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4741
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 03:54:15 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

That shit is only like 50 pounds.

A fuel rod? no

A fully trained ODST had trouble picking one up in first strike. and a grunt could probably duel wield those things

Not to mention the fucking recoil on the firing mechanism. The fuel rod is basically a space catapault that fires irradiated rounds at things. Spartans have to hold the weapon with both hands while firing.

Grunts can rapid fire the thing with one hand and still move around. The weapon itself may not be exceptionally heavy for a spartan, but the recoil is enormous.

4742
The Flood / Re: Unexpected feels in the mailbox today gentlemen
« on: August 20, 2015, 03:49:18 PM »
DEEZ NUTS

It wasn't even a fair fight chally. Not even a contest. This was not, in any way, 1 vs 1 on the playing field.

You McMurdered me.

I'm fuckin' dead now.

4743
This level sucks.

There's a giant gravity lift in it.

That must be why.

4744
The Flood / Unexpected feels in the mailbox today gentlemen
« on: August 20, 2015, 03:44:05 PM »
Nobody ever sends me shit unless it's for bills. Sue me Verb or Class for the horrid usage of "feels."

I ain't used to getting nice things from people let alone general strangers.

When's the last time you got anything unexpected in the mail folks?

4745
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:38:08 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4

It would be glorious

I think people forget grunts can wield heavy weapons in one hand

That says something about their strength

Not to mention their hide/exoskeleton. They're like space arthropods. I'd imgaine their skin feels like that of a shark. Which is no picnic. All those jagged bits.

4746
The Flood / Re: A better kind of selfie stick!
« on: August 20, 2015, 02:35:52 PM »

4747
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:34:08 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4


4748
Gaming / Re: Halo 4 really is a sloppily made game
« on: August 20, 2015, 02:31:07 PM »
I played Reach the other day.

I quickly went back to Halo 4. Not that it says too much. But good lord. The multiplayer in 4 was leagues better without a doubt in my mind.

I just wish 343 would rub off the god damn shiny art style. Everything just seems too bright.

4749
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:26:44 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

4750
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:07:46 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

4751
Gaming / Re: Verb's going to have a stroke.
« on: August 20, 2015, 01:10:52 PM »
Goddamn, Japan is like the biggest virgin country out there. No wonder there population numbers are crapping out.
this is their attempt at boosting population by getting kids interested in sex

so, it's literally disgusting and wrong on EVERY level

Which is funny, actually, because it's going to backfire on them. I've been reading up on the various studies done on Japan's sexual issues. It's not that their youth aren't sexual. It's that part of their attention is focused on the digital aspects of things.

Real world stuff just doesn't click for them, for either sexes. The guys are put off by the "she don't need no man" trend  and mentality if we're to put it bluntly, that's starting to arise in more women these days. And likewise, guys are seen as useless cockmonglers basically.

I know it's a multifaceted issue and my blunt statements don't pan the whole view out, but essentially, that's what's happening. Men and Women over there just don't like the idea of each other. They get hooked on the digital safety net.

Which comes to my point. This attempt is only going to backfire.

But look on the bright side Verb. This trend is starting to happen in North America as well. Records show over the past decades that sex rates are starting to go down. Toss in the issue of male fertility rates going down, ect ect.

The rise of the digital age may present a hurdle or even "natural" form of population control for a species.

4752
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 12:56:14 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

4753
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 12:34:05 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?


4754
Gaming / Re: Agar.io Lobby for Sep7agon
« on: August 20, 2015, 11:43:36 AM »
This game is oddly addicting.

Wouldn't you know it partner. I like the sort of strange co-op element to it as well. Sometimes in free for alls a stranger will give you mass or you'll continually bump into each other but you're the same size. So you just sort of tip your hats to each other and carry on with business.

I played a team match one time where it was me and some other dude who were the only big sized ones on the team. I was being chased by a bigger enemy team member and just as I was about to get eaten in a corner my bud shot one of the green traps into the big guy, who exploded into bits and gave me everything.

I enjoy random moments like that among strangers.

4755
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 11:38:48 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."


4756
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 11:02:50 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

4757
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 10:45:42 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.


4758
The Flood / Re: A better kind of selfie stick!
« on: August 20, 2015, 01:59:49 AM »
It's a Narcissi-Stick
booooooo
Jokes on you.

You can't scare a ghost.
That was a booooo as in your pun sucks.
You suck

DICKS

Spoiler
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

4759
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 12:47:22 AM »
Taking all bets gentlemen. Taking all bets.

Verb gave half life a 7 I believe. Out of what I don't know.

Callin' it.

The end score is gonna be a solid 3 to 3.5 from Verb.

4-5.5.

The bets are on partner. Call the stakes here.

4760
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 19, 2015, 11:25:45 PM »
Taking all bets gentlemen. Taking all bets.

