Are my numbers good, or should they be adjusted? I wanted to have a bit more ships than normal at the expense of less numerous and trained troops, since I'm a smuggling empire.
Users info needs to be added:Republic - IcyGalactic Empire - Napalm (GM)Mandalorians - Callous Separatists - CasperFel Empire - StroudYuuzhan Vong - TorsoRakata Infinite Empire - Kirlia (Needs balancing)
Update fam, I'm gonna work on stats after mom's physical therapy. But I'm prolly gonna be out most of tomorrow cuz I have to go to work with her.
Let me know if that fits the requirements. I'll make some changes if necessary.
Quote from: Callous on July 25, 2016, 04:16:37 PMLet me know if that fits the requirements. I'll make some changes if necessary.The number of starships is a bit high. (1.5 billion) I assume those are civilian though?
Quote from: TRevan on July 25, 2016, 04:22:16 PMQuote from: Callous on July 25, 2016, 04:16:37 PMLet me know if that fits the requirements. I'll make some changes if necessary.The number of starships is a bit high. (1.5 billion) I assume those are civilian though?yeah, the population is a bit like Switzerland where everyone the actual population IS the military. So they all have their own weapons and starships for the most part and to what extent varies.in my head mandalore is a small isolationist colony so i figured they should be well-equiped.
I've edited those. I just thought 1000 felt so small in comparison to 3 billion.
Quote from: Kalusta on July 25, 2016, 04:30:16 PMI've edited those. I just thought 1000 felt so small in comparison to 3 billion.They're supposed to be huge ships able to carry a large number so. yee
Quote from: TRevan on July 25, 2016, 04:38:01 PMQuote from: Kalusta on July 25, 2016, 04:30:16 PMI've edited those. I just thought 1000 felt so small in comparison to 3 billion.They're supposed to be huge ships able to carry a large number so. yeebut even if they can carry 10-thousand soldiers that's still insignificant next to the number of people on my planet
Quote from: Bastila on July 25, 2016, 01:48:41 AMYou can bump your troop number with an extra zero on each one.Also if you could add the planet population to your initial info that would be ideal.
UN Game STAR WARSHere we go again folks! This time we're going to the Star Wars universe! Rules of the game are a bit different this time, since progress in the Star Wars universe isn't as quick (it seems to have hit a brick wall in fact) all of your technological wonders (I'm looking at you Imperials. No 2 page Death Stars) will have to take a long time to be built. Taking planets and getting workers/slaves helps but beware of rebellion!That being said, BE CREATIVE! Come up with some new ideas never before seen in this universe. SpoilerMake a fuckin' spear that uses energy from a backpack to stab things. idk just make cool shit.The factions themselves will have to span Era's and we are starting with one planet per faction. For example Mandalorians get Mandalore to start. Pretty simple. Each faction has a base army but like I said, be creative and make branches. NO GOD MODE. Pls. Just be cool and don't make 1200010500 Clone Troopers because lolz. Make it balanced and fit the tendency of your faction. When you go to take a planet look at the map and make sure it's near you and BE FAIR when taking it. "Realistic" times. "Realistic" Troop numbers. (Yes I know it's fantasy. You know what I mean) Also try to be as close to what the actual faction would do. Ex. The Dark side factions can use slavery but it means a higher likelihood of internal rebellion. Stuff like that.Progression rate is 1 year = 50 posts = 2 Pages of 25 posts.Our Glorious MapList of Factions thus far:Sith Empire - TBlocks (GM)SpoilerThe Sith EmpireHead of State, Government, & Commander in Chief: Darth Revan Dark Lord of the SithGovernment: Sith CouncilOrganization Type: Magocratic & Theocratic EmpireLeader of Ground Forces & Apprentice: Darth MalakCapital: ByssMain Hyperroute: Byss RunCurrency: Galactic Credit StandardLanguage: SithInitial Territory: ByssQuoteForces:80,000 Sith Troopers20,000 Sith Warriors (Massassi armed with war swords)10,000 Dark Jedi Apprentices2,000 Dark Jedi Knights10,000 Dark Jedi Masters3000 Derriphan-class battleships1000 Interdictor-class cruiserFlagship: Interdictor-class cruiser The CataclysmOld Jedi Order - Korra (GM)SpoilerThe Old Jedi OrderCapital: Endor (Forest Moon)Head of Government: Grand Master ZymGovernment: Jedi CouncilLeader of Ground Forces: Jedi Knight Bastila ShanCurrency: Galactic Credit