I just played Halo Reach for the first time in the last 2 years.

Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though
thats still bungies fault for making like, 2 playable default maps
thank god for free maps in h5 so it won't be a fractured population
Funny you say that. I can only recall like two maps from reach multiplayer.
Sword Base and Countdown?
Spire, yes. The other MIGHT have been swordbase. Its popular with infection and the loading screen talks about it being a civilian part of the city and stuff...
You might mean Boardwalk.


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.


Deleted | Mythic Inconceivable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

The forge maps were the ONLY good ones


Deleted | Mythic Inconceivable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

The forge maps were the ONLY good ones
zealot.


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.
Last Edit: July 23, 2015, 06:31:44 PM by Azumarill


eggsalad | Heroic Unstoppable!
 
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It's hilarious that Sword Base was actually a fairly fun and well designed map while the sniper was on it in Beta, then for like a year after release they had the grenade launcher instead and it became a massive fuck fest in the lift room.


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004

But MUH DUAL SPIKERS ; ____ ;


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

high skill 12. tell me why i should even begin to entertain your retarded ideas about balance?
Last Edit: July 23, 2015, 08:51:53 PM by Azumarill


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.

Quote
high skill 12. tell me why i should even begin to entertain your retarded ideas about balance?

I barely played Halo 3 Matchmaking because of the balance issues. Why would I play a game I dislike? Also:

>Implying someone can't have an informative opinion on something if they aren't a top tier player

lol, stay autistic Azu
Last Edit: July 23, 2015, 09:01:40 PM by I Tackelberry I


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

most of the problems with h3 stemmed from the netcode and lack of hitscan. im really not sure where anyone got the idea that h3's sandbox wasnt diverse. h2 and reach were both much worse in terms of their default weapons dominating. so were ce and 4, for that matter.

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.
Last Edit: July 23, 2015, 09:05:34 PM by Azumarill


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.

Weapons that were useless in Halo 3:

Spoiler
- SMG
- Pistol
- Spiker (We have the Assault Rifle and SMG, this is flooding the sandbox)
- Assault Rifle (Arguably useful when used in tangent with other gameplay elements, but close to useless on it's own)
- Plasma Rifle (This weapon hasn't been useful since Halo: CE)
- Mauler (We really need 2 shotguns? This is basically Halo 3's boltshot)
- Sentinel Beam
- Flamethrower

One of them you spawn with, so it's no doubt that it will be used. Other than that, the only non-power weapons left are the Battle Rifle, Carbine, and plasma pistol. That is unfortunately the majority of what the player base uses, even more so when you consider that BR Slayer is an actual gametype.

I have no doubt when you reach rank 50 in a playlist, that the player tactics become more diverse. However, that is unfortunately the minority of the player base. Using that as an argument is just out right silly. Next you'll be telling me Destiny is a great game because you get some more missions after rank 20.

It doesn't matter that "Well good players don't use the BR" (which is reeking of bullshit, mind you), when the majority of the player base does. I'm sure some white supremacists don't really hate black people that much, that doesn't excuse the actions of the entire group of people.

The fact is, the Halo community as a whole set itself usually to a BR, and disregarded other weapons because they found them useless for most combat scenarios or they over flooded the sandbox. How many automatic guns did we have? Six of them? 

It's because of Bungie's piss poor Sandbox design that this happened, and why the BR/DMR is considered to be a god weapon in the last few Halo games. Thank god that 343 have come to their senses for Halo 5 and actually have weapons counter balance each other.


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.

Weapons that were useless in Halo 3:

Spoiler
- SMG
- Pistol
- Spiker (We have the Assault Rifle and SMG, this is flooding the sandbox)
- Assault Rifle (Arguably useful when used in tangent with other gameplay elements, but close to useless on it's own)
- Plasma Rifle (This weapon hasn't been useful since Halo: CE)
- Mauler (We really need 2 shotguns? This is basically Halo 3's boltshot)
- Sentinel Beam
- Flamethrower

One of them you spawn with, so it's no doubt that it will be used. Other than that, the only non-power weapons left are the Battle Rifle, Carbine, and plasma pistol. That is unfortunately the majority of what the player base uses, even more so when you consider that BR Slayer is an actual gametype.

