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Messages - Luciana

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2581
Serious / Re: Should the US abolish the Electoral College?
« on: November 22, 2016, 01:30:56 PM »
Also everyone is losing their shit about the EC this year as if this has never happened before, it's happened four times beforehand and one time in all our lifetimes (the 2000 election). It happened in 1888, 1876, and 1824 and the only election where there was reports of complaints (before 2000) was 1824, but that was because legitimate corruption occurred during that election.
I imagine we'll see more of it as our country gets more divided.

2582
Serious / Re: Should the US abolish the Electoral College?
« on: November 22, 2016, 01:26:51 PM »
I would ask why do we only have the electoral college for president, but on all other levels, it is 1 person and 1 vote? Because it's contained to that singular state?

2583
Gaming / Re: I love shilling for Halo 4
« on: November 22, 2016, 08:55:03 AM »
Idk about Halo 5's story, but I do know the MP was more solid than 4's. Only issue for me was there felt like there were too many weapons, honestly.

Seems Halo 4 and 5 swapped on the SP/MP aspect. Glad Halo 5 went back to its roots with the Halo music though. They tried that electronic stuff with Halo 4, and with the exception of a song or two, it didn't really work out.

2584
Gaming / Re: Are there any deal breakers when getting a game?
« on: November 21, 2016, 12:23:43 PM »
Liberal pandering, forced diversity, and gay acceptance. That's why I never made it past Mass Effect 1.
It didn't have it in Mass Effect 2 either. It was 3 that had it, but it was only forced if you went to romance Cortez. Other than that, he's a bro, and better than a lot of the characters.

Now that's NOT the case with Dragon Age: Inquisition where it forced trans people in for whatever reason. Same with Assassins Creed Syndicate.
femshep has always had homosexual options though and that's just as bad, arguably worse.
I know you're not being srs, so get out.

2585
Gaming / Re: Are there any deal breakers when getting a game?
« on: November 21, 2016, 08:58:09 AM »
Liberal pandering, forced diversity, and gay acceptance. That's why I never made it past Mass Effect 1.
It didn't have it in Mass Effect 2 either. It was 3 that had it, but it was only forced if you went to romance Cortez. Other than that, he's a bro, and better than a lot of the characters.

Now that's NOT the case with Dragon Age: Inquisition where it forced trans people in for whatever reason. Same with Assassins Creed Syndicate.

2586
Gaming / Re: Are there any deal breakers when getting a game?
« on: November 20, 2016, 11:56:25 PM »
Oh I got another

Games that promote pre-order bonus for in game stuff that could legit give you an edge in MP, or is clearly content they removed last second. The new Deus Ex had this and it got so much backlash that they went back on it I believe.

2587
Gaming / Re: Are there any deal breakers when getting a game?
« on: November 20, 2016, 10:33:43 PM »
I would say micro-transactions that are forced down your head, or pay to win microtransactions. I don't mind it for cosmetic stuff.

2588
Gaming / Re: You won't last five minutes playing this game.
« on: November 20, 2016, 05:12:21 PM »
Lol

thanks. I was going with the beat, you see.

2589
Gaming / Re: You won't last five minutes playing this game.
« on: November 20, 2016, 03:55:10 PM »
YouTube


Sorry for the tv noise in the background at the end. But there you go.

2590
Gaming / Re: You won't last five minutes playing this game.
« on: November 20, 2016, 01:34:08 PM »
you fucking idiots actually bought MW2?

it'll be 2016 and people will still be playing CoD, how pathetic

actually it might die soon

it has less people playing it than farming simulator


Call of Duty isn't a PC game. It does far better on consoles.

2591
The Flood / Re: I just wanna beat the fuck out of a republican
« on: November 19, 2016, 09:50:40 PM »
I want to cum inside Rainbow Dash

2592
Gaming / Re: You won't last five minutes playing this game.
« on: November 19, 2016, 09:40:05 PM »
I did it

will upload later

2593
Gaming / Re: You won't last five minutes playing this game.
« on: November 19, 2016, 09:24:20 PM »
I bought the game on mobile and am gonna beat it first attempt and record it, just because I'm that much of a loser.

