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Messages - BaconShelf

Pages: 1 ... 169170171 172173 ... 358
5101
The Flood / i noticed the newest member is called not rc
« on: November 18, 2015, 10:40:09 AM »
who is it??

i mean, we can obviously rule rc out because it's quite clearly named 'not rc'

your thoughts?

5102
Gaming / Re: Playing Fallout 3
« on: November 18, 2015, 10:33:15 AM »
don't do drugs
Verb what did you think of Colin Moriarty?
he's a piece of shit

but like, in a good way, because he's well-written
i love to hate him
Did you give him the 100 caps or did he force you to pay 300 or
Spoiler
at first I thought you were talking about this Colin moriarty
Literally who?

An IGN reviewer. Bethesda named the character after the reviewer.
What was their reason?

Dunno.

It was a question on the fallout quiz when I went to a launch party a couple weeks back (It was an event with a bunch of devs and a quiz and loot, it was cool)

It was one of the ones I didn't know.

5103
Gaming / Re: battlefront is getting piss reviews
« on: November 18, 2015, 10:29:34 AM »
It's so boring. Yes, it looks good but the combat is mediocre. Here's what they should have done: just remastered Battlefront II. After a day I already want to return it. The maps are so hard to navigate and understand where you are sometimes compared to the earlier battlefronts. And it needs a classic conquest mode with control points and spawn tickets. This feels like a shell of a game.

LOL BOTH THE GAMES YOU DUMPED A GIRL FOR WERE SHIT

5104
Gaming / Re: Playing Fallout 3
« on: November 18, 2015, 10:28:25 AM »
don't do drugs
Verb what did you think of Colin Moriarty?
he's a piece of shit

but like, in a good way, because he's well-written
i love to hate him
Did you give him the 100 caps or did he force you to pay 300 or
Spoiler
at first I thought you were talking about this Colin moriarty
Literally who?

An IGN reviewer. Bethesda named the character after the reviewer.

5105
Septagon / Re: How feasible would it be to change our username font colour?
« on: November 18, 2015, 09:09:21 AM »
No thanks. It would just look awful.

Maybe for anarchy or something, but not for the mains.

5106
Gaming / Re: Playing Fallout 3
« on: November 18, 2015, 09:01:45 AM »
I wouldn't blow up Megaton. There's not much to gain from it, aisde from a pretty light show.

In Lucas Simm's house, upstairs, is a bobblehead. Get it now, as you can't get it after you destroy the town.

5107
Gaming / Re: battlefront is getting piss reviews
« on: November 18, 2015, 07:05:47 AM »
I love how EA thought they'd get rificulous sales because people downloaded a free beta.

5108
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 18, 2015, 07:04:03 AM »
Captain Ironsides is objectively the greatest character in this game.

5109
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 18, 2015, 04:00:46 AM »
Alright so it's the Square/X button to move them, but certain settlers cannot be moved. So there goes my plan to concentrate the wasteland in one place.

Still though, I can siphon almost everyone else there (I hope)


How does that move them between setlements?

5110
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 18, 2015, 02:59:05 AM »
It looks like you can send settlers to your main fort from whichever idiotic shack they decide to set up in, I'm gonna try that out shortly.

I want more money from muh shops in Sanctuary e.e

HOW

I only know how to do trade routes

5111
Gaming / Re: battlefront is getting piss reviews
« on: November 18, 2015, 12:42:30 AM »
what? SWBF is a great game. I play it all the time on my PS2!



5112
Serious / Re: Minority students protesting colleges in numerous states
« on: November 17, 2015, 05:29:58 PM »
It's quite sad that people care more about how many minority people you have in your staff as opposed to whether the staff are the best at their role.

5113
The Flood / Re: Finally got laid
« on: November 17, 2015, 05:20:05 PM »
Girls are too tough
Boys are too much

Enough is enough
Just go asexual

This is solid advice.

5114
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 17, 2015, 01:49:16 PM »
please help im being spawn trapped by a mutie suicider

he explodes as soon as i spawn

send help

5115
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 17, 2015, 12:32:13 PM »
So I'm enjoying the game lots but

The fact you cannot be evil, and the fact the dialogue wheel narrows so much player choice, is just a horrible boner killer for this game. It's literally only

Yes
Maybe/Sarcastic
No (which is really yes)
Question

You had more choice, even in Fallout 3. It's just so bad.

HATE NEWS

5116
Gaming / Re: Playing Fallout 3
« on: November 17, 2015, 12:29:08 PM »
All this talk about New Vegas makes me realize just how shit the dialogue wheel/diversity of it is in Fallout 4. That's going to be the main complaint after the first wave of playthroughs and hype settles down. I just know it is.

Yeah. I like the new system, but it really limits the amount of dialogue.

5117
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 17, 2015, 12:20:58 PM »
Restarted settlement building at starlight drive-in. It's really flat (It's a big car park) and it's got a pool of water and a load of soil, so it's a lot easier to build on. I'm enjoying it a lot more. Managed to make some structures that don't look terrible.

5118
Gaming / Re: Playing Fallout 3
« on: November 17, 2015, 12:18:27 PM »
Play New Vegas for Old World Blues and Lonesome Road.
No Dead Money? :c
That was so fucking difficult.
The payout was worth it tho eh?...all the caps from the gold :o
Dead Money was the best dlc for basically turning your character into a god.
The holorifle is one of the best endgame rifles with all the mods.
And don't even get me started on how you can get 10k pre war money plus unlimited stimpacks and rad away.

