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Messages - challengerX
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37621
« on: November 18, 2014, 03:47:06 AM »
Trust me.
Oh I do. You're my favorite person to turn to for all chinese cartoon business.
hey guys what's all the hubbub
37622
« on: November 18, 2014, 03:45:10 AM »
¿Que es un "PE-"?
tu que compadre
37623
« on: November 18, 2014, 03:41:58 AM »
>feminism
37624
« on: November 18, 2014, 03:31:06 AM »
All your thread are belong to us.
37625
« on: November 18, 2014, 03:29:24 AM »
I'm in class and there's people around me. I'm not that brave of a man.
Be brave.™
I briefly braved it. Last row privileges yo.
chinese cartoon action IN YO FACE
37626
« on: November 18, 2014, 03:28:22 AM »
I nominate Mr Psychologist to become two people and fill the spot
Giantass army of Mr Psy clones. Yes.
Why was I told you quoted me?
.....
No idea. That's really weird.
Oh, I accidentally hit subscribe to the thread. Sorry.
Oh, I accidentally hit subscribe to the thread. Sorry.™
37627
« on: November 18, 2014, 03:23:35 AM »
I'm in class and there's people around me. I'm not that brave of a man.
Be brave.™
37628
« on: November 18, 2014, 03:20:11 AM »
Cool.
I'd prefer a sword though, Spiker.
Honestly if someone were to make good looking BR's they'd make a killing. I'd buy one of those in a second.
37629
« on: November 18, 2014, 03:17:27 AM »
Fuck it's as heavy as an M249. That's retarded.
37630
« on: November 18, 2014, 03:09:14 AM »
If you convert to Muslimism you can do whatever you want, though. Such as calling for the death of all police officers, the end of democracy, and many other things muslimites are allowed to say where a group of young Brits would be hauled off to jail for saying under the brand of "terrorism". Muslimites, of course, can't be branded terrorists or it would be discrimination of a minority. The minority of 1 billion.
37631
« on: November 18, 2014, 02:28:47 AM »
Colonialism, for the most part, was beneficial. Nope. What the Europeans did seriously destroyed Africa. Had they not gone to Agrica and acted like that, things would be much better.
37632
« on: November 17, 2014, 06:49:13 PM »
37633
« on: November 17, 2014, 06:45:48 PM »
if you petty ass bitches don't kiss and make up
i swear i will play this
OH GOD NO PLEASE NOT THE GAY FURRY DUBSTEP THAT WYLDFYRE USED TO LISTEN TO WHILE HAVIGN INAPPROPRIATE SEX RP'S WITH UNDERAGE MEMBERS OF THE FLOOD'S FURRY GROUP
fuckin furries
37634
« on: November 17, 2014, 06:41:31 PM »
>autism.dj drama
wut
37635
« on: November 17, 2014, 06:35:15 PM »
>wasting this much time making shitty bait threads
37636
« on: November 17, 2014, 06:28:15 PM »
That was awesome.
37637
« on: November 17, 2014, 06:12:46 PM »
>people thinking this wasn't a depression >lol
37638
« on: November 17, 2014, 05:33:33 PM »
Your Russian accent is of stink.
37639
« on: November 17, 2014, 05:20:37 PM »
The Elite looks stupid, but that cutscene looks a hell of a lot better than the others I saw.
Why did they change the Scarabs? It's canon that the types seen in H2 and H3 are different.
>343 >not ruining Halo >lel
What part here have they apparently "ruined"?
Your mom. She's even uglier than before.
So, they ruined nothing?
Cool
You kiss your mother with that mouth?
37640
« on: November 17, 2014, 05:17:31 PM »
The Elite looks stupid, but that cutscene looks a hell of a lot better than the others I saw.
Why did they change the Scarabs? It's canon that the types seen in H2 and H3 are different.
>343 >not ruining Halo >lel
What part here have they apparently "ruined"?
Your mom. She's even uglier than before.
37641
« on: November 17, 2014, 05:16:34 PM »
Byrne, Meta, and Flee are the ones to look at.
Hey, if Kiyo can be a mod, I'd say I can make a good Monitor. Not gonna sell myself, I'll just say I don't shirk from doing a job given to me and I'm active here especially in the time zone you need. Probably better off with the folks listed above I guess.
37642
« on: November 17, 2014, 05:10:14 PM »
That game was really fun. Too bad I didn't buy it in its heyday. Multiplayer looks like it was a lot of fun when it was crackin.
37643
« on: November 17, 2014, 03:32:07 PM »
I am proving what I say. I give an explanation for why these features ruin the gameplay, and the only retort you've come up with is "BUT MLG V5 REACH". No, that's just my retort for sprint, because it's the one single feature you've decided to discuss in depth.
