- A developer/publisher may not charge more than $60 for a game.
Quote from: BaconShelf on June 16, 2016, 12:35:48 PMAlso as said before, you can't have cheap games and no dlc/ microtransactions. If you want cheap games, accept dlc and shit. If you don't want that, expect more expensive games.I'd rather the latter, personally.If a developer is charging for DLC and the game hasn't even out for 3 months yet, then that DLC should have been in the game on release.
Also as said before, you can't have cheap games and no dlc/ microtransactions. If you want cheap games, accept dlc and shit. If you don't want that, expect more expensive games.I'd rather the latter, personally.
Games are completely finished months before they're released.
Quote from: HrfulTurkie on June 16, 2016, 02:56:37 PMGames are completely finished months before they're released.They should be released when they're finished, then.
They are; it takes some time to produce and ship the games, just like a car doesn't magically appear on the lot when it's finished being built.
Quote from: HrfulTurkie on June 16, 2016, 03:05:36 PMThey are; it takes some time to produce and ship the games, just like a car doesn't magically appear on the lot when it's finished being built.It takes a month to do that, at most. You see all the time the "X game has gone gold" announcements a month before the game releases.Developers should use the time before release to work on the game they're going to ship -- not stuff that'll come out later, for more money.
It's like QA, bug fixing, and other polish work doesn't exist or something. Games are content complete months before launch, but that doesn't mean they're ready to go out on the presses and be sold to consumers.
Quote from: LC on June 16, 2016, 09:30:29 PMIt's like QA, bug fixing, and other polish work doesn't exist or something. Games are content complete months before launch, but that doesn't mean they're ready to go out on the presses and be sold to consumers.Then the game isn't "complete". Complete means finished, ready for store shelves.
People who are not involved in this part of development (like the art team) are put to work on post release content because it's better to put your people to work than it is to have them sit around and do nothing for a couple months.
Quote from: LC on June 16, 2016, 11:04:33 PMPeople who are not involved in this part of development (like the art team) are put to work on post release content because it's better to put your people to work than it is to have them sit around and do nothing for a couple months.Oh, then yeah. I agree with that. I was referring more to people who are a bit more directly tied into the actual game itself, rather than its conception, working on post-release content prior to release. That's something I don't think should be acceptable.
The thing is though is that you don't need 100% of the people who start working on that polish stage to stay on it throughout the development cycle. The "polish team" as we'll call it gets smaller over time as less people are needed for the work they're doing as things get closer to release and those people who are no longer needed for the polishing are put to work building the things the art team has been cooking up in the mean time.
Quote from: LC on June 16, 2016, 11:14:33 PMThe thing is though is that you don't need 100% of the people who start working on that polish stage to stay on it throughout the development cycle. The "polish team" as we'll call it gets smaller over time as less people are needed for the work they're doing as things get closer to release and those people who are no longer needed for the polishing are put to work building the things the art team has been cooking up in the mean time.So then what do we do about the current situation we find ourselves in regarding DLC and pre-order BS and all of this crap?