I have no doubt when you reach rank 50 in a playlist, that the player tactics become more diverse. However, that is unfortunately the minority of the player base. Using that as an argument is just out right silly. Next you'll be telling me Destiny is a great game because you get some more missions after rank 20.

It doesn't matter that "Well good players don't use the BR" (which is reeking of bullshit, mind you), when the majority of the player base does. I'm sure some white supremacists don't really hate black people that much, that doesn't excuse the actions of the entire group of people.

The fact is, the Halo community as a whole set itself usually to a BR, and disregarded other weapons because they found them useless for most combat scenarios or they over flooded the sandbox. How many automatic guns did we have? Six of them? 

It's because of Bungie's piss poor Sandbox design that this happened, and why the BR/DMR is considered to be a god weapon in the last few Halo games. Thank god that 343 have come to their senses for Halo 5 and actually have weapons counter balance each other.
the mauler and AR were both fine. flamethrower was a power weapon and could have been handled better IMO. sentinel beam was hotfixed out of matchmaking, so thats moot.

also, you must have missed the part in h4 where the boltshot was an OP loadout with the glitched camo. for a long time that weapon was absolutely dominant.

i used 50 high as an example because bad players have no clue what theyre doing, so what they do isnt representative of how the game actually works. good players actually understood the sandbox. also, i never said that no one used the BR, just that it wasnt as dominant as the default midrange weapons in the other series installments (which is absolutely true).
Last Edit: July 23, 2015, 09:39:15 PM by Azumarill


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.

Weapons that were useless in Halo 3:

Spoiler
- SMG
- Pistol
- Spiker (We have the Assault Rifle and SMG, this is flooding the sandbox)
- Assault Rifle (Arguably useful when used in tangent with other gameplay elements, but close to useless on it's own)
- Plasma Rifle (This weapon hasn't been useful since Halo: CE)
- Mauler (We really need 2 shotguns? This is basically Halo 3's boltshot)
- Sentinel Beam
- Flamethrower

One of them you spawn with, so it's no doubt that it will be used. Other than that, the only non-power weapons left are the Battle Rifle, Carbine, and plasma pistol. That is unfortunately the majority of what the player base uses, even more so when you consider that BR Slayer is an actual gametype.

I have no doubt when you reach rank 50 in a playlist, that the player tactics become more diverse. However, that is unfortunately the minority of the player base. Using that as an argument is just out right silly. Next you'll be telling me Destiny is a great game because you get some more missions after rank 20.

It doesn't matter that "Well good players don't use the BR" (which is reeking of bullshit, mind you), when the majority of the player base does. I'm sure some white supremacists don't really hate black people that much, that doesn't excuse the actions of the entire group of people.

The fact is, the Halo community as a whole set itself usually to a BR, and disregarded other weapons because they found them useless for most combat scenarios or they over flooded the sandbox. How many automatic guns did we have? Six of them? 

It's because of Bungie's piss poor Sandbox design that this happened, and why the BR/DMR is considered to be a god weapon in the last few Halo games. Thank god that 343 have come to their senses for Halo 5 and actually have weapons counter balance each other.
the mauler and AR were both fine. flamethrower was a power weapon and could have been handled better IMO. sentinel beam was hotfixed out of matchmaking, so thats moot.

i used 50 high as an example because bad players have no clue what theyre doing, so what they do isnt representative of how the game actually works. good players actually understood the sandbox. also, i never said that no one used the BR, just that it wasnt as dominant as the default midrange weapons in the other series installments (which is absolutely true).

So, you're saying that I basically don't know what I'm talking about, or that my opinion is invalid, because a majority of the time I played with ranks 1-30 when I played Halo 3?

Are you sure you haven't been tested for being mentally retarded?

