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Messages - BaconShelf
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4861
« on: November 29, 2015, 06:38:16 AM »
Is Halo 5 good?
The campaign is fun enough to play, but the story isn't all that great and I wouldn't say there's much replay value in it past the intel/ skulls (There's 117 audio logs to pick up and skulls are hidden again). The co-op mode is fun, too, and it's nowhere near as laggy as the original games' co-op. I've rarely encountered any lag in H5 co op. The gameplay itself is alright. The movement stuff is fun to use, but the multiplayer maps are near universally bad. Half of the arena maps are either forge maps or slightly changed versions of other maps, and there's only three warzone maps and only one of them is anywhere near decent. There's warzone assault, which is kind of like invasion but with just capture zones and I'd recommend that over regular warzone. All future content is free, though. The REQ system is overblown. It isn't pay to win. Regardless of how many scorpion tanks you have, you won't be calling in any if you/ your team are doing bad. But it rapidly becomes a rich-get-richer system in the games as once your team starts doing good, you call in the big guns and that's pretty much game over for everyone else. If you plan on playing arena almost exclusively, you can pretty much sell all your weapon/ vehicle cards and then just get more packs quicker. There's no forge yet, and custom games are restricted to arena gametypes on arena maps (no infection or anything like that),so there isn't much replay value if forge/ customs is your thing. Even though the forge maps play terrible, I'm impressed with the changes they've made to forge, and it does look like it will be incredible when it releases in december. In it's current state, I wouldn't recommend it. It's like destiny at launch, fun enough gameplay but gets stale very quickly. There's not enough content to satisfy a full-priced purchase yet.
4862
« on: November 29, 2015, 06:24:23 AM »
I wonder if Staten is going to implement another erotic section into his upcoming piece of work.
Contact Harvest was damn near perfect up until that scene.
4863
« on: November 29, 2015, 06:06:43 AM »
Only child best child
4864
« on: November 28, 2015, 04:50:33 PM »
Want to watch it. Don't want to get amazon prime for one show.
I have a 30 day free trial. Hannibal is free too so I am gunna binge watch that probs. It seems like a decent deal to me.
I suppose I could do that...
4865
« on: November 28, 2015, 04:19:55 PM »
Want to watch it. Don't want to get amazon prime for one show.
4866
« on: November 28, 2015, 02:29:50 PM »
just play it for the campaign, it was great, but anything else dont.
I wouldn't even say that
4867
« on: November 28, 2015, 02:26:59 PM »
No
I bought it pre owned for £18 and heavily regretted it.
4868
« on: November 28, 2015, 02:22:26 PM »
Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.
It seems like for every good thing there was, there was some dopey decision made to counteract it.
To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.
And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.
And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.
And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.
Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?
Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.
After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.
But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.
The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
1. Bringing the Didact back allowed for more Prometheans to be made. 2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies). 3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned 4. It actually had the Chief and Didact interact 5. Got Blue Team back together
I would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.
Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal.
Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.
Ehh.
I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's own
It'd be better for the lore if the entire franchise was just books. But that don't make money like Transmedia™ products do.
I agree. I would love a novelisation of the original trilogy games. I think there's a lot of stuff you could do with Halo 2 from behind the scenes, as we saw in Broken Circle, and Halo 3 could use one just to sort out the plot fuckery.
4869
« on: November 28, 2015, 02:13:56 PM »
Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.
It seems like for every good thing there was, there was some dopey decision made to counteract it.
To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.
And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.
And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.
And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.
Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?
Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.
After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.
But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.
The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
1. Bringing the Didact back allowed for more Prometheans to be made. 2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies). 3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned 4. It actually had the Chief and Didact interact 5. Got Blue Team back together
I would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.
Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal.
Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.
Ehh. I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's own
4870
« on: November 28, 2015, 01:47:24 PM »
Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.
Hilarious actually.
The maps are way too small for vehicular. Even the 24 player maps feel too small and cramped to effectively use a vehicle
4871
« on: November 28, 2015, 01:06:07 PM »
How has dunkeys review not been posted yet
It has
didn't see it on the last few pages guess I didn't look hard enough
It got posted twice. Lol
4872
« on: November 28, 2015, 01:05:32 PM »
The reason why this Battlefront game is garbage from my experience playing it over at a friend's house:
Spoiler - No single player campaign. Star Wars has such a rich history (over 120k pages of Star Wars information on Wookieepedia) of different iconic characters, planets, factions, and alien races and you're telling me they couldn't come up with a campaign? It doesn't even have to be a straight copy from the movies like what Battlefront 2 tried to do. They could have came up with their own campaign or something like that. With the Frostbite engine they could have made such a beautiful looking campaign with amazing visuals and sounds that made you feel like you're actually in a movie. Nobody gives a fuck about the Battlefield campaigns and yet they still make campaigns for those games for some reason. Why not make one with Star Wars? I honestly don't see how not having some sort of single player campaign is justifiable for a Star Wars game especially this one and what the engine is capable of.
