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Messages - Saleem
Pages: 1 ... 323334 3536 ... 83
991
« on: May 20, 2015, 04:26:32 PM »
If I create anything it's usually for myself. I'd sure as hell be pretty damn dissapointed but I doubt I'd stop making things. Makes me think of Tesla.
992
« on: May 20, 2015, 04:22:32 PM »
Pineapple in general for me is "meh"
993
« on: May 20, 2015, 03:32:56 PM »
994
« on: May 20, 2015, 03:24:48 PM »
I know what you're saying OP I would pick Jupiter, the ring that surrounds it is way too cool
Generally Saturn is the one people picture having rings, but I'm sure Jupiter has some as well.
995
« on: May 20, 2015, 03:20:00 PM »
Venus and Mars are the closest options so it'd only makes sense to pick what's right in front of us. It's not like picking the package of cookies from the back of the shelf because they're the softest.
996
« on: May 20, 2015, 02:58:18 PM »
*Goes along with the joke*
997
« on: May 19, 2015, 08:16:39 PM »
Just got back myself. I liked it.
998
« on: May 19, 2015, 08:14:47 PM »
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
999
« on: May 18, 2015, 04:55:28 PM »
I know it's a teaser and all, but that was kinda dumb.
Doom is still pretty sweet though.
1000
« on: May 17, 2015, 03:13:03 PM »
lol is he Irish?
I think it's an Irishman doing a caricature of his own accent.
1001
« on: May 17, 2015, 03:12:21 PM »
I'm just going with recognizable rather than iconic.
1002
« on: May 17, 2015, 03:03:39 PM »
1003
« on: May 16, 2015, 09:30:33 PM »
I'm gonna hang out in the group's chat from time to time. So If y'all want to fuck around just pop in there.
1004
« on: May 16, 2015, 09:03:47 PM »
Spoiler Psy pretty much got it but I might as well give my two cents.
Probably two of the most important details in creating good looking builds is block variety and depth. A big wall of the same block looks incredibly boring, so try breaking up any large surfaces with different blocks and patterns. As for large walls you'll want to include depth by either having several layers and carving into them, or by using stair blocks and slabs to make indentations. It's a lot like sculpting. You sometimes gotta dig in to figure it out.
Like in this example above, being the palace I'm building on Green's server the front (while needing some finishing touches) aesthetically is pretty much complete paired with block patters, varieties, and some chiseled depth.
Above is a long distant side view of the palace, looking at the walls and the cylinder that makes up one of my onion domes you can see it's a very flat surface, while with some block variety is kinda dull.
With future improvements I plan to cut in and add more to the sides to flesh them out a bit. I'm thinking to open up the upper half of the long wall to be (on both sides) sort of sun rooms with plenty of seating and a good view of the sky accompanied by archways and hanging gardens. the cylinder I will add more along the sides for more details such as fences, additional sandstone and grey brick supports. This should bring out the cylinder more with the additional edges.
Spoiler The dirt wall will be covered up by massive sandstone walls, as I plan to make this into an acropolis. I also use some mods that tend to cover up minor imperfections so if you'd like the texture pack I'm using and the shaders mod I'll go ahead and link them here.
Sonic Ethers Unbelievable Shaders. Just follow the guidelines in the thread (I recommend turning it off when mining, or else you can't see shit.) http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1
HerrSommer Medieval Texture Pack. http://www.planetminecraft.com/texture_pack/herrsommer-medieval-14/ or http://resourcepack.net/herrsommer-medieval-resource-pack/
Sorry if I'm not as in depth as you'd like, I'm pretty poor at walking people through things.
Bloody hell those textures/shaders .-. 10/10
Once you go shaders you don't go back.
1005
« on: May 16, 2015, 09:01:50 PM »
Besides for when I got out of bed they'd be pretty fuckin' board.
1006
« on: May 16, 2015, 08:49:12 PM »
Psy pretty much got it but I might as well give my two cents. Probably two of the most important details in creating good looking builds is block variety and depth. A big wall of the same block looks incredibly boring, so try breaking up any large surfaces with different blocks and patterns. As for large walls you'll want to include depth by either having several layers and carving into them, or by using stair blocks and slabs to make indentations. It's a lot like sculpting. You sometimes gotta dig in to figure it out. Like in this example above, being the palace I'm building on Green's server the front (while needing some finishing touches) aesthetically is pretty much complete paired with block patters, varieties, and some chiseled depth. Above is a long distant side view of the palace, looking at the walls and the cylinder that makes up one of my onion domes you can see it's a very flat surface, while with some block variety is kinda dull. With future improvements I plan to cut in and add more to the sides to flesh them out a bit. I'm thinking to open up the upper half of the long wall to be (on both sides) sort of sun rooms with plenty of seating and a good view of the sky accompanied by archways and hanging gardens. the cylinder I will add more along the sides for more details such as fences, additional sandstone and grey brick supports. This should bring out the cylinder more with the additional edges. Spoiler The dirt wall will be covered up by massive sandstone walls, as I plan to make this into an acropolis. I also use some mods that tend to cover up minor imperfections so if you'd like the texture pack I'm using and the shaders mod I'll go ahead and link them here. Sonic Ethers Unbelievable Shaders. Just follow the guidelines in the thread (I recommend turning it off when mining, or else you can't see shit.) http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1HerrSommer Medieval Texture Pack. http://www.planetminecraft.com/texture_pack/herrsommer-medieval-14/or http://resourcepack.net/herrsommer-medieval-resource-pack/Sorry if I'm not as in depth as you'd like, I'm pretty poor at walking people through things.
1007
« on: May 14, 2015, 11:40:35 PM »
1008
« on: May 14, 2015, 11:37:12 PM »
1009
« on: May 14, 2015, 11:35:48 PM »
Ha.
1010
« on: May 13, 2015, 11:50:09 PM »
Burn some sage. Probably just superstitious bullshit but eh.
1011
« on: May 13, 2015, 10:21:34 PM »
I fucking love these.
1012
« on: May 13, 2015, 09:50:22 PM »
I do my best to treat y'all on the other end like human beings. I don't have anything to gain from being a cunt.
Anonymity makes a person do crazy shit.
1013
« on: May 13, 2015, 08:55:56 PM »
Lighten up on the heavy equipment.
1014
« on: May 13, 2015, 08:54:07 PM »
My ancestors are smiling at me Imperials, can you say the same?
1015
« on: May 13, 2015, 08:52:47 PM »
I haven't noticed any issues if there are any in Montana. Being as this is a low population state that is mostly flat plains. Bridges are few and far between and the tallest structures in my town are just water towers. Certainly an issue elsewhere. I general associate poor infrastructure with large cities like Chicago and Detroit.
1016
« on: May 13, 2015, 08:42:19 PM »
I've pretty much decided if there is some grand deity that exists I'll live my life as normal. Yeah it's there, but I really don't care.
If they're happy and not being cunts I don't see an issue.
1017
« on: May 13, 2015, 08:30:09 PM »
Yeah I don't know economics.
1018
« on: May 13, 2015, 08:06:26 PM »
I didn't quite realize the relevance of this until I went looking for it.
1019
« on: May 13, 2015, 08:02:24 PM »
1020
« on: May 13, 2015, 08:00:01 PM »
Ignorance is bliss.
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