1. It wasn't as good as Halo 2 or 3 MLG. I'm talking about sprint in particular and how it flowed with the game.
2. It wasn't a 343 game. So?
3. Sprint lasts a lot longer in Halo 4 than it did in Reach. Point is that sprint can work.
In case you haven't noticed, we're discussing a videogame. There's no source other than the game itself, videos of gameplay (which you said are irrelevant and don't prove anything), Considering I literally used a video to prove my point, I'm going to say that I did not imply anything of the sort.
players on the Reach forum complaining about sprint and AA's, and our experiences of the Halo games. Value judgements and majority are not sources for discussing competitiveness.
The dimension of noobs running away and slowing down matches. Also the dimension of adding map control.
There's no skill in running away because you suck. Sure there is, and that's a skill of when to use the ability/proper map placement. Is it something I agree with for a Halo game? Certainly not. Is it uncompetitive? Not in the least.
There is skill in everybody having the same movement, going around a corner and fragging your opponent. But where that would be something skilled players could do, any player can do because they can sprint. Expand.
"IRRELEVANT YOU HAVE NO PROOF. YOU GET NOTHING. GOOD DAY SIR" is what I'm sure you'll reply to that. No, I only say that when you bring up appeals to majority or authority [of value judgement nonetheless] to somehow show that you're right in a competitive atmosphere.
I love how I give you verifiable statistics of people not playing Halo 4 and you just say it's irrelevant. How is it irrelevant when people stopped playing Halo 4 stopped playing because of these mechanics which ruined gameplay? It's extremely relevant. You saying it isn't just makes you look like a dumbass. Your reply: "Irrelevant. It doesn't matter if tons of people agree with you and these features drove away the majority of the fans. It's irrelevant. Argumentum ad populum. With regards to... what? You're operating on the pretense that people are going to judge the worth of Halo by its competitiveness alone. If that's the case then nobody should have moved to Reach after Halo 3.
Why? Because fuck you that's why." And I thought you were smart. I'm not intelligent at all, but that doesn't change any of my points in this debate, and shifting the focus to me is setting yourself up for ad hominem. Which you've technically been doing by putting words in my mouth but w/e.
What I said is that the Halo trilogy MOSTLY relied on gunplay. Not just gunplay. And not "mostly" gunplay either. You can have the best aim in the world and get absolutely murdered by someone who knows a map better than you, especially in CE.
343 has dumbed down the gameplay by increasing kill time. herewego.jpg
Fast kill times took skill. Yes they did.
You had to land all your shots perfectly, and do the button combos right. Absolutely, this is just what I've argued.
In Halo 5, the kill times are straight up faster ... yeah? What's the difference between "straight up faster" and "faster?"
which means it takes less skill because you have to land less shots to get a kill. What. Are. You. Talking. About. The BR is still a 4 shot, it's just the ROF is dramatically increased. AND add that the the CE gunplay assists and you have what is shaping up to be the second most competitive Halo gunplay ever.
"Irrelevant. You have no proof even though this easily observed by watching a gameplay video." Yes, the point I've made above is indeed observed through watching a gameplay video. There's even a medal for a perfect 4 shot.
Sorry, but you're wrong. Don't worry, I believe you.
These features make the game less competitive What we are arguing [and what you have failed to prove]
which is a bad thing and drove players away. What we are not arguing, and what you have still resorted to a fallacious argument to prove.
You can cover your ears and shut your eyes as hard as you want, facts are facts.
Indeed.
Sprint was meh after heavy modification in Reach. It still fucked with gameplay, but at least it was pretty limited. With Halo 4 it was no good. You have AA's, sprint, and perks. It's casual as fuck. You're right, you didn't imply anything. You said "That wouldn't prove anything" when I said "I'd have to compile hundreds of hours of video footage of gameplay comparing the Halo trilogy, Reach, and Halo 4." Nice try, Methew. When the people complaining are great at Halo (all of them), then their points are valid. The fact you just say they're irrelevant because you don't like to hear the truth is your problem. Getting away from somebody with low shields on Halo 3, fragging them when they come around the corner chasing you and heads hitting them takes skill. Same thing applies in Reach/Halo 4, problem is happens far too often. People are able to retreat from a shootout they're losing with ease, and it takes a lot less skill so to speak. I don't see the problem with saying longtime Halo fans who are displeased with the direction Halo has gone. I'm one of them. Why wouldn't I agree with them? You obviously do too, you just seem to be playing devil's advocate and arguing technicalities. I want Halo 5 to be good. It actually looks pretty cool, and with some minor fixes it could be extremely good. The reason I'm criticizing is because I care and I want it to be excellent. Sprint can't last for long or should go, but we'll see come the beta. Thrusters should probably go, but I'll reserve judgement until the beta. The slam attack has to go. Being modest to the point of calling yourself unintelligent is a little bit beyond ridiculous, dude. This isn't a question of our personal traits, and I said that for emphasis. What I mean by "straight up faster" is that a skilled 4 shot kill in say Halo 2 takes the time to get a 5 shot kill in Halo 5 from what I've seen. ROF is too fast. But we'll see. Hopefully I'm wrong, but if kill times are too fast the gameplay is really fucked. If these features make getting away easier and killing easier or too fast, the game is less competitive. Fact. We'll only know when we play. I hope to be wrong on all points, but I doubt it. Hopefully 343 listens to complaints, but we'll see.
