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Messages - BaconShelf
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6961
« on: August 20, 2015, 04:58:26 PM »
When the teacher says her name for register, jump out of your seat and shout NUTS
6962
« on: August 20, 2015, 04:56:48 PM »
Y'know who should get his own game?
Jetstream fucking Sam.

Why's Kai Leng in Metal Gear?
6963
« on: August 20, 2015, 04:54:37 PM »
by the way verb, i'm sorry for hijacking your thread with lore discussions that will mean absolutely nothing to you
i expected it
fair enough how far are you in the lvel?
6964
« on: August 20, 2015, 04:51:05 PM »
Ironically the most peaceful species in the Covenant was the first to kill a human.
really?
Yeah. A Huragok killed a human with a rock.
I think it was a wrench, actually. But yeah, it was a Huragok. Also, Johnson was the only human alive to see both the start of the war (First human to kill Covenant) and the end of the War (Assasination of Truth) shame he had to die twenty minutes later
6965
« on: August 20, 2015, 04:44:40 PM »
rom the hour of gameplay footage i watched of him, i already hate him as a character
No one likes him, honestly.
He's either whiney and a discount version of Solid Snake or he's a melodramatic lil' bitch.
lol I'll admit, Yahzee's reviews now make a bit more sense
6966
« on: August 20, 2015, 04:44:02 PM »
thank you for answering my questions.
No problem. I like it. PM if you have anything in the future you're unsure about.
I can also give you a rundown of stuff in preparation for TPP once you beat Ground Zeroes.
thanks :3 it'll be a while before I get TPP, if i get it I generally stick to a two games per year rule so I don't blow all my money on games I don't end up playing, and so I can act smart about by choices And I'm not cancelling anything for Halo 5 and Fallout 4. I can't wait to have a proper single player game again to spend hundreds of hours on. All my games on XB1 are multiplayer based (BF4, Halo MCC, Titanfall, GTA) so I'm getting a bit bored of them.
6967
« on: August 20, 2015, 04:41:12 PM »
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss.
Aren't there like, five snakes or something in MG?
Naked Snake Solid Snake Liquid Snake Solidus Snake
So, 4.
How come? Are they all, like, clones or something?
Liquid, Solid and Solidus are clones of Naked Snake/Big Boss.
They're the result of the Les Enfants Terribles program.
That makes sense. no one likes the french, anyway.
So... when do I get to meet that prick from revengence and kill him?
Which prick?
the guy you play as
Raiden isn't an antagonist. He's an ally.
I can still kill him though, right?
If by kill, do you mean play as for 2 games? I won't tell you the other game he's in because spoilers.
dammit from the hour of gameplay footage i watched of him, i already hate him as a character
6968
« on: August 20, 2015, 04:40:15 PM »
by the way verb, i'm sorry for hijacking your thread with lore discussions that will mean absolutely nothing to you
6969
« on: August 20, 2015, 04:39:28 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt
Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."
Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types
Like I said. "Muh chosen ones" complex.
In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.
And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.
I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.
And it's kinda gay, the more I spot it frankly.
Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.
But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.
Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.
I count 3, if not 4 instances in the series alone.
1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors
2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors
3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.
Special snowflake syndrome, that is.
I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.
Anyway;
2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.
3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special
To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.
Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.
Over what they are now, basically a tool just like the Reapers.
Yeh.
Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.
I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.
All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.
Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.
They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.
Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.
I see politics and, to be honest, a cunt of a species.
Alas, the dangers of "too much information."
I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.
The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.
And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?
Simple ballistics? Battlesuits and hardlight getting demolished by bullets?
Really? Come on now. The hell happened to all that powerful engineering?
Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.
Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.
Well, see, here's the thing.
Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.
And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.
If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.
Actually, it would get rid of making unsc weapons the staple weapons..
Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).
Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.
WHY THE FUCK CAN'T THEY SHOW IT THEN.
Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.
Lasky went rambo on Promethian Soldiers with a shotgun.
And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?
Dunno. Needs to be exciting, I guess.
That would be awesome.
Seconded. I'd love a Halo game like that.
You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.
Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.
Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.
