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Messages - BaconShelf
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3271
« on: April 01, 2016, 09:36:16 AM »
propane nightmares i easily pendulum's best song, though Tempest and Island are both close to it as well
I'm listening to the Grand Omega Bosses edit of Assassin by Muse. It was an extended cut that was on the Knights of Cydonia single that adds a big section in the middle of the song which is pretty cool.
I think Crush is my second favorite Pendulum song
Their second and third albums were all good in general.
Wasn't too keen on their first album though.
I've only heard a few of them. For some reason I prefer the stuff with vocals in it to the more dancy and electronic sounding stuff.
And since you mentioned Muse, I gotta listen to this now
The Island part 1 is a good song. Second half is a bit more dubsteppy/ electronic-ey so it might not be as much for you, but P1 is good. Knights of Cydonia is love, Knights of Cydonia life. I'm now currently listening to New Born, also by them. KoC is one of the first songs on my playlist so it should be coming up soon.
3272
« on: April 01, 2016, 09:33:24 AM »
Well because of you getting me to check this, I now know the punisher movie is on netflix
so thank you
3273
« on: April 01, 2016, 09:30:31 AM »
propane nightmares i easily pendulum's best song, though Tempest and Island are both close to it as well
I'm listening to the Grand Omega Bosses edit of Assassin by Muse. It was an extended cut that was on the Knights of Cydonia single that adds a big section in the middle of the song which is pretty cool.
I think Crush is my second favorite Pendulum song
Their second and third albums were all good in general. Wasn't too keen on their first album though.
3274
« on: April 01, 2016, 09:24:41 AM »
Oh yeah I got a notification about that earlier on my phone
Thanks for reminding me to watch it
3275
« on: April 01, 2016, 09:14:31 AM »
propane nightmares i easily pendulum's best song, though Tempest and Island are both close to it as well
I'm listening to the Grand Omega Bosses edit of Assassin by Muse. It was an extended cut that was on the Knights of Cydonia single that adds a big section in the middle of the song which is pretty cool.
3276
« on: April 01, 2016, 09:12:08 AM »
what do you have to do for an invite? - will there be an open beta?
I want to get it. looks pretty fun.
It's a closed beta that you had to sign up for in advance.
But I wouldn't be surprised if there was an open beta.
agh It's my own fault for not showing any interest until a couple of weeks ago I suppose. Looks like what halo 5 should have been.
3277
« on: April 01, 2016, 09:10:58 AM »
Avoiding them by going to Lidl instead.
the only thing I dislike about the college I'm going to now is there's no lidl on the walk home
at my sixth form last year, I walked past lidl every day and it was great. the bakery stuff is so cheap but it's amazing
For me it's a 30 second walk after crossing the street. Lidl bakery is life, life is good.
Goddamn it's a forty minute walk to my nearest lidl It's a pleasant walk, granted, but it's still 40 minutes I could spend doing something else I remember for like, 75p you could get a massive footlong pack of these sandwich biscuit things that were basically big oreos. They were so good.
3278
« on: April 01, 2016, 09:07:38 AM »
Working on my thesis. I have a near ungodly amount of Working Party 29 materials to go through and incorporate in my work.
Ouch
That reminds me I have a stop motion I need to do for my animation unit
I'm planning on using my halo mega bloks stuff though I have no idea what to do it about. I want to do a titanfall parody using the mantis I have.
At least we're both doing something interesting. Privacy related concerns on the upcoming European Data Protection Reform is pretty neat stuff.
I had to briefly cover data protection stuff as a core computing unit and it was kind of interesting, if a little dry (My course has some core units all computing students cover and then the additional ones depending on course like graphics/ animation/ websites etc). Though I'm not sure I'd want to write a massive paper on it.
3279
« on: April 01, 2016, 08:54:44 AM »
Avoiding them by going to Lidl instead.
the only thing I dislike about the college I'm going to now is there's no lidl on the walk home at my sixth form last year, I walked past lidl every day and it was great. the bakery stuff is so cheap but it's amazing
3280
« on: April 01, 2016, 08:53:25 AM »
Working on my thesis. I have a near ungodly amount of Working Party 29 materials to go through and incorporate in my work.
