tfw you get playing Half-Life as legit study material

velox | Mythic Invincible!
 
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feels good mang


 
Verbatim
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why


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
ye


 
challengerX
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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velox | Mythic Invincible!
 
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why
To experience it's narrative techniques, and how it's a great example on narrative pulled off well in a video game.

Facade is also extra "reading material" for this week.


velox | Mythic Invincible!
 
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Obviously you can't just play through it mindlessly, you gotta learn from it.


 
Naru
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The Rage....
that moment when my astronomy teacher uses kerbal space program to help students with aerospace engineering and such.


Jim | Mythic Inconceivable!
 
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big sponge
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Your teacher sounds like a Valve fanboy.


velox | Mythic Invincible!
 
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>Narrative in games
>ever good

lol
Games definitely aren't the medium for linear storytelling, but there's other ways that narrative can have a place in games. Narrative isn't so much about the stories themselves as how they are told (or, at last according to the definitions that our teacher uses). Half-Life is apparently a good example of how you can tell a story where the protagonist isn't defined by the game designers, a "blank slate" is you may. 


velox | Mythic Invincible!
 
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Your teacher sounds like a Valve fanboy.
He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.


Zizzy | Heroic Unstoppable!
 
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They say you are what you eat, but I don't remember eating mYsELF
Your teacher sounds like a Valve fanboy.
How does liking one Valve game make you a Valve fanboy?


 
big sponge
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Your teacher sounds like a Valve fanboy.
How does liking one Valve game make you a Valve fanboy?

It's not about liking the game, it's about using it as an example of "good narrative in video games".


Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
Your teacher sounds like a Valve fanboy.
How does liking one Valve game make you a Valve fanboy?
LC logic.


 
big sponge
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Your teacher sounds like a Valve fanboy.
How does liking one Valve game make you a Valve fanboy?
LC logic.

It's not about liking the game, it's about using it as an example of "good narrative in video games".


 
big sponge
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Your teacher sounds like a Valve fanboy.
He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.



All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.


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velox | Mythic Invincible!
 
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Your teacher sounds like a Valve fanboy.
He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.



All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.
He didn't use that game in particular as an example of good narrative, he just said that it was kind of unique for it's time in the way it presented the story to the player, where in most shooters the player just had a lot of enemies to kill and then proceed to the next level.

Also, it's not about the story, it's bout the narrative techniques.


Zizzy | Heroic Unstoppable!
 
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They say you are what you eat, but I don't remember eating mYsELF
Your teacher sounds like a Valve fanboy.
How does liking one Valve game make you a Valve fanboy?

It's not about liking the game, it's about using it as an example of "good narrative in video games".
I'll rephrase the question then... how does using Half Life as an example of good narrative in a video game make you a Valve fanboy?


 
big sponge
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Your teacher sounds like a Valve fanboy.
He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.



All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.
He didn't use that game in particular as an example of good narrative, he just said that it was kind of unique for it's time in the way it presented the story to the player, where in most shooters the player just had a lot of enemies to kill and then proceed to the next level.

Also, it's not about the story, it's bout the narrative techniques.

I'll grant him Marathon, because that way of presenting a story was unique at the time. However saying Half-Life has a good or unique narrative is just wrong. They only thing different it did from a lot of other games was not use cutscenes and use a lot of scripted sequences, but even then that wasn't a first to do either of those and it didn't do anything special to differentiate it from those that came before.


velox | Mythic Invincible!
 
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Your teacher sounds like a Valve fanboy.
He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.



All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.
He didn't use that game in particular as an example of good narrative, he just said that it was kind of unique for it's time in the way it presented the story to the player, where in most shooters the player just had a lot of enemies to kill and then proceed to the next level.

Also, it's not about the story, it's bout the narrative techniques.

I'll grant him Marathon, because that way of presenting a story was unique at the time. However saying Half-Life has a good or unique narrative is just wrong. They only thing different it did from a lot of other games was not use cutscenes and use a lot of scripted sequences, but even then that wasn't a first to do either of those and it didn't do anything special to differentiate it from those that came before.
Well, I don't think that he thinks it's the be-all, end-all example of storytelling in video games. It' simply study material, an example, and it's good if everyone in the class has the same example to study.


 
big sponge
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Your teacher sounds like a Valve fanboy.
How does liking one Valve game make you a Valve fanboy?

It's not about liking the game, it's about using it as an example of "good narrative in video games".
I'll rephrase the question then... how does using Half Life as an example of good narrative in a video game make you a Valve fanboy?

Because it isn't.


 
True Turquoise
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fuck you
Your teacher sounds like a Valve fanboy.
He actually mentioned Bungie games several times, how the computer addressed the protagonists in Marathon for example. He also mentioned Myth briefly, but I don't remember the context.



All of Marathons "good narrative" is in the form of terminals you can access to find out more about the story and universe. I wouldn't exactly call that good narrative in video games since that's like forcing the player to play a game to find bits and pieces of [insert good book of choice here] and then proclaiming your game good narrative. The story of the actual game itself is nothing special.
Shut up, LC


 
Naru
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The Rage....
this thread now belongs in #gayming


velox | Mythic Invincible!
 
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this thread now belongs in #gayming
It's not directly about video games, it's about study materials that happens to be video games tho


 
Verbatim
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LC is an idiot

that's really cool, OP
i thought half-life 2 had better story-telling, personally


V | Mythic Inconceivable!
 
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Just message me.
Vien 'Quitonm#1598 is my discord
Try Spec Ops: The Line instead


 
Naru
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The Rage....


Doctor Doom | Mythic Invincible!
 
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the one true God is Doctor Doom and we should all be worshiping him.
how the computer addressed the protagonists in Marathon for example.

Your instructor sounds like a great man.


 
Verbatim
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LC is an idiot
but we know that
it needs to be said loudly, repeatedly, and interminably