2594
Gaming / Re: Skyrim playthrough
« on: November 19, 2016, 09:02:11 PM »
Haven't even spoken to the Jarl of Whiterun yet and I've already got 70 pickpocketing.
How
You can get your pickpocket skill maxed out in about 15-20 minutes if you don't get caught. Just pickpocket everyone you see walking around in a city like Solitude or Riften.
I see. I've been trying to be more immersive than that, but damn lol.

2595
The Flood / Re: Did you know Nathan Fillan is in Saving Private Ryan?
« on: November 19, 2016, 06:58:58 PM »
Yeah, it's pretty cool.

2596
Serious / Re: Hamilton Cast calls out Mike Pence
« on: November 19, 2016, 06:30:48 PM »
Apparently the crowd was heckling Pence and the cast finally said something about it.

Which is obnoxious as shit. If I paid money to see that only for the audience to not shut the fuck up, I'd be rather annoyed.
I read this like 3 times and I still can't understand what you're saying
Basically

the audience wasn't shutting up during the play, and I'd be annoyed they weren't shutting up because I paid to watch the play.

Basically like a black person talking in a movie theater during the movie

2597
Serious / Re: Hamilton Cast calls out Mike Pence
« on: November 19, 2016, 03:27:20 PM »
Apparently the crowd was heckling Pence and the cast finally said something about it.

Which is obnoxious as shit. If I paid money to see that only for the audience to not shut the fuck up, I'd be rather annoyed.

2598
Gaming / Re: Skyrim playthrough
« on: November 19, 2016, 02:57:33 PM »
[snip]

Believe me when I say I understand where you come from, and even how I approached it at first could give you the notion of what I was on about. When it comes to challenges, I want to do it fairly, with no cheating, otherwise I don't get the sense of accomplishment. If I cheated on the Mile High Club achievement on CoD 4, or beating World at War on veteran while cheating, I wouldn't feel good about it at all. Because believe me, I still think beating WaW on veteran was one of the hardest things I've ever done ever in a video game, and it took some determination to do it. But I digress.

Skyrim to me is a game I can sit back, put on my headphones, and bask in the world around me. Not worry about challenges (anymore, though I do have a mod that makes the combat harder via better AI, but fair), or how to make the best min/max build. For me it's role playing the character I made. A thief who was down on her luck (her home got destroyed in Morrowind via the Red Mountain) explosion, life hit her hard.)so she joined the Thieves Guild, not knowing she is even the Dragonborn yet (got an alternate start mod so I didn't do the beginning bit. Started in a tavern, after a night of drinking), and instead just trying to make a living, albeit an immoral one.

That's basically what it is to me. Living another life that isn't my own.
Spoiler
Yeah, I can definitely see the appeal of that--especially if you've already beaten the game normally and want to try out something new. It's why I exclusively do nuzlocke challenges when playing older Pokémon games, because playing the game normally is frankly just boring as fuck now. Setting restrictions on the number of Pokémon you can catch, releasing them when they faint, etc. tends to add an interesting take on the game to increase its shelf life, so I absolutely understand the need to try out new things every once in awhile. And I appreciate the imagination that goes into your role-playing and such, too--and if mods help with that, then that's cool.

I can do all that stuff without mods, though. They're just not for me. I can spin a neat little story for my avatar in my head, and if the game doesn't allow me to see his breath fuming when he's out in the elements or whatever, I can deal with that. It's not gonna adversely affect my immersion if I can't see the individual veins on all the leaves of this low-res, low-poly tree that's barricaded by a set of invisible walls. It's very easy for me to look past that stuff. Adding hyper-realistic shit in for the sole purpose of immersion would paradoxically make it less immersive for me, because (like I said) I tend to find it so very inconsistent with the rest of the game's design. If your goal is total immersion, I think you should go all out--but there comes a point where you're not really playing Skyrim anymore.

Not to mention, there are various aspects of the real world that don't translate well to video games. If you wanted to make Fallout 3 more immersive, you'd have to install a mod that alters the mechanics of limb-breaking. That is, if you break your legs, you'll be rendered completely immobile, and you'll just bleed out and die. Because that's what would happen--that's the authentic, hyper-realistic breaking-your-legs-in-the-middle-of-nowhere experience. I don't really know where you modders draw the line between "immersive" and "fun," but that would be a huge conundrum for me.