Quote
also, you must have missed the part in h4 where the boltshot was an OP loadout with the glitched camo. for a long time that weapon was absolutely dominant.

Nope, that's why it's below Reach and CE. Halo 4 was a mess when it launched.
Last Edit: July 23, 2015, 09:42:07 PM by I Tackelberry I


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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.

Weapons that were useless in Halo 3:

Spoiler
- SMG
- Pistol
- Spiker (We have the Assault Rifle and SMG, this is flooding the sandbox)
- Assault Rifle (Arguably useful when used in tangent with other gameplay elements, but close to useless on it's own)
- Plasma Rifle (This weapon hasn't been useful since Halo: CE)
- Mauler (We really need 2 shotguns? This is basically Halo 3's boltshot)
- Sentinel Beam
- Flamethrower

One of them you spawn with, so it's no doubt that it will be used. Other than that, the only non-power weapons left are the Battle Rifle, Carbine, and plasma pistol. That is unfortunately the majority of what the player base uses, even more so when you consider that BR Slayer is an actual gametype.

I have no doubt when you reach rank 50 in a playlist, that the player tactics become more diverse. However, that is unfortunately the minority of the player base. Using that as an argument is just out right silly. Next you'll be telling me Destiny is a great game because you get some more missions after rank 20.

It doesn't matter that "Well good players don't use the BR" (which is reeking of bullshit, mind you), when the majority of the player base does. I'm sure some white supremacists don't really hate black people that much, that doesn't excuse the actions of the entire group of people.

The fact is, the Halo community as a whole set itself usually to a BR, and disregarded other weapons because they found them useless for most combat scenarios or they over flooded the sandbox. How many automatic guns did we have? Six of them? 

It's because of Bungie's piss poor Sandbox design that this happened, and why the BR/DMR is considered to be a god weapon in the last few Halo games. Thank god that 343 have come to their senses for Halo 5 and actually have weapons counter balance each other.
the mauler and AR were both fine. flamethrower was a power weapon and could have been handled better IMO. sentinel beam was hotfixed out of matchmaking, so thats moot.

i used 50 high as an example because bad players have no clue what theyre doing, so what they do isnt representative of how the game actually works. good players actually understood the sandbox. also, i never said that no one used the BR, just that it wasnt as dominant as the default midrange weapons in the other series installments (which is absolutely true).

So, you're saying that I basically don't know what I'm talking about, or that my opinion is invalid, because a majority of the time I played with ranks 1-30 when I played Halo 3?

Are you sure you haven't been tested for being mentally retarded?
thats exactly what im saying, actually.

and you know, if you couldnt get past high skill 12 in h3, you might be the one who needs to get tested. game was easy as shit. your stats for reach and h4 dont look much better either. the sad reality is that bad players usually have no fucking clue how halo works (you havent exactly proven to me that you break the mold in that regard, either). much the same can be said for many competitive games. im sorry if you feel patronized or victimized, but im just telling it like it is.

and the thing about this is, perspective affects the way you look at these games. ive spent the vast majority of my "career" in halo surrounded by good players and theorycrafters. i imagine that you did not, so your perspective is skewed in a different direction. you have a more casual experience with the games so you have a different understanding. and here i am, trying to educate you, and you get defensive when i lay down the real talk. no skin off my back, my nigga, but you would do well to let someone with more experience and skill teach you a few things.
Last Edit: July 23, 2015, 09:50:27 PM by Azumarill


Raw Sugar | Heroic Unstoppable!
 
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Sick humour, no respect.

stop playing in mcdonalds

No, I have got to stop playing with people that have walmart connection.
so niggers?


Tackel | Heroic Unstoppable!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.

Weapons that were useless in Halo 3:

Spoiler
- SMG
- Pistol
- Spiker (We have the Assault Rifle and SMG, this is flooding the sandbox)
- Assault Rifle (Arguably useful when used in tangent with other gameplay elements, but close to useless on it's own)
- Plasma Rifle (This weapon hasn't been useful since Halo: CE)
- Mauler (We really need 2 shotguns? This is basically Halo 3's boltshot)
- Sentinel Beam
- Flamethrower

One of them you spawn with, so it's no doubt that it will be used. Other than that, the only non-power weapons left are the Battle Rifle, Carbine, and plasma pistol. That is unfortunately the majority of what the player base uses, even more so when you consider that BR Slayer is an actual gametype.

