EVO Online 2020

 
Verbatim
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Shortly after the COVID-based cancellation of EVO, which is basically the Superbowl of fighting games, it was announced that an online iteration of the tournament would be held over the course of July—but only for a select few games—none of which were featured in the original lineup, which consisted of Street Fighter V: Champion Edition, Super Smash Bros. Ultimate, Tekken 7, Dragon Ball FighterZ, Soulcalibur VI, Samurai Shodown, Granblue Fantasy Versus, and Under Night In-Birth Exe:Late[cl-r].

These games will not have proper tournaments held for them; instead, they'll have "special exhibitions and content" (although, I'm not exactly sure what that entails)—with the notable exception of Smash, which will conspicuously not be featured at the event in any form whatsoever. This is probably because the game's netplay sucks giant donkey dick.

Of the four chosen titles for their online tournaments, quality of netplay seems to have been the common denominator:

- Mortal Kombat 11: Aftermath
- Killer Instinct (2013)
- Them's Fightin' Herds
- Skullgirls: 2nd Encore

Unfortunately, I'm not a big fan of these games. While I do love Killer Instinct, and I have the SNES port of the original game to credit for getting me into the genre in the first place, I don't have an Xbox One or a strong enough PC to run the latest title. I've never taken Mortal Kombat seriously as a competitive fighter, and Them's Fightin' Herds is literally just that one brony fighter rebuilt into its own IP, so... No thanks.

That leaves Skullgirls—a game that ALL of my fighting game friends say is incredible, and that I'd really enjoy it from a pure gameplay standpoint, but at the same time, if you know anything about me at all, you already know what my biggest problem with the game is. I did just buy it, though, because it was on sale, and because I'm miraculously able to run it on my shitty-ass laptop—but I haven't tried it yet, and I don't really know if I actually want to just yet.


MarKhan | Heroic Unstoppable!
 
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If you bend your mind towards the challenge, the skill will follow in your hands
Hope more fighting games adopt GGPO with it's rollback, it went open source in October of last year.


MarKhan | Heroic Unstoppable!
 
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If you bend your mind towards the challenge, the skill will follow in your hands
Also everyone thinks that Skullgirls is shit, mainly because player offence in it heavy relies on ambiquous resets (to which defender can't react) . After experiencing it first hand on my wifi shared with neighbours minimal speed network, I can tell that it's the case. At least game has tutorial and nice artstyle, but when it comes to gameplay with all those resets... Oof
Last Edit: May 20, 2020, 03:22:05 PM by MarKhan


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Can’t say I’m surprised at Smash being given the boot given its balancing issues with a lot of the characters and the horrific netcode.

Seriously, I don’t think I’ve ever played a fighting game with consistently worse connections every time I play. I get more enjoyment out of fighting max level CPUs than I do fighting someone who can warp around the screen and knock my bar up to 100% in 10 seconds because of an overpowered character combo