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You piss fuckers, I will cum all over you
You piss fuckers, I will cum all over you
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You mother fucking PISS NIGGERS! I am your mommy and you will cum before me, in the chalice of evermore. You're cute little femboy sluts, you're mine. You're cumming uncontrollably thinking about yourself so sissy and faggoty before my almighty cock. I am pleased at this display.
November 08, 2017, 04:29:41 PM
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
βJudge Aaron Satie
ββCarmen
UNATCO TRAINING COURSE
UNATCO TRAINING FACILITIES - CONTINENTAL UNITED STATES
CONTACT: JAIME REYES
JAIME REYES
I figured you'd be sick of drills by now. Hopefully our training exercises will
be more interesting than what they've had you doing at the Academy.
Open the door by clicking the right mouse button. The right button uses items in
the world.
The key on the desk opens encryption-based nanotech locks. When you pick it up,
it will automatically be added to your key ring. Use the key to unlock the door
and proceed to the next area.
You're going to get a lot of equipment during these exercises. Press F1 at any
time to access the Inventory Screen, which will let you add and remove items
from the Toolbelt. Press F2 to view your current goals and any notes you may
decide to take. On a typical mission, a UNATCO agent's objectives are logged
electronically so that he can stay on-task at all times.
Now pick up a weapon and try to break open those crates. One of them's
indestructible, but the other contain things you might find useful.
Now pick up the lockpick and use it to open the door. Lock-picking takes time
and expends the self-assembling resources of modern lockpicks. Just be patient
and remember your training. At higher skill levels, you won't need as much time
or lockpick resources to pick a lock.
Doors have two strength values. The Door Strength tells you how much damage a
door takes before being destroyed. The Lock Strength tells you how many
lockpicks will be required to pick the lock. Some doors have an infinite
strength and an infinite lock strength. That means you have to find a key.
The code to the door has been stored in that datacube. Right-click on the
datacube to read the contents, then type the code into the keypad. You activate
the keypad with the right mouse button, just like you activate a datacube or any
object in the world.
DATACUBE
We'll make this one easy for you. To open the door, use the code:
0012
Got it?
Jaime
CONTACT: JAIME REYES
JAIME REYES
Use the disposable multitools on the table to hack the keypad up ahead. A
multitool's resouces are finite. When a tool is depleted, it becomes useless.
The manual describes other uses for the multitool. At higher skill levels,
you'll need less time and multitool resources to hack a given device.
BOOK
UNATCO TRAINING MANUAL
Section 3C: Multitools
A "multitool" is not really a tool at all -- not in the usual sense of the word
-- but a disposable electronic device that utilizes electromagnetic resonance
detection and frequency modulation to dynamically alter the flow of current
through almost any non-hardened circuitry. Skilled agents can use the multitool
to manipulate code locks, cameras, autogun turrets, alarms, or other security
elements.
Note that multitools CANNOT be used for computer information extraction (see
Section 5A: Hacking).
DATACUBE
Almost done, but one quick note:
I'm not exactly the expert on this sort of thing -- for that you'll have to
check in with Sam Carter when you get to Liberty Island -- but remember that
there's any number of other ways to open a door, including using explosives or
finding a security computer.
Jaime
CONVERSATION: UNATCO TROOP
UNATCO TROOP
I'm here to pick up all munitions and equipment. Thanks for the cooperation,
Agent.
You aren't done yet...
Got you running the course, huh? Don't sweat it; everybody has to do it once,
even the special agents.
Carry on with the training, Agent. I'm just here to take care of your gear.
So far, so good...
This thing's a bitch, isn't it? Last time I did it... Man, I sprained my ankle
on the jumping part. They should get rid of crazy stuff like that. Someone'll
break their neck.
Hand in your equipment. That's right: no cheating.
You've got to start the next section without arms or tools. Rules are rules.
CONTACT: JAIME REYES
JAIME REYES
Lying in front of you is a brave cadet who volunteered to be rendered
unconscious for this next training exercise. Highlight and search him to find
the key to the medical room. Afterward, pick up his body and place it on the
medical table so that one of my aides can revive him once the exercise is over.
Good work. I'll get someone down there immediately to revive Private Winslow.
Move on to the next area.
You can bet this won't be the last time we send you into a dark room. Turn on
your light augmentation and find the exit on the other side. Just press F12, by
default.
You're not a mech, but you're enough of a machine to need repair bots now and
then. If you used up some bioelectric energy getting through the dark area, for
example, this contraption can charge you back up.
