I'll take 10
I thought that was a prop at first, wow
Looking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.
Looks good fellow redditor here's some gold
Cool.Now make a good Aliens: Colonial Marines game around it.
hello jacob stokes
Lol Scarface reference. I get it.
Can you make a functioning RYNO next
Quote from: oss on December 07, 2017, 12:29:05 PMLooking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.thanks! Autodesk Maya for the model itself, and imported into Substance Painter for texturing. Think photoshop but for 3D models.Maya is pretty commonly used in industry, a lot of 3D artist roles list maya proficiency as a requirement, but I'm not sure on the status of Painter in industry but I'm pretty sure it's also used.
Quote from: BaconShelf on December 07, 2017, 01:09:37 PMQuote from: oss on December 07, 2017, 12:29:05 PMLooking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.thanks! Autodesk Maya for the model itself, and imported into Substance Painter for texturing. Think photoshop but for 3D models.Maya is pretty commonly used in industry, a lot of 3D artist roles list maya proficiency as a requirement, but I'm not sure on the status of Painter in industry but I'm pretty sure it's also used.Hey same, glad to see you're doing the stuff you want, though.Mind you, I'm still in college, my course is making me do artifacts from a museum in Maya, so its kind of boring, I've yet to go on the trip so I've not done much with Maya yet.
Quote from: True Turquoise on December 11, 2017, 10:15:17 AMQuote from: BaconShelf on December 07, 2017, 01:09:37 PMQuote from: oss on December 07, 2017, 12:29:05 PMLooking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.thanks! Autodesk Maya for the model itself, and imported into Substance Painter for texturing. Think photoshop but for 3D models.Maya is pretty commonly used in industry, a lot of 3D artist roles list maya proficiency as a requirement, but I'm not sure on the status of Painter in industry but I'm pretty sure it's also used.Hey same, glad to see you're doing the stuff you want, though.Mind you, I'm still in college, my course is making me do artifacts from a museum in Maya, so its kind of boring, I've yet to go on the trip so I've not done much with Maya yet.What course are you doing? I'm doing games art so everything in the asset list was stuff like weapons and vehicles
Quote from: BaconShelf on December 11, 2017, 11:01:43 AMQuote from: True Turquoise on December 11, 2017, 10:15:17 AMQuote from: BaconShelf on December 07, 2017, 01:09:37 PMQuote from: oss on December 07, 2017, 12:29:05 PMLooking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.thanks! Autodesk Maya for the model itself, and imported into Substance Painter for texturing. Think photoshop but for 3D models.Maya is pretty commonly used in industry, a lot of 3D artist roles list maya proficiency as a requirement, but I'm not sure on the status of Painter in industry but I'm pretty sure it's also used.Hey same, glad to see you're doing the stuff you want, though.Mind you, I'm still in college, my course is making me do artifacts from a museum in Maya, so its kind of boring, I've yet to go on the trip so I've not done much with Maya yet.What course are you doing? I'm doing games art so everything in the asset list was stuff like weapons and vehiclesIllustration and Animation, I'm on the 3D project now, twelve weeks
Quote from: True Turquoise on December 11, 2017, 11:03:43 AMQuote from: BaconShelf on December 11, 2017, 11:01:43 AMQuote from: True Turquoise on December 11, 2017, 10:15:17 AMQuote from: BaconShelf on December 07, 2017, 01:09:37 PMQuote from: oss on December 07, 2017, 12:29:05 PMLooking good, i can hear it going off in my head. What program are you using? I was thinking a while back to try and sculpt something to submit for a game in steam.thanks! Autodesk Maya for the model itself, and imported into Substance Painter for texturing. Think photoshop but for 3D models.Maya is pretty commonly used in industry, a lot of 3D artist roles list maya proficiency as a requirement, but I'm not sure on the status of Painter in industry but I'm pretty sure it's also used.Hey same, glad to see you're doing the stuff you want, though.Mind you, I'm still in college, my course is making me do artifacts from a museum in Maya, so its kind of boring, I've yet to go on the trip so I've not done much with Maya yet.What course are you doing? I'm doing games art so everything in the asset list was stuff like weapons and vehiclesIllustration and Animation, I'm on the 3D project now, twelve weeksOh nice. What are you gonna do at uni?