37644
« on: November 17, 2014, 01:37:40 PM »
"lelirrelevant needs moar proof" Exactly.
So everything I say that proves that these game mechanics are making Halo less competitive and drove players away is irrelevant? Yeah, I mean if you're not going to say anything to prove it, then it is indeed irrelevant.
Skilled and pro players agreeing with me is irrelevant? Yes, unless you can find direct source material in the form of an analysis that I can evaluate.
Good for Halo means it's competitive. Bad is making it a casual game. By your defining. But for the sake of the argument let's assume this is true.
Shit like bloom, sprint, AA's, thrusters, OHK slam thing, these all ruin the gameplay and make it unbalanced. I have yet to accept this premise, and you have yet to prove any of this. All you've done is restated the premise around 85 times now. This is probably what Hythloday feels like when he argues against inmendham.
Not to mention it literally drove away tons of players. Irrelevant.
Sprint allows players to run away when they've been out shot. That's horrible for competitive gameplay. No, it isn't. The game still maintains balance, it just adds a new dimension to the gunplay that you have to be wary about. It's not that sprint is inherently bad, but that map flow is demolished with its addition. In theory the mechanic could work, but it's hard to make maps work with it [initially I said balance here, and that was ridiculous]. Just take a look at some MLG v5 gameplay from Reach. That played masterfully, even with sprint.
But it is certainly not anti competitive in itself.
You did say shooting skills arent important. No. Stop quote mining me.
Twice. The second time you said it, you said "It's a shame 343 is focusing shooting". Quote me exactly where you see me saying that shooting is not an important mechanic.
I said that 343 is focusing entirely on pure gunplay to foster a skill gap [i.e. Halo 5 is over reliant on shooting mechanics]. This is obviously true, what with the minimal auto aim/hitboxes/magnetism/spread which has both been reported by people who've played the game, implied by the developers, and seen in game. Previous Halos had much more than pure gunplay if you knew what you were doing. Halo 5 eliminates the skill gap fostered by the map movement and control that we knew from previous games and makes it accessible to everyone [announcing PW timers, clambering for trick jumps, etc.] and instead seemingly tries to make gunplay the actual, main deciding factor of who wins the match. That goes against what Halo truly was. Golden triangle is but one thing that Halo did masterfully, and while Halo 5 may service that, it must do more to replicate the classic Halo experience [or in this case, less].
No, that's be a good thing if they were actually doing it. They are. If you want me to post proof I can effortlessly do it.
What they're doing is making a new campaign, We know next to nothing about the campaign. Indeed Frankie has been hinting towards some big changes [perhaps persistent RPG style unlocks even] for the single player aspect.
a multiplayer with faster kill times Oh boy, the "faster kill times are bad for Halo" thing again. Halo CE's 0.6 second pistol kill time + minimal gunplay assists made it the most competitive Halo of all time by a large margin. Halo 2's BXB/Rs and double/quadshots also made it extremely competitive. Faster kill times are great for Halo provided they take skill to pull off, as evidenced by CE and 2's gunplay skill gaps, which is something Halo 5 seems to be replicating.
and gimmicks, Best buzzword ever.
updated graphics, and selling it as a new game with new features. It is a new game with new features. Otherwise we wouldn't be complaining about any of this. And yes, the graphics were indeed updated. No question there.
The worst thing is they throw around the world innovation but they never really do anything new. Like every developer out there, including Bungie themselves after Halo 3. What's new?
This seriously the stupidest conversation I've had.
Okay.
gtg for now, will continue when I return.
