A new review coming in from Angry Joe, for Halo 5.

 
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What do you think? I think he makes some good points, even if he does his normal rants. Halo 5 isn't a bad game, just not as good as hyped up to be. Good! But not amazing.


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I think that you should read the Halo 5 thread before posting things that we're already discussing


 
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I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.


 
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Already discussed in the general. The only valid point he makes is something that everyone and their mother said a week ago once again proving that he can't do anything except for scream like an angry retard unless he has material to steal from other people.

Also the unwarranted sense of self importance is real in this video.


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Halo has been pretty much entirely shekelberg'd by Micro$oft at this point. I'm glad I got off the boat after H4.

$1000 or 600+hours to unlock every armor piece in the game. Just, lmao

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I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.

u fuckin wot m8?


 
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I think that you should read the Halo 5 thread before posting things that we're already discussing

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u fuckin wot m8?

1v1 me in CAH bitch


 
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fuck you
I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.
watch out


 
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fuck you
Also he's a literal spanner who doesn't understand fuck all

EDIT: not necessarily in this video
Last Edit: November 02, 2015, 11:45:33 AM by True Turquoise


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I think that you should read the Halo 5 thread before posting things that we're already discussing

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u fuckin wot m8?

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1+1 me


quadratics only


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I didn't realize the REQ system was so extensive, or that there's no other way to unlock the vast majority of armor.

Tbh I'd rather pay $100 for the base game than continue this model of microtransactions and cutting content for DLC.


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If you know, you know.
I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.

u fuckin wot m8?

1v1 me in CAH bitch
1v1 me in SWAT you MLP fgt


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I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.
I'm ranked in everything except FFA.
So, from top to bottom of the playlist I got...
Gold
Platinum
Silver
No rank yet
Diamond

I'm not that good though.
u fuckin wot m8?

1v1 me in CAH bitch
1v1 me in SWAT you MLP fgt



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I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.
u fuckin wot m8?

1v1 me in CAH bitch
1v1 me in SWAT you MLP fgt

I'm ranked in everything except FFA.
So, from top to bottom of the playlist I got...
Gold
Platinum
Silver
No rank yet
Diamond

I'm not that good though.


 
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You either die a hero or live long enough to become Mythic..
I'll take you all on SWAT 1v666 melee only BITCHES.


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"Waaa! I actually have to play the game to unlock armor!"

Did Joe just suddenly forget about Warrent Officer in Halo Reach?
Last Edit: November 02, 2015, 12:12:16 PM by Chaos Metal Dragon


 
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"Waaa! I actually have to play the game to unlock armor!"

Did Joe just suddenly forget about Warrent Officer in Halo Reach?

He forgot that it took a similar amount of time to unlock everything in reach, actually I think it took even more time.


 
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"Waaa! I actually have to play the game to unlock armor!"
unlocking shit is generally pretty dumb

what's the difference between playing a game how you want to play it
and playing the game how you want to play--but only when the game says you're allowed to

answer: 600 hours


 
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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.


 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
It's funny because in his own footage he got over 3000 req points after a game. It's not like he was doing good either


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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
It's funny because in his own footage he got over 3000 req points after a game. It's not like he was doing good either
Don't forget that the req packs generally give you multiple xp and req point boosts per pack.


 
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Goodness gracious, great balls of lightning!
Seeing the microtransactions to unlock stuff makes me feel spoiled with Reach's way of unlocking things with cR and how long that took.


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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
Players that are pulling in 1k/2k a match will still need to clock in 400 odd hours required to complete every cosmetic. Joe explicitly takes a caveat to his playing ability and the capacity to earn req points later in the video. The system is deliberately implemented to have you spend more money than required, which was his entire point. It's predatory, and it's bullshit.

I'm not sure why you come crashing into these threads unapologetically slogging the corporate phallus and their bullshit business practices. I've seen you do it for Battlefront, and it's honestly just laughable. I wouldn't be surprised if EA kept you on their payroll.

But go ahead and continue to hand wave off legitimate grievances with "hurr he's just a bumbling retard that has no idea how the industry works" if you actually want to continue reciprocating the standards that us as consumers shouldn't have to put up with.
Last Edit: November 02, 2015, 03:12:53 PM by Mordo


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And I always thought Halo was the one game series that wouldn't fall prey to microtransactions...


