I ask for your opinions

OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
What is your ideal of perfect (2d) game???

Spoiler
Would you like to see opening text or would that bore you?
Do you like achievements and collectibles?
Do you want heavy story drive or simple action? (Think FF in contrast with Flappy Birds)
What would you expect at minimum to find in a game you paid a few dollars for?
What type of artsyle and music do you look for?

Your opinion is important, I want to hear your ideas and expectations. I value them very much.

I will not be making anymore threads realating to this mods, so thank you leave in offtopic please. Is discussion for desire and idea not of game already made.












If you would ike to have little cameo or easter egg in game please tell me. I see what can do.


rC | Mythic Inconceivable!
 
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ayy lmao
Make like verbatim and defenestrate yourself


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
Make like verbatim and defenestrate yourself

K


 
Sandtrap
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Rockets on my X
For some reason I like the idea of an open world exploring/traveling 2d game. Toss in rpg and leveling elements. NPC Co-op pals maybe. Base building.

Basically, I'm just saying I'd love Dark Souls if it were a 2d open world side scroller.


big dog | Mythic Inconceivable!
 
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I love you, son.
A platformer with pixel art! That sorta stuff is so unique!


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
A platformer with pixel art! That sorta stuff is so unique!

I know you are being sarcastic but I aim better than this.


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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
β€”Judge Aaron Satie
β€”β€”Carmen
Top-down, open-world RPG with a choice-driven story. Like Telltale meets original Final Fantasy.


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
For some reason I like the idea of an open world exploring/traveling 2d game. Toss in rpg and leveling elements. NPC Co-op pals maybe. Base building.

Basically, I'm just saying I'd love Dark Souls if it were a 2d open world side scroller.

This is interesting idea, thank you. I like idea of exploration also. The wider the world, the better.


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
Top-down, open-world RPG with a choice-driven story. Like Telltale meets original Final Fantasy.

You have strong taste in game. Choice element is heavily underplayed and to combine with RPG would make for great fun. Thank for share idea.


Casper | Mythic Inconceivable!
 
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Toys are hereby declared:
ILLEGAL
IMMORAL
UNLAWFUL
 anyone found with a TOY in his possession will be
placed under ARREST and thrown in the DUNGEON!
No kidding!               πŸ…±
I like Monopoly and Clue


Epsira | Legendary Invincible!
 
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What is your ideal of perfect (2d) game???

Spoiler
Would you like to see opening text or would that bore you?
Do you like achievements and collectibles?
Do you want heavy story drive or simple action? (Think FF in contrast with Flappy Birds)
What would you expect at minimum to find in a game you paid a few dollars for?
What type of artsyle and music do you look for?

Your opinion is important, I want to hear your ideas and expectations. I value them very much.

I will not be making anymore threads realating to this mods, so thank you leave in offtopic please. Is discussion for desire and idea not of game already made.


If you would ike to have little cameo or easter egg in game please tell me. I see what can do.
Opening text: A title screen can introduce players to the tone and style of the game, when done right I like them. Dark Souls, I think, is an excellent example of this (minus the developer announcements). Skyrim also does this well, but more because of the music than the opening text.

I do like achievements/ collectibles, but I'm more of a mix between achiever and explorer when it comes to gamer type. Getting to somewhere new and interesting and improving my efficacy as I go is something I really enjoy. The classic metroidvania style game really scratches this itch.

My ideal 2D game would definitely have aspects of both strong story and game mechanics... it's actually hard to say which I prefer. For example, in Twilight Princess I like the rollgoal minigame for its gameplay more than the story
while in Dark Souls I prize the story and its emotional affect more than the gameplay.

I'd expect something like an appstore game if I paid a few dollars, interesting game ideas rather than impressive spectacles.

Artstyle and music: The 8 bit or 16 bit aesthetic is still primarily appealing to me, but seeing projects like Cuphead with old-fashion cartoonish style is really interesting. Musically I like instrumental and emotional tracks, just to give you an idea of what I mean I'll post some of my favorite music.
game music
YouTube

YouTube

YouTube

YouTube
One other very important thing for me: game atmosphere. Oppressive and mysterious environments intrigue me. It's one reason why Majora's Mask is my favorite Zelda game, one reason why I really like Dark Souls. The feeling of stepping up to and overcoming hopelessness is both gratifying and cathartic, I love it to pieces.
However, I also really like convivial atmospheres and bright colors, like in Yoshi's Island or Wind Waker. The feel-happy mood induced is infectious.
Relevant channel.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
For some reason I like the idea of an open world exploring/traveling 2d game. Toss in rpg and leveling elements. NPC Co-op pals maybe. Base building.

Basically, I'm just saying I'd love Dark Souls if it were a 2d open world side scroller.
So Death's Gambit


 
Luciana
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Anything that was like Final Fantasy 1-6

Legend of Zelda

Two opposites if you ask me. Zelda had story but nothing heavy, but the gameplay and puzzle solving/fighting was fun. FF on the other hand is heavily story influenced, so yeah

open world 2d RPG/puzzleish?