I have no doubt when you reach rank 50 in a playlist, that the player tactics become more diverse. However, that is unfortunately the minority of the player base. Using that as an argument is just out right silly. Next you'll be telling me Destiny is a great game because you get some more missions after rank 20.

It doesn't matter that "Well good players don't use the BR" (which is reeking of bullshit, mind you), when the majority of the player base does. I'm sure some white supremacists don't really hate black people that much, that doesn't excuse the actions of the entire group of people.

The fact is, the Halo community as a whole set itself usually to a BR, and disregarded other weapons because they found them useless for most combat scenarios or they over flooded the sandbox. How many automatic guns did we have? Six of them? 

It's because of Bungie's piss poor Sandbox design that this happened, and why the BR/DMR is considered to be a god weapon in the last few Halo games. Thank god that 343 have come to their senses for Halo 5 and actually have weapons counter balance each other.
the mauler and AR were both fine. flamethrower was a power weapon and could have been handled better IMO. sentinel beam was hotfixed out of matchmaking, so thats moot.

i used 50 high as an example because bad players have no clue what theyre doing, so what they do isnt representative of how the game actually works. good players actually understood the sandbox. also, i never said that no one used the BR, just that it wasnt as dominant as the default midrange weapons in the other series installments (which is absolutely true).

So, you're saying that I basically don't know what I'm talking about, or that my opinion is invalid, because a majority of the time I played with ranks 1-30 when I played Halo 3?

Are you sure you haven't been tested for being mentally retarded?
thats exactly what im saying, actually.

and you know, if you couldnt get past high skill 12 in h3, you might be the one who needs to get tested. game was easy as shit. your stats for reach and h4 dont look much better either. the sad reality is that bad players usually have no fucking clue how halo works (you havent exactly proven to me that you break the mold in that regard, either). much the same can be said for many competitive games. im sorry if you feel patronized or victimized, but im just telling it like it is.

>Using game stats to try and prove a point

I don't play Halo competitively, I play it for fun with friends. Sorry if it's difficult for you to accept, but people to have different play styles than you. Here's an example of me doing so with friends if you're still in such disbelief.

YouTube


And saying "lol ur k/d is bad, you don't kno halo" just makes the basis for your argument seem laughable. It doesn't take much to understand how the gameplay elements of a game work, especially a game as simple as Halo. It really feels like your grasping for straws here, considering you entire last post was bashing my k/d. But hey, what do I know right?


Azumarill | Mythic Invincible!
 
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What do you expect from a 5 year old game, who's current owner hasn't touched in 4 years?

>343 doesn't touch it
>still manages to screw it up

dang brah
343 made Reach playable though
this. 343 did more than they ever had to. that title update saved the game from being completely worthless
What exactly did they change?
http://www.halopedia.org/Halo:_Reach_Title_Updates
A shame that post-TU was flooded with shitty forge maps though

I think getting rid of sword block was a stupid decision. Someone with sprint and a sword got an easy 10 kills without it.
tell me more plz i needed that laugh

Reach had a decent weapon sandbox, but sucked for CQC scenarios with the sword. Some one sprinting at you with a sword, and you have a DMR? Lol, fuck you. Oh wait, you have an AR instead? Lol, fuck you again. Only decent weapon to counter it was a shotgun, which ended half the time with both of you dying. Sword block isn't perfect, but it was at least something to help counter balance to sword.

Halo 5 got it gud tho. CQC weapons can actually give the sword handler a run for his money in that game.