- 20vs20 PVP is pathetic. Battlefield 4 runs on the same engine and is 32vs32 and that game came out 2 years ago so what's the problem here? There is literally no excuse to handicap the amount of players for Battlefront. 20vs20 would be cool if we were still in the prime days of the Xbox 360 and PS3 but in 2015 with much more powerful consoles with the Xbox One and PS4 this is unacceptable.
- The way the powerups work is fucking retarded and random and it almost reminds me of Halo 4's Random Ordnance Drops. Every time you pick up a powerup, you don't know what you're gonna get whether its a Thermal Imploder or Infantry Turret much like in Halo 4 how you didn't know whether a Needler or Rocket Launcher was going to spawn. And the hilarious thing is that the Imperials can pick up anti-vehicle turrets when the Rebel players only have access to Speeder Bikes on Endor. I'll get to the vehicle situation again below. Heroes shouldn't be random pickups either because people can just stay behind and wait for them to spawn. You know what would be cool? Rewarding players that are doing good with optional Hero powerups like in a certain game prior to this one but nah, that would be too stupid.
- The spawning system in this game is god awful. I haven't seen spawning this bad since Black Ops 1 multiplayer. What were they thinking by not letting the player get to choose where they want to spawn? The spawning in this game is random and getting spawn-killed was something I saw a lot of from my experience and watching videos of gameplay on Youtube.
- The equipment is a joke in this game compared to Battlefront 2 or Battlefield. In Battlefront and Battlefield you're equipment is limited and you will run out if you use them and will have to resupply your reserves in order to use them again if you didn't die.. In this Battlefront, you can just spam and spam thermal detonators and sniper rifle shots because they're on cooldowns rather than being limited. Might as well give players One Man Army and grenade launchers too while they're at it.
- In Battlefront 2 and Battlefield you have people that heal you, fix your vehicles/set up turrets, give you ammo, and give you temporary shields or damage buffs. That's why I like those games because there was variety to them and you didn't feel the same as everyone else. There's people that like to help out their team by healing them or giving them ammo. There's people that like to stay in the back and snipe the entire time and there's people who primarily use vehicles the entire time. In this Battlefront, you just run and shoot your gun until you die. Rinse/repeat. No variety in gameplay and a new player can be just as effective as a guy who's put 100 hours into the game. No skill gap whatsoever.
- The vehicles are probably some of the most disappointing vehicles I've ever driven in any game. You're only allowed 60 seconds inside an AT-AT which is outright fucking dumb. The AT-ST is like the Banshee from Reach, made of glass but does insane amount of damage to anything it touches. The Rebels ONLY ground vehicle is a Speeder Bike... a fucking Speeder Bike and is only on the Endor levels. The Rebels in BF1 and BF2 have a total of 4 ground vehicles plus in those games you can steal the enemy's vehicles if they left them idle. Can you steal vehicles in this new game? Can you repair friendly vehicles in this game? Are there vehicles where you can have multiple people inside them with different roles? LOL NOPE
- When you play the game, you see epic battles between Star Destroyers and Mon Calamari cruisers and other Rebel Alliance ships in the skybox. I thought we'd be up there fighting alongside those ships in Fighter Squadron but nah, you fight ships in some random location on the map far, far away from those capital ships. Instead those ships are part of the background and have nothing to do with the gamemode at all. Fighter Squadron should have been about destroying the enemy's capital ship while defending yours instead of just team deathmatch with TIE Fighters and X-Wings. This instantly reminded me of Halo: Reach's backgrounds on how it teases the player when you see huge, epic battles with UNSC vehicles fighting against Scarabs but you can't go over there.
- The maps with the exception of Endor are not memorable at all as they are just trenches with rocks, caves, and a occasional hangar or other manmade interior sections. It gets old to run through that same shit all the time. The only map that stood out to me is the Endor one because it looks exactly like it does from Return of the Jedi. There's way more iconic locations from the original trilogy that they could have used. What about the Death Star? Bespin? Mos Eisley? Dagobah? Yavin 4? Kashyyyk? Oh I almost forgot, the fucking $50 bullshit Season Pass will probably or probably won't have any of those planets. I appreciate the little cameos of stuff from the movies like seeing Jabba's Palace in the background of the Tatooine map. You even see the Death Star in the sky on Endor. Too bad there's no playable map there.
