How Would You Lable Your Playstyle?

 
 
Mr. Psychologist
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The usual one is stalker.

Not like 'Ainsley Harriot's Pain Train' kind of stalker but more of a lurk behind the lines and shoot people in the backs/heads/stab them/sabotage/C4/Ambush etc etc.

Occasionally when I'm feeling like a jackass I do the Arnie playstyle which works like 70% of the time because the enemy is struck dumb by the idiocy.
For example, the tactic I used earlier this evening to clear a rooftop full of enemies works like thus.

Quote
Extraction Zone™
YouTube

^Play this music, either mentally or hum it or some shit.

1. Prime your SMG and grenades before takeoff
2. Fly transport heli 'Really fucking fast' straight at the enemy on the rooftop
3. Leap out and use the heli as a mobile bomb to clear a landing pad for you
4. HALO jump into that shit whilst throwing a grenade at the first guy
5. SMG the second guy as you hit the floor
6. Secondary weapon on the third guy and the rooftop is yours

My friend was on the enemy team and on that roof and he was just completely dumbstruck by the Leeroy Jenkins style entry that he stood there and died e.e

Then he raged quite a bit at me for being a spongey motherfucker etc etc (All in good humour)

I pull similar stupid shit now and then, sometimes it just doesn't work at all (If the enemy team has a fellow C100 on the field) who just guns me down mid HALO/Driveby etc etc.



AngryBrute | Heroic Posting Rampage
 
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fighting games are like FPS games in that regard, too, but fighters are actually one of my favorite genres because of a few key differences

you can actually train in fighting games and develop strategies that way, unlike FPS

this idea that people can be "better" or "worse" than someone at an FPS is asinine to me
you shot me before you did--that's it
there's no nuance there

if i shot you first, would that really make me a better player? because that's all it really takes to win--whoever shoots who first.

I believe its a lil bit more than who squeezed the trigger first. There is also accuracy coming into it. Games like Counter Strike, how well you place your shots is key and people are very good at that. Some PC gamers can sneeze and still land a headshot.


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Singleplayer I start out stealthy, and will remain so until I'm spotted. In which case...


Spoiler
Multiplayer games I just wing it. See where the wind takes me


 
Verbatim
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I believe its a lil bit more than who squeezed the trigger first. There is also accuracy coming into it. Games like Counter Strike, how well you place your shots is key and people are very good at that. Some PC gamers can sneeze and still land a headshot.
i'd hardly count accuracy just because it's such a simple thing to master

if you're missing your shots, you're just not trying very hard, are you


Azumarill | Mythic Invincible!
 
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this idea that people can be "better" or "worse" than someone at an FPS is asinine to me
you shot me before you did--that's it
there's no nuance there
would you like me to explain to you how competitive fps works? because it involves a LOT more variables than just who shoots first.


 
Verbatim
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would you like me to explain to you how competitive fps works? because it involves a LOT more variables than just who shoots first.
doubt it

feel free to try to explain though


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I believe its a lil bit more than who squeezed the trigger first. There is also accuracy coming into it. Games like Counter Strike, how well you place your shots is key and people are very good at that. Some PC gamers can sneeze and still land a headshot.
i'd hardly count accuracy just because it's such a simple thing to master

if you're missing your shots, you're just not trying very hard, are you
Then explain why there are PC gamers in Counter Strike who are on the pro circuit who have pin point accuracy  down to a routine, and other players who play so much and try so hard, but still cannot be as good as that. Because they are simply not trying hard?


 
Verbatim
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99% of everyone who plays counter-strike do not play at a pro level, though, so that's sort of an unfair example


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99% of everyone who plays counter-strike do not play at a pro level, though, so that's sort of an unfair example
Its still a valid question... How can people be so good at the game if they dont practice it over and over again to get it down? It does not make sense that is just comes down to "trying hard".


