sink into NV and how it actually felt more post apocalyptic than 4 does, really stands out. Note I say POST apocalyptic. As in, it's already happened and settlements are already happening and things are moving on. It always bothered me in 3 (and 4 but not as much) how it felt like the bombs just dropped less than 5 years ago.

Another issue I have with this is the exploring for the sake of exploring, and while that's fine, a lot of what prompts people to explore is because games like this have a carrot at the end of the stick method, where they tease you into exploring in hopes of bigger rewards. You come across that random cave/building on your way to a destination? Why not explore it, you might find an interesting story or a really cool weapon or some neat looking armor if you do.

That's completely removed from Fallout 4 and it makes me actually think "do I want to waste 15 minutes in this building collecting things for my settlement, or just go to my objective?"

You know there won't be a good weapon in there, you know the armor won't be anything better than what you already have either. Your only hope is some legendary enemy in there drops something interesting, and odds are it won't be. I'm speaking from a high level perspective when I say this. By the time you're around level 20, it basically removes any real reason to explore anything unless you're naked or something.

The fact there isn't a realism mode kind of kills it for me too. They set up everything, from cooking, cover system, stims, rads, whatever, to be survival based. However it seems like they just forgot to turn the option on in game. I know mods will easily handle this (along with a lot of things like they have already), and they'd make it better than even the base realism if they threw it in, but still. Part of a sequel should be improving on aspects the past game had in the same series. Bethesda knows they have huge hardcore fans following this series, but I sometimes feel they just forget about it to always appeal to the casual masses. However that wouldn't matter because it's an OPTION like Survival would be. It just baffles my mind.

It also bothers me how much the narrative in the beginning just limits what you can do in a game that says it's an "RPG". It's kind of hard to make up my own backstory when my girl is a lawyer, and my guy in the war and they're an entire family. It just feels like they did a character creation, then gave you the finished character and only let you alter very small things. I mean, the personalities for each person are already set. You're either really nice, or snarky about it but still do it. You only really have a say in the tone in which they go about it. And yes, I hit f5 way too much in convo's because of "sarcastic", and a lot of dialogue really. KINDA HARD to do what you want when you're a family man back from the war, or a hard working woman who turned lawyer.

I get the narrative they were trying to push on you, but I don't think it matches in this game. First time through sure, but 2nd and 3rd time through? It just limits you. I enjoyed New Vegas's character because of how ambiguous their past was. You could decide many things from the dialogue too, whether it be if you had parents, were in the West, or other various things. The dialogue too was far more diverse.

Overall, I'd give it a 7/10 probably. Is it worth the $60? Absolutely, it's a Fallout game. As much as I ♥♥♥♥ on the game compared to arguably one of the strongest in the series, I did enjoy quite a bit to it. I praise the customization the game gives you, and building settlements just sinks hours into this. I also am glad they fixed the gunplay. It's not "amazing", but I mean, it's your run in the mill shooter with it. I also love how Power Armor actually FEELS like Power Armor now. That had to be one of the highlights for me. The perk system isn't as bad as I thought it'd be too. It's different, but I'm pretty indifferent. While the perks aren't the same, the points sank between 15, 50, 75, and 100 was meaningless in the old games too. So I mean... give and take.

However that's really about the only "new" stuff they've done with this. Everything else relies on things they've already done with 3, and companions are a step BACK (both in how effective they are in combat and what you can do with them) from New Vegas. I apologize if the review is too short or not as in depth as maybe Verbs. It's 4 AM, so sorry if the pacing is off as well. However I intentionally avoided talking about the story because I know it's still new and don't want to dare spoil it for anyone.

My final thought is, the more I play Fallout 4, the more I am reminded why New Vegas is the better game, even without the improved gun play. I'm more than certain if Obsidian got their hands on the new Fallout with this modified engine and gun play and all that, it'd be better in every aspect.

P.S. I hate how many Pipe Pistols there are. I get more excited opening an expert chest and seeing an aluminum can because I know it can DO SOMETHING. I don't need a ♥♥♥♥ing Pipe Pistol. And why are they in PRE-WAR CHESTS when the lore (and if you have eyes) clearly says they're post-war guns scavenged all around?