Verb gave half life a 7 I believe. Out of what I don't know.

Callin' it.

The end score is gonna be a solid 3 to 3.5 from Verb.

4761
Serious / Re: How Do You All Feel Towards This?
« on: August 19, 2015, 10:41:32 PM »
red, which is associated with "bad"
Nuh uh, yellow is.
i've never known yellow to mean "bad"...

except for it being a bad color
Red is associated with passion, anger, and hunger.

Yellow is associated with spring, caution and illness. It's the most luminous color of the spectrum. It's why McDonalds were red and yellow: red makes you hungry, and yellow keeps you from staying too long.

The big yellow M is also playing on a built in male psychology in the sub-conscious.

It's based off tits.

As I'm sure you know, tits make an effective lure as well.
Not based off of. They kept it because it reminded someone important to the company of breasts.

Interesting. Rather devious though, must say.

4762
Serious / Re: How Do You All Feel Towards This?
« on: August 19, 2015, 10:35:25 PM »
red, which is associated with "bad"
Nuh uh, yellow is.
i've never known yellow to mean "bad"...

except for it being a bad color
Red is associated with passion, anger, and hunger.

Yellow is associated with spring, caution and illness. It's the most luminous color of the spectrum. It's why McDonalds were red and yellow: red makes you hungry, and yellow keeps you from staying too long.

The big yellow M is also playing on a built in male psychology in the sub-conscious.

It's based off tits.

As I'm sure you know, tits make an effective lure as well.


4763
Gaming / Re: seriously though
« on: August 19, 2015, 10:26:03 PM »
The Mantis is noted as not being native to combat, and instead, an industrial machine, alongside the Cyclops, if you played Halo Wars. Industrial machines need to be big, in order to construct or move big, end of story on that one.
objection—the cyclops was actually developed as a result of the failings of early mjolnir armor attempts, around 2510

so even that took around 500 years

and the very first mjolnir armor sets were big and bulky like the cyclops

that's the point im trying to make--it seems like powered armor, be it military or industrial, big and bulky or small and form-ffiting, is a new technology even in the 2500s

Powered exo-skeletons ain't as easy to build as ya think man. The framework?

Hokay, it's simple framework. But something as complex as MJLONIR? I can actually see that as being somewhat feasible, especially if we take into account that for a time of expansion, there was peace. I dunno about you, but, taking what I know of MJOLNIR and applying real world physics to it?

Getting to something like that is going to take us some time as well.

4764
Gaming / Re: seriously though
« on: August 19, 2015, 10:00:10 PM »
Ahem. Cough.

There's a difference between small powered exo-skeletons, and thick industrial working machines.

It didn't actually take 500 years to develop a decent powered exo-skeleton.

The Mantis is noted as not being native to combat, and instead, an industrial machine, alongside the Cyclops, if you played Halo Wars. Industrial machines need to be big, in order to construct or move big, end of story on that one.

Small, human sized powered armour existed in the Haloverse for some time, but the main issue was, it was too good.

A regular human body couldn't cope with the speed or strain of things like MJLNOR.

The technology was always there in the background, and, I wouldn't be surprised, if lower tiered and lower powered suits existed, but were just impractical.

Especially, if we take into account the Haloverse's use of drugs. Drugs that could augment your natural strength and yada yada anyway.

4765
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 07:49:37 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

4766
The Flood / Re: so this guy on campus today told me i'm going to hell
« on: August 19, 2015, 07:37:22 PM »
I just wanted to sleep wherever I dropped all day long.

Alas, cockblocked by complexities as I so desperately tried to enjoy a simplicity.
Same here

I wanna go sleep in the grass Chally.

But the bugs would fucking eat me.

4767
The Flood / Re: so this guy on campus today told me i'm going to hell
« on: August 19, 2015, 07:33:55 PM »
I just wanted to sleep wherever I dropped all day long.

Alas, cockblocked by complexities as I so desperately tried to enjoy a simplicity.

4768
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 07:30:25 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.

4769
Jokes on you. Never had one in the first place.

No challenge to conquer you say?

Now you're just stating the obvious.

STEP YOUR FUCKING GAME UP JIVE.
SMH  >:(

FUCK YOU JIVE.

I AIN'T SHAKIN' YO HAND.

4770
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 07:11:36 PM »
Thank you Bacon.

The fanboy in me wanted to write up explanations to Verb's various questions and insinuations. And I probably would have done a poor job on it.

Basically, Verb, when Halo first came out, I don't think Bungie was expecting it to be as big as it got. So they didn't put a paramount effort in flusing out all the details.(In hindsight not really what you want to do when creating a new universe and it's introduction)

And as we traveled along through the series, we learned more and more stuff to fill in the gaps in answers to both your, and our various questions.

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