That shit is only like 50 pounds.
A fuel rod? no
A fully trained ODST had trouble picking one up in first strike. and a grunt could probably duel wield those things
Idk this might be a canon fuck up cuz on wiki leaks it says 51 pounds loaded
http://www.halopedia.org/Type-33_fuel_rod_gun
Grunts are strong but they would still get whooped by humans in a straight up 1 v 1 fight. inb4 11 page argument
Not in the lore
Grunts eat people
They were basically set loose on civilian populations and ate them
Those things are fucking vicious
I know, but 1 they were civilians and 2 the gruntos probably outnumbered the people by a huge margin.
Not saying they aren't viscous. The one thing I'd love in a halo game is being swarmed by thousands of grunts.
Marines also have been dunked by grunts before as well. Happened on Reach. However.
50 pounds you say? Refer to my post above. The cannon itself may be "light" but the recoil on the weapon is tremendous. And for the record, 50 pounds is not light to hold in one arm, at all. I know what 50 pounds weighs like.
So I have a grasp of what firing a 50 pound object with recoil would be like. Judging by the fact that the cannon can lob rounds for a few hundred feet, as I said, the recoil on that gun is going to be fucking massive.
So do I, I've hauled shit over 50 pounds countless times while working construction with my brother.
If I recall correctly in one of the books a grunt named dabab gets fucking raped by a lone ship captain before an engineer throws a rock at his head.
Usually humans are somewhere within the grunt-jackal range of strength in halo.
The captain had a fire hydrant and took Dadap by surprise. and the engineer threw the rock with such a force it caved the guy's skull in. this was first contact, remember, so they had never encountered humans before.
Yeaa it was in contact harvest
-the only time johnson was a decent character
6970
« on: August 20, 2015, 04:36:54 PM »
How come? Are they all, like, clones or something?
In 1972, Big Boss fell into a coma. Unsure of how long he would remain in this state, Major Zero and the other members of his intelligence society (which would become known as The Patriots) decided to clone him.
At the time, Big Boss was a world-renowned icon, a figurehead for, truth, justice and patriotism. In order for Zero to extend the reach of his agency, he needed the illustrious celebrity persona of Big Boss to be at the forefront of his operations. In case anything ever happened to him, there needed to be others to take his place. Hence, the clones.
3 clones were extracted from Jack (Big Boss): the first, Solid, was to only represent Big Boss's dominant traits. The second, Liquid, was to only show Big Boss's recessive traits.
The third, born sometime after the first two IIRC, was to be a mixture of dominant and recessive genes and become a "well-balanced masterpiece". He is basically an exact clone of Big Boss.
After Big Boss awoke from his coma, he left the Patriots. The nonconsensual cloning was the last straw for Jack.
Okay.
Why is he called naked snake?
Because Kojima.
No, he was "naked" on his mission. All his weapons and equipment were procured on-site. Meaning, he went in with nothing, ala, naked.
good. I was hoping it wasn't the alternative. thank you for answering my questions.
6971
« on: August 20, 2015, 04:35:49 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt
Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."
Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types
Like I said. "Muh chosen ones" complex.
In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.
And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.
I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.
And it's kinda gay, the more I spot it frankly.
Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.
But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.
Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.
I count 3, if not 4 instances in the series alone.
1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors
2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors
3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.
Special snowflake syndrome, that is.
I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.
Anyway;
2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.
3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special
To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.
Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.
Over what they are now, basically a tool just like the Reapers.
Yeh.
Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.
I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.
All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.
Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.
They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.
Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.
I see politics and, to be honest, a cunt of a species.
Alas, the dangers of "too much information."
I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.
The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.
And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?
Simple ballistics? Battlesuits and hardlight getting demolished by bullets?
Really? Come on now. The hell happened to all that powerful engineering?
Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.
Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.
Well, see, here's the thing.
Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.
And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.
If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.
Actually, it would get rid of making unsc weapons the staple weapons..
Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).
Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.
WHY THE FUCK CAN'T THEY SHOW IT THEN.
Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.
Lasky went rambo on Promethian Soldiers with a shotgun.
And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?