Reach did have the best weapon variety, but so much was fucked up by BUNGiEs retardation. The assault rifle somehow mannaged to be even worse that it was in Halo 3, bloom raped ranged weapons, and even when 343 took it out it made the needle rifle OP to the point that it couldn't even be allowed as a power weapon. The plasma repeaters/rifles and the focus rifle were water guns. And what the hell was the Spiker even doing in that game at all?
h3 actually had the most (effectively) diverse sandbox

edit: inb4 backlash. my body is ready.

Kill yourself. Halo 3 was flooded with shit weapons that served no purpose. Then the other weapons were useless half the time because "muh br". The only Halo game with a worse sandbox is Halo 2. This is how the order goes:

Halo 5 Beta > Halo: CE > Halo: Reach > Halo 4 > Halo 3 > Glitch Simulator 2004
sometimes i ask myself, "can tackelberry get any dumber?"

and time and time again, you outdo yourself. you have no idea what youre talking about.

Please then, enlighten me with your great wisdom.
the only weapons that were "useless" in h3 were the smg, magnum, and spiker. an argument can be made for the carbine as well though it wasnt nearly as bad as people think; it just didnt have that many drops so it was a scarce weapon. at 50 high team slayer every other weapon (aside from the default BR/AR, which obviously were more common) saw parity in use. the good players used everything at their disposal, especially mid/close range. bad players got assraped and blamed the BR (saying that it dominated the sandbox) for their own incompetence, when in reality the BR was actually weaker in h3 than the H2 BR (hitscan and bullet mag made it obscene) or the Reach DMR (with or without bloom, it should never have been a default weapon).

i dont know why im even bothering trying to explain since you seem to get off on disagreeing with me.

Weapons that were useless in Halo 3:

Spoiler
- SMG
- Pistol
- Spiker (We have the Assault Rifle and SMG, this is flooding the sandbox)
- Assault Rifle (Arguably useful when used in tangent with other gameplay elements, but close to useless on it's own)
- Plasma Rifle (This weapon hasn't been useful since Halo: CE)
- Mauler (We really need 2 shotguns? This is basically Halo 3's boltshot)
- Sentinel Beam
- Flamethrower

One of them you spawn with, so it's no doubt that it will be used. Other than that, the only non-power weapons left are the Battle Rifle, Carbine, and plasma pistol. That is unfortunately the majority of what the player base uses, even more so when you consider that BR Slayer is an actual gametype.

I have no doubt when you reach rank 50 in a playlist, that the player tactics become more diverse. However, that is unfortunately the minority of the player base. Using that as an argument is just out right silly. Next you'll be telling me Destiny is a great game because you get some more missions after rank 20.

It doesn't matter that "Well good players don't use the BR" (which is reeking of bullshit, mind you), when the majority of the player base does. I'm sure some white supremacists don't really hate black people that much, that doesn't excuse the actions of the entire group of people.

The fact is, the Halo community as a whole set itself usually to a BR, and disregarded other weapons because they found them useless for most combat scenarios or they over flooded the sandbox. How many automatic guns did we have? Six of them? 

It's because of Bungie's piss poor Sandbox design that this happened, and why the BR/DMR is considered to be a god weapon in the last few Halo games. Thank god that 343 have come to their senses for Halo 5 and actually have weapons counter balance each other.
the mauler and AR were both fine. flamethrower was a power weapon and could have been handled better IMO. sentinel beam was hotfixed out of matchmaking, so thats moot.

i used 50 high as an example because bad players have no clue what theyre doing, so what they do isnt representative of how the game actually works. good players actually understood the sandbox. also, i never said that no one used the BR, just that it wasnt as dominant as the default midrange weapons in the other series installments (which is absolutely true).

So, you're saying that I basically don't know what I'm talking about, or that my opinion is invalid, because a majority of the time I played with ranks 1-30 when I played Halo 3?

Are you sure you haven't been tested for being mentally retarded?
thats exactly what im saying, actually.

and you know, if you couldnt get past high skill 12 in h3, you might be the one who needs to get tested. game was easy as shit. your stats for reach and h4 dont look much better either. the sad reality is that bad players usually have no fucking clue how halo works (you havent exactly proven to me that you break the mold in that regard, either). much the same can be said for many competitive games. im sorry if you feel patronized or victimized, but im just telling it like it is.