Also, Ron Pealman not doing the intro broke my heart. He's been there since the original and they push him aside to the News Anchor.
lol nobody's gonna read that
you just did

because I said so
i didn't

>open spoiler
>lol
>not reading that shit
>made comment
I just said you did

so you did

8150
Gaming / Re: How does FO4 compare to New Vegas and Skyrim?
« on: November 23, 2015, 06:44:32 PM »
Well first off, don't compare Fallout with Elder Scrolls. Way too different to be compared.

Secondly, read this.

Spoiler
So I decided to write this because I've sank 80+ hours into this, and as a life long Fallout fan, having read way too much more, played all the games, etc, I figured I should write this. Now before you read, know this game is still something I HEAVILY enjoyed it, as any Fallout fan would, which is why I give it a positive despite the way I critique it. I just compare it to New Vegas because it's arguably the best modern Fallout game we have, so 1 and 2 will stay out for various reasons.

Overall, it's a fun game. Writing was better than FO3, as were companions. I'm glad the Brotherhood was actually handled properly too. Actually, I feel like Bethesda's main writing went into them. Every other faction falls short. However the story itself isn't nearly as bad as 3's, like I've said. It actually makes sense, there are twists here and there that I thought were somewhat clever, and the set piece moments are really cool, like the Brotherhoods arrival via the massive ship, and how the music kicks in when it happens.

However, my main issue is just how bad the dialogue is, and how they limit you down only a few paths. As in, you can never say no, or be a bad guy. Where is the CHOICE? Choice choice choice, THERE IS NO CHOICE! It's you saying no but people around you still saying yes. You've all seen the picture with the dialogue and what not, so I don't need to explain this any more. The fact that New Vegas within the first 30 mins gives you the option to help the people that saved you, or turn thug and kill them all right away, really speaks to how it actually gives you CHOICES!

Moving on, I think having the "unique" weapons drop from legendary enemies was a bad idea, because it means they're very generic, boring and not very exciting for the most part. I got a DB shotgun that deals some radiation damage. Whoopdy doo. I kill people in one shot with it anyway, why is that a thing that matters? Instead, these types of weapons should have dropped from legendary enemies, but then also have actual unique weapons to find like NV.

And make them ACTUALLY unique. Like NV. They all LOOK the same, and that's probably because of the mods they have for weapons. But the lack of diversity in looks is just awful. I also think NV had the better writing, better factions, and better design overall. I guess you can attribute that to the fact they had every other Fallout game to work lore off of for their universe, and it was more direct since it was next to FO 1 and 2, but still. The humor they managed to sink into NV and how it actually felt more post apocalyptic than 4 does, really stands out. Note I say POST apocalyptic. As in, it's already happened and settlements are already happening and things are moving on. It always bothered me in 3 (and 4 but not as much) how it felt like the bombs just dropped less than 5 years ago.

Another issue I have with this is the exploring for the sake of exploring, and while that's fine, a lot of what prompts people to explore is because games like this have a carrot at the end of the stick method, where they tease you into exploring in hopes of bigger rewards. You come across that random cave/building on your way to a destination? Why not explore it, you might find an interesting story or a really cool weapon or some neat looking armor if you do.

That's completely removed from Fallout 4 and it makes me actually think "do I want to waste 15 minutes in this building collecting things for my settlement, or just go to my objective?"

You know there won't be a good weapon in there, you know the armor won't be anything better than what you already have either. Your only hope is some legendary enemy in there drops something interesting, and odds are it won't be. I'm speaking from a high level perspective when I say this. By the time you're around level 20, it basically removes any real reason to explore anything unless you're naked or something.

The fact there isn't a realism mode kind of kills it for me too. They set up everything, from cooking, cover system, stims, rads, whatever, to be survival based. However it seems like they just forgot to turn the option on in game. I know mods will easily handle this (along with a lot of things like they have already), and they'd make it better than even the base realism if they threw it in, but still. Part of a sequel should be improving on aspects the past game had in the same series. Bethesda knows they have huge hardcore fans following this series, but I sometimes feel they just forget about it to always appeal to the casual masses. However that wouldn't matter because it's an OPTION like Survival would be. It just baffles my mind.

