Extraction Zone™YouTube^Play this music, either mentally or hum it or some shit.1. Prime your SMG and grenades before takeoff2. Fly transport heli 'Really fucking fast' straight at the enemy on the rooftop3. Leap out and use the heli as a mobile bomb to clear a landing pad for you4. HALO jump into that shit whilst throwing a grenade at the first guy5. SMG the second guy as you hit the floor6. Secondary weapon on the third guy and the rooftop is yours
fighting games are like FPS games in that regard, too, but fighters are actually one of my favorite genres because of a few key differencesyou can actually train in fighting games and develop strategies that way, unlike FPSthis idea that people can be "better" or "worse" than someone at an FPS is asinine to meyou shot me before you did--that's itthere's no nuance thereif i shot you first, would that really make me a better player? because that's all it really takes to win--whoever shoots who first.
I believe its a lil bit more than who squeezed the trigger first. There is also accuracy coming into it. Games like Counter Strike, how well you place your shots is key and people are very good at that. Some PC gamers can sneeze and still land a headshot.
this idea that people can be "better" or "worse" than someone at an FPS is asinine to meyou shot me before you did--that's itthere's no nuance there
would you like me to explain to you how competitive fps works? because it involves a LOT more variables than just who shoots first.
Quote from: AngryBrute on March 26, 2015, 07:32:39 PMI believe its a lil bit more than who squeezed the trigger first. There is also accuracy coming into it. Games like Counter Strike, how well you place your shots is key and people are very good at that. Some PC gamers can sneeze and still land a headshot.i'd hardly count accuracy just because it's such a simple thing to masterif you're missing your shots, you're just not trying very hard, are you
99% of everyone who plays counter-strike do not play at a pro level, though, so that's sort of an unfair example
Quote from: Azumarill on March 26, 2015, 07:36:47 PMwould you like me to explain to you how competitive fps works? because it involves a LOT more variables than just who shoots first.doubt itfeel free to try to explain though
i honestly think that's what it does come down to, thoughif you're not "good" at an FPS game, you're not playing the game righti mean, clearlyit's not that pro-players are "good"--everyone else just SUCKSor, everyone else is just ignorant of how the game should be played, i should sayand i'm just making the argument that FPS games are very simple to masterbut very few people care to do that for obvious reasons
I tend to be a lone wolf in fps games but I still try to provide my team mates with support
first, we need to establish some context. halo games are arena shooters, instead of reaction-based class shooters like cod. as such, in the original halo trilogy, everyone started on the same footing, effectively creating a completely egalitarian environment, which is very healthy for pure competition.
in the best maps (usually symmetrical maps like citadel, heretic, and sandbox,) there are very powerful weapons and equipment. naturally, both teams want to control these power spawns. so right from the get go, we have a dynamic relationship between the two competing parties revolving around those spawns.
now this is where map control comes in. if your team "wins" the original engagement and either neutralizes or controls the power spawns, you have a leg up on your opponent, and you can use these advantages to spread your team around the map and consolidate your ability to zone the enemy out. map control is the absolute NUMBER ONE factor when it comes to winning in a competitive environment. this may seem unfair to the team which lost the opening rush, but id argue that bad players should be punished for mistakes, rather than being forgiven for incompetence.
once you have map control, you are able to track the enemies wherever they go- enemy player spawns are extremely easy to predict and control in halo 3, so good teams can get map control and determine the pace of the game as long as they dont fuck up.
the cool thing about these arena shooters is that, in the competitive environments, if you are on the losing side of the map control aspect, you still spawn with powerful, versatile weapons like the battle rifle. though the dominating team may control the power spawns, you still have all the tools you need to break their setup. this is accomplished through effective communication and teamshooting, which come naturally as a result of deliberate play.
i'm just saying, if you stacked the two genres together, i would bet money on it that the fighting genre has a lot more going on in terms of strategy, or what's going on in the player's heads, and what you need to do in order to winin other words, they're a lot harder to master
fighting games are like FPS games in that regard, too, but fighters are actually one of my favorite genres because of a few key differencesyou can actually train in fighting games and develop strategies that way, unlike FPSthis idea that people can be "better" or "worse" than someone at an FPS is asinine to meyou shot me before you did--that's itthere's no nuance thereif i shot you first, would that really make me a better player? because that's all it really takes to win--whoever shoots who first.fighting games, i would argue, are a lot more sophisticatedif you lose, it wasn't just because someone hit a button before you did, unlike in an FPSit was most likely due to a much larger number of factors, including dropping combos, your own poor execution, failing to use a better move at a better time, having a bad character matchup etc. etc.the most nuance i get from FPS games in that regard is, "the gun you used sucked"and how often are the guns fairly placed on the map anyway?anyway, whatever, i just know people are gonna get all angry nowbecause i'm pointing out the most untouchable genre's flaws