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Messages - Big Boss

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691
Gaming / Re: Dark Souls Remastered
« on: January 23, 2018, 07:58:55 PM »
gonna start playing again tonight, i think

finally

Where you at

692
Gaming / Re: Gof of War story trailer Out 4/20
« on: January 23, 2018, 07:58:27 PM »

693
Gaming / Re: Dark Souls Remastered
« on: January 23, 2018, 06:19:36 PM »
Somehow managed to beat Kalameet on my third attempt, without blocking. Feelsgoodman.

694
Gaming / Re: Gof of War story trailer Out 4/20
« on: January 23, 2018, 05:45:11 PM »


Yeah I don't think these will ever be funny

695
Gaming / Re: Started playing KOTOR 2
« on: January 23, 2018, 05:31:56 PM »
wow you got the best armour early

also

>not playing as Jedi Jesus



I usually like playing games as mysel and this was the closest

696
Gaming / Re: Started playing KOTOR 2
« on: January 23, 2018, 05:28:43 PM »
Man these corridors never fucking end. At least I'm not prancing around in fucking pyjamas anymore


697
Gaming / Re: Started playing KOTOR 2
« on: January 23, 2018, 05:28:15 PM »
also did you make sure to install TSLRCM

Of course

698
Gaming / Started playing KOTOR 2
« on: January 23, 2018, 05:17:41 PM »
It's alright so far, but Jesus Christ when do I get to leave this mining facility place? I feel like I've been here for hours.

699
Gaming / Re: Dark Souls Remastered
« on: January 23, 2018, 01:50:21 PM »
I picked up this big boi today, couldn't be happier!

700
Gaming / Re: Dark Souls Remastered
« on: January 23, 2018, 10:26:26 AM »
Making ugly characters is an art form


701
Gaming / Re: Dark Souls Remastered
« on: January 22, 2018, 05:01:13 PM »
Time to fight this asshole


702
The Flood / Re: Dragon Ball Thread (DBS episode 122)
« on: January 21, 2018, 04:11:13 PM »
It would have been nice to see Gohan actually get ringed out but ok

703
The Flood / Re: Art Hub
« on: January 21, 2018, 03:53:22 PM »

704
Gaming / Re: Dark Souls Remastered
« on: January 21, 2018, 08:49:32 AM »
That feeling when the boss is one hit away from death so you start playing cautiously as FUCK, yet all of your swings seem to miss and your heart is beating furiously. Your heart's beating, gripping the controller tightly as it starts to slip from your sweaty hands. Then you finally beat the boss and you can breathe a giant sigh of relief. You did it. Good stuff.





705
Gaming / Re: Dark Souls Remastered
« on: January 21, 2018, 04:32:56 AM »
Can we all agree that weaboo castle, iron passage, and frigid outskirts are the worst levels in the Dark Souls franchise?
frigid outskirts is the one area I've never bothered to finish in a dark souls game

Frigid Outskirts and Iron Passage, never ever felt like doing it.

706
Gaming / Re: "PUBG is a terrible game"
« on: January 20, 2018, 02:41:27 PM »
what is jared doing

707
The Flood / Re: Art Hub
« on: January 20, 2018, 02:05:44 PM »

708
Gaming / Re: Difficulty levels in videogames
« on: January 20, 2018, 09:39:20 AM »
"how should i play games then"
Maybe you should stop asking people like a robot and just play the game on whatever difficulty you're comfortable with and if you're the type of person that enjoys a challenge play the harder difficulties.

The artist's vision is whatever difficulty they developed for the game. Bungie made all those difficulties because people are different. Some people suck at games but still have fun on easy, other people play a lot of games and enjoy the challenge of legendary.

Also normal is obviously the default difficulty lol... it's called normal for a reason

How do you go from consistently making good points that I agree with to annoying

Yin Yang Man?
What?

Sometimes I hate you yet sometimes you make really good points about things I agree with a lot

709
Gaming / Re: Difficulty levels in videogames
« on: January 20, 2018, 09:12:10 AM »
"how should i play games then"
Maybe you should stop asking people like a robot and just play the game on whatever difficulty you're comfortable with and if you're the type of person that enjoys a challenge play the harder difficulties.

The artist's vision is whatever difficulty they developed for the game. Bungie made all those difficulties because people are different. Some people suck at games but still have fun on easy, other people play a lot of games and enjoy the challenge of legendary.

