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Gaming / Halo 5 MP First Impressions/Suggestions
« on: December 29, 2014, 12:26:56 PM »
Im not very good with words so ill try to make this short.
So, right off the bat I notice the graphics are pretty mediocre everything is aliased if its farther then 7ft in front of you. BUT it is just the beta and its pretty much a whole year till release so obviously the "gwafiks" won't be finished.
Game play: Movement seems clunky but really isn't (fairly certain its the animation) the new features they added to the movement dosent detract from gameplay. With the exception of those stabilizers while you ADS, it makes it harder to shoot your target if its dropping. Clambering is a bit clunky and should be faster. Sprint is kinda useless now that you have that thruster thing. Its also needs to be fixed because its way to easy to evade a fight. You can just run away from battle. Im thinking they should make it so if you getting shot you can't sprint. Ground pound should stay but it also has flaws. You can use ground pound as much as you please during the match and thats not okay. Its relatively easy to use and very powerful. It needs to be balanced by allowing only one use per spawn and it depletes your shields after you use it. ADS is pretty good actually. Although it does tighten up your shots it doesnt even need to be used. I find myself rarely using it. Power weapons should not be indicated when they are respawning it makes everybody camp in that area.
Conclusion: Its fun and needs some work. P.S Title screen music lacks aural stimulation
So, right off the bat I notice the graphics are pretty mediocre everything is aliased if its farther then 7ft in front of you. BUT it is just the beta and its pretty much a whole year till release so obviously the "gwafiks" won't be finished.
Game play: Movement seems clunky but really isn't (fairly certain its the animation) the new features they added to the movement dosent detract from gameplay. With the exception of those stabilizers while you ADS, it makes it harder to shoot your target if its dropping. Clambering is a bit clunky and should be faster. Sprint is kinda useless now that you have that thruster thing. Its also needs to be fixed because its way to easy to evade a fight. You can just run away from battle. Im thinking they should make it so if you getting shot you can't sprint. Ground pound should stay but it also has flaws. You can use ground pound as much as you please during the match and thats not okay. Its relatively easy to use and very powerful. It needs to be balanced by allowing only one use per spawn and it depletes your shields after you use it. ADS is pretty good actually. Although it does tighten up your shots it doesnt even need to be used. I find myself rarely using it. Power weapons should not be indicated when they are respawning it makes everybody camp in that area.
Conclusion: Its fun and needs some work. P.S Title screen music lacks aural stimulation