I am proving what I say. I give an explanation for why these features ruin the gameplay, and the only retort you've come up with is "BUT MLG V5 REACH". 1. It wasn't as good as Halo 2 or 3 MLG. 2. It wasn't a 343 game. 3. Sprint lasts a lot longer in Halo 4 than it did in Reach. In case you haven't noticed, we're discussing a videogame. There's no source other than the game itself, videos of gameplay (which you said are irrelevant and don't prove anything), players on the Reach forum complaining about sprint and AA's, and our experiences of the Halo games. The dimension of noobs running away and slowing down matches. There's no skill in running away because you suck. There is skill in everybody having the same movement, going around a corner and fragging your opponent. But where that would be something skilled players could do, any player can do because they can sprint. "IRRELEVANT YOU HAVE NO PROOF. YOU GET NOTHING. GOOD DAY SIR" is what I'm sure you'll reply to that. I love how I give you verifiable statistics of people not playing Halo 4 and you just say it's irrelevant. How is it irrelevant when people stopped playing Halo 4 stopped playing because of these mechanics which ruined gameplay? It's extremely relevant. You saying it isn't just makes you look like a dumbass. Your reply: "Irrelevant. It doesn't matter if tons of people agree with you and these features drove away the majority of the fans. It's irrelevant. Why? Because fuck you that's why." And I thought you were smart. What I said is that the Halo trilogy MOSTLY relied on gunplay. It wasn't the only thing. 343 has dumbed down the gameplay by increasing kill time. Fast kill times took skill. You had to land all your shots perfectly, and do the button combos right. In Halo 5, the kill times are straight up faster which means it takes less skill because you have to land less shots to get a kill. "Irrelevant. You have no proof even though this easily observed by watching a gameplay video." Sorry, but you're wrong. These features make the game less competitive which is a bad thing and drove players away. You can cover your ears and shut your eyes as hard as you want, facts are facts.
37645
« on: November 17, 2014, 12:18:45 PM »
LOL You don't care if pro players agree with me? Appeal to authority/appeal to majority? Nah, don't really care for that.
I might as well be saying gravity exists and that all scientists agree with you replying "Irrelevant". Not really, there are proofs an deliberate breakdowns for that.
The proof is right there for everybody to see. There's no way for me to actually prove it other than compiling hundreds of hours of videos showing the difference in gameplay between Halo 3 and Reach/Halo 4. I don't see how that would make any difference.
This is legitimately the stupidest thing I've ever seen you say Goji, and you're REALLY grasping at straws here to the point that you're fanboying for 343. Right, I'm fanboying for 343 when I'm simply critiquing a part of your argument and when I myself am critical of the changes made in Halo 5. Makes sense.
Where is your proof? Not here. Where's yours? Stop shifting the burden of proof, because it's on you right now. You made the claim that sprint was automatically a negative with regards to competitiveness for Halo 5. Prove it.
If you're going to ask me a ridiculous question like that, where's your irrefutable proof sprint is an excellent addition to Halo? And why is my proof necessary, when you're the one making the claim? Perhaps more importantly I'm not making a value judgement of what's good and bad for Halo. I'm saying that sprint is not intrinsically a negative when it comes to competitiveness.
Because as soon as sprint and AA's were added to Halo, people stopped playing big time. Which has no bearing on competitiveness.
Ever since Reach. Let me guess, they're not real fans? People with multiple 50's in Halo 3 and thousands of matches played don't know what they're talking about, right? People who played Halo competitively for money know less than you, right? Oh challenger, strap yourself in. You have no idea what you're getting yourself into.
Let's break down your argument: Let's see whether or not the first point will be accurate.
-Shooting skills in a shooter is not important Where have I said this?
-Gimmicks that have driven away millions of players are great additions to Halo Where have I said this?
even though they've dumbed the game down and made it far more random Prove it.
and less competitive This is the crux of the argument. Stop acting like I'm accepting your premises.
-Breaking my posts down to each sentence so you can cherry pick and change the subject If you can find one example of that happening, I'll be ecstatic.
Gimmicky gameplay has ruined Halo. The millions of players that have abandoned Reach 2 years after launch and Halo 4 A year after launch is all the proof required. The forums blew up on Bungie with longtime fans and members of b.net leaving and complaining about the shitty gameplay. Congratulations on missing the crux of the argument! I'm not arguing about what's good or bad for Halo. I'm arguing about what makes the game competitive. Because that word is thrown around by Halo fans so much that it's basically lost all meaning.
You can cherry pick and try to confuse the conversation, but it isn't working. I'm not confusing the conversation.
These things unbalance gameplay. How many times are you going to state this without backing it up?
It attracts casual players which leave after a few months to play the next CoD and the real Halo fans are left complaining and waiting for updates which never really fixed the gameplay, and by then it was too late either way. Completely irrelevant to the conversation.
Same thing will happen to Halo 5. Halo should have ended at Halo 3. It's not meant to be changed and ruined by shitty mechanics from more casual games. If people are bored of playing Halo, then it's obviously time for a new franchise. Milking Halo and adding a new coat of paint and some gimmicks won't solve anything.
Again, 100% irrelevant.