>Using game stats to try and prove a point

I don't play Halo competitively, I play it for fun with friends. Sorry if it's difficult for you to accept, but people to have different play styles than you. Here's an example of me doing so with friends if you're still in such disbelief.

YouTube


And saying "lol ur k/d is bad, you don't kno halo" just makes the basis for your argument seem laughable. It doesn't take much to understand how the gameplay elements of a game work, especially a game as simple as Halo. It really feels like your grasping for straws here, considering you entire last post was bashing my k/d. But hey, what do I know right?
i think everyone plays for fun, buddy.

and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often. but hey, more power to ya, not my problem... im more than happy to let guys like you run around in matchmaking. i love free wins =]


Tackel | Heroic Unstoppable!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?


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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10


Tackel | Heroic Unstoppable!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10

None at all. You've just gone from having a conversation, to what seems like you putting on a troll act. Have you really not an intellectual reply to my argument besides "ur K/D sucks"?
Last Edit: July 23, 2015, 10:11:12 PM by I Tackelberry I


Azumarill | Mythic Invincible!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10

None at all. You've just gone from having a conversation, to what seems you putting on a troll act. Have you really not an intellectual reply to my argument besides "ur K/D sucks"?
i already told you what you needed to know and now im just enjoying seeing you kick and scream about you being bad not meaning anything


Tackel | Heroic Unstoppable!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10

None at all. You've just gone from having a conversation, to what seems you putting on a troll act. Have you really not an intellectual reply to my argument besides "ur K/D sucks"?
i already told you what you needed to know and now im just enjoying seeing you kick and scream about you being bad not meaning anything

But your logic is flawed, based on the idea that you have to be a real player of the game in order to appreciate it. It's sounds to me like you're just blinded to see it's flaws. With your logic, every game's multiplayer is a masterpiece, but other don't realize because they didn't "git gud".

Also, I'd love to get my hands on the technology that shows me kicking and screaming through text on an internet forum. That's some next-level stuff right there.


Azumarill | Mythic Invincible!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10

None at all. You've just gone from having a conversation, to what seems you putting on a troll act. Have you really not an intellectual reply to my argument besides "ur K/D sucks"?
i already told you what you needed to know and now im just enjoying seeing you kick and scream about you being bad not meaning anything

But your logic is flawed, based on the idea that you have to be a real player of the game in order to appreciate it. It's sounds to me like you're just blinded to see it's flaws. With your logic, every game's multiplayer is a masterpiece, but other don't realize because they didn't "git gud".

Also, I'd love to get my hands on the technology that shows me kicking and screaming through text on an internet forum. That's some next-level stuff right there.
"based on the idea that you have to be a real player of the game in order to appreciate it"

phrasing? thats not what im saying. people of any skill can appreciate a game  im saying that bad players generally have a worse understanding of the game than good players, especially when it comes to competitive multiplayer games with huge skill caps. thats not an outlandish statement- it can actually be proved.

can bad players display solid game knowledge? yes, actually, but its quite rare. and those guys usually end up being analysts. you havent proven to me that youre one of those people. thats all.


Tackel | Heroic Unstoppable!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10

None at all. You've just gone from having a conversation, to what seems you putting on a troll act. Have you really not an intellectual reply to my argument besides "ur K/D sucks"?
i already told you what you needed to know and now im just enjoying seeing you kick and scream about you being bad not meaning anything

But your logic is flawed, based on the idea that you have to be a real player of the game in order to appreciate it. It's sounds to me like you're just blinded to see it's flaws. With your logic, every game's multiplayer is a masterpiece, but other don't realize because they didn't "git gud".

Also, I'd love to get my hands on the technology that shows me kicking and screaming through text on an internet forum. That's some next-level stuff right there.
"based on the idea that you have to be a real player of the game in order to appreciate it"

phrasing? thats not what im saying. people of any skill can appreciate a game  im saying that bad players generally have a worse understanding of the game than good players, especially when it comes to competitive multiplayer games with huge skill caps. thats not an outlandish statement- it can actually be proved.

can bad players display solid game knowledge? yes, actually, but its quite rare. and those guys usually end up being analysts. you havent proven to me that youre one of those people. thats all.