Congratulations, you completed Phase 1. Move over the ramp into the next rooms
to begin learning movement skills. We'll be watching you through the cameras,
like the one you can see up in the corner. In the field, remember that
terrorists sometimes use cameras like this in their security-grids to set off
alarms and alert guards to your location.
Jump across the platforms. You'll have to crouch to get under those pipes. If
you fall use the stairs to begin again.
You need to go through the door up ahead, but it's blocked. Those wooden crates
are too big to jump and too heavy to lift, so use the metal crates near the wall
to build steps. To pick up a crate, walk up to it so that it highlights, then
click the right mouse button. To drop something you're holding, you can press
the Tab key by default.
Now go up the ladder at the other end of the room. By default, you look up and
use the arrow keys to climb.
We get some complaints about this swimming obstacle because the water's
contaminated. Recruits forget to grab the HazMat suit and end up in my office.
Not pretty. Or they forget that they have to put the suit on by selecting it and
pressing the left mouse button. Remember that the HazMat is disposable; you can
wear it only once, and it operates only for a fixed duration. Use the ramp on
the other side of the pool to climb out.
These medical bots, normally used for quick-healing, are of particular interest
to you, JC, because you need a bot's help to install new augmentations. If you
took any damage during the swim, now's a good time to get patched up.
CONVERSATION: UNATCO TROOP
UNATCO TROOP
I'm here to pick up all munitions and equipment. Thanks for the cooperation,
Agent.
CONTACT: GUNTHER HERMANN
GUNTHER HERMANN
Welcome to the combat training area. I am Gunther Hermann and I will be
monitoring your progress here. We will start with weapon familiarization.
Your first exercise will be to learn a little about aiming and targeting. Step
up to the shooting range to the west.
The targets are released by using the buttons on the counter. Release the first
target and take a few shots with one of the pistols until it is destroyed.
Notice the targeting reticle appears when you aim at a target.
Good. If you hold your aim for a few seconds before firing you will notice the
reticle starts out wide and tightens as you hold. The longer you aim at the
target without moving the greater your accuracy will become. Release the second
target and aim before shooting this time.
Good work. Now proceed to the next area.
This is the rifle range. Here you will learn one of the ways skill level makes a
difference in your accuracy. Step up to the shooting range.
The targets are released by using the buttons on the counter. Release the first
target and destroy it with the rifle. Use the rifle's scope by pressing the left
bracket key "[" to turn the scope on.
Excellent. Now we are going to raise your skill with rifles to Master level.
Release the second target and destroy it.
Good work. As you can see, higher skills give you better range, accuracy, and
effectiveness. Proceed to the next area when you are ready.
This is the demolitions training area. First you will learn to use a LAM as a
proximity mine. Approach the bay window and you will see a LAM placed on the
target board on the black and red wall.
Press the first button next to the window and a security bot will be released.
Watch as he nears the LAM. LAMs placed on walls are proximity triggered.
This time you will place your own LAM. Take a LAM from the munitions bay and
proceed to the red and black wall below.
Get as close to the wall as possible when you place the LAM. If you aren't close
enough, the LAM will fall to the ground and detonate.
Very good, Agent Denton. You may proceed to the next area for more demolitions
training.
CONVERSATION: UNATCO TROOP
UNATCO TROOP
You'll need a few extra LAMs for the demolitions area. Here, catch!
I just like to kid around.
Gets boring down here.
Didn't have my boots polished. That's why they put me here.
They just make up excuses because they like to harass us.
This place would run a lot smoother if they'd just rotate assignments, instead
of always making you feel like you're being punished.
Bastards. I don't have to take this crap. There's lots of things I could be
doing.
I had offers on Wall Street, you know. Top corporate security divisions.
Corporate work's not so glamorous, but it sure pays better.
One of these days, I'm going to resign. Then they'll be sorry. Then they'll wish
they'd treated the troops a little better.
CONTACT: GUNTHER HERMANN
GUNTHER HERMANN
Next you will need to breech the doors in the hallway. Throw a LAM down to the
end of the hall. Once it blows proceed down the corridor.
Notice how the wooden door was destroyed and the metal and barred doors
remained. Remember this for future reference. Beyond the destroyed door you can
see a damaged piece of wall you can also breech with a LAM. Try that now.
Excellent! Notice that the wall is opened. Look for other weakened walls such as
this and your LAM and other explosives will allow you to breech them. Continue
through that breech and onto the next section.
The area beyond the door is the grenade defusing facility. Here you will learn
how to remove planted explosive device.
