Quote from: DemonicChronic on January 31, 2016, 01:04:23 PMLow key, rats are the best because they drop humanity.Often?Because I think everything does.If they have a higher chance, I'm going to do some farming. I don't give a fuck.
Low key, rats are the best because they drop humanity.
oh
What makes the game fun for me is the combat
the soul system in this game is an example of fake difficulty
It is important to note that just because a gameplay feature is annoying and frustrating does not make it fake difficulty. For example, placing a large number of invincible minor minions between the player and the Plot Coupon is extremely annoying, but they can be avoided by skilled movement - thus, the difficulty is real.
Well, I'm sorry to break it to you, but the soul system in this game is an example of fake difficulty
Weapon degradation is not a problem I ran into at all in DS1. Idk what you were doing honestly.
but how? I like the idea of losing your souls when you die (which you can pick up, and there is a ring to prevent this. Basically a subtle way of adding an "easy" factor, much like being a mage, without having a difficulty slider) because it makes bonfires exactly what Miyazaki intended them for. You remember what I said about the thought process of continuing on/pulling back to it, and the relief on finding one.
We going to have commentary and the whole course meal? This will be most enjoyable. Are you going to start from the beginning though I wonder?
Quote from: Batch on January 31, 2016, 09:56:30 PMWe going to have commentary and the whole course meal? This will be most enjoyable. Are you going to start from the beginning though I wonder?Nah, fuck that.
Man I just wish we got your reaction to the asshole drake.
It's really no different from older games that restart a level when you die,
except with the benefit of giving you your souls back if you can make it back. It doesn't really fit into any of the five categories in your link;
it even addresses your complaint:QuoteIt is important to note that just because a gameplay feature is annoying and frustrating does not make it fake difficulty. For example, placing a large number of invincible minor minions between the player and the Plot Coupon is extremely annoying, but they can be avoided by skilled movement - thus, the difficulty is real.
the game implements a form of punishment that speaks nothing of your lack of skill as a player[...]"But if you didn't lose your souls, the game would be too easy!"No it wouldn't. It would just take a shorter amount of time to beat it. So what?
How does it not? 'Get good' memes aside, once you're good in an area you'll be able to walk through without getting touched (retry Undead Burg and see how much of a challenge it poses).
If you're still dying in an area, you're not ready for the boss, and you need to practice. Your ability to clear an area without draining your estus or dying is a direct measurement of your skill.
I'd compare that mechanic to reloading from Chozo statues in Super Metroid; if you die, you reload from the last save room (bonfire) and have to travel through everything again. Only difference is that enemies don't respawn in previous rooms if you take too long, only if you use a bonfire.
I see what you're doing by using my favorite game of all time as an example--
but the comparison would only work if you lost all your missiles, super missiles, power bombs, etc. as well as your energy tanks, which you don't. Souls are that important in Dark Souls, and that's what makes it such a drag to lose them.
I should stress that I'm not asking people to agree with me on this--I don't expect you to... but I also don't see why anyone wouldn't. If you enjoy wasting exorbitant amounts of your own time, I guess that's your prerogative. I don't, though. Unless you're just really good at the game--but even then, that must have took ages.
Calling the ring an "easy factor" would imply that losing your souls makes the game more difficult. The game isn't difficult--it's fake difficult, because the punishment of losing your souls is based around tedium. Therefore, the ring is more of an anti-tediousness mechanic. That's what I'd call it.
I always have fun running through the Burg and similar areas over and over again, but I can see how you wouldn't.
I always feel like it's an All You Need Is Kill style of satisfaction; since death effectively cleans your slate every time, you effectively get to the point of clearing areas without being scratched. Getting to that level after dying in the Burg is a nice feeling.
ACHIEV SKILL