Ouch That reminds me I have a stop motion I need to do for my animation unit I'm planning on using my halo mega bloks stuff though I have no idea what to do it about. I want to do a titanfall parody using the mantis I have.
3281
« on: April 01, 2016, 08:40:26 AM »
what do you have to do for an invite? - will there be an open beta?
I want to get it. looks pretty fun.
3282
« on: April 01, 2016, 08:39:35 AM »
>tfw the only warzone gamemode actually worth playing is only up for three days
3283
« on: April 01, 2016, 08:36:07 AM »
 I'm doing star co ordinates for my thing so I can draw a proper map. Thank the based gods of excel for being able to input numbers and it does the calculations automatically what completely productive and necessary things are you doing on this fine day?
3284
« on: April 01, 2016, 08:29:27 AM »
"YOU CAME TO THE WRONG SETTLEMENT MOTHERFUCKER!"

make sure you take the armour away from danse before you leave Sentinel Site I gave him some X-01 and by the next time I saw him (After I'd talked maxson down), it was being counted as his default PA and I couldn't get it back - and if I equipped some different power armour, it removed the X-01 entirely. danse stole my power armour ;-;
3285
« on: April 01, 2016, 06:10:11 AM »
What role wpuld you be going into? Officer, I'm assuming.
That requires more school, I think he just wants to serve and get it over with.
I could see meta as an officer. I think he'd be good at it.
Okay but that had nothing to do with what I said.
yeah
I started an actual response but then got sidetracked all within one sentence.
I'm not sure if I hope your book isn't like that, or if it would make it better.
I end up doing that for exposition and background lore stuff. I'm working on trying to cut down on it so I don't end up like Tolkein with six pages dedicated to describing a tree.
3286
« on: April 01, 2016, 05:54:21 AM »
What role wpuld you be going into? Officer, I'm assuming.
That requires more school, I think he just wants to serve and get it over with.
I could see meta as an officer. I think he'd be good at it.
Okay but that had nothing to do with what I said.
yeah I started an actual response but then got sidetracked all within one sentence.
3287
« on: April 01, 2016, 05:00:07 AM »
Oh man, the fact they're bringing it to Xbox is amazing!
3288
« on: April 01, 2016, 04:56:34 AM »
What role wpuld you be going into? Officer, I'm assuming.
That requires more school, I think he just wants to serve and get it over with.
I could see meta as an officer. I think he'd be good at it.
3289
« on: April 01, 2016, 04:48:17 AM »
What role wpuld you be going into? Officer, I'm assuming.
3290
« on: April 01, 2016, 04:46:33 AM »
They rebooted in 2012 (Or whenever AS1 came out) and made two films that weren't great. Costume design and web-swinging was fantastic but everything else was pretty awful amd nobody liked it. So they half-sold the rights back to marvel where Marvel gets to use Spidey in MCU but they get creative control over him with stuff like appearance.
So now he's in Captain America and his film, Spectacular Spider Man now has the July 2017 slot Thor Ragnarok used to have, and everything else (Black Panther, Captain Marvel, Inhumans) have all been pushed back as well.
Thing is, all SM films by sony have essentially been the same thing, they've not learned from their mistakes. FOX saw what happened with X3 and Wolverine and learned from it and made First Class and DoFP - two of the best XMen films (My two favourites) and Deadpool. All of which have been exceptionally well recieved. Sony have been trying to push the same story with the specifics switched around on everyone for years now and nobody wants it anymore.
3291
« on: April 01, 2016, 04:31:22 AM »
I was thinking of another Frank when I saw the title.
Shane?
You bet. Loved his portrayal of the Punisher.
Best Punisher yet. I hope he gets his own series.