At each of the corners of this area you will find a LAM planted on the wall. You
must disarm and remove all 4 LAM's before you can proceed to the next section of
training. You will need to move up to the LAM quickly and defuse it by right
clicking. A second right click will remove the LAM from the wall.
A word of warning, Agent Denton. This was a simulated experience; real LAMs will
not be so forgiving. You may proceed to the next area.
CONTACT: ANNA NAVARRE
ANNA NAVARRE
Now you will learn to move quietly and conceal yourself, so that you will be
able to avoid a confrontation altogether.
The test is simple. Get to the far north door without being spotted by the
guards below. If one of them sees you, he will sound an alarm and lock the door.
DATACUBE
UNATCO STEALTH GUIDELINES
Overview
Stealth is a vital component of all UNATCO operations; when implemented
correctly, stealth missions result in the lowest possible ratio of agent and
civilian casualties to hostile losses.
Situational awareness is key, and agents should not only be familiar with the
tactical opportunities offered by their immediate environment, but how those
opportunities can be exploited to their advantage with the appropriate
equipment. Tech goggles allow agents to operate in low-light environments such
as offices or labs where illumination might otherwise attract attention. With
binoculars, an agent can survey an opponent's disposition and determine the best
way to evade or eliminate their defenses. A rifle or crossbow equipped with
scope and silencing modifications can be used to interdict targets from a
considerable distance, significantly compromising hostile resistance.
Other features of the environment can also be used by an agent to enhance their
ability to operate covertly or to create useful distractions: disabling security
cameras, subverting autoguns, and reprogramming bots are all viable tactics
employed by experienced agents in the field.
CONTACT: ANNA NAVARRE
ANNA NAVARRE
Remember: don't let the guards see you. Use the crates for cover and crouch when
you move.
Always remember the four basic tactics to avoid detection: crouch behind
concealment, stay behind enemies, move slowly to avoid making noise, and use
shadows to conceal yourself. Be alert to every possibility.
You blew it. The alarm just closed the north door. Return to the control room to
the south and press the button in the overlook window to restart the test.
This time, don't let the guards see you. Stay crouched, stay behind the crates,
and stay behind the guards.
The guards can be distracted. Pick up and throw an object near them, and they
will go investigate the noise. Bottles, plants, flasks -- many things will work.
Very good. I hope you remember this lesson, Agent. They have assigned us to be
partners, and I will not stop to hold your hand and repeat myself when we are
facing a real enemy.
CONTACT: JAIME REYES
JAIME REYES
Now for the last test. You have to find a way across the river to the exit on
the other side. There's more than one way to get there, depending on your
approach and the skills you want to use. It's up to you... Make use of the IFF
system to identify enemies. The crosshairs will highlight red over enemies,
green over allies, and white over neutrals.
Careful around this TNT. You can pick up the boxes and move them around, but
crouch to set them down. I don't want to have to reattach your arms.
DATACUBE
Hey J.C., want to cross the water? Lower the bridge. The code is:
0098
It's either that or get all wet.
Jaime
CONTACT: JAIME REYES
JAIME REYES
Step up to each hologram for more info. When you're through, go out the opposite
door.
A deployment of UNATCO troopers is the central component of all UN peacekeeping
occupations.
The NSF: the biggest terrorist threat in the U.S. This national militia group
thinks it is fighting the Second American Revolution.
Step over to the communicator. There's someone who wants to talk to you.
Manderley likes to hear which agents find this area. They're usually the ones
who take terrorists by surprise in the field. Your brother, Paul, for instance.
All right, carry on. Don't let it go to your head.
This Page Industries walking turret, marketed to governments worldwide, is the
workhorse of most national military forces. Due to the heavy armor, they take
little damage from ordinary bullets. If you come up against a bot, you should
use an EMP grenade, scrambler grenade, or some kind of explosive.
An inexpensive security bot, a favorite of Third World countries and corporate
security divisions. Not so mobile, but don't be fooled: we've lost plenty of
agents to its well-armored assault gun. Like other bots, it's difficult to
damage with ordinary bullets.
This is the old augmentation technology, hopefully about to be phased out.
Notice the reliance on electronics and servomechanics. A maintenance nightmare.
If I had two credits for every repair manual they've made me file in my office
in the Med Lab...
The Coalition's new nano-augmented agents are nearly indistinguishable from the
general population, except that you and your brother don't know how to smile,
even for a picture.
CONTACT: BOB PAGE
BOB PAGE
Sufficiently impressive. An early success for the whole organization.
JC DENTON
Thanks. You from the United Nations?
BOB PAGE
Your augmentations are a-go. The real test comes next: active duty.