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I think that you should read the Halo 5 thread before posting things that we're already discussing

I think I can do whatever the fuck I want.

u fuckin wot m8?

1v1 me in CAH bitch
1v1 me in SWAT you MLP fgt

Diamond? How cute


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I don't get his calculations with only doing gold packs. You get everything except the legendary items with Silver, and silver takes less time to buy.


 
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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
Players that are pulling in 1k/2k a match will still need to clock in 400 odd hours required to complete every cosmetic. Joe explicitly takes a caveat to his playing ability and the capacity to earn req points later in the video. The system is deliberately implemented to have you spend more money than required, which was his entire point. It's predatory, and it's bullshit.

I'm not sure why you come crashing into these threads apologetically slogging the corporate phallus and their bullshit business practices. I've seen you do it for Battlefront, and it's honestly just laughable. I wouldn't be surprised if EA kept you on their payroll.

But go ahead and continue to hand wave off legitimate grievances with "hurr he's just a bumbling retard that has no idea how the industry works" if you actually want to continue reciprocating the standards that us as consumers shouldn't have to put up with.

Which is still less than what it would take to complete Reaches cosmetic armor while providing more content in that amount of time. It doesn't really matter if he says he's not good later in the video because he's using his ability as a measurement of what a good player would receive at the end of a match while doing his calculation on how long it would take to unlock everything. His calculations are just flat out wrong and he's positing them as 100% irrefutable fact.

If I "sucked on the corporate phallus" I'd be defending things like console, region, or pre-order exclusive in game content that has a tangible affect on the game or the practice of cutting up a game and selling cut pieces later for a premium. You know, stuff that actually hurts the consumer.

No, a season pass that lets you pre-order DLC for a discout price, map packs, expansions, or any other content that is not developed as part of the base game is not "cutting up and selling pieces later for a premium". Destiny is a prime example of a real case of "disk locked content"  as both TDB and HoW contained content that had not only been advertised at E3 as part of the game, but were already 90% ready to go on disc and could be glitched into well before they launched.

As it stands the 60 USD (or your regional equivalent) price point for a new AAA game can not support the industry. The price for games has gone down dramatically and the demands of the consumer have risen dramatically. It requires more money to develop a game that consumers are satisfied with for AAA games than ever before so developers and publishers need to diversify revenue in order to stay afloat.

If Joe had any "legitimate grievances to hand wave" I can assure you that I wouldn't be the one hand waving them. However as it stands he's just being an entitled crybaby that thinks he's more important and knows much more than he actually does.  I mean I really hate using the word entitled to describe someone, but this AAA devs should be giving away everything for free while I refuse to pay a fair price for the type of games I demand mentality can only be described as it.


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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
Players that are pulling in 1k/2k a match will still need to clock in 400 odd hours required to complete every cosmetic. Joe explicitly takes a caveat to his playing ability and the capacity to earn req points later in the video. The system is deliberately implemented to have you spend more money than required, which was his entire point. It's predatory, and it's bullshit.

I'm not sure why you come crashing into these threads apologetically slogging the corporate phallus and their bullshit business practices. I've seen you do it for Battlefront, and it's honestly just laughable. I wouldn't be surprised if EA kept you on their payroll.

But go ahead and continue to hand wave off legitimate grievances with "hurr he's just a bumbling retard that has no idea how the industry works" if you actually want to continue reciprocating the standards that us as consumers shouldn't have to put up with.

Which is still less than what it would take to complete Reaches cosmetic armor while providing more content in that amount of time. It doesn't really matter if he says he's not good later in the video because he's using his ability as a measurement of what a good player would receive at the end of a match while doing his calculation on how long it would take to unlock everything. His calculations are just flat out wrong and he's positing them as 100% irrefutable fact.

If I "sucked on the corporate phallus" I'd be defending things like console, region, or pre-order exclusive in game content that has a tangible affect on the game or the practice of cutting up a game and selling cut pieces later for a premium. You know, stuff that actually hurts the consumer.

No, a season pass that lets you pre-order DLC for a discout price, map packs, expansions, or any other content that is not developed as part of the base game is not "cutting up and selling pieces later for a premium". Destiny is a prime example of a real case of "disk locked content"  as both TDB and HoW contained content that had not only been advertised at E3 as part of the game, but were already 90% ready to go on disc and could be glitched into well before they launched.