Also normal is obviously the default difficulty lol... it's called normal for a reason

How do you go from consistently making good points that I agree with to annoying

Yin Yang Man?

710
Gaming / Re: Difficulty levels in videogames
« on: January 20, 2018, 09:10:36 AM »
>he goes to school

uhhhhh just teach yourself how 2 be phycisist yourself you fucking moran LMAO

Quote
moran

711
Gaming / Re: Dark Souls Remastered
« on: January 20, 2018, 06:04:51 AM »
Really though,  the Dark Souls community can be kinda toxic sometimes.

>Shields are nooby, you gotta use them for parrying and nothing else
>Magic noob
>Stop playing with friends
>Stop playing the game a different way than I do REEEEE

712
Gaming / Re: Difficulty levels in videogames
« on: January 20, 2018, 05:01:55 AM »
You guys are high. Blowtorch and Corkscrew where it's raining and you gotta shoot gooks coming out of holes was the hardest for me

beating WaW on veteran though is something I actually feel proud I did. It was no joke.
You don't know what true pain is until you played Their Land, Their Blood

That part in the trenches gave me aids

713
Gaming / Re: Difficulty levels in videogames
« on: January 20, 2018, 04:56:10 AM »
You guys are high. Blowtorch and Corkscrew where it's raining and you gotta shoot gooks coming out of holes was the hardest for me

beating WaW on veteran though is something I actually feel proud I did. It was no joke.

I still feel like a jerk and accidentally getting crushed by the falling pillar the end of HotR when some guy was about to win the competetive co-op match and snatching the win away from him on my second go. It was the last trophy I needed so it felt good, but damn he must have been salty...

714
Gaming / Re: Dark Souls Remastered
« on: January 19, 2018, 07:26:14 PM »
'He had to summon for the butterfly'


715
Gaming / Re: Difficulty levels in videogames
« on: January 19, 2018, 05:58:52 PM »
W@W Veteran was the most difficult I've played simply by ramping up the damage output, recruiting soldiers that were perfect pitchers and giving each of them a crate of grenades.

Coupled with the level-loadouts of enemies and certain scenarios requiring you to push to a point otherwise the enemies won't stop respawning, levels like Blowtorch & Corkscrew were infamous in their difficulty. You couldn't advance more than a few feet before a jap-in-a-box popped out of a floor trap, shot you with a high powered bolt action rifle, whilst simultaneously throwing a pre-cooked grenade at your feet. I gave up on this level on Veteran for months after I got shot to near-death and died by being bonked on the head with a grenade being thrown at me.

The final level, Downfall just spawned enemies at you until you pushed up enough, which was nigh impossible without sprinting forward, cowering in a corner and spraying at anyone nearby until your retarded AI came forward to end the respawning script for that area. Oh, and fighting in the Reichstag where desperate Nazis would start firing RPG's at you with massive OHK splash damage. You just had to time your own soviet-ally respawner to send a wave ahead to get rocketed, so you could sprint out and shoot them all whilst reloading and then get back to cover before everything else focused on you.

Metro 2033 and LL was by far the easiest Hard difficulties I've played. Ammo and air-time for going above ground are far more scarce, as is the currency which are just better bullets, so you have to actually take into account do you want a lot of bullets to kill enemies but with scavenged guns rather than paid ones, or do you want to save bullets and go stealthy to save up money for stealth attachments or throwing knives, etc. Since much of the game can be done without killing anyone (and even some levels not killing the mutant animals too), it's far easier to do a "stealthy hard mode" than a "guns blazing, kill everything - hard mode" While the latter had weaker enemies because all bullets kill, enemies would react faster and conglomerate on your position better, making it a lot more difficult to fight out.

The ultimate hard mode for the game made it more immersive too, by just removing the HUD entirely. From intro to end, you have to remember the control scheme (negligible if you've played enough recently ), second guess your ammo supply ("Is this my last mag/grenade, or my second last?"), and count off your airtime with a watch on your arm that beeps when you only have to change filters for your mask, which is now a manual-operation only (failure to do so results in you pulling off your mask and dying if you don't replace it in 10 seconds). This also included the odd quicklime event if a mutant leapt onto you, or you had to stab some ambusher, which fortunately was just the knife button.

Personally I found Heart of the Reich harder. Destroying those 4 AA guns was hell.
Oh shit, is that the one where you charge to the reichstag but not in it? I kinda merged them both into one.