JC DENTON
I'm ready, sir.
BOB PAGE
Yes. Yes, you are.
November 08, 2017, 04:34:11 PM
Korra
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uhhh...
- korrie
Racing along a cratered dirt road, and we are -
INT. LAND CRUISER JOSTLING OVER UNEVEN TERRAIN - DAY
Three Hooded Men guarded by East European Militia. A third
Militia drives. Next to him is a nervous, bespectacled man.
EXT. AIRSTRIP, EASTERN EUROPE - DAY
An airstrip overlooking a grey city rocked by artillery
fire. A bland CIA Operative, flanked by Special Forces Men,
stands in front of a commuter plane. CIA Man watches the
Land Cruiser pull up, hard. The Militia Men jump out of the
vehicle.
The Driver shoves the bespectacled man in front of the CIA
Man.
2.
CIA MAN
Dr. Pavel, I'm CIA.
Dr. Pavel nods, nervous. CIA Man hands the Driver a
briefcase.
DRIVER
He wasn't alone.
CIA Man, confused, spots the Hooded Men. He turns to Dr.
Pavel.
CIA MAN
You don't get to bring friends.
DR. PAVEL
(SHAKEN)
They are not my friends.
DRIVER
Don't worry, no charge for them.
CIA MAN
Why would I want them?
DRIVER
They were trying to grab your
prize. (Smiles.) They work for the
mercenary. The masked man.
CIA MAN
(EXCITED)
Bane?
The Driver nods. CIA Man turns to his Special Forces Men.
CIA MAN
Get 'em on board - I'll call it in.
EXT. SKIES OVER MOUNTAIN RANGE - DAY
The commuter plane struggles over snow-capped mountains.
INT. MAIN CABIN, COMMUTER PLANE - CONTINUOUS
The three Hooded Men kneel by the cargo door, handcuffed.
CIA Man grabs Hooded Man 1.
CIA MAN
What are you doing in the middle of
my operation?
3.
Hooded Man 1 says nothing. CIA Man pulls out a handgun.
The flight plan I just filed with
the Agency lists me, my men, and
Dr. Pavel here. But only one of
you.
CIA Man opens the cargo door. Special Forces hang Hooded Man
1 out into the howling wind - CIA Man shouts above the wind.
CIA MAN
FIRST ONE TO TALK GETS TO STAY ON
MY AIRCRAFT! (Cocks weapon.)
SO...WHO PAID YOU TO GRAB DR.
PAVEL?!
Nothing. CIA Man fires out the open door and the Special
Forces yank Hooded Man 1 back in, clubbing him quiet.
CIA MAN
HE DIDN'T FLY SO GOOD! WHO WANTS TO
TRY NEXT?!
The Soldiers grab Hooded Man 2, hang him out the door.
CIA MAN
TELL ME ABOUT BANE! WHY DOES HE
WEAR THE MASK?!
The prisoner says nothing. CIA Man presses the gun to the
man's hood - he cocks the gun...nothing.
CIA MAN
LOT OF LOYALTY FOR A HIRED GUN!
THIRD PRISONER (O.S.)
Or he's wondering why someone would
shoot a man before throwing him out
of an aeroplane.
CIA Man turns to the Third Prisoner. Shuts the cargo door.
CIA MAN
Wiseguy, huh? At least you can
talk. Who are you?
THIRD PRISONER
We are nothing. We are the dirt
beneath your feet. And no one cared
who I was until I put on the
mask...
CIA Man, wary, approaches the Third Prisoner - pulls off his
hood, revealing a dark mask with a breathing apparatus. The
eyes behind it are cold. Still. This is Bane.
4.
BANE
Who we are does not matter. What
matters is our plan.
CIA MAN
(FASCINATED)
If I pull this off, will you die?
BANE
It would be extremely painful.
CIA MAN
You're a big guy -
BANE
For you.
CIA MAN
(UNNERVED)
Was being caught part of your plan?
BANE
Of course. Dr. Pavel refused our
offer in favor of yours. We had to
know what he told you about us.
DR. PAVEL
Nothing! I said nothing!
CIA MAN
Why not just ask him?
BANE
He would not have told us.
CIA MAN
You have methods.
BANE
Him, I need healthy. You present no
such problem.
CIA Man laughs for the Special Forces' benefit. A heavy bass
tone is rising. The Sergeant looks out the window.
EXT. SKIES OVER MOUNTAIN RANGE - CONTINUOUS
The commuter plane is dwarfed by a massive transport plane
looming over it, dangerously close...
5.
