This War of Mine - finished update

Turkey | Mythic Inconceivable!
 
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I'm on my first playthrough after getting it 75% off on Steam, and so far I'm really liking it. It reminds me of State of Decay, which is one of my favorite zombie games out there. I was pretty confused because there wasn't any tutorial at all, or even a control scheme (so far I assume that everything is just done with the mouse). I'm on day 17, and I've been told that I can expect the war to end around day 40. I started with Katia and Bruno, which is supposedly a great roll, too.

I really like that killing and stealing have negative consequences, though I was annoyed at first because typical video games encourage you to take whatever you can get and kill anyone that might be in the way. My first experience with this was when I raided the house of an elderly couple. I stole all their stuff, and then I killed them just to see what would happen. My scavenger Pavle was sad and later depressed over it, and I had to learn to cheer him up again through books, radio, and booze before he became effective again.

I think 11 Bit Studious could've added more events in the game, as scavenging in the less hostile areas is pretty repetitive. I haven't ventured into rebel areas, but I'm sure that'll present some new challenges. Anyways, really liking this game so far. Feel free to share some stories of your playthroughs.

Update:

Quote
So I finished the game after 47 days. Each location was around 80% looted except for the military outpost, which I tried attacking once but decided wasn't worth the risk. Around day 39 I had stockpiled so many supplies that I stopped going out to scavenge except to donate medicine to the hospital to help with some depression one of my characters suffered from killing the traders in the hotel. It was definitely worth the risk, because the supplies in the hotel could've kept me going for 20 days probably. The radio said it was towards the end of the war so I started giving everyone double food to get well-fed statuses, and burned through some supplies to make moonshine to get everyone drunk on their last nights. In the end, all my characters ended with the status 'well-fed, content, & drunk', which is pretty awesome.

All in all I think I rolled a lucky game, because I had three really good characters (a cook, the trader, and the fast runner). I ended up taking in the lawyer girl but she didn't really do anything useful. My locations were also pretty lucky  because most of the ones with variants were non-hostile traders instead of bandits.

I really enjoyed the game and thought it was difficult without bringing along the typical frustration and countless redo's of roguelike games. There's also an option to set your own specific details for the roll, such as characters and locations, and that's a feature I've never seen in these games. On a relative scale I'd give it a 9/10 because it's really fun, addictive, and challenging, but it's also very repetitive in the first half.
Last Edit: June 29, 2015, 06:37:23 PM by HurtfulTurkey


big dog | Mythic Inconceivable!
 
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I love you, son.
Scavenging in rebel areas is pretty fun with the right weapons. I generally take a firearm and a knife. If you hide in the shadows and sneak attack someone it's generally an insta-kill.

It's a great game. Challenging without being frustrating.


Turkey | Mythic Inconceivable!
 
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Scavenging in rebel areas is pretty fun with the right weapons. I generally take a firearm and a knife. If you hide in the shadows and sneak attack someone it's generally an insta-kill.

It's a great game. Challenging without being frustrating.

I'm still a bit confused about the characters' personal traits. I thought the lawyer girl was supposed to be more resilient to negative effects from stealing, so I used her to steal everything from the hospital, but she still got sad from it.

I don't have any firearms yet; did you make them, or just find them somewhere?


big dog | Mythic Inconceivable!
 
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I love you, son.
Scavenging in rebel areas is pretty fun with the right weapons. I generally take a firearm and a knife. If you hide in the shadows and sneak attack someone it's generally an insta-kill.

It's a great game. Challenging without being frustrating.

I'm still a bit confused about the characters' personal traits. I thought the lawyer girl was supposed to be more resilient to negative effects from stealing, so I used her to steal everything from the hospital, but she still got sad from it.

I don't have any firearms yet; did you make them, or just find them somewhere?
I scavenge them. I'll normally build a crowbar first and then use it to raid a rebel base for the good loot.


Turkey | Mythic Inconceivable!
 
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I'm finding it pretty easy to just bait people into walking in front of a hiding spot and knifing them. What do you do to stealthily kill people with armor, though?


big dog | Mythic Inconceivable!
 
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I love you, son.
I'm finding it pretty easy to just bait people into walking in front of a hiding spot and knifing them. What do you do to stealthily kill people with armor, though?
Do the same thing, except it usually requires a second hit. You need to act quick, preferably with a gun but if you're quick enough you can get another knife slash in.


ΚΑΤΑΝΑΛΩΤΗΣ | Mythic Invincible!
 
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"A time is coming when men will go mad, and when they see someone who is not mad, they will attack him saying, 'You are mad, you are not like us'."
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Turkey | Mythic Inconceivable!
 
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It sounds interesting but the title makes me want to kill myself

I kind of like it.


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Damnit I need my computer fixed so I can buy that shit.


Turkey | Mythic Inconceivable!
 
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So I finished the game after 47 days. Each location was around 80% looted except for the military outpost, which I tried attacking once but decided wasn't worth the risk. Around day 39 I had stockpiled so many supplies that I stopped going out to scavenge except to donate medicine to the hospital to help with some depression one of my characters suffered from killing the traders in the hotel. It was definitely worth the risk, because the supplies in the hotel could've kept me going for 20 days probably. The radio said it was towards the end of the war so I started giving everyone double food to get well-fed statuses, and burned through some supplies to make moonshine to get everyone drunk on their last nights. In the end, all my characters ended with the status 'well-fed, content, & drunk', which is pretty awesome.

All in all I think I rolled a lucky game, because I had three really good characters (a cook, the trader, and the fast runner). I ended up taking in the lawyer girl but she didn't really do anything useful. My locations were also pretty lucky  because most of the ones with variants were non-hostile traders instead of bandits.

I really enjoyed the game and thought it was difficult without bringing along the typical frustration and countless redo's of roguelike games. There's also an option to set your own specific details for the roll, such as characters and locations, and that's a feature I've never seen in these games. On a relative scale I'd give it a 9/10 because it's really fun, addictive, and challenging, but it's also very repetitive in the first half.

Definitely buy this game if you're on the fence.