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Messages - BaconShelf

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7051
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 10:51:37 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

7052
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 10:46:13 AM »
Oh, and I'm glad to see I'm not the only one with a good appreciation for manuals. I keep all my Halo manuals (CE, Halo 2, Halo 2 LE, Halo 2 Conversations booklet, Wars, ODST, Reach and CEA) in my Halo 4 LE box, because that thing is basically empty because you get surprisingly little with it.

Oh yeah, I have all Halo limited editions

7053
Gaming / Re: Verb's going to have a stroke.
« on: August 20, 2015, 10:38:24 AM »
why

7054
Gaming / Re: So now I know why the Enclave radio is fucking shit
« on: August 20, 2015, 10:36:53 AM »
they fucking got a british dude to voice the the president of the US

They also got british dudes to play rick and the governor in the walking dead

So what?

I think we should be complaining about Tenpenny, who seems to be the visualisation of stereotypical british people. Or moriarty for irish people.

7055
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 10:34:18 AM »
Should've played 2
>not playing games in sequence

madman
I'm the same way, but my point was that 2 is better than CE so I didn't want your impression of the series to be from playing one of the weaker games (IMO).

Combat Evolved is one of the strongest entries, in regards to it's story. Though, granted, not as good as Halo 2, ODST or Halo 4.

7056
The Flood / Re: Banging a coworker?
« on: August 20, 2015, 10:07:12 AM »
I'd be more concerned about the fact you apparently have two heads.

7057
Gaming / Re: Halo 4 really is a sloppily made game
« on: August 20, 2015, 09:10:46 AM »
Considering how 343 was understaffed the entire way through development/ still building their team, H4 is really well made.
How have I not heard this until now?
Because it's not true

Except it is.

7058

huh. I seem to remember the prowlers and wraiths in Halo 3 generally acting pretty well.

But, considering that Halo 5 has marines, covenant and prometheans as multiplayer enemies, I'm expecting to have a vast improvement on the AI.

I'm curious as to whether they'll go the Destiny route with boss battles and make bigger versions of existing enemies with more health and a fancy name or give them some new mechanics to use.

One would hope that after 14 years of Halo, they'd be smart enough to make friendly AI that isn't Marathon BOB Tier.

They're having bosses now? Sounds cool, especially given how much the Halo 3 scarabs were to fight against the first few times. If that's the case, I'm hoping for the bosses to have some variety, whilst still keeping within the realm of Halo's "realism." Presumably we'll be battling some Lekgolo variants, but I'm curious to see what else they come up with.

So far, the bosses seem to be named characters. In particular, that zealot who gets punched by the Arbiter in Halo Wars (Yes, he was a named character and 343 are bringing him back), a particularly skilled banshee pilot from the same family as Ntho Sroam (one of the Halo 3 co-op guys) and some other stuff. In particular, this post examines warzone bosses a bit more.

Scroll down to the Q&A bit for the HW zealot guy

From what I've read, it seems that the bosses will be reskins of existing enemies with a health bar and names. However, at least one hint implies they'll use a similar process like they advertised in forza 5 in which the AI will learn from the players and adapt over time to new strategies and so forth. which could be interesting.

7059
I remember bungie hyping up marine driving AI before Reach coming out, claiming that you'd be able to sit on a gun and let the marines drive.

Apparently, at least one spartan didn't get the memo...

I don't understand why they can't copy over the Covenant AI code for driving and change the faction allegiance. Can't be that hard, right?

Covenant AI are just as bad at driving, it's just that, IIRC, they're spawned away from Covenant infantry to avoid splattering in most cases. If you play Firefight on Reach's Corvette and Beachead maps, you can see the Wraiths splatter about 20 friendly units in a single game.

The reason you don't see Elites splattering each other is (in Halo 1 at least), they gave them a smaller hitbox for vehicles, so Ghosts could cruise over them without getting splattered, despite being taller than the Master Chief and Marines, who can't avoid it, even by crouching. On Assault on the Control room, the first Wraith would sometimes teamkill that group of Jackals that hang around the Outcrop behind it.

Kat's driving was fucking ridiculous. Every fails of the Weak episode, you'd see somebody make the mistake of operating the Gunner seat on Tip of the Spear, and immediately be punished harder than missing a Rest with Jigglypuff on Super Smash Bros.

huh. I seem to remember the prowlers and wraiths in Halo 3 generally acting pretty well.

But, considering that Halo 5 has marines, covenant and prometheans as multiplayer enemies, I'm expecting to have a vast improvement on the AI.