As it stands the 60 USD (or your regional equivalent) price point for a new AAA game can not support the industry. The price for games has gone down dramatically and the demands of the consumer have risen dramatically. It requires more money to develop a game that consumers are satisfied with for AAA games than ever before so developers and publishers need to diversify revenue in order to stay afloat.

If Joe had any "legitimate grievances to hand wave" I can assure you that I wouldn't be the one hand waving them. However as it stands he's just being an entitled crybaby that thinks he's more important and knows much more than he actually does.  I mean I really hate using the word entitled to describe someone, but this AAA devs should be giving away everything for free while I refuse to pay a fair price for the type of games I demand mentality can only be described as it.

Can confirm. Have 924 hours and 12 minutes on Reach. Only at 87% armor completion.


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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
Players that are pulling in 1k/2k a match will still need to clock in 400 odd hours required to complete every cosmetic. Joe explicitly takes a caveat to his playing ability and the capacity to earn req points later in the video. The system is deliberately implemented to have you spend more money than required, which was his entire point. It's predatory, and it's bullshit.

I'm not sure why you come crashing into these threads apologetically slogging the corporate phallus and their bullshit business practices. I've seen you do it for Battlefront, and it's honestly just laughable. I wouldn't be surprised if EA kept you on their payroll.

But go ahead and continue to hand wave off legitimate grievances with "hurr he's just a bumbling retard that has no idea how the industry works" if you actually want to continue reciprocating the standards that us as consumers shouldn't have to put up with.

Which is still less than what it would take to complete Reaches cosmetic armor while providing more content in that amount of time. It doesn't really matter if he says he's not good later in the video because he's using his ability as a measurement of what a good player would receive at the end of a match while doing his calculation on how long it would take to unlock everything. His calculations are just flat out wrong and he's positing them as 100% irrefutable fact.

If I "sucked on the corporate phallus" I'd be defending things like console, region, or pre-order exclusive in game content that has a tangible affect on the game or the practice of cutting up a game and selling cut pieces later for a premium. You know, stuff that actually hurts the consumer.

No, a season pass that lets you pre-order DLC for a discout price, map packs, expansions, or any other content that is not developed as part of the base game is not "cutting up and selling pieces later for a premium". Destiny is a prime example of a real case of "disk locked content"  as both TDB and HoW contained content that had not only been advertised at E3 as part of the game, but were already 90% ready to go on disc and could be glitched into well before they launched.

As it stands the 60 USD (or your regional equivalent) price point for a new AAA game can not support the industry. The price for games has gone down dramatically and the demands of the consumer have risen dramatically. It requires more money to develop a game that consumers are satisfied with for AAA games than ever before so developers and publishers need to diversify revenue in order to stay afloat.

If Joe had any "legitimate grievances to hand wave" I can assure you that I wouldn't be the one hand waving them. However as it stands he's just being an entitled crybaby that thinks he's more important and knows much more than he actually does.  I mean I really hate using the word entitled to describe someone, but this AAA devs should be giving away everything for free while I refuse to pay a fair price for the type of games I demand mentality can only be described as it.
I never posited the notion that Reach was an ultimate paragon for the Halo experience, so I'm not really sure why you keep appealing to it. It too has a horrendously designed ranking system that is predicated on how much time you have on your hands, not the skills you can apply to the game. Except this time with Halo 5 it's stylised in a manner that renders it more appealing to spend money on micro-transactions rather than taking the time (which requires virtually no skills whatsoever) to complete.

It doesn't matter if his calculations are off, as he and I have already told you, because the parameters required to complete all cosmetics still remains (3 million req points). Even hardcore uber skilled Halo players are going to have a difficult time being a completionist in less than 300-400 hours.

There is nothing 'entitled' about demanding a game not have bullshit exploitative business practices in an attempt to chip away at the player's wallets. Your point about the industry not being able to sustain itself on a heavily customer centric platform for 60 dollars a pop is absolutely nonsensical. CD Projekt Red has managed to do such a thing in TW3 with half the resources of 343 and no big daddy parenting company to keep them afloat either. Your argument is hogwash.


