Post ITT and I will design you a YuGiOh deck.

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t4r


 
Verbatim
| Komm, süßer Tod
 
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Jet Wave | Heroic Unstoppable!
 
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Such a card.


Doctor Doom | Mythic Invincible!
 
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the one true God is Doctor Doom and we should all be worshiping him.
That's against the rules, isn't it?


 
Hahahaha very funny Zonda
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RIP ENDIE
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I couldn't think of anything particularly edgy so I built you a vegan deck

 Basic Rundown: Sylvans are a plant based archtype who's monsters gain effects from being "excavated" (Revealed from the top of the deck and sent to the graveyard) And all have efects that allow you to preform an excavation

Decklist:

Spoiler
Main Deck
Monsters
x3 Sylvan Hermitree (Main deck Boss monster,)
x3 Sylvan Sagequoia (Secondary boss monster, easy summon)
x2 Rose Paladin (allows for card searches and summons boss monsters)
x2 Sylvan Marshleef (Destroys monsters)
x3 Lonefire Blossom (Summons boss monster or any card in deck)
x3 Sylvan Koomushroomo (destroys spells and traps)
x2 Rose Lover (Summons boss monsters with added protection)
x1 Spore (allows 'synchro' summons, self revive)
x1 Sylvan peaskeeper (summons monsters from graveyard)
x2 Sylvan Princessprout (self revive, changes own level)
x1 Glow up Bulb (Self revives, allows synchro summons)

Spells
x3 Mount Sylvan (Change the order of your deck for favorable excavations)
x1 One for One (summons level 1 monsters)
x1 Galaxy Cyclone (destroys spells an traps twice)
x1 Raigeki (Mass destruction of opponet's monsters)
x1 Soul Chage (Mass card revival)
x1 Reasoning (excavation + free summon)
x2 terraforming (search for a mount sylvan)
x3 Miracle fertalizer (monster revival)
x3 Sylvan Charity (draw power)


Last Edit: March 07, 2017, 09:21:43 PM by Sfx: Clang


Ian | Mythic Inconceivable!
 
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Signature goes here.
Roar


Solonoid | Mythic Inconceivable!
 
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a bunch of board wipes special summons please


 
Jono
| Future Nostalgia
 
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Goodness gracious, great balls of lightning!
Go ahead you fuckin nerd


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Such a card.

First thing that came to mind when I saw your username was the card 'Jet Synchron"



Synchrons are an extremely technical deck with massive reward. Using the synchro mechanic (Adding up the levels of a "Tuner" monster and a "non-Tuner" monster to summon a "sychro" monster of that level from the extra deck) It CAN pull out massive boards and powerful cards in a single turn but only of you figure out very specific combos and play it out exactly right as it requires you to set up and then juggle cards in and out of the graveyard and put out monsters with exact levels.

Decklist
Spoiler
Monsters
x3 Quickdraw Synchron (Level 5 tuner, that discards a card summons itself)
x1 Mathematician  (sends a monster from your own deck to the graveyard)
x3 Junch synchron (Level 3 tuner that summons a level 2 or 1 non tuner from the grave for an easy synchro)
x2 Qullbold hedgehog (non tuner that self revives in the presence of a tuner, but each revive can be used only once)
x2 Doppelwarior (non tuner that leaves behind level 1 tokens that can be used for later synchro plays)
x1 Plaguespreader zombie (Self reviving tuner)
x1 Synchron Explorer (non tuner that revives your 'Synchron' tuners)
x1 Reciver (Tuner with self revive)
x1 Level eater (level 1 non tuner that steals a level from another monster to revive. Key to many combos)
x1 Jet Syncron (self reviving tuner)
x1 Glow Up Bulb (one time self reviving tuner)
x1 Ghost Ogre and Snow Rabbit (negates an opponet's card)

Spells
x3 allure of darkness (permanantly give up one dark type monster to draw)
x1 One For one (discard a monster to summon a level 1 monster)
x1 Creature swap (you and your opponet swap a monster of their own choice)
x1 Reinforcement of the Army (Search for junk synchron)
x1 Soul Charge (Mass Monster Revival)
x1 Upstart Goblin (Draw a card)
x1 Foolish Burial (Send a monster from deck to graveyard)
x3 Tuning (Seach for a 'synchron' monster)
x2 mystical space typhoon  (destroy spells and traps)
x1 emergency teleport (summon recover or ghost ogre)