Epsira | Legendary Invincible!
 
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For some reason I like the idea of an open world exploring/traveling 2d game. Toss in rpg and leveling elements. NPC Co-op pals maybe. Base building.

Basically, I'm just saying I'd love Dark Souls if it were a 2d open world side scroller.
Terraria is like that, minus rpg elements and with pals instead of npcs.


Release | Heroic Posting Rampage
 
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"Ornate chandeliers suspended from a vaulted ceiling lit the spacious chamber; Jack tilted his gaze overhead and noticed how far away they were.  His thoughts wove around those bright lights, like a dance of ether masses spiraling in precious unison. Why must we try to clutch desperately for the mere threads of this world when we can clasp onto a tapestry of untold magnificence beyond this plane of existence?"
Must haves

1. Heavy utilization of subtle foreshadowing
2. Multiple endings
3. A vast array of characters you can recruit and use in your party
4. Multiple story arcs, which are determined by your decisions and the characters you place in your party
5. Art style has to be striking and stand out from other games in some way
6. Main character sacrifices his/her self in the end to save a friend or lover.
7. Behemothic size of world map, various dungeons and cities and open world areas


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
What is your ideal of perfect (2d) game???

Spoiler
Would you like to see opening text or would that bore you?
Do you like achievements and collectibles?
Do you want heavy story drive or simple action? (Think FF in contrast with Flappy Birds)
What would you expect at minimum to find in a game you paid a few dollars for?
What type of artsyle and music do you look for?

Your opinion is important, I want to hear your ideas and expectations. I value them very much.

I will not be making anymore threads realating to this mods, so thank you leave in offtopic please. Is discussion for desire and idea not of game already made.


If you would ike to have little cameo or easter egg in game please tell me. I see what can do.
Opening text: A title screen can introduce players to the tone and style of the game, when done right I like them. Dark Souls, I think, is an excellent example of this (minus the developer announcements). Skyrim also does this well, but more because of the music than the opening text.

I do like achievements/ collectibles, but I'm more of a mix between achiever and explorer when it comes to gamer type. Getting to somewhere new and interesting and improving my efficacy as I go is something I really enjoy. The classic metroidvania style game really scratches this itch.

My ideal 2D game would definitely have aspects of both strong story and game mechanics... it's actually hard to say which I prefer. For example, in Twilight Princess I like the rollgoal minigame for its gameplay more than the story
while in Dark Souls I prize the story and its emotional affect more than the gameplay.

I'd expect something like an appstore game if I paid a few dollars, interesting game ideas rather than impressive spectacles.

Artstyle and music: The 8 bit or 16 bit aesthetic is still primarily appealing to me, but seeing projects like Cuphead with old-fashion cartoonish style is really interesting. Musically I like instrumental and emotional tracks, just to give you an idea of what I mean I'll post some of my favorite music.
game music
YouTube

YouTube

YouTube

YouTube
One other very important thing for me: game atmosphere. Oppressive and mysterious environments intrigue me. It's one reason why Majora's Mask is my favorite Zelda game, one reason why I really like Dark Souls. The feeling of stepping up to and overcoming hopelessness is both gratifying and cathartic, I love it to pieces.
However, I also really like convivial atmospheres and bright colors, like in Yoshi's Island or Wind Waker. The feel-happy mood induced is infectious.
Relevant channel.

Thank you very much for your comprehensive answer. It is of great value. I especially like your idea of oppressive atmosphere. You have given me many ideas.


 
Verbatim
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❧
Super Metroid is the ideal 2D adventure game.


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
Anything that was like Final Fantasy 1-6

Legend of Zelda

Two opposites if you ask me. Zelda had story but nothing heavy, but the gameplay and puzzle solving/fighting was fun. FF on the other hand is heavily story influenced, so yeah

open world 2d RPG/puzzleish?

Thank you for sharing your good ideas. Early FF games are of great inspiration to me also.

Must haves

1. Heavy utilization of subtle foreshadowing
2. Multiple endings
3. A vast array of characters you can recruit and use in your party
4. Multiple story arcs, which are determined by your decisions and the characters you place in your party
5. Art style has to be striking and stand out from other games in some way
6. Main character sacrifices his/her self in the end to save a friend or lover.
7. Behemothic size of world map, various dungeons and cities and open world areas

Thank you for reply. While I think all of your ideas for game are excellent. Some are beyond my programming skills and funding.

 I will try to make as much big world as I can with what I have though.


Nexus | Mythic Inconceivable!
 
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The one where you kill yourself.


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
Super Metroid is the ideal 2D adventure game.

I think it is great example of fluid controls and gameplay. Simple concept executed very well.


eggsalad | Heroic Unstoppable!
 