It would be hard for me to justify cherrypicking the little aspects and nuances of nature and physics without also adding the ones that would likely make the game less fun to play--because consistency matters to me when it comes to immersion. You shouldn't be able to set a campfire if there's no danger of burning your tent down, for example. Not the best example, but you see what I mean.

So, ultimately, when it comes to games, there's just something about the idea of working with the tools you've been given that I just value and hold sacrosanct. For me, mods just needlessly complicate things, at best. A lot of that is my own attitude, but I think my attitude is justified, if a bit fastidious.
Yeah, there comes a limit to how far you really want to make your game go. For me, it's keeping the core elements there, while adding some bells and whistles, such as new and balanced spells, and a more balanced and role play esc skill tree. I don't want to make it too realistic to where it's simply not fun and becomes a chore, but enough to immerse me a bit more after doing so vanilla wise before.

2599
boys pls
nice avatar

i like when gifs loop perfectly
I used to have this one. I like it.

2600
Gaming / Re: Skyrim playthrough
« on: November 19, 2016, 01:34:23 PM »
Haven't even spoken to the Jarl of Whiterun yet and I've already got 70 pickpocketing.
How

2601
They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.
https://www.reddit.com/r/fo4/comments/3z9gus/am_i_seriously_only_one_who_doesnt_actually_want/
This thread is just filled with ignorance. There's people in it who want Beth to continue using their outdated and buggy engine rather than upgrade to a new one, simply they think features will be lost. They are actually stupid enough to think that by upgrading to a new engine then that means those features in the current one won't be carried over.(Carried over as in Beth simply not programming the features they were using in the other games.)
Well that's rather silly.

2602
Gaming / Re: Skyrim playthrough
« on: November 19, 2016, 11:13:18 AM »
Trolls are a lot stronger than I remember. Stumbled upon 2 in a cave close to Whiterun and had to run because they healed faster than I could damage them.
Trolls were always a bitch for me

2603
boys pls

2604
Gaming / Re: Skyrim playthrough
« on: November 18, 2016, 10:11:55 PM »
I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~
Well then you'd just be a cheating scumbag failure loser.
No, that's using console commands, verby. I like mods that help increase my immersion. Like having to take shelter from the cold, making tents and campfires, seeing your breath come out when in the tundra, etc.
Even these mods could potentially make it easier for you to get certain achievements in some obscure way. If there's a particular section of the game that has you kill a bunch of enemies in a darkly-lit room in order to progress, for example, part of the "challenge" is that you're in a darkly-lit room where you can hardly see what you're fighting. But maybe you have some "harmless" texture mod installed that makes this room a little bit brighter, making it that much easier for you to see what's going on and do what you need to do to progress. This would be cheating.

The problem with "immersion" mods, ignoring the possiblity of cheating, is that they don't work unless you suspend your disbelief to the nth degree. For me, no matter how well-done the mod is, I would always be thinking to myself, "This is not real. This is a mod. This is not part of the original game." This would take me out of the game, preventing me from ever being immersed.

Oftentimes, mods have little imperfections that are inconsistent with the rest of the game's graphics. On the flipside, sometimes the mod's graphics are a little too perfect, and stick out like a sore thumb against the little imperfections of the vanilla game. If you're enhancing the entire game's graphics, that's no good either--"The game didn't originally look like this."

I can't be immersed if I'm constantly being reminded that what I'm playing is not the original game.
Well you bring up some interesting points, but actually the vanilla game of Skyrim is brightly lit. I have the realistic lighting mod where the inside areas are actually dark, so unless you have a torch or the vampires night sight, you're in for some squinting.

I was just mentioning the achievement mod. I never bothered downloading it because Steam achievements are pointless, but also because I've gotten almost all of them on my 360 many years ago.

For me, the mods make the game feel new. One of the best things an Elder Scrolls game gives you is that "new" feeling when you first play. When you first climb that hill and then look in the horizon and see that vast landscape, and the clouds hugging the mountain tops, you get a "wow" moment. However when playing time and time again, it slowly disappears. For me, Skyrim was never about the combat. It was about going in a world that wasn't my own, and escaping in it.

