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Messages - BaconShelf

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7021
So, I have a question. A while back I watched NerdCubed playing Metal Gear Revengeance, and it looked ridiculous and really put me off getting into the series.

Is Revengeance 'that game' for the series, like Reach for Halo, or is most of the Metal Gear series like that? Because if it isn't, I might have a look into it.

7022
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:39:28 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4

It would be glorious

I think people forget grunts can wield heavy weapons in one hand

That says something about their strength

Not to mention their hide/exoskeleton. They're like space arthropods. I'd imgaine their skin feels like that of a shark. Which is no picnic. All those jagged bits.

( ͡° ͜ʖ ͡°)

7023
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:35:33 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

>Halo Game with X-com squad mechanics.
>Gets marine with BR
>Oh sweet lets dunk scrubs.jpeg
>Marine doesn't auto-aim his shots like a Spartan
>Mauled by grunts when marine charges into open cqc space
>GameIsShit.mp4

It would be glorious

I think people forget grunts can wield heavy weapons in one hand

That says something about their strength

7024
Gaming / Re: Halo 3 is best Halo
« on: August 20, 2015, 02:34:08 PM »
It's like you guys don't take into account the MP when comparing Halo games.

They don't.

I'm sure my opinion of the Halo series would be massively different if I disregarded the hundreds upon hundreds of hours I spent in matchmaking/customs/forge, and judged it solely on a few linear 3-4 hour campaigns.

Why would I judge a game on the part I don;t give a shit about?


7025
Gaming / Re: Halo 4 really is a sloppily made game
« on: August 20, 2015, 02:32:02 PM »
I played Reach the other day.

I quickly went back to Halo 4. Not that it says too much. But good lord. The multiplayer in 4 was leagues better without a doubt in my mind.

I just wish 343 would rub off the god damn shiny art style. Everything just seems too bright.

It's like a JJ abrams game

In the halo 5 beta, i actively avoided the energy sword because it was too bright abd made my eyes hurt.

7026
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:28:24 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.

Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.

Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.

But then all the lore casuals would complain about muh battle rifle being underpowered

7027
We need a new banner. This one just looks bad and doesn't fit the style of the website.
i agree

I also agree.

I liked the old banner better.

7028
The Flood / Re: What is the Optimum number of people in a Skype Chat?
« on: August 20, 2015, 02:23:09 PM »
Four or less

7029
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:19:04 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.
I don't want to ride this train anymore! D:

your avatar fits that sentence so perfectly.
The one with the dog driving?

Person inside a house looking worried.

7030
Serious / Re: North and South Korea exchange artillery fire
« on: August 20, 2015, 02:18:07 PM »
And here comes the nukes.

I bet.
lol NK nukes would blow up before they even loaded them up.

>nk
>nukes

7031
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:15:05 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.
I don't want to ride this train anymore! D:

your avatar fits that sentence so perfectly.

7032
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:14:03 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.
Seconded. I'd love a Halo game like that.

It'd give new meaning to the term horde mode.

7033
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 02:09:31 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

WHY THE FUCK CAN'T THEY SHOW IT THEN.

Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.

Lasky went rambo on Promethian Soldiers with a shotgun.

And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?

Dunno. Needs to be exciting, I guess.

That would be awesome.

7034
Gaming / Re: seriously though
« on: August 20, 2015, 02:08:14 PM »
Ahem. Cough.

There's a difference between small powered exo-skeletons, and thick industrial working machines.

It didn't actually take 500 years to develop a decent powered exo-skeleton.

The Mantis is noted as not being native to combat, and instead, an industrial machine, alongside the Cyclops, if you played Halo Wars. Industrial machines need to be big, in order to construct or move big, end of story on that one.

Small, human sized powered armour existed in the Haloverse for some time, but the main issue was, it was too good.

A regular human body couldn't cope with the speed or strain of things like MJLNOR.

The technology was always there in the background, and, I wouldn't be surprised, if lower tiered and lower powered suits existed, but were just impractical.

Especially, if we take into account the Haloverse's use of drugs. Drugs that could augment your natural strength and yada yada anyway.