"lelirrelevant needs moar proof" So everything I say that proves that these game mechanics are making Halo less competitive and drove players away is irrelevant? Skilled and pro players agreeing with me is irrelevant? Good for Halo means it's competitive. Bad is making it a casual game. Shit like bloom, sprint, AA's, thrusters, OHK slam thing, these all ruin the gameplay and make it unbalanced. Not to mention it literally drove away tons of players. Sprint allows players to run away when they've been out shot. That's horrible for competitive gameplay. These are the facts. You did say shooting skills arent important. Twice. The second time you said it, you said "It's a shame 343 is focusing shooting". No, that's be a good thing if they were actually doing it. What they're doing is making a new campaign, a multiplayer with faster kill times and gimmicks, updated graphics, and selling it as a new game with new features. The worst thing is they throw around the world innovation but they never really do anything new. This seriously the stupidest conversation I've had.
37646
« on: November 17, 2014, 11:32:16 AM »
343i only puts out a halo game every 3 years, so I don't see how it would feel like DLC. They could keep the core gameplay the same while adding more modes and features onto existing modes. Get more vehicles, forge pieces, forge capabilities, campaign theater, multi person theater, programmable AI, firefight, create a new gamemode, add map elements, etc. Adding ADS and sprint isn't innovation or anything unique and simply takes away from the uniqueness Halo had. Case of "keeping up with the Joneses". Everyone compares Halo to other shooters and think it needs what they have like they should be the same. "Hur Halo's too slow it needs sprint to cope my ADHD for clicking the L-stick every 5 seconds for a 15% boost like every other shooter", "The zoom sucks, modern shooters all have the same zoom so should Halo", "I hate missing jumps I need the ability to grab ledges like other games" Remember when Halo brought new things to the table for console shooters like vehicle boarding, forge, and theater? Pepperidge farms remembers.
Exactly. They're not doing anything creative with new game modes and Campaign. They're just making a new campaign, ruining the multiplayer, and calling it a day. How anybody can support this is beyond me.
37647
« on: November 17, 2014, 11:28:43 AM »
You're asking me to prove something that is objectively true Yes.
which all pro players agree with? Irrelevant.
And then half your rebuttals are basically "lolno it isn't" If all of your arguments are mere statements, those are perfectly fine rebuttals.
and I'm supposed to take you seriously? Nah, this is just one big elaborate ruse. I'm actually Helveck right now.
Sprint ruins the pace of gameplay Didn't seem to ruin MLG Sanctuary v5-7?
and forces ordinary movement to be in obnoxiously slow. Didn't seem to make Halo 4's base movement obnoxiously slow?
Shooting skill is pretty much all that matters. That's the mindset of Halo 5, and it's a fundamental misunderstanding of competitive shooters.
The fact that you think it isn't one of the most important aspects of a shooter is laughable. Where did I mention that I didn't think that? I love the fact that H5's shooting mechanics are probably going to be the single most skill based in the series since CE itself, and I think it's a great change.
I mean what the hell are you even saying? Not the things that you think I am.
It's not anywhere near as hard as you make it out to be It absolutely is, there's a 4 second hover.
and I saw the slam down thing happen way too often to be comfortable with it. I have seen every gameplay video and I think there was a grand total of 3 kills with ground pound?
You can argue all you like, but the videos are there to see. Indeed they are.
Thrusters are not going to increase the skill gap. I said they can. If used properly, they can make for some very interesting strafes [see what Quinn was playing against in the reveal vidoc].
It's a gimmicky thing to melee kill or run away with combined with sprint. Run away, yes. Melee kills might be a little difficult [to the point where they might actually take some skill!].
When you can get out of a situation that quickly, people tend to play a lot dumber, rely on teamwork less, and turn the game into a casual free for all with no skill required.
Proof required.
LOL You don't care if pro players agree with me? I might as well be saying gravity exists and that all scientists agree with you replying "Irrelevant". The proof is right there for everybody to see. There's no way for me to actually prove it other than compiling hundreds of hours of videos showing the difference in gameplay between Halo 3 and Reach/Halo 4. This is legitimately the stupidest thing I've ever seen you say Goji, and you're REALLY grasping at straws here to the point that you're fanboying for 343. Where is your proof? If you're going to ask me a ridiculous question like that, where's your irrefutable proof sprint is an excellent addition to Halo? Because as soon as sprint and AA's were added to Halo, people stopped playing big time. Ever since Reach. Let me guess, they're not real fans? People with multiple 50's in Halo 3 and thousands of matches played don't know what they're talking about, right? People who played Halo competitively for money know less than you, right? Let's break down your argument: -Shooting skills in a shooter is not important -Gimmicks that have driven away millions of players are great additions to Halo even though they've dumbed the game down and made it far more random and less competitive -Breaking my posts down to each sentence so you can cherry pick and change the subject Gimmicky gameplay has ruined Halo. The millions of players that have abandoned Reach 2 years after launch and Halo 4 A year after launch is all the proof required. The forums blew up on Bungie with longtime fans and members of b.net leaving and complaining about the shitty gameplay. You can cherry pick and try to confuse the conversation, but it isn't working. These things unbalance gameplay. It attracts casual players which leave after a few months to play the next CoD and the real Halo fans are left complaining and waiting for updates which never really fixed the gameplay, and by then it was too late either way. Same thing will happen to Halo 5. Halo should have ended at Halo 3. It's not meant to be changed and ruined by shitty mechanics from more casual games. If people are bored of playing Halo, then it's obviously time for a new franchise. Milking Halo and adding a new coat of paint and some gimmicks won't solve anything.