It also bothers me how much the narrative in the beginning just limits what you can do in a game that says it's an "RPG". It's kind of hard to make up my own backstory when my girl is a lawyer, and my guy in the war and they're an entire family. It just feels like they did a character creation, then gave you the finished character and only let you alter very small things. I mean, the personalities for each person are already set. You're either really nice, or snarky about it but still do it. You only really have a say in the tone in which they go about it. And yes, I hit f5 way too much in convo's because of "sarcastic", and a lot of dialogue really. KINDA HARD to do what you want when you're a family man back from the war, or a hard working woman who turned lawyer.

I get the narrative they were trying to push on you, but I don't think it matches in this game. First time through sure, but 2nd and 3rd time through? It just limits you. I enjoyed New Vegas's character because of how ambiguous their past was. You could decide many things from the dialogue too, whether it be if you had parents, were in the West, or other various things. The dialogue too was far more diverse.

Overall, I'd give it a 7/10 probably. Is it worth the $60? Absolutely, it's a Fallout game. As much as I ♥♥♥♥ on the game compared to arguably one of the strongest in the series, I did enjoy quite a bit to it. I praise the customization the game gives you, and building settlements just sinks hours into this. I also am glad they fixed the gunplay. It's not "amazing", but I mean, it's your run in the mill shooter with it. I also love how Power Armor actually FEELS like Power Armor now. That had to be one of the highlights for me. The perk system isn't as bad as I thought it'd be too. It's different, but I'm pretty indifferent. While the perks aren't the same, the points sank between 15, 50, 75, and 100 was meaningless in the old games too. So I mean... give and take.

However that's really about the only "new" stuff they've done with this. Everything else relies on things they've already done with 3, and companions are a step BACK (both in how effective they are in combat and what you can do with them) from New Vegas. I apologize if the review is too short or not as in depth as maybe Verbs. It's 4 AM, so sorry if the pacing is off as well. However I intentionally avoided talking about the story because I know it's still new and don't want to dare spoil it for anyone.

My final thought is, the more I play Fallout 4, the more I am reminded why New Vegas is the better game, even without the improved gun play. I'm more than certain if Obsidian got their hands on the new Fallout with this modified engine and gun play and all that, it'd be better in every aspect.

P.S. I hate how many Pipe Pistols there are. I get more excited opening an expert chest and seeing an aluminum can because I know it can DO SOMETHING. I don't need a ♥♥♥♥ing Pipe Pistol. And why are they in PRE-WAR CHESTS when the lore (and if you have eyes) clearly says they're post-war guns scavenged all around?

Also, Ron Pealman not doing the intro broke my heart. He's been there since the original and they push him aside to the News Anchor.
lol nobody's gonna read that
you just did

because I said so

8151
Gaming / Re: How does FO4 compare to New Vegas and Skyrim?
« on: November 23, 2015, 06:31:35 PM »
Well first off, don't compare Fallout with Elder Scrolls. Way too different to be compared.

Secondly, read this.

Spoiler
So I decided to write this because I've sank 80+ hours into this, and as a life long Fallout fan, having read way too much more, played all the games, etc, I figured I should write this. Now before you read, know this game is still something I HEAVILY enjoyed it, as any Fallout fan would, which is why I give it a positive despite the way I critique it. I just compare it to New Vegas because it's arguably the best modern Fallout game we have, so 1 and 2 will stay out for various reasons.

Overall, it's a fun game. Writing was better than FO3, as were companions. I'm glad the Brotherhood was actually handled properly too. Actually, I feel like Bethesda's main writing went into them. Every other faction falls short. However the story itself isn't nearly as bad as 3's, like I've said. It actually makes sense, there are twists here and there that I thought were somewhat clever, and the set piece moments are really cool, like the Brotherhoods arrival via the massive ship, and how the music kicks in when it happens.

However, my main issue is just how bad the dialogue is, and how they limit you down only a few paths. As in, you can never say no, or be a bad guy. Where is the CHOICE? Choice choice choice, THERE IS NO CHOICE! It's you saying no but people around you still saying yes. You've all seen the picture with the dialogue and what not, so I don't need to explain this any more. The fact that New Vegas within the first 30 mins gives you the option to help the people that saved you, or turn thug and kill them all right away, really speaks to how it actually gives you CHOICES!