For me, the mods help me do that. Skyrim is harsh, and unforgiving, so I like a mod to reflect that. When it's cold and I have no shelter, I quickly have to make a fire and set my tent up to escape the harsh bite of the wind. My companion and I sitting by that freshly lit fire, reflecting on the days events, and the days ahead.

Believe me when I say I understand where you come from, and even how I approached it at first could give you the notion of what I was on about. When it comes to challenges, I want to do it fairly, with no cheating, otherwise I don't get the sense of accomplishment. If I cheated on the Mile High Club achievement on CoD 4, or beating World at War on veteran while cheating, I wouldn't feel good about it at all. Because believe me, I still think beating WaW on veteran was one of the hardest things I've ever done ever in a video game, and it took some determination to do it. But I digress.

Skyrim to me is a game I can sit back, put on my headphones, and bask in the world around me. Not worry about challenges (anymore, though I do have a mod that makes the combat harder via better AI, but fair), or how to make the best min/max build. For me it's role playing the character I made. A thief who was down on her luck (her home got destroyed in Morrowind via the Red Mountain) explosion, life hit her hard.)so she joined the Thieves Guild, not knowing she is even the Dragonborn yet (got an alternate start mod so I didn't do the beginning bit. Started in a tavern, after a night of drinking), and instead just trying to make a living, albeit an immoral one.

That's basically what it is to me. Living another life that isn't my own.

2606
Creation engine is just an upgraded Gamebryo. And Gamebryo is shit. Bethesda needs a new engine. Entirely. Meanwhile COD is still milking a Quake Engine from the 90s... lazy pieces of shit.

You can understand why though.

CoD may have a "target" audience of 16-18, but you can bet it's younger than that. Most continuing CoD players today started with MW3 and BO2 (Ha, MW2'ers are probably considered hardened veterans now...)  and barely care that it's been the same for "only 2 or 3" CoD's they've played, meanwhile there's a minority who started with CoD1 and know it's never changed since. And what with the yearly release schedule, ain't nobody got time to make a new engine when the old one rakes in more profits every year (although I haven't heard that from CoD IW yet). Not saying I agree with this practice, but if it's working and generating a shitload of cash, why bother changing the business model and waste money developing a new one.

As for TES/Fallout, most player won't note it's been the same engine since Morrowind because their first TES was Skyrim (myself included), so only base it off what else Bethesda did recently... Fallout 3 with the weirdest fucking lizard faces ever to grace an engine, and FNV which wasn't technically Bethesda published and was rushed.

Give it a few more iterations and more people will complain. CoD's only just getting shit for it (and that was by copying another game before copying themselves for the 16th time), Bethesda's copy-pasting is in it's infancy with 3 similar graphical games, 4 if you count Fallout 4 (although that has been a massive improvement).
That's not really an excuse to justify them recycling things. Most people I know played Oblivion first since it was the first on the next gen consoles. CoD's been getting the same engine shit for a long while now. It's just getting a popular run up now because fatigue has set in for everybody, and the MP for the new game has almost the exact same UI layout as the last one.

2607
Gaming / Re: Skyrim playthrough
« on: November 18, 2016, 05:24:00 PM »
I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~
Well then you'd just be a cheating scumbag failure loser.
No, that's using console commands, verby. I like mods that help increase my immersion. Like having to take shelter from the cold, making tents and campfires, seeing your breath come out when in the tundra, etc.

2608
They're running on the same engine since Morrowind. Eventually it's going to reach a limit in terms of what you can do with it. You can only pile so much on a foundation before it can't take anymore. CoD had the same effect, using the same engine since CoD 2.

Creation was made for Skyrim. It wasn't used for Morrowind or Oblivion.
I believe it's based from gamebryo though which is why you still see the same stiff bodies and all that. Just like Ghosts engine is an updated version from MW2's, which was updated from CoD 4's.

2609
Gaming / Re: Skyrim playthrough
« on: November 18, 2016, 02:58:20 PM »
I almost forgot about this, Flee. Go to this place called Blackreach, Fus Ro Dah that big hanging light, and a chest will appear next to you with 20,000 gold in it.
I never knew this.

2610
Gaming / Re: Skyrim playthrough
« on: November 18, 2016, 02:57:56 PM »
I don't understand why you're not modding it if you got it for the Xbox. That's the entire point of getting it again.
He explained that. Achievements.
There is a mod to add that back in~

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