I'm curious as to whether they'll go the Destiny route with boss battles and make bigger versions of existing enemies with more health and a fancy name or give them some new mechanics to use.

7060
Plus, I hate the fucking AI that's supposed to be helping me out. He doesn't shoot at what he needs to shoot at, and I end up just taking matters into my own hands. Not fun.

I can't think of one Bungie game I've played, where the friendly AI aren't absolutely useless pieces of shit, especially with vehicles. Just wait until the level where a few Marines drive Ghosts, you'll die a billion times. When they operate the Warthog's Chaingun in any Halo, be prepared for them to shoot to the side of their target almost the whole time, and if it's a vehicle, when they eventually do kill the driver, they'll send a few hundred more shots down range and blow it up, just to make sure you can't grab it and solo the rest of the level.

Then again, even in 343 Halo, the Spartan IV's and Marines need a good amount of babysitting to survive a small group of grunts with the dreaded Plasma Pistol.

I remember bungie hyping up marine driving AI before Reach coming out, claiming that you'd be able to sit on a gun and let the marines drive.

Apparently, at least one spartan didn't get the memo...

I don't understand why they can't copy over the Covenant AI code for driving and change the faction allegiance. Can't be that hard, right?

7061
Gaming / Re: i am roleplaying as a black man in Fallout New Vegas
« on: August 20, 2015, 05:38:46 AM »
why is the Fallout community so split over whether NV is better or worse the Fallout 3?
Because Fallout 3 was essentially the half-serious revival of the series, with most of the issues referring back to breaking canon and general line of story (set in the East Coast, friendly Brotherhood, Enclave's robot president-in-a-bunker, retarded Supermutants, etc) while FNV tried to correct or incorporate these errors to cover it but had it's own issues due to time constraints (lack of depth for Caesar's Legion - game shows them as black 'n' white  bad but with added cut/imagined content would have made them as grey as the NCR)

Also Fallout 3 had a more struggle to survive atmosphere which everyone but diehard fans loved, while FNV took a more realistic but slightly less interesting restoration and revival atmosphere.
There was nothing really canon breaking about it at all. It all fits in with the lore if you actually read the terminals. There is another Brotherhood that is more or less friendly as compared to the west, and they're called the Midwest brotherhood.

A faction of them being friendly isn't too far fetched after all of that. You basically have the conservative ones (West), moderate ones (Midwest), and very far out ones (DC). West wants all by themselves, Midwest is harsh like the west, but also friendly in recruiting as well, and DC is more friendly than all. The FEV thing for mutants also makes sense because it was one of the vaults. It just wasn't as well done as the west so they're far more aggressive and different in tone.

The Enclave bit makes sense too because they retreated to the west, and even though people paint them out to be evil and too black and white, I like to remind everyone that the SAME PEOPLE in Fallout 2 tried to use the FEV on the ENTIRE ATMOSPHERE, thus basically killing everyone other than them, and making the planet probably extinct entirely of life.

Die hard Fallout fans (or retarded ones) might claim FO3 isn't canon, but everything said in it DOES fit in terms of lore. And sorry, but the US is a little over 2500 miles long. Of course things are going to be different on the east and west coast. Hell in Europe in the old days, there was different culture a little over 200 miles away, so to think everything would be the same across the entire country (the west being in similar conditions/circumstances to the east) is just downright stupid.


It's like Halo 3. It doesn't break or override canon, it's just tht it doesn't make sense and isn't a particularly good addition to the canon.

A much more interesting setting would have been the brotherhood civil war.

7062
Gaming / Re: i am roleplaying as a black man in Fallout New Vegas
« on: August 20, 2015, 05:34:13 AM »
Only use 9mm pistols and smgs.

Also, you can never go to the Strip because you need that money for your jet, Buffout, hydra, steady, psycho and rebound addictions.

7063
Gaming / Re: Just for reference, Twitch Chat just beat Asylum Demon.
« on: August 20, 2015, 05:29:46 AM »
I might re download dark souls. I got it with gold last year but deleted it after the second boss. I got to the praise the sun guy but didn't bother after that.

I actually found a guide for beginners that isn't acting like a condescending prick to people so I might follow it.

7064
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 05:25:58 AM »
Okay, here's a very brief run down of modern-26th centry lore. It has been mentioned, like, twice, so don't think much of it.

Basically, expansion continues a would be expected. We begin colonising other planets in our solar system, so far so good. Anyway, eventually, pure ideological differences between groups called Koslovics and Friedans emerge as both terror organisations begin their own war. Basically space nazis and space communists. This culminates in the UN organising into the UNSC, and setting up the UNSC Marine Corps. Their first deployment is on Mars, which sets the stage for things to come.