Extra deck
x2 Formula Synchron (Level 2 Synchro and a tuner)
x1 Accel Synchron (Level changing synchto/tuner)
x1 Jet warrior (level 5)
x1 Stardust Charge Warior (level 6)
x1 T.G Hyper Librarian (Draw whenever you synchro summon)
x1 Coral Dragon (Level 6 synchro/tuner)
x1 Drill Synchron (level 6)
x1 Clear wing synchro dragon
x1 Stardust Dragon
x1 Crystal Wing Synchro Dragon
x1 Trishula Dragon of the Ice Barrier
x1 Shooting Star Dragon
x1 Shooting Quazar Dragon (Boss Monster)





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Birdie deck for you!
Raidraptors. You have probably the easiest deck so far ans well as a powerful one. All you need is 2 cards to make an insane boss monsters. No need for an in depth decklist. here's how it works

You run 3 Raidraptor Last Strix. When you have him with any of your "Rank up cards" (you run three of each: 'Skip Force' and 'Astral Force) you just summon him, use his effect to summon Raidraptor Satellite Cannon from your extra deck and then activate the Rank Up to upgrade it into Raidraptor Ultimate Falcon. Use him to punch the other guy in the face untill he dies.

x3 of each of these: Vanishing, Singing, Mimicry, Tribute and Fuzzy lanius. Just use these to make rank your 4 xyz monsters to wall the opponent out until you get Last Strix and your rank up. Mimicry and Tributre Lanius even search those cards for you and the rest can recycle themselves.

everything else is either to stall, draw or to summon Last Strix easier.

Enjoy your busted ass bird.


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Go ahead you fuckin nerd

YouTube

No Starcraft, How about Star Wars instead.
You get this (formerly)Meta-ass Netdecked Kozmo build like the tryhard you are



Anyway, taking a break to bake and eat.

Coming up:
Ian: Monarchs
Fishcakes: Fire Kings


Zonda | Mythic Inconceivable!
 
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‘The most inoffensive user on this website’ - Verbatim


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Preview for fishcakes (This deck needs lots of refinement, it's not play testing well)
Will pick back up tomorow

u a fag lel

Not sure what to give you TBH
say something to give me an idea


 
True Turquoise
| MILF Hunter
 
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fuck you
ok


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
Gib deck


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a bunch of board wipes special summons please

Ask and you shall recive.


Fire Kings with Kaijus; A deck designed to wipe the board repeatedly
The Fire Kings are the main method of board wiping
The Kaijus. Boss strength cards. The way these cards work is that you may tribute an opponet's monster to summon one to their side of the field, and then when they have that Kaiju, you may summmon one of your own, preferably a stronger one. The reason fro their inclusion is there access to to board wiping support.

Decklilst:

Spoiler
Monsters
x1 Pyrorex the Elemental Lord (A boss monster to compliment the large focus on fire type monsters. It provides card destruction effects with burn damage)
x3 Fire King High Avatar Garunix (Boss monster that revives itself and destroys all other monsters when it does)
x1 Sacred Phoenix Nephthys (Secondary boss monster; compliment to Garunix that destroys spells and traps upon self revival)
x3 Fire King High Avatar Yashka (Provides a self destruction effect that jump starts monsters like Garunix and Sacred Phoenix)
x3 Fire King Avatar Barong (adds any fire king card uppon destruction by effect)
x2 Coach Soldier Wolfbark (revives Yashka or Barong. Good for rank XYZ summons)
x3 Gamecil, The Sea Turtle Kaiju (The weakest)
x2 Gadarla, The Mystery Dust Kaiju (Mid Strength)
x2 Dogoran, The Mad Flame Kaiju (The strongest in the deck)

Spells
x3 Onslaught of the Fire Kings (instantly summon Garunix or Sacred Phoenix if you have no monsters on the feild.
The monster is destroyed at the end phase granting it's revival effect)
x3 Circle of the Fire Kings (Destroy a monster on your feild to revive another monster)
x3 Fire King Island (Sets up combinations of destroying your Fire King monsters to gain advantage. Combo with Yashka for an instant summon of Garunix or Phoenix)
x1 Terraforming (grabs Fire King island from the deck for if you dont have one in hand yet)
x3 Interrupted Kaiju Slumber (Destroys all monster on the feild and then summons a Kaiju for each player)
x2 Dark hole (Destroy all monsters on the feild)
x3 Fire Formation Tenki (Search for Yashka, Wolfbark or Barong)
x1 Raigeki (Clears away all of opponents monsters)

Traps
x1 Torrential Tribute (destroys all monsters upon the summon of one)

The extra deck comprises of Rank 4 and 8 Xyz monsters. Xyz monsters are summoned from the extra deck by stacking two of your monsters on the feild of the same level.
Example: two level 8 monsters can make a rank 8 XYZ monster


Ian | Mythic Inconceivable!
 
