why
>Narrative in games>ever goodlol
Your teacher sounds like a Valve fanboy.
Quote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.How does liking one Valve game make you a Valve fanboy?
Quote from: Zizzy on September 15, 2015, 12:02:41 PMQuote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.How does liking one Valve game make you a Valve fanboy?LC logic.
It's not about liking the game, it's about using it as an example of "good narrative in video games".
Quote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.
Quote from: Cerulean on September 15, 2015, 11:58:38 AMQuote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.
Quote from: Zizzy on September 15, 2015, 12:02:41 PMQuote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.How does liking one Valve game make you a Valve fanboy?It's not about liking the game, it's about using it as an example of "good narrative in video games".
Quote from: LC on September 15, 2015, 12:11:37 PMQuote from: Cerulean on September 15, 2015, 11:58:38 AMQuote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.He didn't use that game in particular as an example of good narrative, he just said that it was kind of unique for it's time in the way it presented the story to the player, where in most shooters the player just had a lot of enemies to kill and then proceed to the next level.Also, it's not about the story, it's bout the narrative techniques.
Quote from: Cerulean on September 15, 2015, 12:15:45 PMQuote from: LC on September 15, 2015, 12:11:37 PMQuote from: Cerulean on September 15, 2015, 11:58:38 AMQuote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.He didn't use that game in particular as an example of good narrative, he just said that it was kind of unique for it's time in the way it presented the story to the player, where in most shooters the player just had a lot of enemies to kill and then proceed to the next level.Also, it's not about the story, it's bout the narrative techniques.I'll grant him Marathon, because that way of presenting a story was unique at the time. However saying Half-Life has a good or unique narrative is just wrong. They only thing different it did from a lot of other games was not use cutscenes and use a lot of scripted sequences, but even then that wasn't a first to do either of those and it didn't do anything special to differentiate it from those that came before.
Quote from: LC on September 15, 2015, 12:05:55 PMQuote from: Zizzy on September 15, 2015, 12:02:41 PMQuote from: LC on September 15, 2015, 11:52:28 AMYour teacher sounds like a Valve fanboy.How does liking one Valve game make you a Valve fanboy?It's not about liking the game, it's about using it as an example of "good narrative in video games".I'll rephrase the question then... how does using Half Life as an example of good narrative in a video game make you a Valve fanboy?
this thread now belongs in #gayming
LC is an idiot
the one true God is Doctor Doom and we should all be worshiping him.
how the computer addressed the protagonists in Marathon for example.
Quote from: Fuddy-duddy on September 15, 2015, 02:15:11 PMLC is an idiotbut we know that