After the UNSC's total victory, things progress relatively quietly. In the 2300's, FTL (Wormhole) travel is discovered and within the next two hundred years, we colonise over 800 star systems. In te late 2490's, the outer colonies, often used by the inner colonies as a cheap source of materials and food, begin to rebel at this unfair treatment. This rebellion is the insurrection, and soon threatens to spread through the empire right to earth- which is why the Spartans were created. In 2525, the planet Harvest makes first contact with aliens, things go sour and a three-decade long war ensues.

And absolutely none of this is brought up in the games. Furthermore, the only time any of the expanded universe has been introduced to the games has been since 343 took over with Halo 4. Bungie basically didn't care, so you'll never find any of the really interesting stuff mentioned in their games.
You are the first person to ever explain that lore so freaking clearly to me without making it convoluted.

Thank you.

I posted a link to the actually timeline that was based off if you want to have a look in more detail ^ ^

7065
Gaming / Re: Halo 4 really is a sloppily made game
« on: August 20, 2015, 05:24:04 AM »
Considering how 343 was understaffed the entire way through development/ still building their team, H4 is really well made.

How have I not heard this until now?

They don't make a big deal about it.

But yeh, they only had about 200 staff for developing Halo 4, so what they did was pretty spectacular. However, Halo 5 is their first game being made with a full development house and it's look pretty damn good.

7066
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 05:15:36 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

7067
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 19, 2015, 06:51:52 PM »
But yeah, Battlefront Single Player was never amazing anyway
Yeah, apparently Pandemic was left kicking and screaming when LucasArts insisted that Battlefront 2 have a campaign mode. It made for a mildly entertaining co-op mode, but Instant Action was always better, anyway.

Galactic conquest was the shit.

Again, bot support is all that's needed. Battlefront's AI were more than competent for the time. Having a mode for offline players shouldn't be a thing we're just accepting nowadays.
The AI was a bit dumb until it got patched, but it was easy to not notice given how sneaky they were at capping control points >.>

I'd like a deeper Galactic Conquest mode more than anything, really.
Yeah. Especially if the mode could include actually managing resources from planets.

owait civilisation alpha centauri already exists

I think that's what it's called, anyway.

7068
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 06:45:45 PM »
Oh, verb. This is the full version of that timeline of you're interested. It's a lot more detailed than my summary.

http://www.halopedia.org/Xbox.com/Halo

7069
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 19, 2015, 06:42:04 PM »
But yeah, Battlefront Single Player was never amazing anyway
Yeah, apparently Pandemic was left kicking and screaming when LucasArts insisted that Battlefront 2 have a campaign mode. It made for a mildly entertaining co-op mode, but Instant Action was always better, anyway.

Galactic conquest was the shit.

Again, bot support is all that's needed. Battlefront's AI were more than competent for the time. Having a mode for offline players shouldn't be a thing we're just accepting nowadays.

7070
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 06:30:46 PM »
It's a shame you don't hae an X360 or an XB1. Then you could play the anniversary edition with better graphics and lighting, and you get to see what a certain character (I won't give details because spoilers) was doing in the background the entire game with the terminals they added.

7071
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 06:25:33 PM »
I you have any lore questions, I'll be happy to answer them :D

But bear in mind it took right years after the first halo book released (which came out before the game) before we were told the story of first contact. We knew how the war ended before we knew how it began.

7072
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 19, 2015, 06:23:25 PM »
Okay, here's a very brief run down of modern-26th centry lore. It has been mentioned, like, twice, so don't think much of it.

Basically, expansion continues a would be expected. We begin colonising other planets in our solar system, so far so good. Anyway, eventually, pure ideological differences between groups called Koslovics and Friedans emerge as both terror organisations begin their own war. Basically space nazis and space communists. This culminates in the UN organising into the UNSC, and setting up the UNSC Marine Corps. Their first deployment is on Mars, which sets the stage for things to come.

After the UNSC's total victory, things progress relatively quietly. In the 2300's, FTL (Wormhole) travel is discovered and within the next two hundred years, we colonise over 800 star systems. In te late 2490's, the outer colonies, often used by the inner colonies as a cheap source of materials and food, begin to rebel at this unfair treatment. This rebellion is the insurrection, and soon threatens to spread through the empire right to earth- which is why the Spartans were created. In 2525, the planet Harvest makes first contact with aliens, things go sour and a three-decade long war ensues.

