I'm designing a Sep7agon card game (Now with updated rules!)

Nexus | Mythic Inconceivable!
 
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Last Edit: January 28, 2016, 01:52:01 PM by The Lord Protractor


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.

Maybe I can refine that one? What image would you what for Anonymous Boss?

I like the question mark.


 
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#13


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Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
We currently sit at a grand total of 54 cards.



Nexus | Mythic Inconceivable!
 
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Pippen
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Boss

Buddy

Why does my card in the set still say Pipsqueak?


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Boss

Buddy

Why does my card in the set still say Pipsqueak?

Oh sorry, I made the first set picture before I'd changed it. There's a few things in the pic that have since changed, so don't worry.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Lord Protractor redux


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I'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.

Maybe I can refine that one? What image would you what for Anonymous Boss?

I like the question mark.

Even though its not in the complete center? Its off a bit.


 
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#13


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.


 
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#13
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.


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We currently sit at a grand total of 54 cards.



>tfw I'm so good I get two cards


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Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.

Sounds good to me.


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Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.

Will logging in effects be tied to country (Britain, US, Canada, Australia) or will there be a unique one for every person


BaconShelf | Mythic Inconceivable!
 
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I'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.

Maybe I can refine that one? What image would you what for Anonymous Boss?

I like the question mark.

You could have the no avatar set avatar for a newbie card (Basically pawns/ spam cards)

We need ones for camnator, basedlove, kinder and noelle. They coukd be legendary one time use cards that run fuckmyshitup.exe and get permabanned from play afterwords.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
We currently sit at a grand total of 54 cards.



>tfw I'm so good I get two cards

Oops


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I'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.

Maybe I can refine that one? What image would you what for Anonymous Boss?

I like the question mark.

You could have the no avatar set avatar for a newbie card (Basically pawns/ spam cards)

We need ones for camnator, basedlove, kinder and noelle. They coukd be legendary one time use cards that run fuckmyshitup.exe and get permabanned from play afterwords.

I'll make one of those cards after my dentist appointment today.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.

Will logging in effects be tied to country (Britain, US, Canada, Australia) or will there be a unique one for every person

Yeah Ii dunno, maybe. There'll be Incident Cards tied to certain countries, though.


 
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You should probably use this instead. My current avatar is just a retarded new years one that I just haven't felt like removing yet.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
If all the member cards have the same ARG and RT doesn't that mean they will nullify each other in 'battle', or is there someother way of changing their stats?


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You should probably use this instead. My current avatar is just a retarded new years one that I just haven't felt like removing yet.

I made your card already before. I told him to remove one. I didn't think he would remove my revised one with this image.

Its there, a couple pages back. Maybe a bit more.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
If all the member cards have the same ARG and RT doesn't that mean they will nullify each other in 'battle', or is there someother way of changing their stats?

I gave them the same stats so everyone would be on roughly the same playing field power wise, but the card effects add a bit extra to the mix. You don't have to attack as soon as you play a Member card either, you can just play it so it's there. There's gonna be Incident cards to change stats, too. In addition you can sacrifice a Member to save another, if you wish.


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I neither fear, nor despise.
Big Boss is easily our best new poster


Blonic the Fluxmeister | Heroic Unstoppable!
 
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Dank memes coming through.
Flux card plox?  I sent you a link to my profile pic in the chat, baus.


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Flux card plox?  I sent you a link to my profile pic in the chat, baus.

Yeah I had to restart my laptop :(

Also your avatar is really hard to fit into the box...


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Big Boss is easily our best new poster

Is that a meme I've read 'easily our best new poster' a few times now.


 
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#13
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Ahh ok that makes sense.
So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.