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Messages - BaconShelf

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7291
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 04:19:29 PM »
>tfw Howland Reed is gonna come out of retirement and fuck everyone

>tfw people think roose bolton is a white walker

7292
The Flood / Re: Is McDonald's the nastiest fast food joint around?
« on: August 01, 2015, 04:17:21 PM »
>fast food
>eating it

7293
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 04:09:45 PM »

7294
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 04:06:41 PM »
Lannister's are just a bunch of conniving, incestuous, pricks that deserve what they have coming to them... Except for those two whom we love.

Tywin and Jaime?
Cerscunt and Joff.
Joffrey is dead though

rest in rip

u were a gentul sole

7295
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 04:01:39 PM »
Lannister's are just a bunch of conniving, incestuous, pricks that deserve what they have coming to them... Except for those two whom we love.

Tywin and Jaime?
Cerscunt and Joff.

Tytos and Ser "not in the tv show" Cleos?

7296
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 04:00:06 PM »
Well that and they're rich / most of them are alive.

YouTube


got_rekd.jpg

7297
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 03:59:05 PM »
Lannister's are just a bunch of conniving, incestuous, pricks that deserve what they have coming to them... Except for those two whom we love.

Tywin and Jaime?

7298
The Flood / Re: The one reason why Lannister>Stark
« on: August 01, 2015, 03:56:55 PM »
B...but muh winter?

Valar morgulis.

7299
The Flood / The one reason why Lannister>Stark
« on: August 01, 2015, 03:49:56 PM »
YouTube


The Starks don't get cool songs like this.

7300
Gaming / Re: Metrosexual 2033
« on: August 01, 2015, 01:20:40 PM »
It's a shame I have the redux edition on XB1. I would have downloaded them both from GwG if not.Best games on there for a long time.

7301
Gaming / Re: I like Halo
« on: August 01, 2015, 01:16:45 PM »
Hey Verb. I never specifically asked yet which has me curious. What speficially don't you like about Halo.
-snippity snip-

It's a shame that you haven't played campaign. The story mode/ lore is the best part about Halo. The expanded universe moreso than the in-game campaigns.But they're a lot more fun than the multiplayer, probably because the fun weapons to use are actually viable in the campaign.

But otherwise, you've summed up every reason (Except for the maps stuff) why I have a dislike of Halo multiplayer. It's something I literally only play with friends, and why I stopped playing Halo 4 after the title update. It just turned into battle rifle spamfest after that.

7302
The Flood / Re: Note to self: never eat food from Dunkin Donuts again
« on: August 01, 2015, 08:51:53 AM »
>eating fast food

YouTube

7303
the raw power of being Nathan Fillion.

We all know he could have taken Thel's fleet on his own, but he had to restrain himself, lest he accidentally destroy Reach with his rugged good looks and clever one-liners.

Buck was the real reason the Halo Array was created. The Forerunners knew there was no weapon they could create powerful enough to vanquish the galaxy of Nathan Fillion's predecessors destroying the Forerunner fleet with raw charm.

7304
It's not even attempting to join the party or game. Fuck it.

7305
I'm just watching a show. I'll be on once it's done.

7306
The only time it would probably affect me is if they were super religious and kept trying to convert/ hae a go at me. In which case I would avoid them as much as possible.

Other than that, nah.

7307
The 8th season should be about the food. If what my dad told me is true the books have a decent amount of pages or space just about food.


Reading descriptions of meals always makes me feel hungry. These books are the only ones to do that, everything just sounds so nice.

7308
The 4pm BF4 one tomorrow I should be able to make, I think I've already got you added so I'll turn up around then and jihadifield 4 it up.

Jihadobots, form up and roll out!


7309
I wish battlefield wasn't so late at night.


Regardless, GT- BaconShelf

7310
The Flood / Re: I'm doing this a bit ahead of time here
« on: July 31, 2015, 05:09:55 AM »
Wait...

Don't you pretty much live in the Land of Always Winter?

How does a big fire start in that kind of climate.
because trees like to catch fire in a dry summer.

You can have dry summers that far north? I always presumed that where he lives it was pretty much a permanent snow cover.

I'd expect big fires to be something like you see in the south US or Australia or something.

7311
The Flood / Re: My honest opinion of you ITT
« on: July 31, 2015, 04:56:49 AM »
K

7312
The Flood / Re: I'm doing this a bit ahead of time here
« on: July 31, 2015, 04:52:19 AM »
Wait...

Don't you pretty much live in the Land of Always Winter?

How does a big fire start in that kind of climate.

7313
Well, they're picking up the Greyjoy stuff next season anyway. Jon will probably come back in S7 so we'll have two seasons to see him either claim the throne and/ or fight whitewalkers. (As in, Jon is Azor Ahai)


7314
Gaming / Re: Daily reminder that the Geth did nothing wrong
« on: July 31, 2015, 04:42:17 AM »
I don't think anyone argues that

I just find it funny Tali falls off a cliff and kills herself. What a decent character turned fuck awful through the course of the series.

You don't make the right choices then.