Dunno. Needs to be exciting, I guess.
That would be awesome.
Seconded. I'd love a Halo game like that.
You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.
Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.
Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.
That shit is only like 50 pounds.
A fuel rod? no
A fully trained ODST had trouble picking one up in first strike. and a grunt could probably duel wield those things
Idk this might be a canon fuck up cuz on wiki leaks it says 51 pounds loaded
http://www.halopedia.org/Type-33_fuel_rod_gun
Grunts are strong but they would still get whooped by humans in a straight up 1 v 1 fight. inb4 11 page argument
Not in the lore
Grunts eat people
They were basically set loose on civilian populations and ate them
Those things are fucking vicious
I know, but 1 they were civilians and 2 the gruntos probably outnumbered the people by a huge margin.
Not saying they aren't viscous. The one thing I'd love in a halo game is being swarmed by thousands of grunts.
Marines also have been dunked by grunts before as well. Happened on Reach. However.
50 pounds you say? Refer to my post above. The cannon itself may be "light" but the recoil on the weapon is tremendous. And for the record, 50 pounds is not light to hold in one arm, at all. I know what 50 pounds weighs like.
So I have a grasp of what firing a 50 pound object with recoil would be like. Judging by the fact that the cannon can lob rounds for a few hundred feet, as I said, the recoil on that gun is going to be fucking massive.
So do I, I've hauled shit over 50 pounds countless times while working construction with my brother.
If I recall correctly in one of the books a grunt named dabab gets fucking raped by a lone ship captain before an engineer throws a rock at his head.
Usually humans are somewhere within the grunt-jackal range of strength in halo.
The captain had a fire hydrant and took Dadap by surprise. and the engineer threw the rock with such a force it caved the guy's skull in. this was first contact, remember, so they had never encountered humans before.
6972
« on: August 20, 2015, 04:33:38 PM »
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss.
Aren't there like, five snakes or something in MG?
Naked Snake Solid Snake Liquid Snake Solidus Snake
So, 4.
How come? Are they all, like, clones or something?
Liquid, Solid and Solidus are clones of Naked Snake/Big Boss.
They're the result of the Les Enfants Terribles program.
That makes sense. no one likes the french, anyway.
So... when do I get to meet that prick from revengence and kill him?
Which prick?
the guy you play as
Raiden isn't an antagonist. He's an ally.
I can still kill him though, right?
6973
« on: August 20, 2015, 04:33:08 PM »
How come? Are they all, like, clones or something?
In 1972, Big Boss fell into a coma. Unsure of how long he would remain in this state, Major Zero and the other members of his intelligence society (which would become known as The Patriots) decided to clone him.
At the time, Big Boss was a world-renowned icon, a figurehead for, truth, justice and patriotism. In order for Zero to extend the reach of his agency, he needed the illustrious celebrity persona of Big Boss to be at the forefront of his operations. In case anything ever happened to him, there needed to be others to take his place. Hence, the clones.
3 clones were extracted from Jack (Big Boss): the first, Solid, was to only represent Big Boss's dominant traits. The second, Liquid, was to only show Big Boss's recessive traits.
The third, born sometime after the first two IIRC, was to be a mixture of dominant and recessive genes and become a "well-balanced masterpiece". He is basically an exact clone of Big Boss.
After Big Boss awoke from his coma, he left the Patriots. The nonconsensual cloning was the last straw for Jack.
Okay. Why is he called naked snake?
6974
« on: August 20, 2015, 04:31:13 PM »
they aren't that short even if you skip all the cutscenes
Every Halo game can be beaten on Legendary in less than 3 hours, if you know what you're doing. It's longer when you factor in gazing at skyboxes, making stops, getting your ass kicked by the AI, etc... and all around being new, but on normal, it's not very hard to breeze through the game.
Either way, my point is that Halo has a depressing amount of content if you disregard the multiplayer entirely, and judge it as a single-player game, exclusively. Not saying the campaigns are bad, just short in comparison to any game focused exclusively on its single player.
Why would I judge a game on the part I don;t give a shit about?
Why would you judge the game at all, as a whole, if you're just going to disregard a staggering amount of its content?
