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Messages - challengerX
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33781
« on: February 03, 2015, 03:25:45 AM »
Though the mother should be there during the infancy and young ages.
Interesting. To what extend do you think she should "be there"? Along the lines of seeing your kids when you get home from work, or were you thinking something more prominent?
Obviously she should be there full time during infancy and ideally when they're very young. It's very important psychologically for the baby and child. The father is important too, but it's fine if he's gone for longer portions of the day. But it's important that dad is around too.
33782
« on: February 03, 2015, 03:21:37 AM »
I actually think this is kind of ingenious. ISIS desperately wants to be feared and depicting them as a loli in a thong completely undermines that.

Yes. A weaboo image on the Internet totally undermines a violent group of people who barely have access to or even use the Internet.
33783
« on: February 03, 2015, 03:17:07 AM »
Yup, it blurs out all the...'unimportant' stuff, and 'fun' becomes easier. "Fun".
That depends on the tolerance of the user. No, it doesn't. That's what intoxication is. Making yourself dysfunctional. Period. The end.
God has spoken everyone.
33784
« on: February 03, 2015, 03:15:09 AM »
"Go fast or die slow"
33785
« on: February 03, 2015, 03:08:06 AM »
Yeah it's good. Fuck Rotten Tomatoes.
33786
« on: February 03, 2015, 03:01:41 AM »
There's nothing wrong with it. But if both have a high paying career, both should work. Though the mother should be there during the infancy and young ages.
33787
« on: February 03, 2015, 02:38:40 AM »
Almost got me.
33788
« on: February 03, 2015, 02:31:03 AM »
Not really, you're just wrong. Would you care to actually substantiate your argument with evidence? When I have stated you were wrong, I provided rather concrete evidence to support my argument. If you want to have a "Yes! No!" argument, find someone else.
It does, that's why it was so popular. Except that now you're repeating yourself. Halo 2 was popular even when it was severely broken and unbalanced for close to 6 months. I think that is enough evidence to refute that the competitiveness is what made it popular. Of course, once tournaments began to be held, that attracted more attention. You can really do that with any game though.
Look at Smite, the recently had a HUGE ass tournament that raked in a ton of money and attention for the game and devs, despite the fact it's arguably inferior to LoL. Call of Duty has done this before as well despite the fact it's not even that competitive.
The Rubik's Cube is a ton of fun and challenging/competitive. Just like Halo. I would argue against how fun a Rubix cube actually is if you don't know how to solve it. As for the challenging aspect, sure but the competitiveness wasn't built into the Rubix cube. It's a construct of its fans and buyers.
The Halo trilogy has the best and most competitive gameplay. End of story m'lord. Saying something doesn't just make it true. Show me why it's true.
If you're the type of person who doesn't consider the Halo trilogy the best, you're a lost cause to begin with. Anybody who's actually good at Halo would agree. No, you can't. Not consistently have a huge competitive crowd of players for 2 games straight. That's really something you only see on PC gaming. It's inherently competitive. And because it's fair and fun, that's why the Rubik's has such a huge following. It is true. There's really nithing else to say other than the gameplay is the most balanced and fun. All the aspects that make Halo multiplayer great are absent in games not part of the trilogy.
33789
« on: February 03, 2015, 02:24:04 AM »
Not quite as much drama this time around. Was fucking hilarious to see Dustin and Jim have their mental meltdowns though
NOOOOOOOOOOOOOOO
I never saw that what the fuck.
Dustin got rekted by Nuka whem Nuka said "a tranny has a manlier voice than you." Dustin then went to the flood and started spamming a lot of porn threads and making very long paragraph posts
HAHA Yeah I saw that. Didn't see him in The Flood but God damn he got destroyed so hard he didn't show his ass in Anarchy again. Damn he's pathetic.
33790
« on: February 02, 2015, 04:19:52 PM »
As a CCW holder, you NEVER EVER want to get into a situation where it means you have to use that weapon.
Speak for yourself.
33791
« on: February 02, 2015, 04:13:06 PM »
i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so
INB4 Lemon
meh i dont really care about the opinions of people who suck at multiplayer
let him come
You know, after years of personal conflict and deliberation on the matter, I think I've come to the conclusion that the button combos aren't a bad thing. Of course, how they were present in Halo 2 wasn't acceptable. After the Community latched onto them, Bungie should have began to spread the knowledge about them so everyone knew about them and had equal access to them. Additionally, if they were intentionally programmed into the game, they could then have been balanced properly and be more conistsent.
Of course, I've never been able to intetnionally pull one off a button combo so I can't really testify to how consistent they are.
And we're supposed to take you seriously when it come to multiplayer why?
I really don't think my ability to pull of a button combo affects the validity of my opinion. Truth be told, I've never made an actual effort to pull any of them off. The only attempts to do them has been: "Hmm... I feel like attempting a button combo." *try once or twice* "Welp, back to the game".
Keep in mind of course, I've never had anyone teach more, nor have I looked up how to even do them.
And now I strongly suspect you are going to strawman me with an ad hominem argument.
It's just that you have no idea what you're talking about when it comes to competitive gameplay. If you can't do the button combos, and you consider Halo 2 and Halo 3 not competitive games, you really shouldn't be taken seriously.
33792
« on: February 02, 2015, 04:11:12 PM »
Nah I'm good. It was irrelevant anyway I suppose.