37648
« on: November 17, 2014, 11:01:53 AM »
]Sprint kills Halo. It has no place.
So what about it kills Halo and why does it have no place in the series if it's being supported right in the games?
So because it's officially in the game it's protected from criticism and it's a perfect mechanic? There's no such thing as something bad because it's part of the game. So if they made a mechanic where you have to poop on the middle of a slayer match, it would be good because it's part of the game?
37649
« on: November 17, 2014, 11:00:12 AM »
It irrates me 343 can make H2A multiplayer perfect then want to make Halo 5 how it is.
AKA You want 343i to make a Halo 2 clone.
Halo 2 Anniversary MP is literally a Halo 2 clone minus the glitches.
This goddamn community is ridiculous. Halo 5's a fucking Arena game that expands upon Halo's MP, but suddenly that's too far (farther than Halo 4 apparently...), especially with the game being over a year out from launch.
Nope, I just don't blindly accept any change as holy and wonderful. H2A added interactive pieces on the maps and I'm not bothered. It was a good change. Sprint, ADS like every other game now a days has (inb4 it's the same zoom but different), 1 hit kill ground pound, etc just aren't good.
But you do blindly adhere to what is tried and true, stagnating progress.
Additionally, you also imply that I am treating the new Halo 5 abilities as holy. Instead, I do not mind them, and think they can work well. However, I do agree with a lot of criticism regarding ground pound.
Also, if you are complaining about an aesthetic animation that has absolutely no effect on gameplay, I pity your lack of judgmental depth.
Well because it worked. You don't see chess or football radically changing every year to keep people interested. They all have there niches, which Halo had till it started losing its identity. Clamber removes trick jumps (something popular with Halo), had a unique zoom but now it has the generic aim down sight, ground pound is a one hit kill, and medals for literally everything. It is better than Halo 4 though.
The context of a physical sport is a lot different than a video game. Especially since the video game industry has thousands of different games released every year, whereas athletic sports have remained static for quite a long time.
As for chess, chess has remain unchanged for so long because it is hundreds of years old, and there is no official authority that can dictate or modify the game.
Interestingly enough, if we look at Chess' popularity, yes it is well known and widely recognized, but it is not something that you see everyone playing, on TV, or in widely recognized events anymore. A comparable analog in the video game industry would be Pong. It is highly recognized among gamers and has remain unchanged, yet few people even play it, let alone own a copy.
In a sense, the clamber mechanic does remove trick jumps. But that's assuming that the maps are being built in classic Halo fashion. They are not. So now, the trick jumps become how to get closest to a far away ledge in order to clamber up.
LOL Thousands of games a year? Athletic sports have remained static because it encourages competition and mastering the sport. If it were to change every year, the pros of yesterday would have to learn all over again. It wouldn't be competitive, the rules would start to get stupider every time simply in the name of "progress and change" while getting rid of the thrill the sport originally gave you every time you played.
Same with Chess (which is thousands of years old). It has barely changed over thousands of years. It's still an incredibly popular game and people still play it to this day, and there are huge championships and events all over the world. How long do you think Chess would have survived had it been changed every year? It probably wouldn't even be called Chess today, or people would've gotten bored of its ridiculous and unnecessary changes and the original version which people had loved would've been lost to time.
You people have been brainwashed by these corporate executives ruining our games and chanting "innovation" every chance they get. Change is NOT good if it makes the game less competitive, less fun, too easy, and requiring less effort and ruining the whole subculture it created. It meant something back in the day to be really good at Halo. Whether it was SLASO (Mythic Campaign) or playing extremely well in Matchmaking, it meant you were skilled. Just like if somebody says they're great at Chess means more than somebody saying they're great at Connect Four. People would watch MLG tournaments of Halo because it was incredible to see these really skilled players duke it out.