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1. Lazy narrative style, no thanks, create the story through the game, not just a paper presentation.
2. Yes, especially if to get them you have to adopt a strange playstyle or do something you don't usually do, and getting them makes a noticeable mark on the game (cosmetic, mechanics) rather than just sitting in a trophy collection.
3. A story without good gameplay is a shitty game. A game without a good story is still an effective game.
4. Something that distinguishes the game from the rest of my library. I'm not going to spend money on generic sidescroller #201, I'll spend money on "that game with the cool play to the rhythm of the music mechanic", even if the gimmick is effective or not, the experimental gameplay mechanic gives the game more value than a mediocre and functioning game that has already been made.
5. Consistent with itself, not trying to imitate popular styles (looking at vector), and not using music that tries to be big or is basically generic movie soundtrack. TBH the industry has forgotten that making a lack of music replaced by good sound design and clarity makes what music you do use more impactful.
Last Edit: October 17, 2015, 01:38:12 PM by eggsalad


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
1. Lazy narrative style, no thanks, create the story through the game, not just a paper presentation.
2. Yes, especially if to get them you have to adopt a strange playstyle or do something you don't usually do, and getting them makes a noticeable mark on the game (cosmetic, mechanics) rather than just sitting in a trophy collection.
3. A story without good gameplay is a shitty game. A game without a good story is still an effective game.
4. Something that distinguishes the game from the rest of my library. I'm not going to spend money on generic sidescroller #201, I'll spend money on "that game with the cool play to the rhythm of the music mechanic", even if the gimmick is effective or not, the experimental gameplay mechanic gives the game more value than a mediocre and functioning game that has already been made.
5. Consistent with itself, not trying to imitate popular styles (looking at vector), and not using music that tries to be big or is basically generic movie soundtrack. TBH the industry has forgotten that making a lack of music replaced by good sound design and clarity makes what music you do use more impactful.

I agree with most points. Bar the first. You just assumed the narrative would be lazy. There are countless examples where this is not the case, probably the best being Braid. The perfect integration of narrative and gameplay. Or even skyrim, the hunt for books and reading them at your own lesiure, or simply in the loading screens reading some trivia.
Text/narrative in a game =/= lazy narrative


eggsalad | Heroic Unstoppable!
 
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1. Lazy narrative style, no thanks, create the story through the game, not just a paper presentation.
2. Yes, especially if to get them you have to adopt a strange playstyle or do something you don't usually do, and getting them makes a noticeable mark on the game (cosmetic, mechanics) rather than just sitting in a trophy collection.
3. A story without good gameplay is a shitty game. A game without a good story is still an effective game.
4. Something that distinguishes the game from the rest of my library. I'm not going to spend money on generic sidescroller #201, I'll spend money on "that game with the cool play to the rhythm of the music mechanic", even if the gimmick is effective or not, the experimental gameplay mechanic gives the game more value than a mediocre and functioning game that has already been made.
5. Consistent with itself, not trying to imitate popular styles (looking at vector), and not using music that tries to be big or is basically generic movie soundtrack. TBH the industry has forgotten that making a lack of music replaced by good sound design and clarity makes what music you do use more impactful.

I agree with most points. Bar the first. You just assumed the narrative would be lazy. There are countless examples where this is not the case, probably the best being Braid. The perfect integration of narrative and gameplay. Or even skyrim, the hunt for books and reading them at your own lesiure, or simply in the loading screens reading some trivia.
Text/narrative in a game =/= lazy narrative
Well yeah for peripheral lore, I'm talking the primary plot.


OnionBeetle | Heroic Posting Rampage
 
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I hate you, I really, really do
1. Lazy narrative style, no thanks, create the story through the game, not just a paper presentation.
2. Yes, especially if to get them you have to adopt a strange playstyle or do something you don't usually do, and getting them makes a noticeable mark on the game (cosmetic, mechanics) rather than just sitting in a trophy collection.
3. A story without good gameplay is a shitty game. A game without a good story is still an effective game.
4. Something that distinguishes the game from the rest of my library. I'm not going to spend money on generic sidescroller #201, I'll spend money on "that game with the cool play to the rhythm of the music mechanic", even if the gimmick is effective or not, the experimental gameplay mechanic gives the game more value than a mediocre and functioning game that has already been made.
5. Consistent with itself, not trying to imitate popular styles (looking at vector), and not using music that tries to be big or is basically generic movie soundtrack. TBH the industry has forgotten that making a lack of music replaced by good sound design and clarity makes what music you do use more impactful.

I agree with most points. Bar the first. You just assumed the narrative would be lazy. There are countless examples where this is not the case, probably the best being Braid. The perfect integration of narrative and gameplay. Or even skyrim, the hunt for books and reading them at your own lesiure, or simply in the loading screens reading some trivia.
Text/narrative in a game =/= lazy narrative
Well yeah for peripheral lore, I'm talking the primary plot.

In that case I agree with you, it is better to discover primary story through gameplay, like in FF. Maybe it is just my taste in games but I like very much to read.