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Gaming / Pokemon Reviews: Generation 3 (RSE)
« on: October 02, 2016, 05:22:14 PM »
POKEMON GENERATION 3 REVIEW
Alright, now we've arrived at my personal favorite generation of Pokemon, generation 3! I'll try my best to put any bias aside because this was where I started playing the series.

The year 2003 was a bit of a dark time for Pokemon, as by this point many fans of the original games were starting to grow out of the series. Despite this, Gamefreak managed to release another entry in the series that was as strong as ever, with over 100 new Pokemon to collect in an entirely new region! First released in Japan on November 21st 2002, Pokemon Ruby and Sapphire released a year later in the West. Apart from boasting upgraded graphics capabilities due to the Gameboy Advance system, Ruby and Sapphire introduced many new features to the series.
The game was somewhat divisive for fans as it introduced many new features whilst also getting rid of others introduced in the earlier gens. Still, it proved to be popular enough and a remake was made in 2014 entitled Pokemon Omega Ruby and Alpha Sapphire.
An updated version featuring elements from both games, titled Pokemon Emerald was later released in 2004.
GAMEPLAY


For those who are interested in the battling mechanics, the IV and EV system was altered from the last games. Defeating certain Pokemon would result in a different EV (effort value) yield, allowing players to easily train a Pokemon with a specific stat. Before, the maximum IV (individual value) a Pokemon could have was 15, but was increased to 31 in this generation. I'll go into more depth on this when I eventually write my complete guide to Pokemon.
Berries made a return, but were greatly expanded upon. There were now many, many types of berries to be found, each having a different effect. Some healed status effects, some healed health, and others could be used to create Pokeblocks (more on that later)

By feeding your Pokemon Pokeblocks, you can increase a contest-related stat point that will cause them to be more appealing in the contests. The contests function quite differently to battles, requiring you to wait until its your turn before choosing your move.
DIFFERENCES BETWEEN GAMES
Ruby and Sapphire each feature exclusive Pokemon again, but the main difference now is which evil team you face, and which legendary you acquire. The two evil teams this time around are Team Aqua and Team Magma, with Kyogre and Groudon introduced as the respective legendaries. If you are playing Sapphire you will face Team Aqua with Magma acting as allies, and vice versa.
Pokemon Emerald would later mix the two together, with both teams acting as antagonists and allowing you to catch both legendaries.

STORY
You are again tasked with beating all 8 gym leaders and ascending to the rank of Champion by defeating the Pokemon League's Elite Four. The narrative this time around involves The player moving to the tropical region of Hoenn, where they begin their Pokemon adventure. Choosing from one of three new starter Pokemon, you set off on your quest to catch em all and defeat the evil team, who seeks to take control of that version's legendary and bring about a cataclysmic environmental change.
PROS
-The new Pokemon designs are fantastic. The Fire starter, Blaziken, is my favorite Pokemon out of all of them. It's just so powerful and cool looking. Other designs like Rayquaza and Aggron also really stand out.
-Hoenn is a beautiful region that is a blast to explore. With some very unique towns including Fortree City (built in a forest with houses inside trees) and Pacifidlog Town (houses built on a series of floating rafts in the ocean), the region has a variety of unique locations to visit.
-The music has never been better. With trumpets a plenty, the soundtrack took a turn for the bombastic, with a good mix of action-packed battle tracks to more peaceful piano medleys. Route 110 is a stand out, in my opinion.
YouTube
-The new battling features were a welcome addition. Double battles, natures, abilities, they all added so much to the gameplay itself that it feels odd playing the older games without them. Pokemon could now feel extremely different from one another, despite being members of the same species.
CONS
-The removal of the day/night cycle from the previous gen seemed like a step down.
-Some of the designs were truly duds. Pokemon like Luvdisc and Roselia seemed a bit pointless (though Roselia would get better in Gen 4)
-The evil teams aren't really that interesting (despite having awesome music). Their goals don't really make much sense and I don't see how they'd think it's a good idea to expand the land/sea to the point where it's impossible to survive it.
CONCLUSION
As I've already said, Generation 3 is my favorite gen. It brought a bunch of welcome new additions to the series and the new Pokemon designs were mostly amazing this time around. While I didn't really care for Pokemon Contests that much, I'm glad they at least went through the trouble of implementing them for players who did enjoy something different. Hoenn has a special place in my heart and I'm not sure if it's just the nostalgia talking here but when I replay it or listen to the soundtrack. It just makes me feel happy and warm inside. It takes me back to the days of running around Slateport listening to the cheerful music, to descending to the depths of the seafloor to confront Archie. I'm sure everyone has similar memories that correspond to their own favorite gen, and it's a great feeling. To me, Hoenn is where the heart is.
