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Messages - snurch

Pages: 1234 56 ... 68
91
Gaming / Re: what kind of gamer are you
« on: July 01, 2017, 05:43:58 PM »
where the fuck does "doink drumpfield" even come from
trump

92
Gaming / Re: Your Gaming story
« on: June 25, 2017, 07:28:34 PM »
games are gay

93
Gaming / Re: Steam Sale Thread
« on: June 25, 2017, 05:53:42 PM »

94
Gaming / Re: Your most frustrating videogame moments?
« on: June 25, 2017, 11:22:31 AM »
i actually just play games on easier difficulties because id prefer to not get angry because id know it would be less fun for me to keep trying something over and over again and rage

also a reason why i dont play many competitive games

games are meant to be chill for me

95
Gaming / Re: worst platform thread
« on: June 24, 2017, 04:50:35 PM »

96
Gaming / Re: worst platform thread
« on: June 24, 2017, 02:10:30 PM »
and uhh 200000 dpi??????
200k a typo? Highest DPI on any mouse I'm aware of is 12,000.
did both of you forget what hyperbole is at the same time or what

Quote
Is there a 200k+ DPI mouse that doesn't have the obnoxious "Super rad dope dank LEDs ZOMG take my 399.99 now pls" lights?

it implies he wants a high dpi mouse without "gamer" design

if the 200k was a hyperbole that is not how i would phrase it

97
Gaming / Re: worst platform thread
« on: June 24, 2017, 11:43:00 AM »
also if you dont want hardware with aggressive edgy design just buy regular keyboards and mice that doesnt say "gaming" on it because thats just marketing babble

98
Gaming / Re: worst platform thread
« on: June 24, 2017, 11:39:51 AM »
Does PC gaming hardware always have to look like an LGBT flag or a Christmas tree? Is there one manufacturer that has that minimalistic aesthetic rather than putting baby-toy lights on everything?



You can change the lights fool or even turn them off shut the fuck up
I asked if there is Gaming hardware for adults, not how to take the batteries out. Same goes for mice. Is there a 200k+ DPI mouse that doesn't have the obnoxious "Super rad dope dank LEDs ZOMG take my 399.99 now pls" lights?
if youre an adult you wouldnt give a heck and just get whatever, whos gonna care what keyboard youre using in your room besides you, if it has the features you want and its a reasonable price you should just get it anyway

and uhh 200000 dpi??????

99
is there a release date yet

i have my stick set up for elite again

Spoiler


100
Gaming / Re: Steam Sale Thread
« on: June 24, 2017, 09:35:48 AM »
elite is on sale yall


101
Gaming / Re: Forza 7 requires 100GB of free space at launch
« on: June 24, 2017, 09:31:49 AM »
If the Xbone and the PS4 had decent hardware from the start, would we be needing to install every game? I'm thinking if the systems where released a year or so latter, then there might have been a disc drive which would have been able to read Bly-ray dics at a fast enough speed if not, they could have made their own. The money MS wasted on the Kinect could have went towards that and the same with Sony for their pointless VR.
the problem with disc based media is that its read speed always going to be tied down to the mechanism, a disc can only spin so fast, and blu ray is about as good as it gets for the compact disc format

whereas ssds are pretty much only limited by bandwidth and how big you want to make the floodgates

102
Gaming / Re: Forza 7 requires 100GB of free space at launch
« on: June 24, 2017, 09:29:16 AM »
we're doing laguna seca, pussy
ok but full braking line only
turn all lines off

you can see the tire marks on the track, they do the same thing

103
Gaming / Re: Forza 7 requires 100GB of free space at launch
« on: June 24, 2017, 09:24:14 AM »
People are gonna have to start asking themselves how much graphics REALLY matter within the next decade.
I don't think it necessarily has to do with textures or the like; D44M looks phenomenal and it's half the size of this. It's bad optimization, short and simple.
assets are just big sometimes, there is no getting around that

think about the polycount of the cars in forza, which also models the interiors and engine bays sometimes even

texture compression can help a bit but then it also has to decompress it in runtime and that will impact performance, which is why it isn't used often, OR you have the alternative which is pop-in

when there's a game with a photo mode that lets you zoom into like 3 inches of the car without losing visual fidelity, it probably has ridiculously huge 8k textures

think about the 500 odd cars forza has, 8k textures for all of them, several million polygons each car, not to mention the uncompressed audio files they probably have recorded for each and every engine

im not saying it cant be reduced further but i dont think this is an optimization issue, assets are just whatever size they are, and considering the fidelity of racing simulation games these days, it's sort of expected

assets are often made using third party tools too, and most asset creators in the industry will be using the same tools - photoshop, maya, 3Ds max, and will all save the files the same way

104
So when's the next Armored Core game

in development

i'm going to cry if it's their VR game

the format could be perfect for vr tbh

any game that would work entirely with a cockpit view would be, like elite dangerous or dirt rally, arguably the best examples of VR integration that fits within the context without sacrificing gameplay elements

both of those games were also made with gameplay in mind before vr implementation