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Ay! Where's my Monarch deck?


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Gib deck

Dietrich Six? More like Six Samurai.


A deck focused on feild swarming with a hint of negation focus. Although well wast it's prime this deck is still considered "Rouge-tier" and capable of winning notable tournaments sometimes as seen 3 weeks ago.

Warning: Card Names are moonspeak.

Decklist

Spoiler
Monsters
x1 Great Shogun Shien (A boss monster that can summon itself for free if you have multiple six samurais on the feild.  H restricts your opponet's use of spells and traps to only once per turn)
x3 Grandmaster of the Six Samurai (pretty mush shien-lite with no negate effect)
x3 Legendary Six Samurai Kizan (Grandmaster but even easier to summon since he's only lv 4)
x3 Legendary Six Samurai Kageki (summons another six sam fro hand when summoned and gets stronger attack for it)
x2 Elder of the Six Samurai (Special summons itself if your opponent controls monster and you don't. somewhat of an alternate to kageki)
x3 Kagemusha of the Six Samurai (A 'tuner' that combos well with Kageki or Elder to make your main boss monster)
x1 The Six Samurai Zanji (has a destruction effect)
x1 Legendary Six Samurai Enishi (removal effect)
x1 Genex ally birdman (return a monster from feild to hand to special summon itself. Combo's well with Kizan and Granmaster who can come right back instantly)

Spells
x3 Shien's Smoke Signal (search for Kagemusha, Elder or Kageki
x1
YouTube
(Search for same cards as smoke signal as well as Zanji, Enisi and Kizan)
x3 Shien's Dojo (Build up counters for every Six Sam summoned which can be used to summon another)
x3 Asceticism of the Six Samurai (Takes the level of a six sam you contoll and lets you summon another with the same level temorarily, use for XYZ plays or finnishers)
x3 Six Samurai United (lets you draw cards for every Six Sam you summon while active. Max 2)
x1 Raigeki (murder all of opponent's monsters)

Traps
x1 Bottomless Trap Hole. (Destroy and 'banish' a monster uppon it's summon
x1 Solemn Warning (Negate a special summon by paying life points)
x2 Solemn Strike (Negate a special summon or monster effect by paying life points)
x2 Musakai Magatama (Negate a destruction effect)
x2 Double Edged Sword Technique: (Revives two dead sams temporarily, only use when absolutely nessisary)

Extra deck
x3 Legendary Six Samurai Shi En: (Main Boss monster, Can negate a spell or trap once per turn, can sacrifice other sams to protect self. Summoned with Kagemusha and either Kageki or elder)
x2 Shadow of the Six Samurai Shien (Powers us other Six Sams, works especialy will with Kageki)
x1 Naturia Beast (Negates Spells)
x1 Naturia Barkion (Negates traps)


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
Gib deck

Dietrich Six? More like Six Samurai.


A deck focused on feild swarming with a hint of negation focus. Although well wast it's prime this deck is still considered "Rouge-tier" and capable of winning notable tournaments sometimes as seen 3 weeks ago.

Warning: Card Names are moonspeak.

Decklist

Spoiler
Monsters
x1 Great Shogun Shien (A boss monster that can summon itself for free if you have multiple six samurais on the feild.  H restricts your opponet's use of spells and traps to only once per turn)
x3 Grandmaster of the Six Samurai (pretty mush shien-lite with no negate effect)
x3 Legendary Six Samurai Kizan (Grandmaster but even easier to summon since he's only lv 4)
x3 Legendary Six Samurai Kageki (summons another six sam fro hand when summoned and gets stronger attack for it)
x2 Elder of the Six Samurai (Special summons itself if your opponent controls monster and you don't. somewhat of an alternate to kageki)
x3 Kagemusha of the Six Samurai (A 'tuner' that combos well with Kageki or Elder to make your main boss monster)
x1 The Six Samurai Zanji (has a destruction effect)
x1 Legendary Six Samurai Enishi (removal effect)
x1 Genex ally birdman (return a monster from feild to hand to special summon itself. Combo's well with Kizan and Granmaster who can come right back instantly)