7315
If you make a tragic story it must evoke pity in some way from the audience or the experience loses impact, and at worst becomes comedy.

 I sympathize with Reach because it had the task of conveying heroic tragedy in an interactive experience. Pity and power seem very disparate, but that's what the story had to deliver on in this setting (Halo doesn't have moral ambiguity like a Spec Ops the Line type game does). I think Reach tries to convey the futility in heroism against overwhelming odds, and some moments in Reach really do capture this kind of tragedy ( the Lone Wolf mission and Jorge's death) and they're some of the game's highlights. When these two qualities are treated not as disparate, but different aspects married, there's a sense of dissonance in player actions vs. the setting and it really makes players think about their experience.

I can't say there's this kind of effect in most of the game though. I don't feel connected enough to characters to feel pity, instead their futile heroic acts seem more comedic, especially considering their contrived archetypes which make them more like caricatures than people. Soldiers don't need sob stories, true, they need substance. They need enough emotional range to convey the message of the narrative, and I don't get this feeling from Reach most of the time. Everyone reeks of a flat, idealized (and cliche) stoicism which doesn't convey human depth, but of automatons following orders.

I don't have as much to say on gameplay, but I liked it.
The new things Reach did with space combat and diverging objectives were well implemented and enjoyable. I didnt expect anything from the space combat, but it's one of my favorite sections in the game.

I'm not familiar with level design at all really, so I can't add any meaningful comment on that. Except Nightfall on Legendary Solo was a conveyor-belt of ass kicks. Fuck Skirmishers. 

I'd have to play matchmaking again (I didn't play it nearly as much as 3's) to give my perspective on it, but I remember enjoying it overall (not really any of the modes though). I particularly remember liking Living Dead getting its own permanent lobby.

The forge world editor had rotation snap and physics modifications, which alone made it superior to Halo 3's awkward base-building.

I don't think Reach is a bad game, honestly, I do think it has some story flaws, mostly tangential to characterization.


Halo does have the morally grey stuff, it's jut all in the books. And starting to creep it's way into 343's work. Obviously there's the SII and SIII program's for instance.

It's pretty obvious Bungie just saw it's crowd as a bunch of kids that can't comprehend a story, so they just got worse and worse over time.

7316
Serious / Re: What's your opinion on nuclear weapons?
« on: July 31, 2015, 04:35:40 AM »
I'm a great believer in MAD, an it being why we haven't had a major war since WWII.
You can also make the counter that they are the reason why we almost had another major war. Something simple in the monitoring system ended up braking we caused 2,000 fake nukes to be heading towards the US. If we jumped the gun we would have ended life. During the Cuban Missile Crisis which the clock was at three minutes to midnight. There's also that period when Russia set off their first nuke test. Having nuclear weapons are more of a problem than not having them. In today's world the world as calmed down a lot more than what it was during the Cold War and before that. Now it's really just the Middle East starting shit and maybe North Korea which really isn't a threat.

It's a double-edged sword. I mean, I believe that NATO and USSR would have gone to war in the Cold War if the threat of ICBM's wasn't a thing. Nukes are now scaring us into not fighting. Maybe when it gets to the point where we co-operate because everyone is happy, then we will disarm.

7317
Oh ya. Speaking of bad memories.

How about dat glitched and never fixed, never played Juggernaught gametype?

How about LOLHeadhunter?

Remember invasion on breakpoint?


7318
You guys dissing FF are dumb. That was the most fun thing in the game.

The way it was implemented in matchmaking was awful. Playing an actual survival gametype was fun as hell like in ODST, but the arcadefight shit was terribad.


7319
-"Dick about for a few levels before doing a fetch quest" the plot.

-Bloom.

-Armor lock.

-Zero skill required for ranking.

-Horrific colour design.

-FF being tossed aside for matchmaking like a used pair of shitty underwear.

Forge is the game's saving grace really.

I liked the art style for Reach. The forge pallette was certainly in dire need of some colouring, but the rest I rather liked. The UNSC looked military/ indurstrial and so did the Covenant, albeit in that weird alien way that still looked cool.

Though it still pisses me off that they played up Firefight Versus/ Generator Defence in the run-up and beta, but the final game pretty much pretended the game mode didn't exist. Hell, the only time firefight was used was a shitty bastardisation of it that just turns into a fuel rod fest. I never understood what the point of that was.

7320
Literally everything before the mission The Package is irrelevant.


WELL NO SHIT! What did you expect? For them to actualy save Reach? Everything they did to save the planet was in vein. That was the whole point.


Quote
It just feels like random military operations done with no particular order to them, just "Hey, let's just do what is cool now!".


So was I like the only person actualy listening to what anybody was saying or paying attention to what was going on, because it seemed pretty fucking clear to me.

You are a spartan assigned to a team called noble and get called in to investigate a relay that went dark. Insurrectionists are initially blamed but it turns out it was actualy the covenant, which is a major "oh shit" for the UNSC (despite Carters apparent disintrest) it is also here that you come across some scientists with a macguffin plot device that Kat, being the unlikable whore she is takes it for herself.