- I give this game credit for having multiple game modes. But the sad truth is that the game modes where most people are playing is Walker Assault, Fighter Squadron, and Supremacy. That's only 3 game modes that people care and will play the most and when you compare it to other AAA FPS games on the market right now that is laughingly bad. You will get more variety with game modes in Halo, CoD, and hell even Battlefield. This game can have 100 game modes but when most people are only playing 3 of them it feels like there is no variety at all. I was going to buy Battlefront when the price of the game drops so I could play with friends that have the game. After spending more hours at a friend's house playing Battlefront, I will not be buying this game at all used or new. I love Star Wars and I want to like this game, I REALLY do but I just can't. This game is boring, dull, shallow, random, ridiculous, and fucking shit. DICE needs to stick with Battlefield. Battlefield 4 may not be the best Battlefield game but its still WAY better than this shitload of fuck they call "Battlefront."
There is nothing positive about this game I can say other than it has amazing visuals and phenomenal sounds.
B-b-b-but space battles will be dlc so it's okay! I don't particularly want a campaign as such. I just want bot support to play offline like the originals. I never played BF or BF2 online. Not once, yet I spent hundreds of hours playing those games. Hell, a campaign could just be multiplayer missions with slightly changed objectives and that would be fine. Also lol@noclonewars. Nice to see that faction variety.
4873
« on: November 28, 2015, 12:59:49 PM »
How has dunkeys review not been posted yet
It has
4874
« on: November 28, 2015, 12:35:02 PM »
Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.
It seems like for every good thing there was, there was some dopey decision made to counteract it.
To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.
And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.
And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.
And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.
Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?
Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.
After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.
But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character. The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
4875
« on: November 28, 2015, 12:03:10 PM »
Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.
It seems like for every good thing there was, there was some dopey decision made to counteract it.
To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.
And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.
And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.
And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.
Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?
Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.
After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
4876
« on: November 28, 2015, 11:33:16 AM »
notice how all these old timey predictions for the future never account for possible changes in architectural style, fashion and other general aesthetics
we do that now All scifi now looks like everything was designed by apple    I heavily doubt this is what cities in the future will actually look like
4877
« on: November 28, 2015, 11:19:56 AM »
I don't care if other people get them. I think they look stupid, but it's not my problem. I certainly would never get one, though.
4878
« on: November 28, 2015, 09:43:09 AM »
I swear you do nothing but post HATE BETHESDA threads right now.
It's not that hard to when they make games that leaves it up to the community to fix them. It's pretty easy to hate them when they have shit like every guild line in the game following the same exact story setup.
I don't see why that warrants a new thread about how they're the evil boogeymen of games being made every day
4879
« on: November 28, 2015, 09:41:25 AM »
lmao people crying about aiming. It's because the game doesn't hold your hand with copious amounts of aim assist like 99% of console shooters do.
The only real issue with aiming is the wonky acceleration at times, which is getting a patch.
>tfw battlefield is my favourite shooter >tfw i turn aim assist off in that game cry more
4880
« on: November 28, 2015, 07:29:41 AM »
The multiplayer is just frustrating; I rarely feel I get killed because the other person was better than me..
When I play Breakout there are a lot of times I end up emptying half my SMG into someone and jack shit happens. Then for the other person they can do the same thing but it seems like they put less bullets into me. And yes I was aiming at the person when I empty half a mag into them at close range.
That, combined with a story that just gets worse every time What the hell did happen in between Halo 4 and this? I haven't read the books so I have no fucking idea what the hell is going on besides the events that took place in Halo 5. It's bullshit that 343 is expecting us to read the books in order to know what's going on in the game world. There should be at least a brief prologue telling us the events that took place between the games and who these characters are in a in game glossary.
Also I do find aiming in this game hard as well. In Call of Duty I can easily aim and even in the campaign as well, but when it comes to the MP I have one hell of a time aiming at something like a chest. The person has to be basically standing still or walking in a straight line at me for me to easily aim at them. What's also annoying about aiming is that the sensitivity is too low even on 10. Going from a game like CoD which I played on 15 and going to this game is just shit. For me it takes ages to turn due to the gaps between those games.
