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Messages - eggsalad
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1111
« on: November 10, 2015, 01:56:48 PM »
holy shit i wasnt placing it
"Also I've taken more of an experience from MOBA's than Journey or Antichamber"
sorry, i guess i misinterpreted this
yeah you did you idiot notice the I
1112
« on: November 10, 2015, 01:52:03 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.
I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.
Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Yes? And Justin Bieber is hugely popular.
Art effects different people differently, boy. I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.
It affects people differently (similarly in our case), I'm just saying your reason for placing it above other art pieces is kind of a bad one.
holy shit i wasnt placing it
1113
« on: November 10, 2015, 01:51:15 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.
I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.
Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Addicting=/=art
The game has endless variables that make it a different experience each game. The only reason you continue playing Dark Souls is to see new places/areas and have new experiences. Stop being a retard.
1114
« on: November 10, 2015, 01:48:58 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.
I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.
Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Yes? And Justin Bieber is hugely popular.
Art effects different people differently, boy. I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.
1115
« on: November 10, 2015, 01:45:18 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.
I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.
Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
1116
« on: November 10, 2015, 01:38:36 PM »
I don't know you look kind of white to me.
1117
« on: November 10, 2015, 01:28:03 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
1118
« on: November 10, 2015, 01:25:26 PM »
You're literally just criticizing them for not being effective at what they strive to achieve you dolt. You have yet to substantiate any reason why they aren't art other than you didn't feel anything from them.
and yeah I know limbo is pretentious, I still loved the ending puzzle though
1119
« on: November 10, 2015, 01:20:21 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls. all i got out of this is that you don't play video games
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art. wow
define "art", then
what is jim's definition of "art"
Art:
-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art. -Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting) -Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.
Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.
Name some games that you think are art.
All games are art to some degree. Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.
Why is pleasure not a legitimate emotion to evoke with art? Does not all art actually seek this, as ultimately a player is supposed to feel satisfied with the ultimate experience, whether it was tragic or light. Is a fighting game not a fun representation of how diverse people show off their unique skills and quirks on an equal field of combat? What about these things makes them definitively not art?
I never said it wasn't legitimate, but barring a handful of games, no games are capable of evoking any feeling other than pleasure aside from maybe a few cheap "boohoo sad cry" moments that really don't make you feel anything.
Fighting games are not art in the same way sports are not art. They are competitive entertainment, but they are not capable of provoking the players into meaningful thought or discussion.
literally anecdote
You have yet to name me a game that you truly think is art. If you can provide me an example of a game where you think you feel something other than pleasure, go for it.
Limbo, Nuclear Throne, Amnesia, Souls, MOBAs... Feel wonder, fear, sorrow, pride, competition... You just have a shit range of emotions and walk through games drooling bro.
1120
« on: November 10, 2015, 01:09:36 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls. all i got out of this is that you don't play video games
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art. wow
define "art", then
what is jim's definition of "art"
Art:
-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art. -Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting) -Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.
Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.
Name some games that you think are art.
All games are art to some degree. Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.
Why is pleasure not a legitimate emotion to evoke with art? Does not all art actually seek this, as ultimately a player is supposed to feel satisfied with the ultimate experience, whether it was tragic or light. Is a fighting game not a fun representation of how diverse people show off their unique skills and quirks on an equal field of combat? What about these things makes them definitively not art?
I never said it wasn't legitimate, but barring a handful of games, no games are capable of evoking any feeling other than pleasure aside from maybe a few cheap "boohoo sad cry" moments that really don't make you feel anything.
Fighting games are not art in the same way sports are not art. They are competitive entertainment, but they are not capable of provoking the players into meaningful thought or discussion.
literally anecdote
1121
« on: November 10, 2015, 01:07:35 PM »
tfw ill never tell a pro-lifer i'd kill babies way after birth
1122
« on: November 10, 2015, 01:02:45 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls. all i got out of this is that you don't play video games
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art. wow
define "art", then
what is jim's definition of "art"
Art:
-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art. -Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting) -Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.
Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.
Name some games that you think are art.
All games are art to some degree. Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.
Why is pleasure not a legitimate emotion to evoke with art? Does not all art actually seek this, as ultimately a player is supposed to feel satisfied with the ultimate experience, whether it was tragic or light. Is a fighting game not a fun representation of how diverse people show off their unique skills and quirks on an equal field of combat? What about these things makes them definitively not art?
1123
« on: November 10, 2015, 12:59:05 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls. all i got out of this is that you don't play video games
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art. wow
define "art", then
what is jim's definition of "art"
Art:
-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art. -Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting) -Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.
Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.
Name some games that you think are art.
All games are art to some degree. Just because something isn't good art, or complex art, does not mean it is not art.
1124
« on: November 10, 2015, 12:56:55 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls. all i got out of this is that you don't play video games
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art. wow
define "art", then
what is jim's definition of "art"
Art:
-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art. -Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting) -Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.
Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
1125
« on: November 10, 2015, 12:55:47 PM »
Doesn't the game also praise women by showing that they too can ruthlessly beat the shit out of people as well as anyone else?
To me that seems the exact opposite of objectifying women.
That's an interesting point, but I would just say that, in terms of the push-pull women are receiving, women are still in the hole in terms of representation. Because while men are sexualized to an extent, females are sexualized way more. And unless you want dick physics in a fighting game to go along with women's breast physics, I think lowering the level of female sexualization would be the more preferable option.
I dislike looking at all content with this macro viewpoint. Like games with good characters are magically devalued by the amount of bad characters. People will gravitate towards what they want in content, trying to treat things with this quota mentality just leaves people displeased. At least I feel that in the context of porn, where criticism of a lot of the tropes borders on shaming people's sexuality, either female or male.
1126
« on: November 10, 2015, 12:43:43 PM »
Doesn't the game also praise women by showing that they too can ruthlessly beat the shit out of people as well as anyone else?
To me that seems the exact opposite of objectifying women.
shush you're obstructing the misogymemes
1127
« on: November 10, 2015, 10:59:56 AM »
1128
« on: November 09, 2015, 09:12:06 PM »
And how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.
A lot of games have mechanics that alter difficulty as time/carnage piles up. Risk of Rain, GTA, Don't Starve...none of which suffer from it. There are a lot of creative ways to give player decisions weight and make them have choices and consequences, I don't see how it'd be any different here.
1129
« on: November 09, 2015, 06:14:13 PM »
1130
« on: November 09, 2015, 03:20:42 PM »
i like it when people make my butt jiggle
1131
« on: November 09, 2015, 01:19:14 PM »
Rural when I'm not on campus.
1132
« on: November 08, 2015, 03:36:43 PM »
I'm not going to turn them in for doing it, I'm going to turn them in if I think they're going to keep doing it.
1133
« on: November 07, 2015, 11:27:14 PM »
Usually intent and self-awareness.
1134
« on: November 07, 2015, 11:25:06 PM »
licking anything but the hole is pretty autistic
1135
« on: November 07, 2015, 11:16:26 PM »
doesn't this make an assumption that men and women fundamentally view all subjects differently?
Women -- especially in politics -- have substantially different experiences and viewpoints that are often underrepresented.
Like what? Should we require representation of religious groups, racial minorities, socioeconomic brackets?
1136
« on: November 07, 2015, 03:10:11 PM »
What are your HONEST TO GOD thoughts on me?
1137
« on: November 07, 2015, 01:31:33 PM »
I lend some credence to the notion that women as equally qualified as men can provide a different perspective to the group, making a diverse cabinet of individuals more valuable than a homogeneous one.
While this is true in some contexts like abortion and contraceptives, doesn't this make an assumption that men and women fundamentally view all subjects differently? Isn't that pretty easy to prove false? Are we also obligated to elect a 50/50 conservative/liberal ratio because they have different perspectives?
1138
« on: November 07, 2015, 01:24:51 PM »
Would there be more people, or less people today if Ghengis Khan didn't exist?
1139
« on: November 07, 2015, 12:35:10 AM »
I feel really unsure about it. I am aroused by the heterosexual act, and homosexual acts repulse me. But at the same time I can feel attracted to men when I imagine myself being female. And the same is true vice-versa. I guess I'm technically bisexual but I feel like that ignores some important context.
Sexual orientation gets so fucky with non-binary gender.
So anal repulses you as well?
Guy on guy anal does. Guy - Girl gets me going, regardless who's on top. Girl - Girl bores me.
Hmmmm it seems to repulse me no matter the gender
I just can't... Ugh
have you experimented with your own butt? that changed my mind on anal
1140
« on: November 07, 2015, 12:33:36 AM »
I feel really unsure about it. I am aroused by the heterosexual act, and homosexual acts repulse me. But at the same time I can feel attracted to men when I imagine myself being female. And the same is true vice-versa. I guess I'm technically bisexual but I feel like that ignores some important context.
Sexual orientation gets so fucky with non-binary gender.
So anal repulses you as well?
Guy on guy anal does. Guy - Girl gets me going, regardless who's on top. Girl - Girl bores me.
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