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Gaming / Infinity: Battlescape (From space to surface with no loading, to scale)
« on: November 14, 2015, 11:07:35 PM »
If you can't watch anything else, watch this:
Seamless transitions from space to surface. Six degrees of freedom. No artificial speed limits. Completely Newtonian physics. Procedural planetary bodies and solar systems. Light fighter craft and large capital ships. Orbital bombardment. 100% true-to-scale. Hundreds of players.
More than ten years in the making, Infinity began as a hobby project of a single man. Since then the team has grown to nine people, all working part-time on the project with absolutely no outside funding up until now. With resumes including projects like Gears of War, Gears of War 2, Unreal Tournament 3, Microsoft Flight Simulator 10, and Forza Motorsports 2, they're the real deal.
The hard part is done. They have an engine that does what very few others can. Now they need your help to turn it into a game. The current barebones prototype features only one ship, but even without optimized netcode it can support more than 100 players in a single dogfight.
Fly-through of a station 30km long:
Their kickstarter is at the home stretch. This guy sums up my thoughts exactly: https://www.youtube.com/watch?v=sglhi_PIEX4&t=1h26m15s.
Check out their kickstarter for more here: https://www.kickstarter.com/projects/309114309/infinity-battlescape. Their website: https://inovaestudios.com/.
YouTube
Seamless transitions from space to surface. Six degrees of freedom. No artificial speed limits. Completely Newtonian physics. Procedural planetary bodies and solar systems. Light fighter craft and large capital ships. Orbital bombardment. 100% true-to-scale. Hundreds of players.
More than ten years in the making, Infinity began as a hobby project of a single man. Since then the team has grown to nine people, all working part-time on the project with absolutely no outside funding up until now. With resumes including projects like Gears of War, Gears of War 2, Unreal Tournament 3, Microsoft Flight Simulator 10, and Forza Motorsports 2, they're the real deal.
YouTube
The hard part is done. They have an engine that does what very few others can. Now they need your help to turn it into a game. The current barebones prototype features only one ship, but even without optimized netcode it can support more than 100 players in a single dogfight.
YouTube
Fly-through of a station 30km long:
YouTube
Their kickstarter is at the home stretch. This guy sums up my thoughts exactly: https://www.youtube.com/watch?v=sglhi_PIEX4&t=1h26m15s.
Check out their kickstarter for more here: https://www.kickstarter.com/projects/309114309/infinity-battlescape. Their website: https://inovaestudios.com/.