StandardLanguage: Old Galactic StandardQuoteForces:1,000 Younglings 3,000 Padawans6,000 Jedi Knights2,000 Jedi Masters500 Venator-class Star Destroyers100 MC80 Star CruisersInitial Territory:Endor SystemRepublic - IcyGalactic Empire - Napalm (GM)Mandalorians - Callous SpoilerMandaloriansCapital Kalusta, Planet MandaloreGovernment Theocratic Oligarchal MonarchyHead(s) of Government (by seniority), the "Ecumene of Kalusta" Holy King, Kalus Halsion Damas Eral, Theoel of Kalus Assumed Queen, Kalus Aa'nthya Lord Kalus Caadmon, Dismissed Blood of KalusLeader of Ground Forces Damas EralCurrency Social and cultural obligation, natural resources (no galactic monetary standard)Language(s) Basic Mando'a (Ritual Language, Political-Class Exclusive)Military/Transport Resources Entire population (3-billion) is obligated and prepared for military service in times of conquest or defense 1,500,000 Aka'jor-class diplomatic shuttles 1-billion Amphibious Interstellar Assault Transport carriers (civilian and militaristic applications exist) 1.5-billion Cabur-class starfighters 1000 Kyramud-type battleshipsInitial Territory Planet MandaloreFirst OrderResistanceHutt Criminal Empire - SecondClassSpoilerHutt Criminal EmpireGovernment & Leader: Grand Hutt CouncilOrganization Type: Dictatorship under the Grand Hutt Council, enforced by the Nal Hutta Smuggling Party.Capital: Nal HuttaPopulation: 57 billionCurrency: Galactic Credit StandardLanguage: HutteseInitial Territory: Nal HuttaQuoteForces:70,000 guards (inexperienced, armed with small blasters)45,000 smugglers (experienced, armed with swords and heavy blasters)25,000 elite guards (experienced, equipped with jetpacks, armor plating, and expensive blasters)7,500 Z-95 Headhunters1,500 Warrior-class gunships2,000 YT-2400 light freightersFlagship: Acclamator-class assault ship, The RevenantSeparatists - CasperFel Empire - StroudYuuzhan Vong - TorsoChiss HegemonyRakata Infinite Empire - KirliaTHE GAME WILL START AT 12:01 EST TUESDAY JULY 26You have Monday to plan your faction info. No starting stuff though.
Forces:80,000 Sith Troopers20,000 Sith Warriors (Massassi armed with war swords)10,000 Dark Jedi Apprentices2,000 Dark Jedi Knights10,000 Dark Jedi Masters3000 Derriphan-class battleships1000 Interdictor-class cruiserFlagship: Interdictor-class cruiser The Cataclysm
Forces:1,000 Younglings 3,000 Padawans6,000 Jedi Knights2,000 Jedi Masters500 Venator-class Star Destroyers100 MC80 Star Cruisers
Forces:70,000 guards (inexperienced, armed with small blasters)45,000 smugglers (experienced, armed with swords and heavy blasters)25,000 elite guards (experienced, equipped with jetpacks, armor plating, and expensive blasters)7,500 Z-95 Headhunters1,500 Warrior-class gunships2,000 YT-2400 light freightersFlagship: Acclamator-class assault ship, The Revenant
Quote from: TRevan on July 25, 2016, 12:27:35 AMUN Game STAR WARSHere we go again folks! This time we're going to the Star Wars universe! Rules of the game are a bit different this time, since progress in the Star Wars universe isn't as quick (it seems to have hit a brick wall in fact) all of your technological wonders (I'm looking at you Imperials. No 2 page Death Stars) will have to take a long time to be built. Taking planets and getting workers/slaves helps but beware of rebellion!That being said, BE CREATIVE! Come up with some new ideas never before seen in this universe. SpoilerMake a fuckin' spear that uses energy from a backpack to stab things. idk just make cool shit.The factions themselves will have to span Era's and we are starting with one planet per faction. For example Mandalorians get Mandalore to start. Pretty simple. Each faction has a base army but like I said, be creative and make branches. NO GOD MODE. Pls. Just be cool and don't make 1200010500 Clone Troopers because lolz. Make it balanced and fit the tendency of your faction. When you go to take a planet look at the map and make sure it's near you and BE FAIR when taking it. "Realistic" times. "Realistic" Troop numbers. (Yes I know it's fantasy. You know what I mean) Also try to be as close to what the actual faction would do. Ex. The Dark side factions can use slavery but it means a higher likelihood of internal rebellion. Stuff like that.Progression rate is 1 year = 50 posts = 2 Pages of 25 posts.Our Glorious MapList of Factions thus far:Sith Empire - TBlocks (GM)SpoilerThe Sith EmpireHead of State, Government, & Commander in Chief: Darth Revan Dark Lord of the SithGovernment: Sith CouncilOrganization Type: Magocratic & Theocratic