ngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>
Quote from: Tengen Toppa Big Boss on February 14, 2016, 08:45:50 PMngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.
Quote from: Cheat on February 18, 2016, 10:44:45 PMQuote from: Tengen Toppa Big Boss on February 14, 2016, 08:45:50 PMngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card. At the start of the game, each player can place a Member card followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played. After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.So it's basicallyTURN 1-Both players draw 6 cards from the top of their decks-Player 1 - Activate a Member card and Incident card (if you wish)-End turn-Player 2- Same as above-End turn-(Neither player may use their cards on the first turn, only bring them into play)TURN 2(You may now use the cards you already have in play, in addition to any card from now on)Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.-End turn-Player 2- Same as above, attack any thread cards on your opponent's side.-Draw-Play card(s)-Attack opponent-End turn
Quote from: Tengen Toppa Big Boss on February 19, 2016, 06:40:23 AMQuote from: Cheat on February 18, 2016, 10:44:45 PMQuote from: Tengen Toppa Big Boss on February 14, 2016, 08:45:50 PMngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card. At the start of the game, each player can place a Member card followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played. After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.So it's basicallyTURN 1-Both players draw 6 cards from the top of their decks-Player 1 - Activate a Member card and Incident card (if you wish)-End turn-Player 2- Same as above-End turn-(Neither player may use their cards on the first turn, only bring them into play)TURN 2(You may now use the cards you already have in play, in addition to any card from now on)Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.-End turn-Player 2- Same as above, attack any thread cards on your opponent's side.-Draw-Play card(s)-Attack opponent-End turnSo it essentialy just boils down to draw phase main pase and end phaseSo during the Battle phase during each Battle are there going to be sub phases like the Battle step and Damage calculation step, and is it going to be like Magic The Gathering where all cards attack at once or like Yugioh where each card attacks one at a time
Quote from: ChaosMetalDragon on February 19, 2016, 01:02:35 PMQuote from: Tengen Toppa Big Boss on February 19, 2016, 06:40:23 AMQuote from: Cheat on February 18, 2016, 10:44:45 PMQuote from: Tengen Toppa Big Boss on February 14, 2016, 08:45:50 PMngl I know nothing about coding or programming, I kinda started this off as a fun little design project >.>I'm considering working on this this weekend (at least getting the database together so that you can display all the cards dynamically). In the mean time, I need to pick your brain on the phases in a match. YuGiOh has Main phase 1, battle, main phase 2, etc.The card effects will be controlled by their own function, but I need to know a definite phase/turn rotation order.You have 6 cards in your hand, and each turn you may draw a new card if you don't have 6. If you already have 6, draw a card. At the start of the game, each player can place a Member card followed by an Incident (if you want). During the first turn, you may not attack each other. This gives you both the chance to get something on the field. On your next turn you may start fighting.You can only play one Member card and Incident per turn, unless there is an effect that specifies otherwise. If you don't wish to play anything then skip your turn and let your opponent go instead. If they choose to skip their turn too, then you must play something.Once you've played your Member card, you may choose to either use it, or guard until the next turn. Card effects activate straight away when they are played. After this you may play an Incident. When you've done that, your turn ends. There are some cards that you may activate during your opponent's turn, too.So it's basicallyTURN 1-Both players draw 6 cards from the top of their decks-Player 1 - Activate a Member card and Incident card (if you wish)-End turn-Player 2- Same as above-End turn-(Neither player may use their cards on the first turn, only bring them into play)TURN 2(You may now use the cards you already have in play, in addition to any card from now on)Player 1- Draw a card from deck if you don't have 6 cards. Play a Member and or Incident. You may attack your opponent's Member cards. If you choose to use your Cards, end your turn when you are done.-End turn-Player 2- Same as above, attack any thread cards on your opponent's side.-Draw-Play card(s)-Attack opponent-End turnSo it essentialy just boils down to draw phase main pase and end phaseSo during the Battle phase during each Battle are there going to be sub phases like the Battle step and Damage calculation step, and is it going to be like Magic The Gathering where all cards attack at once or like Yugioh where each card attacks one at a timeYou can attack as soon as you play the card, so I guess the battle step is instant. I guess it functions more like a JRPG because you have to deplete your opponent's RT during your turn, then they try and do the same to you during theirs.