Except Halo was in that position. Because it's better and more competitive. Actually, the alleged competitiveness and quality of Halo 2 has nothing to do with then the game was made.
"Halo was popular because it was popular" That's not what I said. Social functionality can obviously help, but it's not intrinsically tied to popularity. Let's take the Rubix cube for example. It's just a puzzle. It was never designed to provide an esiaer access to people. Yet it is extremely popular.
+1 +1 me all you like, because in the end you're defending randomized and babyfied gameplay, and I'm arguing against it.
Not really, you're just wrong. It does, that's why it was so popular. The Rubik's Cube is a ton of fun and challenging/competitive. Just like Halo. The Halo trilogy has the best and most competitive gameplay. End of story m'lord.
33793
« on: February 02, 2015, 04:04:29 PM »
i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so
INB4 Lemon
meh i dont really care about the opinions of people who suck at multiplayer
let him come
You know, after years of personal conflict and deliberation on the matter, I think I've come to the conclusion that the button combos aren't a bad thing. Of course, how they were present in Halo 2 wasn't acceptable. After the Community latched onto them, Bungie should have began to spread the knowledge about them so everyone knew about them and had equal access to them. Additionally, if they were intentionally programmed into the game, they could then have been balanced properly and be more conistsent.
Of course, I've never been able to intetnionally pull one off a button combo so I can't really testify to how consistent they are.
And we're supposed to take you seriously when it come to multiplayer why?
33794
« on: February 02, 2015, 03:24:35 PM »
>celebrating a bullshit holiday
>mad cuz no one loves him
reported
33795
« on: February 02, 2015, 03:23:51 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay
lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?
Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.
Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.
Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.
I digress.
>Halo 2 >random spread >thinks Halo 5 isn't casual
:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".
MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.
Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.
Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
Have you even seen or used the Halo 3 BR?
The spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle.
Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.
>the spread is random >you could consistently get 4 shot kills if you knew how to aim >Halo 2 is noobified >launched multiplayer gaming for consoles and started competitive gaming on consoles
"If you knew how to aim".
Ohohohoho.... How wrong you are.
Learn to aim. "Launched multiplayer gameing for consoles"
I suggest you do some research on the matter.... Nah I'm good. As for competitive gaming, I can garantee that if Call of Duty was in the same position as Halo 2 was, it would have done the same. Except Halo was in that position. Because it's better and more competitive. The popularity was due to the social connectivity Halo provided which was a new experience for so many. This is true when you take into account that people were playing the shit out of Halo 2, even when the BR was as accurate as the SMG and took 6 shots with a headshot to kill someone.
"Halo was popular because it was popular" +1
33796
« on: February 02, 2015, 03:03:08 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay
lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?
Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.
Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.
Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.
I digress.
>Halo 2 >random spread >thinks Halo 5 isn't casual
:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".
MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.
Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.
Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
Have you even seen or used the Halo 3 BR?
The spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle.
Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.
>the spread is random >you could consistently get 4 shot kills if you knew how to aim >Halo 2 is noobified >launched multiplayer gaming for consoles and started competitive gaming on consoles
33798
« on: February 02, 2015, 02:49:01 PM »
Chally so butthurt over his precious nostalgia-lo
Why would I be butthurt about LOLAdmirals' opinion?
33799
« on: February 02, 2015, 02:47:56 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay
lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?
Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.
Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.
Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.
I digress.
>Halo 2 >random spread >thinks Halo 5 isn't casual
:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".
MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.
Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things.
Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
33800
« on: February 02, 2015, 02:08:10 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay
lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?
Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.
Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.
Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.
I digress.
>Halo 2 >random spread >thinks Halo 5 isn't casual
:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best".
MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.
Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
That's where you're wrong. Halo 2 and 3 are extremely competitive.
33801
« on: February 02, 2015, 02:05:35 PM »
33802
« on: February 02, 2015, 01:58:41 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay
lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?
Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.
Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.
Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.
I digress.
>Halo 2 >random spread >thinks Halo 5 isn't casual
:^)
If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
33803
« on: February 02, 2015, 01:47:02 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay
lolk
I apologize, but does Halo 5 not follow what many consider to be the core staples of Halo?
Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements.
Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.
Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.
I digress.
>Halo 2 >random spread >thinks Halo 5 isn't casual :^)
33804
« on: February 02, 2015, 01:32:18 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer.
You're a casual player. That's fine, but don't act like you know what's best for Halo.
Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo?
I'm confused.
>supporting Halo 5's shitty gameplay lolk
33805
« on: February 02, 2015, 01:28:07 PM »
Damn it guys.
33806
« on: February 02, 2015, 01:26:49 PM »
33807
« on: February 02, 2015, 01:25:10 PM »
33808
« on: February 02, 2015, 01:24:07 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
What a completely pathetic and baseless assumption.
Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.
33809
« on: February 02, 2015, 01:13:31 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
it does kill the classic small arena maps. i prefer the games without sprint whole heartedly, but sprint is hardly the thing that killed halo
It's one of the main reasons.
33810
« on: February 02, 2015, 01:12:43 PM »
Sprint kills gameplay
only if maps arent stretched to compensate
>humongo maps for 4v4 >super slow gameplay >no teamwork because everybody's desperately sprinting to the action
It's a good thing Halo 5 doesn't suffer from that.
LOL You have literally no idea what you're talking about when it comes to multiplayer.
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