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Serious / Re: Who feels that their mind and body are separated?
« on: October 07, 2014, 07:46:10 AM »
"Our minds are not our bodies" is a hilarious joke and I thank Descartes for being such a masterful comedian.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1711
Serious / Re: Who feels that their mind and body are separated?« on: October 07, 2014, 07:46:10 AM »
"Our minds are not our bodies" is a hilarious joke and I thank Descartes for being such a masterful comedian.
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Serious / Re: Math Whining Thread« on: October 06, 2014, 11:58:30 PM »
*spend like 18 pages trying to prove why 1+1=0 in a Galois field*
*take a break and come back* *finish solution within 6 lines* lolok Oh NVM I still didn't prove it correctly Sh1t 1713
Gaming / Re: What game idea intrigues you more?« on: October 06, 2014, 08:55:28 PM »I say that's a problem because I get annoyed when other people can't get on my level.What about a button map? I gotta know what button does what! I have no idea why, but for the first time ever, your username just reminded me of that super creepy JJ the Jet Plane show from way back when. DO NOT GOOGLE, I REPEAT DO NOT GOOGLE I JUST DID AND I THINK I'M GOING TO HAVE NIGHTMARES 1714
Gaming / Re: What game idea intrigues you more?« on: October 06, 2014, 08:50:18 PM »What about a button map? I gotta know what button does what! Still haven't figured out the menus. Controller schemes pose a dilemma... That's the plan XD! The problem is creating dynamic set pieces and "epic" encounters that break up the flow of the gameplay every now and then. That's the problem that plagues Destiny and its repetitiveness. As much as I'd like to have people just doing non scripted stuff all the time, it's not really possible to maintain player interest like that. 1715
Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 08:34:46 PM »ARE YOU frackING KIDDING ME!!!!!!!!! See I was ready to jump out of my seat and single handedly outspam all of the #Destiny users in #gaming with threads of "LOL TERMINAL FANS" Now we have to deal with Warlock. Fcking Warlock. Oh well, at least the Sentinel Beam looks like it'll kick monumental amounts of a$$ 1717
The Flood / Re: >he doesn't like bologna cake« on: October 06, 2014, 08:22:07 PM »
ICK WHAT
THAT EXISTS?! 1718
Gaming / Re: What game idea intrigues you more?« on: October 06, 2014, 08:18:31 PM »
There's a massive, open, derelict ship. You awake on it and have no idea what's going on. There are no menus in the game, nothing. Booting up the game just takes you to a random room in the ship with a view of deep space in what seems to be a massive glass panel on the side.
I'm imagining the environment in the room tinged blue [artificially due to the color of the walls, but the color isn't so strong as to feel like paint]. The room feels weirdly busy from an architectural standpoint even though there's nothing in it- perhaps it's the room's curved shape or something. You suddenly find an HUD pop in, but there are no numbers or anything on it. Just a bar to the top left corner and a dot in the middle of the screen. Pressing the start button on your controller pulls up a menu with a few pictures. Haven't really thought of them much, but one is a shaded in square that goes static if you hover over it. That's the "quit" button for the game. Basically you start the game with nothing. Zip. Zero information at all. You get your HUD and that's it. There is zero textual or verbal communication throughout the rest of the game as well. It's just you, lost in a place that you're hopelessly trying to understand. You explore the ship, and you encounter these really weird, Giger-ish enemies which sometimes even attack each other. You pick up weapons but have to keep track of ammo using visual indicators [that aren't ammo meters]. Like, say, what seems to be a pulse rifle or something might have an illuminated tube at the top that gets progressively dimmer as the ammo count dwindles. There are all sorts of ways you can interact with the ship though. You don't know what any of the rooms' functions are as they're so alien in construction, but sometimes you might come across something that you'll deem to familiar not to categorize. Like, you might find a bunch of power conduits bundled up in a room. You might call this room the "power room" or something. Or you might find a room stacked with weapons, and call it an "armory." And maybe you'll even find a bunch of terminals or something that possess video recordings of prior events on the ship. The ship moves. Like a living, breathing organism. It rearranges and realigns itself, changing the positions of rooms and hallways. And there seems to be a positive link with at least one of the species that pursues you and the ship itself. Eventually you'll meet a gigantic organism in the ship. It's either a huge, massive organic mass making super creepy gurgling and laughing noises [think Gravemind except no ability to speak and with giant googly eyes that track you across the room], or a hulking robot that only makes whirring noises [also with giant red slit eyes that track you across the room]. This guy is actually the controller of the ship. He's been trying to kill you throughout the entire game and has been directing AI and shifting the ship itself [though you don't figure that out initially, it's through piece by piece investigation of visual stimuli- the same way you figure out everything else about the game's story]. In the end, you can end up interacting with the ship, finding a way to destroy it, or end up being killed permanently [I haven't figured that out yet]. But basically the rundown is this: -No verbal/textual communication -The entire game's story is pieced together, non scripted, and created by the player -The AI of the central organism actively "plays" the game against the player his/herself -As a result, the derelict ship is dynamic and always changing, making no two players' experiences the same Goals: -Totally eliminate gameplay/story segregation by having the story basically be part of the game -Have everyone who plays the game try to decipher the backstory and the "why" themselves [or, more accurately, with the rest of the community online, thus fostering what could be a brilliant community of lore analysts] -Have an actual, legitimate story tucked away, but have juuust enough shown that when the entire community manages to decipher the thematics of the story, they'll have a good, clear perception of what the backstory is -Kick a$$, chew bubblegum, and constantly dispose of bubblegum TL;DR: I had 15 minutes to kill so here's a small summary of the game I'd like to see made 1719
Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 05:35:12 PM »IGN just called Master Chief a Spartan IV: "Master Chief may be the second-billed Spartan IV in Halo 5." Frankie blew that and the original "Locke centerpiece" rumor the fck out here: http://www.neogaf.com/forum/showpost.php?p=133152233&postcount=24 1720
The Flood / Re: who else here is Canadian?« on: October 06, 2014, 05:12:50 PM »
*hugs* 1722
Serious / Re: Depression in school/work« on: October 06, 2014, 04:52:29 PM »
I think I'm getting too familiar with anxiety
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Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 02:56:07 PM »
You have no idea how much joy I felt when I saw the pyramid camo pickup. I didn't even know I missed it so much, but when I saw it in the Warlock video I could imagine it saying like "AYYY IT'S BEEN A LONG TIME BUD"
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Serious / Re: "Moral responsibility" doesn't exist« on: October 06, 2014, 02:13:40 PM »Spoiler I think you and almost anyone else would be surprised at just how similar our views on philosophy are. 1725
The Flood / Re: So I turn 18 today you fuckers« on: October 06, 2014, 02:10:24 PM »
Happy birthday!
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Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 01:11:15 PM »
It isn't like casualizing Halo 2 really takes away from the experience given how ridiculous the gunplay is in that game. Though I supposed I could say that about any post CE Halo and be proven wrong by Halo 4...
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Serious / Re: "Moral responsibility" doesn't exist« on: October 06, 2014, 01:08:31 PM »
Erm... Isn't this literally the first conclusion any hard determinist ever reaches?!
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Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 12:06:56 PM »Really? Hitmarkers? This was in since Halo 4, and CE PC had a "boop" noise whenever you hit someone online. Regular guns + hitmarkers =/= problem. Grenades + hitmarkers? Now that's a different story. So I've been wondering, since these maps are being remade, can we still play the old school version of them? Like the way they looked back in Halo 2 in 2004? Yes, the entirety of the Halo CE-4 multiplayer suites are in exactly as they were before. 1729
Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 11:58:00 AM »
Dat Coag
I wonder if they put underground tunnels in, I remember a massive thread detailing why they'd be great for BG back on B.Old 1730
Gaming / Re: 'Warlord' is Halo 2 Anniversary's final map« on: October 06, 2014, 11:53:41 AM »
IT WAS SUPPOSED TO BE WATERWORKS
I WAS SUPPOSED TO LAUGH AT TERMINAL FANS NOOOOOOOOOO 1731
Gaming / Re: Halo 5 - Agent Locke is the "Primary Character"« on: October 06, 2014, 07:35:06 AM »
*Nobody I know of on the Archive
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Gaming / Re: Halo 5 - Agent Locke is the "Primary Character"« on: October 06, 2014, 07:32:57 AM »
Erm... You do realize that nobody [that I know of] is saying that the Haloverse had racist undertones, or that Locke eliminates the chance of there being one right? It's just nice to see a diverse racial background for the protagonists of the series. It's not like people are saying that his skin color is a character trait instead of just a neat external observation.
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The Flood / Re: Actually Hearing Your Real Voice« on: October 06, 2014, 07:20:16 AM »
Don't even get me started... Ny voice us super weird and no just for the reason Flee outlines 😐
It's either fairly high pitched and "bouncy" or ultra ultra deep. And I have almost no control over it in when I'm not thinking about it so I sound beyond weird in regular conversation! 1735
The Flood / Re: We haven't hit our popularity climax yet« on: October 06, 2014, 01:01:10 AM »
"Popularity climax?!" Why not say "peak popularity?!"
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The Flood / Re: That Awkward Moment When« on: October 06, 2014, 12:33:34 AM »
When you randomly think of the funniest thing ever and start trying to suppress your giggles in class, making people [correctly] think you're mental
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Gaming / Re: FINALLY, I DID IT ;____;« on: October 06, 2014, 12:23:20 AM »
Now do it the way I'm going to force Quantum and Jono and Boomdeyadah to do it: Legendary, all skulls on, and...
-No plasma pistol overcharges for the entire game -No vehicles for the entire game -No load skips -No camo on Arbiter -No rooftops on Outskirts -No swords on Oracle -Single wield Needler for Quarantine Zone's lift -No swords on Gravemind -Only melee on Uprising -Single wield Plasma Pistol for HC -No elite allies on Great Journey 1739
The Flood / Re: Staff Nominations« on: October 06, 2014, 12:15:58 AM »
Camnator for co-overlord along with Cheat
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The Flood / Re: We're Moving To A Fallout Shelter« on: October 06, 2014, 12:04:39 AM »
Why would I hide from food?
Leave the radiation to me |