And absolutely none of this is brought up in the games. Furthermore, the only time any of the expanded universe has been introduced to the games has been since 343 took over with Halo 4. Bungie basically didn't care, so you'll never find any of the really interesting stuff mentioned in their games.

7073
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 19, 2015, 05:48:07 PM »
That shit was fully completed before the game was announced

Uhh it actually wasn't, but ok.

released*

I have no idea why I said announced

Well yeah, they completed it during the space of time that existed between their final build and the launch date. Their art and sound teams were working on it during the space of time where they'd normally be sitting on their hands which is why some of Javicks assets are on the disc.

But it's still a massive piece of content. It isn;t just a random bit of armour or a weapon skin, it's somethign which is a game-changer for the Mass Effect universe. If it was fully voiced, animated,written and so forth in the relatively short amount of time between when the modellers (and artists and so forth) finish their job (Which I find hard to believe, considering it was advertised as CE content), it should have been available for free. Even on a system like the Cerberus Network from ME2 which rewarded players buying original copies.

But cutting out a pretty major revelation in the lore from a good portion of the fans is bad. Bad bad bad.

7074
The Flood / Factions! [My writing thingy]
« on: August 19, 2015, 05:43:49 PM »
So I've started detailing the alien factions in my writing thingy. Or, rather, the bigger ones, for now. Most of them are still to do. But I'm pretty happy with what I've got so far, they all feel reasonably different to the UCE (human faction) and each other as to provide variety and (hopefully) believable...ness?

If you're wondering about the thing on the right, it's the in-universe logo for one of the civilian companies- Imperial Archive Network. The full picture has a big planet in the bottom but it doesn't show properly. I've been doing all the images (There's few on the site, but more in my big folder) of planets and nebula and shit myself on photoshop :D

Here's the full image

7075
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 19, 2015, 05:36:20 PM »
That shit was fully completed before the game was announced

Uhh it actually wasn't, but ok.

released*

I have no idea why I said announced

7076
The Flood / Re: If vegetarians have a fight with someone...
« on: August 19, 2015, 05:33:57 PM »
Do people still actually say beef like that?
Lord Starch does. He also actually says acronyms.

lol

oh-en-eye

7077
The Flood / Re: What's the best place to live in the U.S.?
« on: August 19, 2015, 05:33:02 PM »
The other hemisphere.

7078
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 19, 2015, 05:31:51 PM »
There's  nothing wrong with most day 1 DLC if you actually know how game development and the industry works.

Art/ aesthtic day one dlc is fine by me. But to use totalBiscuit's example is the Prothean dlc on ME3. A full dlc pack that was there to buy additionally on day one that contained some pretty important stuff (IE an actual, living, breathing fucking prothean) if you give a damn about the story. That shit was fully completed before the game was released, yet not released unless you wanted another pay wall.

This is the kind of stuff that is unacceptable.

7079
Gaming / Re: Does anyone here actualy play Destiny
« on: August 19, 2015, 05:29:20 PM »
Played the Beta, didn't buy it.

True Underdog has played Destiny pretty much every day since launch. It's all he plays.
I don't get how. There's like a weeks worth of content if you stretch your playtime out.
Just like any other game like Destiny. Eventually you'll finish all the content, whether there's 20 hours worth of it, or 200 hours worth of it. Then replay for fun, and loot.

A game like Fallout: New Vegas has easily +100 hours of gameplay value on one save. That doesn't count potentially replaying it for all four factions and the multitiude of various quest endings and so forth. That's easily 400 hours of content right there, with very heavy replay value.

Destiny has a "story" mode and the same grindy fetch quests that are all the same thing with a different voice telling you what to do. Oh! and then some bigger linear missions that you can only do with multiplayer (So if you're offline or don't want to interact with other people while playing games (Which is a perfectly okay thing), then you're fucked) and then can repeat again and again for all of eternity in the same recycled environments! Yay!

Seriously. Trying to compare something like Destiny to a proper RPG or a proper MMO is like comparing an RC helicopter to actually flying the damn thing. It's like mmo lite.

7080
Gaming / Re: Do You Give A Shit About Battlefront 3
« on: August 19, 2015, 01:19:10 PM »
don't you mean star wars battlefield?

because that doesn't look like battlefront to me
but the tie fighter sound

but the not resembling a battlefront game
Shocking, considering Battlefront was basically Battlefield anyway.

>no clone wars
>no galactic conquest
>no ai battles
>custom loadouts
>no classes
>no space battles

no

No Hero Battles
No Invader vs Native Species battles

knew I forgot something

being able to play as a wampa was great


fuck the ewoks, though

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