Pretty much nothing happened. The status quo is more or less the same as it was in Halo 4. The Janus Key went missing, the Absolute Record went boom and the Didact returned but got defeated again. There were a few good issues but the majority was average at best, terrible at worst.
4881
« on: November 28, 2015, 05:02:41 AM »
I would rather play vanilla Destiny. At least the gunplay in that wasn't terrible. Neither is Halo 5's.
Best it has ever been.
The aiming feels horrible after playing literally any other shooter that exists. At the best of times, it's alright, but that's pretty much it. The more I play the multiplayer the less I enjoy it. Even when I'm winning, I don't enjoy this game. I just feel sorry for the other team. In Warzone, the match is just a meat grinder in the centre of the map until one team pushes forward and at that point, you may as well quit if you're on the losing team. And basing people's skill in arena off wins and losses just judges how lucky they've been with their teams. I hopped back on to Battlefield on a map I've never played, while I was getting absolutely destroyed, my team was losing and I was rubber banding and I still had more fun in that than Halo 5.
4882
« on: November 27, 2015, 07:25:29 PM »
I finished installing the update today and decided to play some Halo 5. Played some breakout, BTB and warzone. I really regret actually spending time to download that fucking update now. A rant I made on another site I frequent Considering how poor this console generation is, from a hardware standpoint, I don't see it lasting anywhere near as long as the 360/ PS3
Consequently, I heavily doubt we'll be getting any major Halo title after Halo 6 on the XB1. So really, Halo 6 is my make or break point for both the series and console gaming. Halo is the only console exclusive game I play or have any interest in, and I don't particularly want to spend money on a console just for a franchise that could be going downhill by that point when I could use the money to build a PC. If Halo 6 is as sub-par as Halo 5 (both story and multiplayer), I cannot see myself buying the next Xbox console. I'd probably just watch YT playthroughs of the games and buy the books, if they're even worth buying by that point.
Halo 5, Escalation, my general distaste for the Precursor/ Ancient Human stuff and shit like FoRAnimated is starting to pile up. I guess it took Halo 5 for me to start thinking critically about 343i properly, and now I just can't stop seeing warning signs that the franchise is going downhill even in the story department. Considering I've had literally no urges to play Halo 5 since the first week of launch (I only played as long as I did because I was too lazy to update Battlefield), that's saying something about the longevity of the game. At this point, if forge is in anyway broken and custom games options are sub-par, I'm removing Halo 5 from my hard drive. It's honestly ridiculous that a game with such little content as Halo 5 is taking up close to 80-fucking-gigabytes of hard drive space when Fallout 4 takes less than thirty. Reach and Halo Wars will be backwards compatible soon, and they are both far better and more enjoyable games each alone than Halo 5 is in it's current state. I was okay with forge having a delayed release because I thought there would be content enough to satisfy two months of play time - I barely got two weeks out of it. I think that this game's custom games community will end up the same way as Halo 4 and MCC - simply nonexistent. The more I play Halo 5, the more I realise that it's probably one of the worst value for money games I've ever bought. At this point, I would rather play vanilla Destiny. At least the gunplay in that wasn't terrible.
The multiplayer is just frustrating; I rarely feel I get killed because the other person was better than me. That, combined with a story that just gets worse every time I think about it (combined with lolescalation) and I'm left with pretty much two positive things to say about Halo 5; the soundtrack is awesome and seeing sanghelios was amazing. That's it.
4883
« on: November 27, 2015, 06:45:46 PM »
I swear you do nothing but post HATE BETHESDA threads right now.
4884
« on: November 27, 2015, 06:44:31 PM »
It's even better when people who "like" coffee complain if there's less than 5 tablespoons of sugar and 4 pints of milk in the cup /exaggeration
Because at that point, you don't like the coffee (or whatever drink, for that matter),you just like the milk and sugar
Personally, I only really like strong decaf coffee. Take a flask into college everyday.
4885
« on: November 27, 2015, 06:40:50 PM »
That's awesome.
4886
« on: November 27, 2015, 06:36:05 PM »
Totalbiscuit did his video
He pretty much said everything I already thought. It's shit.
All this has made me want to do is make me dig out my ps2 and play the originals.
4887
« on: November 27, 2015, 04:03:18 PM »
Master Chief, you mind telling me what you're doing on that ship?
4888
« on: November 27, 2015, 05:08:51 AM »
I don't get it.
Most of them are labeled wrong fam
Oh right.
4889
« on: November 27, 2015, 05:06:17 AM »
I don't get it.
4890
« on: November 26, 2015, 12:52:20 PM »
Tell her you're gay.
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