If you rush through single player, then you're not playing properly. It's like playing fallout or elder scrolls and complaining because you finished the main quest in a couple hours. Of course you'll breeze through them if you rush them. Because I am heavily invested in the lore for Halo. As in, books and comics and all the other expanded universe contnet, I've read it all. I care deeply about the story, because it will only be told once. If I don't like the multiplayer, I have other games. If the story sucks, that's something that will constantly be weighing down the rest of the story for a long time. So I judge the story because it's what I'm invested in. But from a non-personal standpoint, why would I judge a game based on the part that will inevitably shut down? If I wanted to play Halo 3's campaign in 20 years when all the servers have shut down, I can still do that, provided I have the console. So it makes more sense to judge a game on the part that will last. Besides, multiplayer is repetitive. It's literally doing the same thing again and again. There's a reaosn why titanfall and evolve aren't good value for money; you're doing the same shit over and over again. this applies to any multiplayer. It's not very good value for money if your game relies on repetition to get good scores. And if campaign mechanics are built on the multiplayer ones, then jusging the campaign gameplay is effectively judging the multiplayer gameplay.
6975
« on: August 20, 2015, 04:23:21 PM »
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss.
Aren't there like, five snakes or something in MG?
Naked Snake Solid Snake Liquid Snake Solidus Snake
So, 4.
How come? Are they all, like, clones or something?
Liquid, Solid and Solidus are clones of Naked Snake/Big Boss.
They're the result of the Les Enfants Terribles program.
That makes sense. no one likes the french, anyway.
So... when do I get to meet that prick from revengence and kill him?
Which prick?
the guy you play as
6976
« on: August 20, 2015, 04:22:24 PM »
Also, I have been made to understand that Metal Gears are like Halos in halo. the series is named after them, but they encountered only a couple of times throughout the series. Or something.
I know they're mechs, so that's always fun. I like mechs.
6977
« on: August 20, 2015, 04:21:00 PM »
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss.
Aren't there like, five snakes or something in MG?
Naked Snake Solid Snake Liquid Snake Solidus Snake
So, 4.
How come? Are they all, like, clones or something?
Liquid, Solid and Solidus are clones of Naked Snake/Big Boss.
They're the result of the Les Enfants Terribles program.
That makes sense. no one likes the french, anyway. So... when do I get to meet that prick from revengence and kill him?
6978
« on: August 20, 2015, 04:18:52 PM »
-snip-
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss.
Aren't there like, five snakes or something in MG?
4 Naked Solid Liquid Solidus
Naked Snake is Big Boss
I'm presuming his name has origins other than him running round with nothing on. right?
6979
« on: August 20, 2015, 04:16:23 PM »
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss.
Aren't there like, five snakes or something in MG?
Naked Snake Solid Snake Liquid Snake Solidus Snake
So, 4.
How come? Are they all, like, clones or something?
6980
« on: August 20, 2015, 04:15:45 PM »
how far are you in the level?
6981
« on: August 20, 2015, 04:14:04 PM »
-snip-
Thank you. I was confused when you said 'she' for boss but then it made more sense with big boss. Aren't there like, five snakes or something in MG?
6982
« on: August 20, 2015, 04:10:59 PM »
The natural evolution of 1v1's
but there's no maulers on halo 2
6983
« on: August 20, 2015, 04:10:12 PM »
You don't even need to tranq guys to get rid of them. If you sneak up behind someone with your weapon aimed, you will hold them up. They will remain there forever until you trigger an alert status, or another guard helps them.
Climb guard towers and mark every enemy you see.
Glad to see my far cry experience hasn't gone to waste I always restart if I get seen while taking over a camp.
6984
« on: August 20, 2015, 04:08:46 PM »
...w..what..?
"I only play single player cuz le story I am lore master"
Its CSGO.
What's wrong with that?
Nothing, but it does annoy me. Playing video games and enjoying the story is cool, but getting into lore books and shit? Give me a break. Its like going to a steak house to get chicken. The chicken might not even be bad, but why not order the steak when that is the reason you went there?
