Sep7 Card Game Supplementary, please provide details for your card.

 
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Hmm...
ngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>
I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.

The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
ngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>
I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.

The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.

You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card.

At the start of the game, each player can place a Member card  followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.

You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.

Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played.

After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.

So it's basically


TURN 1
-Both players draw 6 cards from the top of their decks-
Player 1 - Activate a Member card and Incident card (if you wish)
-End turn-
Player 2- Same as above
-End turn-
(Neither player may use their cards on the first turn, only bring them into play)



TURN 2
(You may now use the cards you already have in play, in addition to any card from now on)
Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.
-End turn-

Player 2- Same as above, attack any thread cards on your opponent's side.




-Draw
-Play card(s)
-Attack opponent
-End turn



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ngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>
I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.

The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.

You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card.

At the start of the game, each player can place a Member card  followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.

You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.

Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played.

After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.

So it's basically


TURN 1
-Both players draw 6 cards from the top of their decks-
Player 1 - Activate a Member card and Incident card (if you wish)
-End turn-
Player 2- Same as above
-End turn-
(Neither player may use their cards on the first turn, only bring them into play)



TURN 2
(You may now use the cards you already have in play, in addition to any card from now on)
Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.
-End turn-

Player 2- Same as above, attack any thread cards on your opponent's side.




-Draw
-Play card(s)
-Attack opponent
-End turn

So it essentialy just boils down to draw phase main pase and end phase

So during the Battle phase during each Battle are there going to be sub phases like the Battle step and Damage calculation step, and is it going to be like Magic The Gathering where all cards attack at once or like Yugioh where each card attacks one at a time


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
ngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>
I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.

The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.

You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card.

At the start of the game, each player can place a Member card  followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.

You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.

Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played.

After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.

So it's basically


TURN 1
-Both players draw 6 cards from the top of their decks-
Player 1 - Activate a Member card and Incident card (if you wish)
-End turn-
Player 2- Same as above
-End turn-
(Neither player may use their cards on the first turn, only bring them into play)



TURN 2
(You may now use the cards you already have in play, in addition to any card from now on)
Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.
-End turn-

Player 2- Same as above, attack any thread cards on your opponent's side.




-Draw
-Play card(s)
-Attack opponent
-End turn

So it essentialy just boils down to draw phase main pase and end phase

So during the Battle phase during each Battle are there going to be sub phases like the Battle step and Damage calculation step, and is it going to be like Magic The Gathering where all cards attack at once or like Yugioh where each card attacks one at a time

You can attack as soon as you play the card, so I guess the battle step is instant. I guess it functions more like a JRPG  because you have to deplete your opponent's RT during your turn, then they try and do the same to you during theirs.


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ngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>
I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.

The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.

You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card.

At the start of the game, each player can place a Member card  followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.

You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.

Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played.

After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.

So it's basically


TURN 1
-Both players draw 6 cards from the top of their decks-
Player 1 - Activate a Member card and Incident card (if you wish)
-End turn-
Player 2- Same as above
-End turn-
(Neither player may use their cards on the first turn, only bring them into play)



TURN 2
(You may now use the cards you already have in play, in addition to any card from now on)
Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.
-End turn-

Player 2- Same as above, attack any thread cards on your opponent's side.




-Draw
-Play card(s)
-Attack opponent
-End turn

So it essentialy just boils down to draw phase main pase and end phase

So during the Battle phase during each Battle are there going to be sub phases like the Battle step and Damage calculation step, and is it going to be like Magic The Gathering where all cards attack at once or like Yugioh where each card attacks one at a time

You can attack as soon as you play the card, so I guess the battle step is instant. I guess it functions more like a JRPG  because you have to deplete your opponent's RT during your turn, then they try and do the same to you during theirs.
wizard


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey

Only just noticed the title, thanks! When did you do it? o_O


 
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Hmm...

Only just noticed the title, thanks! When did you do it? o_O
When I posted and asked you that stuff.


 
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you guys are really going all out on this, huh


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey

Only just noticed the title, thanks! When did you do it? o_O
When I posted and asked you that stuff.

Aw cool, thanks fam


 
TB
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#13
you guys are really going all out on this, huh
That's the idea.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
So basically:

Users are creatures
Threads are lands
Incidents are Instants

Are there any buff cards?


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
So basically:

Users are creatures
Threads are lands
Incidents are Instants

Are there any buff cards?

There are Incidents that buff Users, if that counts


 
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Do you still need me to post an effect or something, or have I just been given one?


 
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#13
Do you still need me to post an effect or something, or have I just been given one?
You were given one a while ago.


 
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Do you still need me to post an effect or something, or have I just been given one?
You were given one a while ago.
oh, okay

could you show me


 
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#13
Do you still need me to post an effect or something, or have I just been given one?
You were given one a while ago.
oh, okay

could you show me
I do believe this was the final version. Could be wrong about that though.
Spoiler


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How it going?


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Do I just post my card in this thread, or


 
TB
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#13
Do I just post my card in this thread, or
Yep.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.


 
TB
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#13
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.
Century Gothic Bold iirc.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.
Century Gothic Bold iirc.


No idea what the ARG/RT should be tbh.
Last Edit: February 21, 2016, 11:36:28 PM by Prime Multivac


 
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#13
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.
Century Gothic Bold iirc.


No idea what the ARG/RT should be tbh.
Boss can do it. Also the Star needs to be fixed up. But overall looks good.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.
Century Gothic Bold iirc.


No idea what the ARG/RT should be tbh.
Boss can do it. Also the Star needs to be fixed up. But overall looks good.
Last Edit: February 21, 2016, 11:48:29 PM by Prime Multivac


 
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#13
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.
Century Gothic Bold iirc.


No idea what the ARG/RT should be tbh.
Boss can do it. Also the Star needs to be fixed up. But overall looks good.


Fuck S.T.A.R.S., Can't make the points line up with the septagon.
Well no see... The Star is for you being American. Like every other American on the site.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Do I just post my card in this thread, or
Yep.
What's the font name? Want to make sure I get it right.
Century Gothic Bold iirc.


No idea what the ARG/RT should be tbh.
Boss can do it. Also the Star needs to be fixed up. But overall looks good.


Fuck S.T.A.R.S., Can't make the points line up with the septagon.
Well no see... The Star is for you being American. Like every other American on the site.
Oh. Didn't realize that. Edit incoming.


 
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Well no see... The Star is for you being American. Like every other American on the site.
aria's actually lithuanian


 
TB
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#13
Well no see... The Star is for you being American. Like every other American on the site.
aria's actually lithuanian
Ah of course. Naturally.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Well no see... The Star is for you being American. Like every other American on the site.
aria's actually lithuanian
Ah of course. Naturally.
Vakarų kiaulių prašome mirti.