Quote from: Cheat on February 18, 2016, 10:44:45 PMOnly just noticed the title, thanks! When did you do it? o_O
Quote from: Tengen Toppa Big Boss on February 19, 2016, 03:00:28 PMQuote from: Cheat on February 18, 2016, 10:44:45 PMOnly just noticed the title, thanks! When did you do it? o_OWhen I posted and asked you that stuff.
you guys are really going all out on this, huh
Quote from: Verbatim on February 19, 2016, 04:02:00 PMyou guys are really going all out on this, huhThat's the idea.
So basically:Users are creaturesThreads are landsIncidents are InstantsAre there any buff cards?
Do you still need me to post an effect or something, or have I just been given one?
Quote from: Verbatim on February 20, 2016, 09:53:31 PMDo you still need me to post an effect or something, or have I just been given one?You were given one a while ago.
Quote from: TBlocks on February 20, 2016, 10:12:54 PMQuote from: Verbatim on February 20, 2016, 09:53:31 PMDo you still need me to post an effect or something, or have I just been given one?You were given one a while ago.oh, okaycould you show me
Do I just post my card in this thread, or
Quote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.
Quote from: TBlocks on February 21, 2016, 11:26:39 PMQuote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.What's the font name? Want to make sure I get it right.
Quote from: Prime Multivac on February 21, 2016, 11:28:39 PMQuote from: TBlocks on February 21, 2016, 11:26:39 PMQuote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.What's the font name? Want to make sure I get it right.Century Gothic Bold iirc.
Quote from: TBlocks on February 21, 2016, 11:29:39 PMQuote from: Prime Multivac on February 21, 2016, 11:28:39 PMQuote from: TBlocks on February 21, 2016, 11:26:39 PMQuote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.What's the font name? Want to make sure I get it right.Century Gothic Bold iirc.No idea what the ARG/RT should be tbh.
Quote from: Prime Multivac on February 21, 2016, 11:34:08 PMQuote from: TBlocks on February 21, 2016, 11:29:39 PMQuote from: Prime Multivac on February 21, 2016, 11:28:39 PMQuote from: TBlocks on February 21, 2016, 11:26:39 PMQuote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.What's the font name? Want to make sure I get it right.Century Gothic Bold iirc.No idea what the ARG/RT should be tbh.Boss can do it. Also the Star needs to be fixed up. But overall looks good.
Quote from: TBlocks on February 21, 2016, 11:34:53 PMQuote from: Prime Multivac on February 21, 2016, 11:34:08 PMQuote from: TBlocks on February 21, 2016, 11:29:39 PMQuote from: Prime Multivac on February 21, 2016, 11:28:39 PMQuote from: TBlocks on February 21, 2016, 11:26:39 PMQuote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.What's the font name? Want to make sure I get it right.Century Gothic Bold iirc.No idea what the ARG/RT should be tbh.Boss can do it. Also the Star needs to be fixed up. But overall looks good.Fuck S.T.A.R.S., Can't make the points line up with the septagon.
Quote from: Prime Multivac on February 21, 2016, 11:43:00 PMQuote from: TBlocks on February 21, 2016, 11:34:53 PMQuote from: Prime Multivac on February 21, 2016, 11:34:08 PMQuote from: TBlocks on February 21, 2016, 11:29:39 PMQuote from: Prime Multivac on February 21, 2016, 11:28:39 PMQuote from: TBlocks on February 21, 2016, 11:26:39 PMQuote from: Prime Multivac on February 21, 2016, 11:26:07 PMDo I just post my card in this thread, orYep.What's the font name? Want to make sure I get it right.Century Gothic Bold iirc.No idea what the ARG/RT should be tbh.Boss can do it. Also the Star needs to be fixed up. But overall looks good.Fuck S.T.A.R.S., Can't make the points line up with the septagon.Well no see... The Star is for you being American. Like every other American on the site.
Well no see... The Star is for you being American. Like every other American on the site.
Quote from: TBlocks on February 21, 2016, 11:43:49 PMWell no see... The Star is for you being American. Like every other American on the site.aria's actually lithuanian
Quote from: Verbatim on February 21, 2016, 11:45:12 PMQuote from: TBlocks on February 21, 2016, 11:43:49 PMWell no see... The Star is for you being American. Like every other American on the site.aria's actually lithuanianAh of course. Naturally.