Spells
x3 Shien's Smoke Signal (search for Kagemusha, Elder or Kageki
x1
YouTube
(Search for same cards as smoke signal as well as Zanji, Enisi and Kizan)
x3 Shien's Dojo (Build up counters for every Six Sam summoned which can be used to summon another)
x3 Asceticism of the Six Samurai (Takes the level of a six sam you contoll and lets you summon another with the same level temorarily, use for XYZ plays or finnishers)
x3 Six Samurai United (lets you draw cards for every Six Sam you summon while active. Max 2)
x1 Raigeki (murder all of opponent's monsters)

Traps
x1 Bottomless Trap Hole. (Destroy and 'banish' a monster uppon it's summon
x1 Solemn Warning (Negate a special summon by paying life points)
x2 Solemn Strike (Negate a special summon or monster effect by paying life points)
x2 Musakai Magatama (Negate a destruction effect)
x2 Double Edged Sword Technique: (Revives two dead sams temporarily, only use when absolutely nessisary)

Extra deck
x3 Legendary Six Samurai Shi En: (Main Boss monster, Can negate a spell or trap once per turn, can sacrifice other sams to protect self. Summoned with Kagemusha and either Kageki or elder)
x2 Shadow of the Six Samurai Shien (Powers us other Six Sams, works especialy will with Kageki)
x1 Naturia Beast (Negates Spells)
x1 Naturia Barkion (Negates traps)

This nigga hit me with the full weeb treatment


 
gats
| alo
 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
Give me a deck focused on tribute summons that absorb the att and def of the cards used to summon them desu


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Ay! Where's my Monarch deck?

This took a while since I actually had to learn about Monarchs in the process of building it and I had never used the deck before.

 
This is one of the current 'Anti-Meta' decks revolving around denying usage of the extra deck and disrupting opponet's plays. The many boss monsters that comprise the deck are brought out with tribute summoning. Some of the spell and trap cards have effects that can be used in the graveyard such as recycling themselves or other cards. This is usefull since a common cost for effects in the deck is to send your monarch spells and traps to the graveyard from the deck


Decklist
Spoiler
Monsters
x3 Erebus the Netherworld Monarch (removes cards from the opponet's hand feild and graveyard and recycles other boss monsters)
x1 Caius The Mega Monarch (Removes opponent's monsters from the field)
x2 Kuraz the Light Monarch (Destroys cards when summoned)
x1 Aither the Heavanly Monarch (Summons Kuraz uppon own summon, and can be summoned during the opponet's turn to disrupt plays)
x1 Jinzo (Negates Traps)
x2 Vanity's Fiend (Prevents Special summons, and is thus a particularly nasty monster)
x3 Eidos the Netherworld Knight (essential let's you double summon)
x3 Edia the Heavanly Squire (searches for and summons Eidios)

Spells
x2 Allure of Darkness (for the cost of one of your dark monsters you may draw 2 cards)
x1 One For One (summons Edia)
x1 Raigeki (Clear away opponent's monsters)
x1 Pandiety Monarchs (Activate and discard another monarch spell/trap to draw 2 cards and then you can banus it from the graveyard to search for another monarch card)
x1 Reinforcement of the Army (search out Edia or Eidos)
x3 Tenacity of the Monarchs (reveal a monarch in hand to add a monarch spell or trap to hand)
x2 March of the Monarchs (protects your tribute summoned monsters)
x3 Return of the Monarchs (replenishes your hand with another monarch when you tribute summon one)
x1 Emperor's Freezing Air (Destroys an opponent's face down card, can do it again from the graveyard)
x1 The Monarchs Stormforth (Lets you tribute an opponet's monster to summon your own monarchs)
x3 The Domain of the Legendary Monarch (Locks out both players extra decks, power up monarchs, makes monarchs easier to summon)

Traps
x1 Vanity's Emptiness (prevents special summons but self destructs when one of your own cards is destroyed)
x3 The Original Monarch (Recycles used monarch spells and traps to draw. In the graveyard it can revive itself as a monster)
x1 Solemn Warning (Pay Life points to negate a summon)