Pokemon Ruby/Sapphire/Emerald (3rd generation)
Sometimes they run out of ideas or simply lose interest.Sometimes they didn't even plan for a threequel--Halo and Pokemon were supposed to end after the first sequels. For Pokemon, Gold and Silver were to coincide with the end of the anime and it's partly why that game had two regions instead of one. For Halo, the original ending wasn't even finished. Both turned out to be so profitable that there was simply no way the series would end there.And usually it's tough to keep around the same people you had for the previous games. For Mass Effect 3, Drew Karpyshyn left; Modern Warfare 3, Infinity Ward lost many key staffers including Jason West and Vince Zampella; Assassin's Creed 3, Jade Raymond, Patrice Désilets, and Jesper Kyd were absent.Similar thing with movies: Return of the Jedi lost Gary Kurtz; X-Men: The Last Stand lost Bryan Singer.
QuotePokemon Ruby/Sapphire/Emerald (3rd generation)End yourself
But I was excited for Witcher 3, or maybe you're just playing shitty games, OP.
Quote from: Kupo on January 28, 2015, 03:50:53 PMSometimes they run out of ideas or simply lose interest.Sometimes they didn't even plan for a threequel--Halo and Pokemon were supposed to end after the first sequels. For Pokemon, Gold and Silver were to coincide with the end of the anime and it's partly why that game had two regions instead of one. For Halo, the original ending wasn't even finished. Both turned out to be so profitable that there was simply no way the series would end there.And usually it's tough to keep around the same people you had for the previous games. For Mass Effect 3, Drew Karpyshyn left; Modern Warfare 3, Infinity Ward lost many key staffers including Jason West and Vince Zampella; Assassin's Creed 3, Jade Raymond, Patrice Désilets, and Jesper Kyd were absent.Similar thing with movies: Return of the Jedi lost Gary Kurtz; X-Men: The Last Stand lost Bryan Singer.So what would be the fix? Planning for 3 games? Because games that plan for success is something we all look forward to.Or just not make trilogies? I seem to remember a company that does that...
I'd wrap up the main conflict, but make sure there are plot seeds open for future squels and speculation. I'd make the stakes high t the beginning if the game and gradually give it an explosive finale, and make sure the ending isn't a happy one- someone will lose. Not everyone wins.
Generally, the whole concept of a sequel is dumb and I wish it didn't ever happen. Unless each piece is stand-alone, or only a "spiritual successor". The first part of the story is always where the meat is, in terms of story and themes. Sequels only get made to show us what happens afterward, because that's how much we care about the characters. That's really their only purpose--to expand upon the universe that was created, as if the universe needs to be expanded. And it never does.
How dare someone have an opinion different than yours.The nerve!The first game/book/movie is always interesting enough on its own. Sequels are NEVER needed.
Are you stupid? Sorry, I already knew the answer to that.Just because sequels aren't needed doesn't mean people can't still enjoy them.Notice how in my list, there are no sequels whatsoever.
If we didn't have sequels, we wouldn't have the best game of all time, KOTOR 2.
Leave the ending ambiguous so a sequel trilogy can be made.
While I wouldn't call the idea of a sequel dumb [far from it in fact], Verbatim brings up a good point. If your story is written well a sequel shouldn't be imperative for reasons inside the context of the narrative.
Quote from: Jira on January 28, 2015, 05:12:33 PMWhile I wouldn't call the idea of a sequel dumb [far from it in fact], Verbatim brings up a good point. If your story is written well a sequel shouldn't be imperative for reasons inside the context of the narrative.But there's a difference between telling a complete story and sequel baiting. Watch Dogs is an example of the latter.Halo CE manages to tell a complete story while leaving room for a sequel. Same with Jak and Daxter. Or Uncharted.