Of course, when, for me, the story and lore is the steak, that analogy falls apart. I don't care about multiplayer. If I like it, I'll play it (Battlefield). If I don't (Halo), whatever. I enjoyed the story and that was what I got it for. I'm sorry I don't like the same things as you.
6985
« on: August 20, 2015, 04:04:26 PM »
I better be able to camp those ladders.
I replaced them with lifts, but yeh You can camp 'em alright.
6986
« on: August 20, 2015, 04:02:33 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt
Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."
Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types
Like I said. "Muh chosen ones" complex.
In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.
And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.
I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.
And it's kinda gay, the more I spot it frankly.
Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.
But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.
Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.
I count 3, if not 4 instances in the series alone.
1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors
2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors
3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.
Special snowflake syndrome, that is.
I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.
Anyway;
2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.
3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special
To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.
Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.
Over what they are now, basically a tool just like the Reapers.
Yeh.
Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.
I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.
All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.
Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.
They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.
Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.
I see politics and, to be honest, a cunt of a species.
Alas, the dangers of "too much information."
I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.
The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.
And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?
Simple ballistics? Battlesuits and hardlight getting demolished by bullets?
Really? Come on now. The hell happened to all that powerful engineering?
Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.
Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.
Well, see, here's the thing.
Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.
And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.
If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.
Actually, it would get rid of making unsc weapons the staple weapons..
Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).
Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.
WHY THE FUCK CAN'T THEY SHOW IT THEN.
Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.
Lasky went rambo on Promethian Soldiers with a shotgun.
And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?
Dunno. Needs to be exciting, I guess.
That would be awesome.
Seconded. I'd love a Halo game like that.
You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.
Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.
Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.
That shit is only like 50 pounds.
A fuel rod? no
A fully trained ODST had trouble picking one up in first strike. and a grunt could probably duel wield those things
Idk this might be a canon fuck up cuz on wiki leaks it says 51 pounds loaded
http://www.halopedia.org/Type-33_fuel_rod_gun
Grunts are strong but they would still get whooped by humans in a straight up 1 v 1 fight. inb4 11 page argument
Not in the lore Grunts eat people They were basically set loose on civilian populations and ate them Those things are fucking vicious
6987
« on: August 20, 2015, 04:00:54 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt
Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."
Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types
Like I said. "Muh chosen ones" complex.
In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.
And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.
I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.
And it's kinda gay, the more I spot it frankly.
Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.
But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.
Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.
I count 3, if not 4 instances in the series alone.
1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors
2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors
3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.
Special snowflake syndrome, that is.
I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.
Anyway;
2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.
3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special
To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.
Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.
Over what they are now, basically a tool just like the Reapers.
Yeh.
Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.
I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.
All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.
Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.
They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.
Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.
I see politics and, to be honest, a cunt of a species.
Alas, the dangers of "too much information."
I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.
The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.
And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?
Simple ballistics? Battlesuits and hardlight getting demolished by bullets?
Really? Come on now. The hell happened to all that powerful engineering?
Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.
Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.
Well, see, here's the thing.
Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.
And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.
If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.
Actually, it would get rid of making unsc weapons the staple weapons..
Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).
Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.
WHY THE FUCK CAN'T THEY SHOW IT THEN.
Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.
Lasky went rambo on Promethian Soldiers with a shotgun.
And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?
Dunno. Needs to be exciting, I guess.
That would be awesome.
Seconded. I'd love a Halo game like that.
You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.
Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.
Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.
That shit is only like 50 pounds.
A fuel rod? no
A fully trained ODST had trouble picking one up in first strike. and a grunt could probably duel wield those things
Idk this might be a canon fuck up cuz on wiki leaks it says 51 pounds loaded
http://www.halopedia.org/Type-33_fuel_rod_gun
Grunts are strong but they would still get whooped by humans in a straight up 1 v 1 fight. inb4 11 page argument
Could be adifferent model or maybe Sgt. Locklear forgot arm day that week?