After shooting down a ship attacking one of ONI-chan's bases, and giving Halsey her macguffin back (and a brief argument about its importance to the plot), noble 6 and Jun go on a recon mission to scout the covies base of opperations, which turns out is a massive invading force.

The UNSC goes out to fight said force head on, but shit goes south when it turns out there was a cloaked massive covenant supercarrier as the brunt of the invasion.

With help too far away Kat devises a plan to take out the supercarrier. Jorge and 6 go to space to execute said plan ( the execution of which may or may not involve certain plotholes involving the engines of a certain ship) however every possible escape plan goes to shit and the detonator to the bomb that are using is damaged Jorge, already dismayed at the apparent death of Doctor Halsey, sacrifices himself to complete the mission as Noble 6 Master Chiefs his way Back to the ground.

Jorge dies thinking he had saved Reach, but only moments later an Entire covenant armada arrives. The UNSC realizes they're fucked and it's time to get the fuck out of there.

Noble 6 lands in the middle of nowhere under the wreckage of the covenant ship. mildly injured from the fall, makes his way back to Noble team, aiding in a civilian evacuation effort along the way.

  Now reunited with noble, they aid in the last of the major evacuation effort in New Alexandria before the convenience store begins glossing the city. As they seek shelter from the glassing, a friendly Elite shows up in his phantom and saves Noble team from Kat's driving, however the poor Samaritan is only thanked with a hail of bullets from the ungreatfull SJWs.

With the planet fucked, noble team is sent to Aid in the destruction of sensitive documents to prevent the covies from finding earth among other unpleasant things. However when they get to their supposed objective, it turns out they are actualy being called to an apparently far more important mission by doctor Halsey (who hadn't been turned into barbecue Senior Citizen as everyone previously thought)

As it turns out Halsey was right about the macguffin being important to the space nazis and the plot, since it contained plotdevice.exe which she gave to (a fragment of) cortana, and now she needs you to bring Cortana along with plotdevice.exe to the Pillar of Autumn for the next game.

Jun goes to escort Halsey to castle base so he can abandon her there and get off the planet alone and later recruit the biggest dumbass in the Halo universe since ahistorical own AI , while  six carter and that some random black dude cosplaying as Ghost from MW2 go to bring Cortana to the autumn.

carter sacrifices himself to allow six and that black guy safe passage, and you fight your way to the autumn with the black guy tagging along. 

Once you get to the autumn you meet heavy resistance from the air including an approaching battleship.  The black guy chooses to stay behind provide you anti air support so you can go.
However, the same freindly elite from earlier shows up to teach Emile how to properly use close quarters weapons, as he noticed his poor skill with his shotgun. However the lessons get messy real fast and they both end up dead. So noble 6 takes the AA rail gun.

After destroying the covenant ship threatening them Keyes takes off Imediately and leaves noble 6 despite their having been about a million ways he could have gotten you on board the autumn in time.

Keyes and the rest of the autumn go off to start a successful gaming franchise while noble six dies a lonely virgin on a shithole of a burned planet.

Or we could have a story where what you do at the beginning is actually fucking relevant to what happens at the end. Take out everything from Sword Base to Package and the story would still make as much sense as it does now. Remove the final two missions and the story still feels pretty fucking complete.

We could have made a game just as long from the segments of The Fall of Reach and First Strike involving John's mission to the Circumference and the other 25 spartans' operations on Reach with defending ODP generators, Blue Team's retreat to CASTLE Base with Halsey and the fight in the Forerunner Caverns, with room to spare for a mission on Unyielding Heirophant to link CE and Halo 2 together. We could have had a story that directly links to the other games in a meaningful way rather than a half-arsed attempt to link in the final mission, thereby destroying all previous canon surrounding the event in the process.

All the characters in Reach were created for the one game, and killed off about half an hour after introduction so that they can't be used again (Exception: Jun) for stories to make them more interesting. Like Jun, who has since seen usage in Initiation and New Blood as a spearhead for the SPARTAN-IV program.

Halo Reach, the majority of it, isn't actually the story of the fall of the planet, as the majority of the game takes place weeks before the few hours whoch sees the UNSC get utterly destroyed by Thel 'Vadamee. If they wanted to tell the story with new characters, we could have had a 'true' marine/ ODST/ army trooper game in which we get to play in the actual full invasion, and get to see the utter devastation brought upon the human defenders by the Covenant, and we get to see just how devastating a covenant fleet can be. With how they (didn't) show off what Reach was, we could have subsituted Reach for any other UNSC world and it wouldn't be out-of-place. But Bungie, as usual, wanted to do 'muh spartans' and decided to create yet more characters instead of using the massive backlog of characters we hadn't heard from for years by that point. Red, Black, Grey teams were all available. Team Katana was available, as were Spartans Cassandra, Maria and Nicole, who had literally been mentioned once then promptly forgotten.

At least Halo 3 actually causes substantial change for the Halo Universe, even if the preceeding half made no sense. Reach neither links with the main or expanded lore nor presents anything we didn't already know. You could remove the game of Reach from the lore entirely and you would change pretty much nothing.

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