 
Verbatim
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i honestly think that's what it does come down to, though
if you're not "good" at an FPS game, you're not playing the game right

i mean, clearly

it's not that pro-players are "good"--everyone else just SUCKS
or, everyone else is just ignorant of how the game should be played, i should say

and i'm just making the argument that FPS games are very simple to master
but very few people care to do that for obvious reasons
Last Edit: March 26, 2015, 07:50:09 PM by Verbatim


Azumarill | Mythic Invincible!
 
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would you like me to explain to you how competitive fps works? because it involves a LOT more variables than just who shoots first.
doubt it

feel free to try to explain though
lets use halo 3 as an example, shall we?

first, we need to establish some context. halo games are arena shooters, instead of reaction-based class shooters like cod. as such, in the original halo trilogy, everyone started on the same footing, effectively creating a completely egalitarian environment, which is very healthy for pure competition. in the best maps (usually symmetrical maps like citadel, heretic, and sandbox,) there are very powerful weapons and equipment. naturally, both teams want to control these power spawns. so right from the get go, we have a dynamic relationship between the two competing parties revolving around those spawns.

now this is where map control comes in. if your team "wins" the original engagement and either neutralizes or controls the power spawns, you have a leg up on your opponent, and you can use these advantages to spread your team around the map and consolidate your ability to zone the enemy out. map control is the absolute NUMBER ONE factor when it comes to winning in a competitive environment. this may seem unfair to the team which lost the opening rush, but id argue that bad players should be punished for mistakes, rather than being forgiven for incompetence. once you have map control, you are able to track the enemies wherever they go- enemy player spawns are extremely easy to predict and control in halo 3, so good teams can get map control and determine the pace of the game as long as they dont fuck up.

the cool thing about these arena shooters is that, in the competitive environments, if you are on the losing side of the map control aspect, you still spawn with powerful, versatile weapons like the battle rifle. though the dominating team may control the power spawns, you still have all the tools you need to break their setup. this is accomplished through effective communication and teamshooting, which come naturally as a result of deliberate play.

theres a lot more to it but i dont want to write a novel about this. this is just a basic overview of the most important and least-understood aspect of fps, which most definitely is NOT your ability to shoot someone first (not to mention the fact that in good fps games, the reactive player has all the tools he needs to outplay the proactive player, but i digress.)


Azumarill | Mythic Invincible!
 
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i honestly think that's what it does come down to, though
if you're not "good" at an FPS game, you're not playing the game right

i mean, clearly

it's not that pro-players are "good"--everyone else just SUCKS
or, everyone else is just ignorant of how the game should be played, i should say

and i'm just making the argument that FPS games are very simple to master
but very few people care to do that for obvious reasons
youre right, and its that way for the vast majority of competitive games. 90% of the community is utter shit and doesnt understand anything about the game.

but fps games generally arent easy to master. even shallow, awful games like cod have a MASSIVE skill cap that the layman couldnt begin to comprehend.
Last Edit: March 26, 2015, 07:57:14 PM by Azumarill


 
Cheat
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Hmm...
I bait people a lot. Thinking back (Halo games and even TF2 as Spy and Engineer) most of my strategy involves playing around corners and misdirecting them with a well-placed hologram or a mini-turret. Basically: act weak to get one enemy player to chase me, then beat up on them.


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I tend to be a lone wolf in fps games but I still try to provide my team mates with support
You don't have to be alone if you join my clan Grey Warden Wolf Squad.


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Wat r u, casul?
Heavy Weapons Tank

Bait them into the trap and overpower them, or just damage sponge for the team.
Last Edit: March 26, 2015, 08:10:47 PM by Jester Thomas