Moving on, I think having the "unique" weapons drop from legendary enemies was a bad idea, because it means they're very generic, boring and not very exciting for the most part. I got a DB shotgun that deals some radiation damage. Whoopdy doo. I kill people in one shot with it anyway, why is that a thing that matters? Instead, these types of weapons should have dropped from legendary enemies, but then also have actual unique weapons to find like NV.

And make them ACTUALLY unique. Like NV. They all LOOK the same, and that's probably because of the mods they have for weapons. But the lack of diversity in looks is just awful. I also think NV had the better writing, better factions, and better design overall. I guess you can attribute that to the fact they had every other Fallout game to work lore off of for their universe, and it was more direct since it was next to FO 1 and 2, but still. The humor they managed to sink into NV and how it actually felt more post apocalyptic than 4 does, really stands out. Note I say POST apocalyptic. As in, it's already happened and settlements are already happening and things are moving on. It always bothered me in 3 (and 4 but not as much) how it felt like the bombs just dropped less than 5 years ago.

Another issue I have with this is the exploring for the sake of exploring, and while that's fine, a lot of what prompts people to explore is because games like this have a carrot at the end of the stick method, where they tease you into exploring in hopes of bigger rewards. You come across that random cave/building on your way to a destination? Why not explore it, you might find an interesting story or a really cool weapon or some neat looking armor if you do.

That's completely removed from Fallout 4 and it makes me actually think "do I want to waste 15 minutes in this building collecting things for my settlement, or just go to my objective?"

You know there won't be a good weapon in there, you know the armor won't be anything better than what you already have either. Your only hope is some legendary enemy in there drops something interesting, and odds are it won't be. I'm speaking from a high level perspective when I say this. By the time you're around level 20, it basically removes any real reason to explore anything unless you're naked or something.

The fact there isn't a realism mode kind of kills it for me too. They set up everything, from cooking, cover system, stims, rads, whatever, to be survival based. However it seems like they just forgot to turn the option on in game. I know mods will easily handle this (along with a lot of things like they have already), and they'd make it better than even the base realism if they threw it in, but still. Part of a sequel should be improving on aspects the past game had in the same series. Bethesda knows they have huge hardcore fans following this series, but I sometimes feel they just forget about it to always appeal to the casual masses. However that wouldn't matter because it's an OPTION like Survival would be. It just baffles my mind.

It also bothers me how much the narrative in the beginning just limits what you can do in a game that says it's an "RPG". It's kind of hard to make up my own backstory when my girl is a lawyer, and my guy in the war and they're an entire family. It just feels like they did a character creation, then gave you the finished character and only let you alter very small things. I mean, the personalities for each person are already set. You're either really nice, or snarky about it but still do it. You only really have a say in the tone in which they go about it. And yes, I hit f5 way too much in convo's because of "sarcastic", and a lot of dialogue really. KINDA HARD to do what you want when you're a family man back from the war, or a hard working woman who turned lawyer.

I get the narrative they were trying to push on you, but I don't think it matches in this game. First time through sure, but 2nd and 3rd time through? It just limits you. I enjoyed New Vegas's character because of how ambiguous their past was. You could decide many things from the dialogue too, whether it be if you had parents, were in the West, or other various things. The dialogue too was far more diverse.

Overall, I'd give it a 7/10 probably. Is it worth the $60? Absolutely, it's a Fallout game. As much as I ♥♥♥♥ on the game compared to arguably one of the strongest in the series, I did enjoy quite a bit to it. I praise the customization the game gives you, and building settlements just sinks hours into this. I also am glad they fixed the gunplay. It's not "amazing", but I mean, it's your run in the mill shooter with it. I also love how Power Armor actually FEELS like Power Armor now. That had to be one of the highlights for me. The perk system isn't as bad as I thought it'd be too. It's different, but I'm pretty indifferent. While the perks aren't the same, the points sank between 15, 50, 75, and 100 was meaningless in the old games too. So I mean... give and take.

However that's really about the only "new" stuff they've done with this. Everything else relies on things they've already done with 3, and companions are a step BACK (both in how effective they are in combat and what you can do with them) from New Vegas. I apologize if the review is too short or not as in depth as maybe Verbs. It's 4 AM, so sorry if the pacing is off as well. However I intentionally avoided talking about the story because I know it's still new and don't want to dare spoil it for anyone.