My LCK 10 playthrough of DM really broke new vegas for me

5119
Gaming / Re: Playing Fallout 3
« on: November 17, 2015, 12:16:58 PM »
Things to pick up;
Pencils
Cigarettes (All variants)
Drugs (Sell for a fuck ton, even if you don't use them)
Alcohol (Ditto)
Scrap Metal (Don't sell these)
Nuka-Cola Quantum (Don't drink these)
Sugar Bombs (Don't eat these)

the latter three are things that certain characters will buy for a shit ton of caps. More useful then than just selling/ eating them.

More INT points you assign, the more skill points you get on every level up. Get the educated perk as soon as you can to get even more skill points when you level up and if you set your INT to 9, you can get the intelligence bobblehead to raise it to 10 at level 1 and essentially max out all but two or three of your skills.

There's a postbox in the first town you find with some cool shit in it
There's a hollow rock behind megaton with some cool stuff in it

If you do the Operation:Anchorage DLC as soon as you can, you can get power armour training and the best armour in the game right at the beginning (It's a fairly easy DLC)

follow these instructions and you can break the game balance in your favour e.e

5120
Gaming / Re: List your favorite franchise's games from best to worst
« on: November 17, 2015, 08:40:53 AM »
Halo (I only really care about the campaigns when rating them)

Missing out lolSpartanAssault and lolSpartanStrike

ODST
2
4
5
Wars
CE
3/Reach

5121
The Flood / Re: Wait are we done being patriotic for France?
« on: November 17, 2015, 08:21:28 AM »
I never started.

5122
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 17, 2015, 08:19:56 AM »
At least you didn't lose the ability to fast travel completely.

5123
Gaming / Re: What Fallout 4 ending did you get?
« on: November 17, 2015, 08:18:54 AM »
The one that meant I posted Fallout 4 things in the Fallout 4 thread instead of spamming the front page.

5124
Gaming / Re: If you like fallout 4 or Skyrim you have shit taste in games
« on: November 17, 2015, 05:18:49 AM »
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.
Lets be real here on a gameplay perspective, the only real change you could make, was how the game looked when it ended. Boomers, no Boomers, kill a guy in a mask, kill some NCR and kick off the headman with a robot.

But everything before that was the way it stood when you started, minus a lot of dead Raiders and legionaries.

>Radiation in Vault 34
>Who lives and who dies in Dead Money
>Fate of the scientists in OWB
>Whether the NCR or Legion get Nuked
>Fate of the Sorrows, White Legs and Dead Horses
>Fate of Ulysses
>Who controls Primm
>Fate of the Brotherhood
>Fate of the Enclave Remnants
>Fate of the Khans
>What happens to the White Gloves/ how
>Omertas
>what happens to Benny
>Save or destroy the Ghouls at REPCONN
>Who controls Goodsprings/ NCRCF
>Who controls Nelson/ Forlorn Hope
>The numerous Camp McCarran quests which involve naught but talking/ investigating/ interrogating
>Where does HELIOS power go?
>A lot of the lesser-known Westside/ North Vegas stuff that is more decision based

Thats off the top of my head.
don't forget all the companion's side quests which directly affect gameplay.

Oh shit yeah

Forgot about those

5125
Gaming / Re: If you like fallout 4 or Skyrim you have shit taste in games
« on: November 17, 2015, 05:15:06 AM »
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.
Lets be real here on a gameplay perspective, the only real change you could make, was how the game looked when it ended. Boomers, no Boomers, kill a guy in a mask, kill some NCR and kick off the headman with a robot.

But everything before that was the way it stood when you started, minus a lot of dead Raiders and legionaries.

>Radiation in Vault 34
>Who lives and who dies in Dead Money
>Fate of the scientists in OWB
>Whether the NCR or Legion get Nuked
>Fate of the Sorrows, White Legs and Dead Horses
>Fate of Ulysses
>Who controls Primm
>Fate of the Brotherhood
>Fate of the Enclave Remnants
>Fate of the Khans
>What happens to the White Gloves/ how
>Omertas
>what happens to Benny
>Save or destroy the Ghouls at REPCONN
>Who controls Goodsprings/ NCRCF
>Who controls Nelson/ Forlorn Hope
>The numerous Camp McCarran quests which involve naught but talking/ investigating/ interrogating
>Where does HELIOS power go?
>A lot of the lesser-known Westside/ North Vegas stuff that is more decision based

Thats off the top of my head.

5126
Gaming / Re: If you like fallout 4 or Skyrim you have shit taste in games
« on: November 17, 2015, 04:57:32 AM »
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.

5127
Gaming / Re: If you like fallout 4 or Skyrim you have shit taste in games
« on: November 17, 2015, 04:56:41 AM »
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.
New Vegas, Fallout 3, Oblivion(to a degree), Morrowind, Pillars of eternity.
I can make you a list of my favorite WRPGs if you'd like.

I'm pretty sure most of F3's quests were fetch quests. Half the main plot is, in a sense, one big fetch quest.

5128
Gaming / Re: If you like fallout 4 or Skyrim you have shit taste in games
« on: November 17, 2015, 04:53:53 AM »
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.

5129
The Flood / Re: Anonymous declares war on ISIS
« on: November 17, 2015, 04:52:43 AM »
Ironic that the 72 virgins are now attacking the terrorists.

This fucking made my day.

5130
Gaming / Re: If you like fallout 4 or Skyrim you have shit taste in games
« on: November 17, 2015, 04:50:45 AM »
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.

rebuttal*

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