 
Verbatim
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first, we need to establish some context. halo games are arena shooters, instead of reaction-based class shooters like cod. as such, in the original halo trilogy, everyone started on the same footing, effectively creating a completely egalitarian environment, which is very healthy for pure competition.
as it should be

i'm not gonna pat the game on the shoulder for doing what it should be doing anyway, though
Quote
in the best maps (usually symmetrical maps like citadel, heretic, and sandbox,) there are very powerful weapons and equipment. naturally, both teams want to control these power spawns. so right from the get go, we have a dynamic relationship between the two competing parties revolving around those spawns.
not all the maps are symmetrical, though
show me an FPS where every single map is symmetrical, and that'll be a feather in the FPS genre's cap
Quote
now this is where map control comes in. if your team "wins" the original engagement and either neutralizes or controls the power spawns, you have a leg up on your opponent, and you can use these advantages to spread your team around the map and consolidate your ability to zone the enemy out. map control is the absolute NUMBER ONE factor when it comes to winning in a competitive environment. this may seem unfair to the team which lost the opening rush, but id argue that bad players should be punished for mistakes, rather than being forgiven for incompetence.
i would agree, if losing the initial rush automatically meant that you are a "bad player" who needs to be "punished for mistakes"

losing isn't really a mistake, it's just the result of not having won

you can lose because of mistakes, of course, but what mistakes can you possibly make
...not having shot first? that's all i can think of
Quote
once you have map control, you are able to track the enemies wherever they go- enemy player spawns are extremely easy to predict and control in halo 3, so good teams can get map control and determine the pace of the game as long as they dont fuck up.
this doesn't really mean much in terms of combat, which is specifically what i was referring to
you're gonna have to show me other forms of combat

like, i know there's melee strikes and grenades and stuff
but again, that can kinda be chalked up to "who hits who first" and "who didn't dodge the grenade"

but i was explicitly referring to the combat, not anything else
Quote
the cool thing about these arena shooters is that, in the competitive environments, if you are on the losing side of the map control aspect, you still spawn with powerful, versatile weapons like the battle rifle. though the dominating team may control the power spawns, you still have all the tools you need to break their setup. this is accomplished through effective communication and teamshooting, which come naturally as a result of deliberate play.
i never really thought the battle rifle was all that special honestly, but that's another argument
Last Edit: March 26, 2015, 08:08:28 PM by Verbatim


Azumarill | Mythic Invincible!
 
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oh boy. you really havent played much halo have you. theres a lot of educating to be done.

i dont have the time to give you a real crash course, so ill give you the next best thing

https://www.youtube.com/user/ShadowzKiller

this guy was one of the best default players on bungie.net, and he's very knowledgeable about h3. if you watch some of his videos, you'll see very clearly that good players employ diverse strategies to win, not just "shoot better than that other guy"


 
Verbatim
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i'm just saying, if you stacked the two genres together, i would bet money on it that the fighting genre has a lot more going on in terms of strategy, or what's going on in the player's heads, and what you need to do in order to win

in other words, they're a lot harder to master
Last Edit: March 26, 2015, 08:24:08 PM by Verbatim


Azumarill | Mythic Invincible!
 
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i'm just saying, if you stacked the two genres together, i would bet money on it that the fighting genre has a lot more  going on in terms of strategy, or what's going on in the player's heads, and what you need to do in order to win

in other words, they're a lot harder to master
depends on the game, but yeah id say thats fairly accurate, because fighters are mostly 1v1 and in shooters you usually have a team to back you up. its apples to oranges though, so its moot nonetheless.


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I'm more of a stealth kind of guy. I enjoy sniping but I enjoy stealth takedowns more. It's the most satisfying way to play. Precision guns are a must, but I do enjoy a good spray and pray every now and then. YATATATATATTATATATATATATA!!!


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fighting games are like FPS games in that regard, too, but fighters are actually one of my favorite genres because of a few key differences

you can actually train in fighting games and develop strategies that way, unlike FPS

this idea that people can be "better" or "worse" than someone at an FPS is asinine to me
you shot me before you did--that's it
there's no nuance there

if i shot you first, would that really make me a better player? because that's all it really takes to win--whoever shoots who first.
fighting games, i would argue, are a lot more sophisticated

if you lose, it wasn't just because someone hit a button before you did, unlike in an FPS
it was most likely due to a much larger number of factors, including dropping combos, your own poor execution, failing to use a better move at a better time, having a bad character matchup etc. etc.

the most nuance i get from FPS games in that regard is, "the gun you used sucked"
and how often are the guns fairly placed on the map anyway?

anyway, whatever, i just know people are gonna get all angry now
because i'm pointing out the most untouchable genre's flaws

Don't take this as "all angry", but take someone like T2, Pistola, Snip3down, Walshy, Bravo, Gh0st, etc... on in Halo and say that again.