EmpireLeader of Ground Forces & Apprentice: Darth MalakCapital: ByssMain Hyperroute: Byss RunCurrency: Galactic Credit StandardLanguage: SithInitial Territory: ByssQuoteForces:80,000 Sith Troopers20,000 Sith Warriors (Massassi armed with war swords)10,000 Dark Jedi Apprentices2,000 Dark Jedi Knights10,000 Dark Jedi Masters3000 Derriphan-class battleships1000 Interdictor-class cruiserFlagship: Interdictor-class cruiser The CataclysmOld Jedi Order - Korra (GM)SpoilerThe Old Jedi OrderCapital: Endor (Forest Moon)Head of Government: Grand Master ZymGovernment: Jedi CouncilLeader of Ground Forces: Jedi Knight Bastila ShanCurrency: Galactic Credit StandardLanguage: Old Galactic StandardQuoteForces:1,000 Younglings 3,000 Padawans6,000 Jedi Knights2,000 Jedi Masters500 Venator-class Star Destroyers100 MC80 Star CruisersInitial Territory:Endor SystemRepublic - IcyGalactic Empire - Napalm (GM)Mandalorians - Callous SpoilerMandaloriansCapital Kalusta, Planet MandaloreGovernment Theocratic Oligarchal MonarchyHead(s) of Government (by seniority), the "Ecumene of Kalusta" Holy King, Kalus Halsion Damas Eral, Theoel of Kalus Assumed Queen, Kalus Aa'nthya Lord Kalus Caadmon, Dismissed Blood of KalusLeader of Ground Forces Damas EralCurrency Social and cultural obligation, natural resources (no galactic monetary standard)Language(s) Basic Mando'a (Ritual Language, Political-Class Exclusive)Military/Transport Resources Entire population (3-billion) is obligated and prepared for military service in times of conquest or defense 1,500,000 Aka'jor-class diplomatic shuttles 1-billion Amphibious Interstellar Assault Transport carriers (civilian and militaristic applications exist) 1.5-billion Cabur-class starfighters 1000 Kyramud-type battleshipsInitial Territory Planet MandaloreFirst OrderResistanceHutt Criminal Empire - SecondClassSpoilerHutt Criminal EmpireGovernment & Leader: Grand Hutt CouncilOrganization Type: Dictatorship under the Grand Hutt Council, enforced by the Nal Hutta Smuggling Party.Capital: Nal HuttaPopulation: 57 billionCurrency: Galactic Credit StandardLanguage: HutteseInitial Territory: Nal HuttaQuoteForces:70,000 guards (inexperienced, armed with small blasters)45,000 smugglers (experienced, armed with swords and heavy blasters)25,000 elite guards (experienced, equipped with jetpacks, armor plating, and expensive blasters)7,500 Z-95 Headhunters1,500 Warrior-class gunships2,000 YT-2400 light freightersFlagship: Acclamator-class assault ship, The RevenantSeparatists - CasperFel Empire - StroudYuuzhan Vong - TorsoChiss HegemonyRakata Infinite Empire - KirliaTHE GAME WILL START AT 12:01 EST TUESDAY JULY 26You have Monday to plan your faction info. No starting stuff though. Can I be a group of Rebel or rogue Imperial Navy/ Group troops groups that escape to a old Imperial base on planet. My faction believes and act like the old republic army and believes in democracy and fighting for what right not a dictatorship. Faction Logo Home planet: Charboris 7
Quote from: TRevan on July 25, 2016, 12:47:17 PMUsers info needs to be added:Republic - IcyGalactic Empire - Napalm (GM)Separatists - CasperFel Empire - StroudYuuzhan Vong - TorsoRakata Infinite Empire - Kirlia (Needs balancing)
Users info needs to be added:Republic - IcyGalactic Empire - Napalm (GM)Separatists - CasperFel Empire - StroudYuuzhan Vong - TorsoRakata Infinite Empire - Kirlia (Needs balancing)
Quote from: XSEAN on July 25, 2016, 05:21:42 PMYeah.... an actual faction is needed
10,000 Government Guards, stationed solely on Coruscant65,000 Ground Solders - armed with standard blasters20,000 Naval Personal10,000 Military Scientists1 Haven-Class medical ship: Harmony Station1 Venator-Class Destroyer: Iron Fist50 Acclamator Starships200 Republic Frigates500 Theta-Class Frigates5,000 V-Wing Fighters
Quote from: TRevan on July 25, 2016, 05:25:58 PMQuote from: XSEAN on July 25, 2016, 05:21:42 PMYeah.... an actual faction is needed Sweet that me then
Quote from: XSEAN on July 25, 2016, 06:04:38 PMQuote from: TRevan on July 25, 2016, 05:25:58 PMQuote from: XSEAN on July 25, 2016, 05:21:42 PMYeah.... an actual faction is needed Sweet that me thenNo no no... You need to pick one that is there. Sorry.
QuestionHow specific do I need to go with my forces? And how do i pick numbers?
Quote from: Casper on July 25, 2016, 06:27:37 PMQuestionHow specific do I need to go with my forces? And how do i pick numbers?Just go to the OP and browse the different factions info there. Just estimate how much the Seps would have and go from there.