 
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Also going to point out that Joe says "If you do good you'll get maybe 900 points per match". I guess Joe's definition of doing good is a .2 k/d because that's what shows up in the background. A normal warzone round for me nets about 2k req points.
Players that are pulling in 1k/2k a match will still need to clock in 400 odd hours required to complete every cosmetic. Joe explicitly takes a caveat to his playing ability and the capacity to earn req points later in the video. The system is deliberately implemented to have you spend more money than required, which was his entire point. It's predatory, and it's bullshit.

I'm not sure why you come crashing into these threads apologetically slogging the corporate phallus and their bullshit business practices. I've seen you do it for Battlefront, and it's honestly just laughable. I wouldn't be surprised if EA kept you on their payroll.

But go ahead and continue to hand wave off legitimate grievances with "hurr he's just a bumbling retard that has no idea how the industry works" if you actually want to continue reciprocating the standards that us as consumers shouldn't have to put up with.

Which is still less than what it would take to complete Reaches cosmetic armor while providing more content in that amount of time. It doesn't really matter if he says he's not good later in the video because he's using his ability as a measurement of what a good player would receive at the end of a match while doing his calculation on how long it would take to unlock everything. His calculations are just flat out wrong and he's positing them as 100% irrefutable fact.

If I "sucked on the corporate phallus" I'd be defending things like console, region, or pre-order exclusive in game content that has a tangible affect on the game or the practice of cutting up a game and selling cut pieces later for a premium. You know, stuff that actually hurts the consumer.

No, a season pass that lets you pre-order DLC for a discout price, map packs, expansions, or any other content that is not developed as part of the base game is not "cutting up and selling pieces later for a premium". Destiny is a prime example of a real case of "disk locked content"  as both TDB and HoW contained content that had not only been advertised at E3 as part of the game, but were already 90% ready to go on disc and could be glitched into well before they launched.

As it stands the 60 USD (or your regional equivalent) price point for a new AAA game can not support the industry. The price for games has gone down dramatically and the demands of the consumer have risen dramatically. It requires more money to develop a game that consumers are satisfied with for AAA games than ever before so developers and publishers need to diversify revenue in order to stay afloat.

If Joe had any "legitimate grievances to hand wave" I can assure you that I wouldn't be the one hand waving them. However as it stands he's just being an entitled crybaby that thinks he's more important and knows much more than he actually does.  I mean I really hate using the word entitled to describe someone, but this AAA devs should be giving away everything for free while I refuse to pay a fair price for the type of games I demand mentality can only be described as it.
I never posited the notion that Reach was an ultimate paragon for the Halo experience, so I'm not really sure why you keep appealing to it. It too has a horrendously designed ranking system that is predicated on how much time you have on your hands, not the skills you can apply to the game. Except this time with Halo 5 it's stylised in a manner that renders it more appealing to spend money on micro-transactions rather than taking the time (which requires virtually no skills whatsoever) to complete.

It doesn't matter if his calculations are off, as he and I have already told you, because the parameters required to complete all cosmetics still remains (3 million req points). Even hardcore uber skilled Halo players are going to have a difficult time being a completionist in less than 300-400 hours.

There is nothing 'entitled' about demanding a game not have bullshit exploitative business practices in an attempt to chip away at the player's wallets. Your point about the industry not being able to sustain itself on a heavily customer centric platform for 60 dollars a pop is absolutely nonsensical. CD Projekt Red has managed to do such a thing in TW3 with half the resources of 343 and no big daddy parenting company to keep them afloat either. Your argument is hogwash.

I never said you did, however Reach is another widely played Halo game that had a similar level of character customization that had to be unlocked through play time. Therefore it is an apt comparison when discussing Halo 5s cosmetic content and how much time must be sunk into the game to complete the cosmetic armory. The fact remains that in a game with a paid short cut you can complete your much larger cosmetic armory in less than half the time without paying a single dime than another game in the same franchise without the option for a paid short cut. This is not at all predatory. This fact alone shows that the games economy was not in any way altered to make the paid option most viable option to receive content.

You meant he same CD Projekt Red that's selling season passes and charging 25 USD individually for their expansions? Great double standard there m8.
Last Edit: November 02, 2015, 04:18:05 PM by LC