Now that's all gone. In the name of "innovation" but really in the name of making it more accessible to shitty players and rewarding shitty players so they can make a few more bucks. Lowering the quality of games across the board and making video games time killers instead of something comparable to Chess. You wanna sit there and defend the people ruining one of the greatest games ever made which to this day has yet to bore me because "innovation"? Go ahead. But don't you dare call yourself a Halo fan.
I'm just going out on a limb here. Because all of you seem to be forgetting something here.
343 made a collective bundle with all the great Halo games and their respective MPs, all in one hub based game. Why?
Because the community is fractured. There's no uniting it. But what 343 can do, is give everybody what they want. The Halo 3 fans, get Halo 3 back. The Halo 2 fans, get their multiplayer back. The CE fans get their multiplayer back.
Most of all, there's a dilemma. How does 343 make a new Halo game, and include multiplayer into it in this day and age? Because how can they when they have CE, 2, 3, and even 4 to compete with? How do they release a new game practically yearly with mp in it without it seeming like it's merely map DLC for the last game?
Here's the simple answer.
They change, because they have to. But they're not doing it and leaving everybody behind. Because they made a hub based Halo were fans can play what they want, as they wish. That's what's beautiful about it!
Choice. You have the choice to play Halo 5's MP. If you don't like it, you can fall back on your favorite Halo because that's now an option.
If you want to start slinging the word "fan" around, then you can't call yourself a fan if you're not satisfied with what you already have. All the maps you ever loved playing on, forge to make more and tweak things, custom games and the communities endless enginuity and passion.
How could you want another Halo 2 in terms of MP when you already have Halo 2, sitting right fucking there, saying "play me?"
The point is, we're at an impass. A new Halo game, using old mechanics and merely graphical updates, a few new weapons, and new maps, would be over glorified DLC and 343 would get ripped apart for it.
So instead, they revived what the fans loved, gave them a hub for all of it in one shot, and now have the space to work and try new things because they can, and they should. And the fans have the option of picking, and choosing, to play what they love.
No other developer has ever done this before.
If you want to call yourself a fan, let them have their room to explore and expand, and respect those choices. Doing new things isn't easy, especially around a community as volatile and vehement as Halo's. But they, at the very least, didn't forget what the fans loved. And they gave them the option of choice to play what they love.
If you don't want to see that, well then fuck, what can I say?
You're a sack of old sacks.
They don't "have to" do anything. They especially don't have to release Halo every year. If it was up to me, Halo would've stopped at Halo 3 to be remembered as an excellent trilogy.
"If you don't like Halo 5, go fuck yourself and play Halo 2 or Halo 3. Criticizing isn't allowed." LOOOOOOOOOOOOOOOL
When did I say I'm unhappy about the MCC? Ever?
No it wouldn't. There's plenty of things they can do Campaign wise, and other things for 343 to improve instead of butchering the multiplayer. Because at the end of the day, they aren't being creative. They just add gimmicky shit so they can sell it to the casual crowd easier. That's what's disgusting. They can keep the core gameay the same. And if people get bored, then maybe it's time to stop milking the cow and let Halo go out gracefully? Because their "innovation" has left Halo 4 with a grand total of 10,000 players playing it. There are 10,000 people playing Halo 3 on the 360 right now.
I'm a real fan. I'm tired of seeing my favorite franchise milked dry and being considered a shitty game. You can get in here and defend Lord of Admirals because he's your friend and be passive aggressive all you want, but you're completely misunderstanding my post. The MCC could be done by anybody. It's just making the games HD and not messing with the gameplay. Halo 5 is a joke so far. The gimmicky shit they've added if not removed after or during the beta will result in it barely having a population higher than 20,000 after a year.
If they actually got creative and kept the game competitive while it ruining the game, I'd be all over Halo 5. As it stands, they're milking it to death and destroying one if the greatest franchises ever, while people like you applaud them for it.
If they release a new game, keep the old mechanics, it's milking. If they throw in gimmicky shit like you say, it's milking. It's a lose lose scenario. But I am aware that as things stand, this isn't a train any of us can stop. I'm not the one pulling the strings, and neither are you. And being honest here, I looked at the Halo 5 MP clips, and I have no interest. None whatsoever.
I haven't even bought the MCC. Barring money aside, I don't even know if I would in the first place. Know why? Because things change. Whether we like it or not, things will change, and they always do. Nothing ever stands still.
So, here's my point. Say 343 says fuck it, and they don't put out anymore Halo's. They leave it to bask in the sun on the beach amongst the empire it built. What happens then? The community has their fun in the twilight.
But then 343 runs out of money. Boom. Servers are all pulled and shut down. Halo is dead. 343 closes up shop, disbands or whatever. And then somebody else picks up Halo. Because M$ have a thing for necrophilia.
These are the facts. Halo is too big for M$ to let it go. No matter what move 343 makes, or any company makes, it's the losing one to the fanbase.