6988
« on: August 20, 2015, 03:58:51 PM »
fixing the screenshots give me a minute
6989
« on: August 20, 2015, 03:57:41 PM »
 The file is in my fileshare and it's called 'Iron Oxide' (hur hur le chemistry joke) Now you can do intense 360 quickscopes on rust with your friends c: I also put some weapon spawns and made it compatible with CTF, Assault and KOTH for all of the one people (me) that would actually play them enjoy
6990
« on: August 20, 2015, 03:50:54 PM »
IMO I would realistically expect the aliens to be chosen by the forerunners, and humanity would have been attacking them because muh butthurt
Actually, that would have been an original idea. I notice a trend in sci-fi these days. Humanity always seems to land as "muh chosen ones" in some form or another. Portrayed as inherently "good" or "okay," or, "worthy."
Mass Effect was another series guilty of falling into that gay ass cliche of a trap as well.
I was actually thinking this it's always the good ole' humanity that saves the day with kindness and honesty, tbh i would see humanity as the greedy powerful types
Like I said. "Muh chosen ones" complex.
In Halo, in all instances in the lore, humanity had apparently done nothing wrong and was seemingly portrayed as the small kid on the block while everybody else was the big bad bullies to them.
And in Mass Effect, especially in 3 where shit became big time Earth centric, Humanity got themselves flagged as genetically superior by the Reapers and became the prime conversion target.
I don't think I've ever played a game or read a book where Humanity didn't have some sort of pivotal central role because of some special innate and invisible quality.
And it's kinda gay, the more I spot it frankly.
Yeh. Bungie kind of started that trend in games. In fairness, humanity got fucked over by the forerunners before the firing of the array.
But I basically rewrote half my own thing when I realise I was falling into this trap. Then again, my human faction only really got powerful because they arrived in the middle of a war and ended up ring the influencing factor for one side.
Actually, not really. Again, fell into the trap. The Forerunners only ever ended up firing the Halos because they got into a row with the Precursors who decided that humanity would be the inheritors of the mantle. Cue a good long millenia later when the flood return and the rest is history.
I count 3, if not 4 instances in the series alone.
1. Precursors giving the mantle to Humanity and the Forerunners getting all pissy about it, killing the milky way Precursors
2. Humanity aggressively expanding but actually fleeing the Flood, dunked on by the Forerunners, and, expressly taken an interest in by the Flood-Precursors
3.Post-Array activation, Humanity starting up again as delightful little flowers before the big bad bully on the block got all pissy when their leaders learned that Humans weren't relics but in fact, Reclaimers.
Special snowflake syndrome, that is.
I more meant humans being BTFO by the forerunners after their war and being reduced to cavemen.
Anyway;
2- Not really humans fault. The Precursors created the flood as a weapon against the forerunners. Humanity found it first and got destroyed by it.
3- The Primordial took an interest because he believed the Humans had found a cure. It is strongly implied this was a lie and there was no cure, but either way, the Primordial took an interest because he was decieved. Not because humans r special
To be honest, a lot of the forerunner saga stuff had to be written to explain the status quo that bungie enforced in their reign with humans r special. Which is a shame, I'm more of a fan of when someting occurs randomly. I preferred the idea of the flood as this big intergalactic.. thing that had consumed multiple galaxy like the they did the Forerunners before the Forerunner saga solidified the precursors.
Same here. They seemed more threatening as an advanced evolutionary lifeform on their own. Imagine that. A parasite that was so hyper evolved it was operating on galactic scale, enough to give even the Forerunners a kick to the dick.
Over what they are now, basically a tool just like the Reapers.
Yeh.
Honestly, I'm still not sure about the interperetation of the forerunners. It's cool, but seems... Can't put my finger on it, but it doesn't seem right. Maybe it's just the fact I don't like having ancient empires who left behind artifacts for all the new empires to squabble over trope. Seems pretty lazy when that's your motivation for political stuff and wars.
I mean, I like it in moderation. There were a few planets in ME with the descriptions that pre-prothean empires reigned there, but that's it. We don't see them as a major thing, but they provide depth to the universe by reinforcing that the current civilisations and the protheans aren't the only ones that have existed.
All that said, bungie's original intention; that the forerunners were humans and the flood an experiment gone wrong, is even more boring, IMO.