Yeah, Heart of the Reich is outside and Downfall is inside

716
Gaming / Re: Difficulty levels in videogames
« on: January 19, 2018, 04:21:27 PM »
W@W Veteran was the most difficult I've played simply by ramping up the damage output, recruiting soldiers that were perfect pitchers and giving each of them a crate of grenades.

Coupled with the level-loadouts of enemies and certain scenarios requiring you to push to a point otherwise the enemies won't stop respawning, levels like Blowtorch & Corkscrew were infamous in their difficulty. You couldn't advance more than a few feet before a jap-in-a-box popped out of a floor trap, shot you with a high powered bolt action rifle, whilst simultaneously throwing a pre-cooked grenade at your feet. I gave up on this level on Veteran for months after I got shot to near-death and died by being bonked on the head with a grenade being thrown at me.

The final level, Downfall just spawned enemies at you until you pushed up enough, which was nigh impossible without sprinting forward, cowering in a corner and spraying at anyone nearby until your retarded AI came forward to end the respawning script for that area. Oh, and fighting in the Reichstag where desperate Nazis would start firing RPG's at you with massive OHK splash damage. You just had to time your own soviet-ally respawner to send a wave ahead to get rocketed, so you could sprint out and shoot them all whilst reloading and then get back to cover before everything else focused on you.

Metro 2033 and LL was by far the easiest Hard difficulties I've played. Ammo and air-time for going above ground are far more scarce, as is the currency which are just better bullets, so you have to actually take into account do you want a lot of bullets to kill enemies but with scavenged guns rather than paid ones, or do you want to save bullets and go stealthy to save up money for stealth attachments or throwing knives, etc. Since much of the game can be done without killing anyone (and even some levels not killing the mutant animals too), it's far easier to do a "stealthy hard mode" than a "guns blazing, kill everything - hard mode" While the latter had weaker enemies because all bullets kill, enemies would react faster and conglomerate on your position better, making it a lot more difficult to fight out.

The ultimate hard mode for the game made it more immersive too, by just removing the HUD entirely. From intro to end, you have to remember the control scheme (negligible if you've played enough recently ), second guess your ammo supply ("Is this my last mag/grenade, or my second last?"), and count off your airtime with a watch on your arm that beeps when you only have to change filters for your mask, which is now a manual-operation only (failure to do so results in you pulling off your mask and dying if you don't replace it in 10 seconds). This also included the odd quicklime event if a mutant leapt onto you, or you had to stab some ambusher, which fortunately was just the knife button.

Personally I found Heart of the Reich harder. Destroying those 4 AA guns was hell.

717
The Flood / Re: Art Hub
« on: January 19, 2018, 04:11:03 PM »

718
Gaming / Re: Dark Souls Remastered
« on: January 18, 2018, 07:40:54 PM »

This fucking monster

Make sure you use it two handed though because of the overhead chop. That shit is beastly at closing distance.

It's pretty useless 1-handing it unless there's multiple dudes in front of you that you can clear in one sweep.
Never intend to one hand. Only will ever be for shields and  parry shenanigans then back to 2H

Grass Crest all day baby

719
Gaming / Difficulty levels in videogames
« on: January 18, 2018, 04:32:15 PM »
I've noticed that different types of videogames handle difficulty in certain ways.

Part of the fun of playing action games like Devil May Cry on a higher difficulty is enemies changing tactics, doing more damage and taking a lot more skill to beat, there's a real sense of satisfaction from mastering it. Rather than just making enemies do more damage and having more health they actually change it up to keep things fresh.

In games like Fallout everything's just a fucking bullet sponge.Shooting is so clunky it just becomes about how fast you can sluggishly shuffle from side to side and pump as many healing items as you can and I don't really get anything out of it. Maybe some people get a kick out of it but I sure don't. Really not sure what else they could do in increasing the difficulty though, apart from hardcore mode.

What is your preferred system of difficulty increases in games?

720
Gaming / Re: Dark Souls Remastered
« on: January 18, 2018, 04:20:10 PM »
you should make one for my favorite boss (capra demon)

When I can think of a good thing for its name

So far I've done:

Nito, First of the Bread (Crumb)
The Nameless Burger King
The Soul of Sander
Artorias of the Arbys
Havel the Box

Taco Bell Gargoyles when?

Goddamnit thank you. I never would have thought of that haha

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