105
gta 5 is gay anyway

106
Gaming / Re: worst platform thread
« on: June 16, 2017, 10:51:27 PM »

107
they even have the camera effect where rotors appear to bend in camera footage



or is that just the shape of the propellers

108
i hope ac7 doesnt remove the binds for my flight stick like assault horizon does every time i restart the game
I think Project Aces is completely steering away from everything Assault Horizon had. Earlier I was watching a demo of the same gameplay with one of the guys from Bandai Namco and he didn't even acknowledge Assault Horizon when talking about previous AC games.
doesnt really address my issue but good

109
i hope ac7 doesnt remove the binds for my flight stick like assault horizon does every time i restart the game

110
We got our first official gameplay! And the best part? NO DOGFIGHT MODE HELL YES
YouTube


Wait, so does average game play mostly revolve around just using missiles?

thats how modern jets do things

using the mg is easier in this than real life though


111
We got our first official gameplay! And the best part? NO DOGFIGHT MODE HELL YES
YouTube

what is dogfight mode and why is it bad
It's a mechanic that was introduced in Assault Horizon. Once you get near a jet, you press the QTE to activate DFM and your jet in engaged in a on-rails shooter scenario where your jet is directly behind the jet you targeted with DFM. It's cool to see because you get to see the jets up close in battle which wasn't really done before so you can see the pieces of metal and destruction you cause on the enemy jet and see it fall apart in great detail.

When you're in DFM mode however, your jet is flying by itself automatically and will follow the enemy jet by itself as you have no control except for the guns. Your jet flying itself eliminates the tension and awesome feel you get when playing Ace Combat, as the game is pretty much playing on its own at that point. Also, there's special enemies in the game called Aces who can only be destroyed by using DFM.

Overall, DFM was a neat mechanic from a cinematic viewpoint but was too scripted and relied too much on QTEs instead of giving the player full control.

i hated it and the worst part was the mechanics for it were different in the final boss fight so you had to unlearn what you learnt from dfm to fight the final boss because otherwise you wouldve run out of missiles and made it impossible for yourself to kill him

the most efficient method was to do a horribly scripted sequence for what felt like years, at least dfm before that rewarded efficiency with somewhat decent aim, the last boss threw that out the window by making you wait 5 minutes between every sequence before you pop another shot otherwise he wouldnt take damage and your missiles are sponged; like, dfm was already shit, but they managed to make a shitty unrealistic mechanic play differently at the end of the game in an even shittier, more unrealistic way

QTE isnt a problem if its initiated by the player and they expect it, its a problem when its in the middle of a cutscene youre watching and suddenly you have to press a button and it becomes the worlds worst rhythm game whereas player initiated QTEs are predictable to a degree and wont pop up in the middle of a cutscene youre supposed to be watching; i dont hate QTEs as much as i hate where they end up being used

112
The Flood / Re: Art Hub
« on: June 13, 2017, 11:23:49 PM »

i hope you posted this on the gaming sub

113
Gaming / Re: worst platform thread
« on: June 13, 2017, 10:44:32 PM »

oh yeah, sure thing
game on \m/
what do you think happens when you overclock

my idles and max load is still about 10 degrees colder than a ps4 while running stress tests

Spoiler
i'm sure that makes it all worth the risk
what risk
we already discussed it you snotty cunt
was genuinely curious because I've never heard anyone refer to overclocking having an inherent risk as long as you used proper coolant and kept your eye on your temps, you contemptuous bitch

I thought for a moment you might know something I didn't, a mistake I will not make again
it used to

115
The Flood / Re: How to deal with stupid customer
« on: June 12, 2017, 11:12:14 PM »
When I had to deal with bad/rude customers, I work with them to find a solution to their problems and I'd say 95% of the time they came to reason and we found a way to fix what their problem was. If they continue to be a nuisance and refuse to accept any of the help that I offer then that's when you hit up your manager to deal with them because clearly there is something wrong with them.
likewise getting angry at customer support isnt going to help me fix my problem faster

though sometimes its necessary if youve gotten nowhere in the past 20 minutes on the phone then theyll usually transfer me to someone who speaks with perfect english or just send me a new whatever for free

116
this is a really weird franchise to obsess over
not many games have arcade style modern air combat

117
Gaming / Re: worst platform thread
« on: June 12, 2017, 09:57:36 PM »
check out my new idles at 4.6ghz

Spoiler

118
Gaming / Re: E3 2017 - EA conference (LIVE)
« on: June 10, 2017, 03:45:21 PM »
Seems just a bit gimmicky.
we havent had a good co op game in forever tbh

Destiny has the Raids TBH.
i said good

Thats why I specified the raids.
dont you have to play 50000 hours to play them

its still just a co op shooter then, not a co op game that relies on other mechanics

The max level ones require a bit of grinding to get to which pisses me of but, you can do the basic ones pretty soon after starting, and I'd recommend doing them a little bit underleverled anyway, and without having the mechanics spoiled.
id like most of the game to be fun not part of the game

119
Gaming / Re: E3 2017 - EA conference (LIVE)
« on: June 10, 2017, 02:50:14 PM »
story mode eh

im actually interested

120
Gaming / Re: E3 2017 - EA conference (LIVE)
« on: June 10, 2017, 02:45:22 PM »
Seems just a bit gimmicky.
we havent had a good co op game in forever tbh

Destiny has the Raids TBH.
i said good

Thats why I specified the raids.
dont you have to play 50000 hours to play them

its still just a co op shooter then, not a co op game that relies on other mechanics

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