Exactly the same here. I was put off by the ancient empires thing. Not only for humanity but for everybody else too. I always liked the original vibe they set off, which is now at this point, tarnished.
They were alone in their advancements in the galaxy. No other species was going as fast as them. So, obviously, they were caretakers. Then they bumped into the Flood, extra-galactic origin, and waged war, utterly, completely lost, and made the ultimate sacrifice for everybody yet to come, if anything, to buy them some time.
Now I don't see automated machines, the only thing left after the Forerunners hit the killswitch, building the portal to the ark on africa as early man watched them in wonder.
I see politics and, to be honest, a cunt of a species.
Alas, the dangers of "too much information."
I find the inter-rate politics fascinating, honestly. But the series had to get back round to the Forerunners eventually, you can't keep a plot of human vs alien forever, lest it get stale. Despite my own personal distaste for having an ancient species+artifacts in the first place, I think Halo 5 is handling it really well.
The one thing that puts me off is the fact that we're actually facing Forerunners now. It doesn't seem feasible, especially with their engineering feats and capabilities. I'd have preffered if things related to forerunners stayed automated to their machinery.
And what really gets me iffy is the fact that now, for some apparent reason, the forerunners get a nerf. Forerunner aircraft getting taken out by homing rockets?
Simple ballistics? Battlesuits and hardlight getting demolished by bullets?
Really? Come on now. The hell happened to all that powerful engineering?
Gameplay != canon. remember, plasma bolts burn peoples faces off and needlers can kill with one crystal exploding and spreading micro-shrapnel throughout the body.
Besides, the didact wasn't even killed by falling into slipspace, and you saw just how badly John was getting massacred by the Didact. It took six composers exploding at the same time while a section of halo ring was detached to fall into the gravity well of a gas giant to kill him. Even then, he's referred to as 'contained' rather than dead.
Well, see, here's the thing.
Gameplay equates to the experience and the story. If you pass through a level and blow up some forerunner aircarft with your hydra homo rockets over there, then that's technically how it went. If you drop that section of the story into a book, the outcome is still the same.
And that's what I'm saying. I really, really want my gameplay to start reflecting canon. It'd be cool if they could find some way of doing that. Would help with the immersion.
If they did it by canon, then it'd be like playing on Legendary ++ all the time. Bullets would be literally useless.
Actually, it would get rid of making unsc weapons the staple weapons..
Anyway. It has been said that gameplay is done for balancing purposes and shouldn't be a factor for deciding that gun's damage in the canon or whatever. Rather, the campaign should be seen as a guide to the general story (IE Chief gets out of a crashed pelica, defends a courtyard from covenant, moved through the alleys of mombasa, drives a warthog through the underpass and then drives a tank across a bridge, for example).
Because in-lore, bullets are useless against shielding, grunts are lucky to even get a plasma pistol and unsc forces prefer to pick up covenant weapons whenever they can because they're superior.
WHY THE FUCK CAN'T THEY SHOW IT THEN.
Instead we get cutscenes of eggheads and co. in the Infinity mary-suing about. Spartan-ops. Infinity was boarded.
Lasky went rambo on Promethian Soldiers with a shotgun.
And grunts with no weapons? In book lore, Grunts are known for being sturdy as fucking shit. They can rip apart marines with their hands easily. Why can't we have mobs of rabid, melee based grunts trying to rip you apart?
Dunno. Needs to be exciting, I guess.
That would be awesome.
Seconded. I'd love a Halo game like that.
You know what might be nice? A Halo game using something like X-com mechanics. Those games are noted for not fucking around with pissy aliens. And by extension, none of the aliens in Halo are pissy.
Grunts are only noted as Grunts because they're used as throwaway canon fodder. They're short and stocky but they've the strength to walk and fire a fuel rod cannon one handed.
Something a Spartan can't do without two hands. Just once, I'd love a Halo game where the Covenent were portrayed like they are. A credible and incredibly dangerous threat that trumped Humanity on almost all levels.
That shit is only like 50 pounds.
A fuel rod? no A fully trained ODST had trouble picking one up in first strike. and a grunt could probably duel wield those things
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