Looking for some helpers

BaconShelf | Mythic Inconceivable!
 
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So I'm pretty much going into making my first game. Currently in the planning stages, and making the assets proper and what have you. I have a loose set of ideas for mechanics down (which I'll briefly talk about in a bit) but otherwise the specifics are going to be done as I go forward. Essentially, I'm hoping for a couple people who I'd be able to message with to get feedback on ideas and stuff going forward, and depending on if I ever get that far, maybe even beta test (Though I'd be surprised if I ever get that far). I'm hoping to do this over the course of the next few months as something simple to show as part of my experience, as I'll be applying for Games Design and Development courses at university soon. It'll hardly be a massive thing, but something small and simple and hopefully enough to put me in a good light going forward, and so I can start getting experience.

The idea is simple enough. Over the past few years, I've been developing my own sci-fi universe... lore... thing. Anyway, I'm planning on making something set in it, primarily revolving around capital ship combat in the more realistic end of scifi- as in, I'll be using actual rocket equations and the like to develop my mechanics*. Alongside this will be some minor influences/ inspirations from Star Wars: Battlefront II's Galactic Conquest mode in regards to taking over all the planets and doing ground invasions. This is a very minor overview of what I've got planned.

Elsewise, all assets and development are being done myself or with help from others, so what I'm asking here is pure feedback stuff, rather than helping in development. Anyway, hopefully what I've posted ^^ will be enough for anyone interested to decide if it's something they'd be interested in or not. If you are interested, just post in this thread. I'll probably be doing this via PMs when I get going.

*Part of this is also to assist in learning some more advanced physics stuff. I find it easier to learn things when I can apply them in proper context. In this case, learning about Delta-V and rocket equations and stuff is a lot easier when I can apply it beyond just theory.
Last Edit: July 03, 2016, 03:49:03 PM by BaconShelf


Turkey | Mythic Inconceivable!
 
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Can't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.


 
Pippen
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You either die a hero or live long enough to become Mythic..
Honestly as far as I have to help at all would be 3D level design in the idea of dungeons and worlds. Not exactly what you need.
I'm developing my own ideas too, so can't invest too much time elsewhere.

However if you want some advice when it comes to game design hit me up. I've been going through multiple games just to see how they influence players recently. (Like my Mass Effect playthrough)


BaconShelf | Mythic Inconceivable!
 
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Can't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.

That would be amazing. I've been reading a lot of projectrho stuff (He has gone super in-depth on space stuff) but any first hand knowledge would be brilliant. Thanks!


BaconShelf | Mythic Inconceivable!
 
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Honestly as far as I have to help at all would be 3D level design in the idea of dungeons and worlds. Not exactly what you need.
I'm developing my own ideas too, so can't invest too much time elsewhere.

However if you want some advice when it comes to game design hit me up. I've been going through multiple games just to see how they influence players recently. (Like my Mass Effect playthrough)

I'm only looking for critical feedback as I develop mechanics and the like. I'm developing this almost entirely solo (Sans sound assets - I know a guy), and it's going to be set in space (And I mean a more realistic interpretation of it) so level design itself isn't as much an issue. Thanks for the offer, nonetheless.


 
Pippen
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You either die a hero or live long enough to become Mythic..
Honestly as far as I have to help at all would be 3D level design in the idea of dungeons and worlds. Not exactly what you need.
I'm developing my own ideas too, so can't invest too much time elsewhere.

However if you want some advice when it comes to game design hit me up. I've been going through multiple games just to see how they influence players recently. (Like my Mass Effect playthrough)

I'm only looking for critical feedback as I develop mechanics and the like. I'm developing this almost entirely solo (Sans sound assets - I know a guy), and it's going to be set in space (And I mean a more realistic interpretation of it) so level design itself isn't as much an issue. Thanks for the offer, nonetheless.
Still feel free to hit me up on game design as well. If you need help with combat or exploration.


Turkey | Mythic Inconceivable!
 
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Can't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.

That would be amazing. I've been reading a lot of projectrho stuff (He has gone super in-depth on space stuff) but any first hand knowledge would be brilliant. Thanks!

Feel free to just PM if you have questions, or if you can narrow it down; I have no idea what would be relevant to you. Just based on your description, if you're thinking about modeling your capital ship combat on historical or modern tactics, I can help there. If you're going with a more generic sci-fi approach (seen in almost any current sci-fi material like Halo or Star Wars, where big ships just float around and shoot lasers), there's not much that needs to be said.


BaconShelf | Mythic Inconceivable!
 
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Can't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.

That would be amazing. I've been reading a lot of projectrho stuff (He has gone super in-depth on space stuff) but any first hand knowledge would be brilliant. Thanks!

Feel free to just PM if you have questions, or if you can narrow it down; I have no idea what would be relevant to you. Just based on your description, if you're thinking about modeling your capital ship combat on historical or modern tactics, I can help there. If you're going with a more generic sci-fi approach (seen in almost any current sci-fi material like Halo or Star Wars, where big ships just float around and shoot lasers), there's not much that needs to be said.

I'm going for the more realistic approach where the ships sit out at around a light-second distance from each other and slug it out with hypervelocity coilguns and high-powered lasers, where any hit is essentially a mission kill. But stuff like how radar works and the like would definitely be useful.


Ushan | Mythic Invincible!
 
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My brother is almost out of his undergraduate physics and maths degrees, so if you have any physics-related questions, I could pass them along to him.


Coco | Heroic Unstoppable!
 
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Don't think I'll have time to be able to directly help you, but if you have any programming questions, I can probably help you out.

I know a decent amount of physics, AI, graphics, and network programming, so lemme know if you hit any roadblocks with that kind of stuff.  Plus, I've worked on a ship simulator combat game.

What're you building it with?
Last Edit: July 04, 2016, 08:04:15 AM by Coco