So you know what you do? Take your fond memories, and hang on to them. Because they are yours. Unless you're the one pulling the strings, there isn't anything you can do but watch. Same as me. I don't agree with all the choices being made.
I'm jaded, half and half on all the things 343 does. They do something good with potential, then oops, they slip up. But, like I said, change happens. Just like friends you grew apart from over the years until finally you separated completely. So too is this happening to Halo.
But, just because those friends of yours are no longer your friends, doesn't mean they gave you fond memories. So hang on to those. And try to make the best of things in the days ahead. Because that's all there is to do.
343 is still a company. In order to survive, they need money. So they'll make Halo's. M$ won't ever let Halo hit the coffin. As fans, we're fucked four ways from Sunday. We've been fucked since Reach.
All we can do now, is cherish what we had, remember the days when things were better, and try to make something of what we currently have.
Like I said, if they did it right, I'd be all for it. And I'm glad the MCC was made.
But otherwise, Microsoft needs to let Halo go.
That's the problem though. There is no doing it right anymore. Counting the trilogy, counting 4, and even Reach, there are no more moves left to make without breaking things up and changing them. And if you don't change them, then it becomes a grind. The devs put out the same shit, and it breaks them. The fans get all pissy that the newest Halo was just DLC for the last game.
The MCC is almost an idea realized that I had in mind. A hub based Halo with all the content and access to everything previously made. The hub would be a center and anchor for the community, like Waypoint, but centered around the games and gameplay.
Over time, 343 could add onto the hub. New campaigns, or MP's, like DLC, and charge for them. It would ease the strain of having to make a new game yearly and find some way to match or beat what they did last year.
If a team wanted to make a cool standalone campaign, they could. If they wanted to try something new for the MP, they could. They wouldn't have to make a full game. They could work in bits and pieces, and add new content and charge for it as DLC, which would earn them their profits to keep things running.
If I was pulling the strings, I'd aim for that. Because at that point, it would be win win. Everybody would get what they wanted, and the company would have true room to explore and experiment without stepping on anybody's shoes in the process or having to make an entire game even if they just wanted to do a campaign, like ODST.
And the digital age is rapidly upon us. ^^^ That idea of mine I talked about a few years ago was regarded with a lot of doubt. But 343 got it partially right, and proved that it was possible with the MCC. If only they'd take that last step.
But, I'm just a guy on the ground right? Same to you.
That's a good idea, actually. But it'll never happen. People insist on making things far more complicated than they are.
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« on: November 17, 2014, 10:57:32 AM »
and kept the game competitive What exactly makes you believe Halo 5 won't be competitive?
From all the gimmicky shit I've seen in the gameplay videos.
Which are uncompetitive how?
It's Halo 4.5. I don't see the resemblance at all, outside of aesthetics [and even then H5 is still markedly different].
Sprint kills Halo. It has no place.
The later days of Reach's MLG circuit can show you otherwise. Regardless, this doesn't make the game uncompetitive. You can say it makes the game frustrating for players, but it's not random/unpredictable and it certainly doesn't unbalance the game.
The slamming down from the air thing. Thrusters. None of these are uncompetitive. Ground pound is incredibly hard to pull off and taxes a significant amount of aim and map positioning. Everyone has access to thrusters, and thrusters even allow for some really interesting strafes as well [bolstering skill gap]. It's a level playing field.
None of that shit makes for balanced gameplay. Prove it.
If somebody out shoots you That's actually my main problem with Halo 5: it's overly reliant on shooting skill.
you can sprint up and finish him Do you understand how fast you'd die with the CE style TTKs?
or sprint off Not unbalanced or uncompetitive.
or use thrusters Not unbalanced or uncompetitive.
or even slam down on him. You understand that you have to hover for a good 3-4 seconds in the air before ground pounding, and you have to have perfect aim, and you have to have a good height advantage too right? Considering the ~1 second TTKs this isn't going to be something viable in an scenario.
You're asking me to prove something that is objectively true which all pro players agree with? And then half your rebuttals are basically "lolno it isn't" and I'm supposed to take you seriously? Sprint ruins the pace of gameplay and forces ordinary movement to be in obnoxiously slow. Shooting skill is pretty much all that matters. The fact that you think it isn't one of the most important aspects of a shooter is laughable. I mean what the hell are you even saying? It's not anywhere near as hard as you make it out to be and I saw the slam down thing happen way too often to be comfortable with it. You can argue all you like, but the videos are there to see. Thrusters are not going to increase the skill gap. It's a gimmicky thing to melee kill or run away with combined with sprint. When you can get out of a situation that quickly, people tend to play a lot dumber, rely on teamwork less, and turn the game into a casual free for all with no skill required.
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