A) The HRUNTING/ YGGDRASIL program was ll about producing military armour. the Mantis, Cyclops and Prototype suit were all examples of this. The former two just got converted to other uses afterwards.

And he's referring to how a MJOLNIR MK IV suit cost as much as a UNSC Frigate to build. The GEN2 variants in use by the Spartans now are in the price range of a pelican dropship, but when you have the capability to fuse atoms, create starships and mass-produce things on an atomic scale, power armour is nuthin'.

7035
Gaming / Re: seriously though
« on: August 20, 2015, 02:03:45 PM »
I wouldn't put too much thought into the science behind halo.

I mean, it's six centuries in the future and they're still using NATO rounds, for fucks sake.

It's like how laptops are this futuristic technology in aliens despite being commonplace now. You just kind of accept it or you realise that it just doesn't make sense.

7036
The Flood / Re: Banging a coworker?
« on: August 20, 2015, 02:01:16 PM »
I'd be more concerned about the fact you apparently have two heads.
His head, and his dick

oh

7037
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 20, 2015, 01:40:05 PM »

The lore aspect of the DLC is irrelevant to the point I'm making. You're more than welcome to argue that Javick should have been free instead of being bundled with the CE and sold to people who didn't have it. However the fact remains that it was content that was not finished before the final build was submitted to MS and Sony for certification. If the content of the DLC wasn't important lore wise to ME nobody really would have cared about it.
Talk about being EA's wet dream

So what you're saying is that you can't refute me.
Giving people more in-game content that affects the game than someone else isn't good in any way and shouldn't be supported at all.
There's no excuse for day 1 DLC besides money grubbing. It's called Day One DLC, because it's ready for the games' launch, and not because "oh shit better make more content for our loyal customers because we care about them dearly".

I'm guessing you're okay with pre-order bonuses too?.

I'm presuming you're discounting armour skins and stuff.

Because they are generally made by artists when they don't have anything to do at the end of development, and aren't affecting the game.
Well yeah. Who cares about skins?

Dunno. I mean, the preorder stuff from Halo 5 is basically early access and all of it can be earned in-game anyway.

I was relieved when I found out I'd be able to use the HUNTER armour without having to buy from an american company.

7038
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 20, 2015, 01:34:18 PM »

The lore aspect of the DLC is irrelevant to the point I'm making. You're more than welcome to argue that Javick should have been free instead of being bundled with the CE and sold to people who didn't have it. However the fact remains that it was content that was not finished before the final build was submitted to MS and Sony for certification. If the content of the DLC wasn't important lore wise to ME nobody really would have cared about it.
Talk about being EA's wet dream

So what you're saying is that you can't refute me.
Giving people more in-game content that affects the game than someone else isn't good in any way and shouldn't be supported at all.
There's no excuse for day 1 DLC besides money grubbing. It's called Day One DLC, because it's ready for the games' launch, and not because "oh shit better make more content for our loyal customers because we care about them dearly".

I'm guessing you're okay with pre-order bonuses too?.

I'm presuming you're discounting armour skins and stuff.

Because they are generally made by artists when they don't have anything to do at the end of development, and aren't affecting the game.

7039
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 01:32:52 PM »
I've played 1-3 MP, and i already think 2 is the best, so

in terms of campaign, yeah, i have no idea
Halo 2's campaign is easily the best of the three. The longest too.
CE was pretty weak and simple. Had a basic plot because it was a new Universe.
2 added a lot more to the universe, and gave us a better look at the Covenant too.
3 barely has a story. It's mostly "kill the bad guys, cheef" until you're at least half way through.

Shame you don't have a 360 or Xbone. CEA adds a lot more story content, and Halo 2 on Xbone does too.

If you do start to like the series, read the books, because they actually have a lot of lore and story content in them that Bungie ignored like idiots.

This ^^

If you get interested, I have a bunch of links to a bunch of online resources for the comics, limited edition content and the manuals, among other things.

To be honest, going on Halopedia and clicking random article is usually pretty interesting.