INT. MAIN CABIN, COMMUTER PLANE - CONTINUOUS
The plane lurches. The noise is building.
SERGEANT
Sir?
CIA MAN
Well congratulations, you got
yourselves caught. What's the next
step of your master plan?
BANE
Crashing this plane...
EXT. MOUNTAINS - CONTINUOUS
The ramp of the transport opens... Four men leap out on
tethers - dropping towards the commuter plane, two each
side...
INT. MAIN CABIN, COMMUTER PLANE - CONTINUOUS
The Spacial Forces react to the turbulence from the plane
above. CIA Man looks at Bane.
BANE
(RISING)
With no survivors.
A Special Forces soldier spins around - an Armed Man is
outside the window. Bang -
EXT. SKIES OVER MOUNTAIN RANGE - CONTINUOUS
Two men shoot through the windows, the other two attach
grapples to the fuselage - give the thumbs up - hoists start
to pull and the tail of the commuter plane is lifted,
unnaturally.
INT. COCKPIT, COMMUTER PLANE - CONTINUOUS
The Pilots battle the controls as the plane tilts forward.
6.
INT. MAIN CABIN, COMMUTER PLANE - CONTINUOUS
Like lightning, Bane has the CIA Man is his handcuffed arms,
legs wrapped around a seat back, The entire cabin upends.
Tumbling chaos - Soldiers falling - Bane cracks CIA Man's
neck and drops him onto the Sergeant - they tumble down the
plane, smashing into the cockpit door with a terminal thud.
Dr. Pavel, strapped in, pushes against the seat in front of
him - the plane vibrates, trying to tear itself apart.
EXT. ATLAS MOUNTAINS - CONTINUOUS
The men climb the tail of the smaller plane as it dangles
helplessly above the mountains. Its wings shear off.
INT. MAIN CABIN, COMMUTER PLANE - CONTINUOUS
Bane breaks his handcuffs as if they were plastic, then
opens his legs and drops down the cabin, somersaulting
gracefully and using his arms to stop himself halfway down,
by Dr. Pavel.
EXT. SKIES OVER MOUNTAIN RANGE - CONTINUOUS
The men attach explosives to the tail, then jump away,
swinging out as the tail explodes.
INT. MAIN CABIN, COMMUTER PLANE - CONTINUOUS
An explosion takes off the rear door of the cabin - the
Armed Men drop through the smoke on cables.
A body bag is lowered into the cabin. Bane lies it on the
seat backs next to Dr. Pavel and unzips it to reveal a body
the same age and build as Dr. Pavel.
Bane rips Dr. Pavel's sleeve - pulls out a length of
surgical tubing - pushes a needle into Dr. Pavel's arm -
runs the tube to the body's arm... Dr. Pavel watches,
horrified, as Bane starts compressions on the body's chest,
drawing Dr. Pavel's blood across the tube and into the
body...
An Armed Man pulls Hooded Man 1 up through the cabin and
out. Bane stops Hooded Man 2.
7.
BANE
Friend. They expect one of us in
the wreckage.
The man nods, unhooks himself, takes Bane's arm.
HOODED MAN 2
Have we started the fire?
BANE
(NODS)
The fire rises.
Hooded Man 2 hands Bane his line. Bane clips it around Dr.
Pavel, takes out a knife and cuts Dr. Pavel's seat belt. Dr.
Pavel panics, flails. Bane takes his arms. Gentle.
BANE
Calm, Doctor. Now is not time for
fear...
Bane slides Dr. Pavel out of his seat. They hang in the
vertical, windblown cabin. Bane takes out a detonator.
BANE
That comes later.
Bane presses the detonator - the cabin drops from around
them, revealing the terrifying drop to the peaks below. Dr.
Pavel screams as they are hoisted up towards the transport,
and we -
November 08, 2017, 06:42:39 PM
3 liked this
Elai
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male, he/him
dracula can eat my whole ass!
loaf this is aggressive
November 08, 2017, 09:55:22 PM
Luciana
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you tried this on bungle earlier too and it got locked
post quality content with substance my dude
November 08, 2017, 10:06:30 PM
Spartan
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me too thanks
November 08, 2017, 10:09:38 PM
Assassin 11D7
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"flaming nipple chops"-Your host, the man they call Ghost.
To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Quote from: Luciana on November 08, 2017, 10:06:30 PM
you tried this on bungle earlier too and it got locked
post quality content with substance my dude
fuck off, loaf is a free being
November 10, 2017, 02:39:23 PM
1 liked this
Sep7agon
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The Flood
You piss fuckers, I will cum all over you