That's a pretty big generalization, because FPS games differ in skill levels and different kinds of skill (Halo vs CoD vs Quake, etc...), just like with any genre.  I don't play fighting games too often, but it's just like how Smash Bros or Xenoverse is different than Street Fighter, Mortal Kombat, or Skullgirls.  It's pretty unfair to pretend like map control, positioning, gunplay skills (ex: being able to strafe and ghandi hop in Halo), trick jumps, communication, timing, accuracy, etc... don't exist, and that the genre is so simple.

People actually train at games like Halo.  People set up insta-spawn gametypes on an octagon map, and have people play FFA BRs and snipers to improve their accuracy and those "gunplay skills", as well as spend a considerable amount of time mastering the way the maps flow, along with all of those other skills, in matchmaking.  Same goes for Quake, except double because it's really difficult and unforgiving.

While I agree that the fast paced twitch shooters like CoD normally boil down to who shot (or often times: sprayed) who first, and how the games are geared at extremely casual audiences, I don't deny that there are people who spend a considerable amount of time studying how the maps flow, and how to dupe the average person, in order to get the drop on them every time, making sure that they're always the first shot. 
I recognize that there are people in a game like Battlefield (such as LevelCap), who admit that their aim is average, but know how to think/move quickly and unpredictably, as well as know how to control each gun (horiz/vertical recoil, hip-fire accuracy, bullet velocity and drop-off, etc...) differently, making them far better than the average player.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I like being heavily defensive with a few gimmicks to whittle my opponents down while healing myself. Occasionally hitting the opponent like a fucking truck then getting back behind my defenses. Pretty much how I play Pokemon and Dark Souls. Like I mainly use Pokemon like Goodra and Gliscor to poison my enemy while healing myself in the rain, then jab at them from behind my wall with something hard hitting like a Scizor. I guess you could call it an offensive turtle?


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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

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Absent Minded, learning through experience. I find the best method that works, and roll with it, improving as I make mistakes or continuing as normal.


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Try hard faggot when playing alone.

Casual fuck-wit when with friends.


 
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Goodness gracious, great balls of lightning!
I'm good at pretty much anything really.

Stealth and Tanky are my favorite styles to play.


 
Sandtrap
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Hmm. I dunno. It depends on the categories frankly.

In any form of an FPS with multiplayer, I'm the middleman. Generally I can be whatever's needed, or neglected. In halo I was the middle man concerning vehicles. The dedicated driver of a warthog whose gunner got 20 something kills. That asshole in the wraith who was capable of using it as artillery and cross mapping people, or better yet, keeping aircraft in the skies down. The suicidal guy in the ghost who takes on tanks to distract them for teammates.

I don't play much games anymore so I can say that my playstyle's diminished. But what I do have left I do well in. With Dark Souls I'd call myself a relaxed tryhard. I'm really, to be fair, not bad at the pvp. Enough that you could say I'm above average but I really haven't had to put my tryhard tighties on. Give me a weapon and I'll kill people with it.



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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

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If it's a team game, I always stay close and aim for assists. When the snows fall and the white winds blow, the lone wolf dies but the pack survives.


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I guess I tend to stick to Mid range engagements.

The only time I like CQB is when there's lots of cover to dive behind.


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In multiplayer, I'm always playing for the objective or team benefit- it's why I like battlefield, because every gamemode is objective and I can still get a lot of points just by being support by dropping ammo, health (etc) and being a pretty good transport chopper pilot.

If you can have a god pilot in a transport who doesn't just use it for a fast travel and bail for a sniper point, you can rek in those things.