7040
Gaming / Re: Verb's going to have a stroke.
« on: August 20, 2015, 01:23:07 PM »
sandtrap, maybe it's just nature's way of population control for a civilisation

7041
Gaming / Re: EA defending day one DLC and no single-player in SWBF
« on: August 20, 2015, 01:21:23 PM »
Dice has literally never released a bad game minus BF 4 for being unfinished, but you can blame EA for that.

That's a pretty good track record.

BF3. Dammit so many problems.
Like balance issues? I got it on launch and it wasn't BROKEN like BF4 was with servers and latency.

And Dice actually sticks with their games. They're still doing BF4 stuff for free.

A metric fuckton of issues, many of which are still problematic, and lacking features which have been asked for (and in some cases, promised) and yet even with BF Hardline released and BF 5 mentioned, have not been delivered.

I could go onto a full incomprehensible rant, but there's a whole other forum that has explained it better than I could and I cba to go into an extended essay about it when it's already been said (warning; a very long read).

That was very interesting. didn't know any of that.

Thanks for sharing.

7042
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 01:00:43 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

Well, see, here's the thing.

Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.

And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.

If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.

Actually, it would get rid of making unsc weapons the staple weapons..


Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).

Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.

7043
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 12:47:25 PM »
Combat Evolved is one of the strongest entries, in regards to it's story. Though, granted, not as good as Halo 2, ODST or Halo 4.
Then it's not one of the strongest entries then is it?

And no, even Halo 3's story was more powerful. Halo 1's was shallow as shit. Halo 2 is the one that basically made everything what it is.



If by 'powerful', you mean 'convoluted', 'full of plot holes' and 'generally shit'.


7044
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 12:45:24 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.

And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?

Simple ballistics? Battlesuits and hardlight getting demolished by bullets?

Really? Come on now. The hell happened to all that powerful engineering?

Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.

Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.

7045
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 11:48:21 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.

They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.

Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.

I see politics and, to be honest, a cunt of a species.

Alas, the dangers of "too much information."

I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.

7046
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 11:24:37 AM »
Oh yeah, I have all Halo limited editions
*waves*

*waves back*
I have them all tooo

I'm considering selling my Halo 3 and Reach ones because they suck I saw both of the legendaries to buy for £70 total.

Tempting offer, aside from the fact I have nowhere to put the statues.
Yeah, the Halo 3 one is kinda bad

Well, if they're in good condition, I'd say get them <_<

I just meant Halo 3 and Reach are bad. I love the beastarium and Halsey's Journal. Wish I could get the Pink Mist editiion of Halo 5, though...

so
much
money
though

but muh 1:1 replica of the needler


can they just do a fucking AR replica already?w e've had toy energy swords and plasma rifle replicas and now a needler

how about the main character's signature weapon?

7047
Gaming / Re: Halo: Combat Evolved - Impressions thread
« on: August 20, 2015, 11:12:38 AM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt

Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."

Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types

Like I said. "Muh chosen ones" complex.

In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.

And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.

I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.

And it's kinda gay, the more I spot it frankly.

Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.

But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.

Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.

I count 3, if not 4 instances in the series alone.

1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors

2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors

3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.

Special snowflake syndrome, that is.

I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.

Anyway;

2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.

3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special

To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.

Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.

Over what they are now, basically a tool just like the Reapers.

Yeh.

Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.

I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.

All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.

7048
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 11:08:33 AM »
Oh yeah, I have all Halo limited editions
*waves*

*waves back*
I have them all tooo

I'm considering selling my Halo 3 and Reach ones because they suck I saw both of the legendaries to buy for £70 total.

Tempting offer, aside from the fact I have nowhere to put the statues.
Yeah, the Halo 3 one is kinda bad

Well, if they're in good condition, I'd say get them <_<

I just meant Halo 3 and Reach are bad. I love the beastarium and Halsey's Journal. Wish I could get the Pink Mist editiion of Halo 5, though...



7049
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)
« on: August 20, 2015, 10:58:59 AM »
Oh yeah, I have all Halo limited editions
*waves*

*waves back*
I have them all tooo

I'm considering selling my Halo 3 and Reach ones because they suck I saw both of the legendaries to buy for £70 total.

Tempting offer, aside from the fact I have nowhere to put the statues.

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