Only because your mind seems to be deluded with your own love for the game. I believe that your delusion, combined with the fact that on many occasions you don't adhere to reason and your personal issue with me (whatever that may be) concludes to your decision. You made up your mind about this argument before you even entered it, and you seem to be clinging to your hostility toward me to try and tell yourself that you're right. You've steered this conversation away from it's original subject, and seem to want to focus on my ability to play the game competitively.

For the record, I am a fairly decent player when I play competitively on occasion. Nothing extraordinary, but usually above the average player. I understand you issue that I don't appear that way on my service record, due to my love for Grifball and jacking off in matchmaking with my friends. However, that issue is a moot point to you, and like with your view on Halo 3 and past subjects, no amount of reasoning can change the mind of a stubborn man.


Azumarill | Mythic Invincible!
 
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and somehow, i highly doubt that you understand the game the way you think you do. maybe you'd win a little more often.

Seriously, are you really this autistic or did you just ignore my post?
bro how mad are you right now/10

None at all. You've just gone from having a conversation, to what seems you putting on a troll act. Have you really not an intellectual reply to my argument besides "ur K/D sucks"?
i already told you what you needed to know and now im just enjoying seeing you kick and scream about you being bad not meaning anything

But your logic is flawed, based on the idea that you have to be a real player of the game in order to appreciate it. It's sounds to me like you're just blinded to see it's flaws. With your logic, every game's multiplayer is a masterpiece, but other don't realize because they didn't "git gud".

Also, I'd love to get my hands on the technology that shows me kicking and screaming through text on an internet forum. That's some next-level stuff right there.
"based on the idea that you have to be a real player of the game in order to appreciate it"

phrasing? thats not what im saying. people of any skill can appreciate a game  im saying that bad players generally have a worse understanding of the game than good players, especially when it comes to competitive multiplayer games with huge skill caps. thats not an outlandish statement- it can actually be proved.

can bad players display solid game knowledge? yes, actually, but its quite rare. and those guys usually end up being analysts. you havent proven to me that youre one of those people. thats all.

Only because your mind seems to be deluded with your own love for the game. I believe that your delusion, combined with the fact that on many occasions you don't adhere to reason and your personal issue with me (whatever that may be) concludes to your decision. You made up your mind about this argument before you even entered it, and you seem to be clinging to your hostility toward me to try and tell yourself that you're right. You've steered this conversation away from it's original subject, and seem to want to focus on my ability to play the game competitively.

For the record, I am a fairly decent player when I play competitively on occasion. Nothing extraordinary, but usually above the average player. I understand you issue that I don't appear that way on my service record, due to my love for Grifball and jacking off in matchmaking with my friends. However, that issue is a moot point to you, and like with your view on Halo 3 and past subjects, no amount of reasoning can change the mind of a stubborn man.
believe me, im not blinded by bias. i have a laundry list of complaints about h3. and i already told you why i think that h3 has the most balanced sandbox in the series (which doesnt mean that i think its even close to perfect).

this has nothing to do with any personal bias i have against you. youre just another internet person to me. youre presenting an argument that ive heard hundreds of times before. if anything, it seems as though you are entirely unwilling to entertain my position, despite the fact that i have much more experience and knowledge where these things are concerned. im not marginalizing you by calling you out for not being good; im telling you that you should listen to what i have to say because i have a different perspective rooted in years of theorycrafting and playing against and with other good players. and im not sure why youre so unwilling to entertain that idea.


 
Jono
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Goodness gracious, great balls of lightning!
And what the hell was the Spiker even doing in that game at all?
On the Reach forum months prior to the game's release, Hylebos kept bitching to Bungie to put it in the game.

I dunno if that really had anything to do with it but he was seriously annoying.