My final thought is, the more I play Fallout 4, the more I am reminded why New Vegas is the better game, even without the improved gun play. I'm more than certain if Obsidian got their hands on the new Fallout with this modified engine and gun play and all that, it'd be better in every aspect.

P.S. I hate how many Pipe Pistols there are. I get more excited opening an expert chest and seeing an aluminum can because I know it can DO SOMETHING. I don't need a ♥♥♥♥ing Pipe Pistol. And why are they in PRE-WAR CHESTS when the lore (and if you have eyes) clearly says they're post-war guns scavenged all around?

Also, Ron Pealman not doing the intro broke my heart. He's been there since the original and they push him aside to the News Anchor.

8152
The Flood / Re: Why Are Asian Chicks So Hot
« on: November 23, 2015, 06:24:05 PM »
And omg the girls are so annoying
They take two inches and they start squirming and whimpering and I'm like stfu it's not even that much
That's a cultural thing for whatever reason (probably think it's cute or makes them more vulnerable). If you really think the girls naturally make that noise, you need help.

8153
Gaming / Re: Am I the only one who liked Skyrim's story
« on: November 23, 2015, 06:06:42 PM »
I can agree with that.

Also, because it needs to be said.

Fallout was good, Skyrim sets the benchmark for modern gaming.

8154
Gaming / Re: Am I the only one who liked Skyrim's story
« on: November 23, 2015, 06:02:11 PM »
but Skyrim is still the best game overall.
If you count gimmicky shallow elements, removed features, horrible writing, and bland voice acting as the best game, then sure. It barely fit the genre of RPG.
Baby's first RPG

seriously though

I'm not gonna lie and say I didn't get a lot of playtime out of it, but it's just so... Watered down from the previous games
The mods have made it worth sinking hours into, but even then I still found a lot of it unrewarding. No mod can fix the bad writing or bland voice acting of every single NPC. Like the video said: Every NPC feels like the most boring NPC and every quest they give you feels like the most boring quest.

It all boils down to "I have a story I wish to tell you. I will now provide exposition to said quest. I will now tell you to be careful. Anyway, I need you to fetch this item."

8155
Gaming / Re: Am I the only one who liked Skyrim's story
« on: November 23, 2015, 06:00:11 PM »
I can understand where your guys thoughts are coming from for Skyrim's Story. However we can all agree that Morrowind had a better story then Skyrim.
Morrowind had a better everything than Skyrim, minus combat, but even then Skyrim's problem with everything was it was incredibly bland.
To be fair, FPS melee combat is hard to get right. Chivalry and Vermintide are pretty much the only games that did it properly, and those both came out after Skyrim.
Yeah but even mods for combat have shown that the system they have could have depth to it. Bethesda just chose not to.

8156
Gaming / Re: TW: Attila Charlemagne announcement???
« on: November 23, 2015, 05:52:43 PM »
Woop woop

I still need to play more of the first expansion >.>

SIGN UP LADS FOR A GOOD AND GLORIOUS LIFE
Welcome friend, welcome~

8157
Gaming / TW: Attila Charlemagne announcement???
« on: November 23, 2015, 05:47:51 PM »


Cannot wait

8158
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 23, 2015, 05:46:09 PM »
The more I talk about Fallout 4's downfalls and compare it and contrast it with New Vegas, the more and more I dislike it. I enjoyed my first run through with it, but I don't see me enjoying much replayability of it.

8159
Gaming / Re: Am I the only one who liked Skyrim's story
« on: November 23, 2015, 05:43:41 PM »
but Skyrim is still the best game overall.
If you count gimmicky shallow elements, removed features, horrible writing, and bland voice acting as the best game, then sure. It barely fit the genre of RPG.

8160
Gaming / Re: Am I the only one who liked Skyrim's story
« on: November 23, 2015, 05:43:02 PM »
I can understand where your guys thoughts are coming from for Skyrim's Story. However we can all agree that Morrowind had a better story then Skyrim.
Morrowind had a better everything than Skyrim, minus combat, but even then Skyrim's problem with everything was it was incredibly bland.

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