Man, the costume designer needs to be given a fucking medal or something. Punisher in that last episode just looks like he walked out of a comic.  When he's standing on that building with that rifle at the end, I was super excited. I hope he gets more cameos in MCU movies like in Winter Soldier and hopefully an appearance in more Defenders stuff.
3292
« on: March 31, 2016, 04:45:23 PM »
I was thinking of another Frank when I saw the title.
Shane?
3293
« on: March 31, 2016, 04:12:57 PM »
can I be cool?
If you have to ask, you probably can't.
I'm sorry I failed you.
3294
« on: March 31, 2016, 04:11:45 PM »
The only problem I see here is the sleep-save stuff.
I get what they are trying to do, but there needs to be a middle ground/portable sleeping bag item added to help avoid the horrific frustration of getting stuck in terrain, glitched out or simple crashing and then losing an hour or so of progress because the game doesn't let you save. It's bad enough when you have to redo a dungeon because of a crash, but I can see that really pissing me off ''if''-> when it happens.
Yeah. They had one in Lonesome Road that did something similar so I wouldn't be surprised if one gets added either now or in a DLC down the line - failing that, mods will certainly give one. Thing is, the weight offset would balance it out by itself, on top of the no healing, no 2xp bonus etc. It's essentially giving up 15kg of weight that you could use for food or ammo for a portable save point.
3295
« on: March 31, 2016, 03:28:30 PM »
But Lemon's a shill
3296
« on: March 31, 2016, 03:23:57 PM »
can I be cool?
3297
« on: March 31, 2016, 03:20:46 PM »
What are bar scenes like anyways? Would it be awkward to go there and just order like soft drinks and only be there for the social interactions?
Are gay bars any different?
More to the point, do people actually just go up to random people they have no business with and talk to them? If someone just randomly came up and started talking to me, I'd find that extremely weird.
3298
« on: March 31, 2016, 12:21:35 PM »
I tried it. My only complaint so far is that the enemies still take a bit too much damage. I liked Realistic Weapon Damage in NV because I could die in a few hits, and so could the enemy.
I guess that's where the beta comes in, so they can tweak and balance it to perfection before full release.
I've heard that the timer for food and water is pretty short as well and you have to eat what feels like every four steps.
It does feel rather short, but I think that's because of the timescale. When it's actually out and we can adjust that via console commands or mods, I'd like that.
Yeah. I hope the console comes to... well, console, when mods release. Then again, console is also disabled on survival, apparently, so maybe you won't be able to do it.
3299
« on: March 31, 2016, 12:14:50 PM »
I tried it. My only complaint so far is that the enemies still take a bit too much damage. I liked Realistic Weapon Damage in NV because I could die in a few hits, and so could the enemy.
I guess that's where the beta comes in, so they can tweak and balance it to perfection before full release. I've heard that the timer for food and water is pretty short as well and you have to eat what feels like every four steps.
3300
« on: March 31, 2016, 12:08:39 PM »
https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96Full post in link. This sounds absolutely brutal, and everything I wanted in New Vegas' hardcore mode. It's just a shame I'm not on PC to play the beta. I'm looking forward to the console release. Here's the relevant bits: Saving with Sleep: Manual, quicksaving and almost all autosaves are disabled. To save your game, you'll need to find a bed and sleep for at least an hour. This means your fallback options are reduced, forcing you to be more concerned about what you are walking into and whether you’re prepared to handle it. Some fights you may deem above your level and decide to avoid. Other fights you may decide to go all in. Scouting and gathering information to make this decision can be fun in its own right. Also, when beds are your only means of saving, they become the Holy Grail. With that level of importance tied to them, you will scour the Earth to find the closest bed to your next chosen encounter – and in doing so you will likely discover things that you might have otherwise missed.
No More Fast Travel: Fast Travel is disabled. If you wish to be somewhere, you'll have to get there the old-fashioned way. In other words, exploration is now mandatory, exposing more of the Commonwealth’s secret gems. This will also take you out of your comfort zone, but encourage you to take advantage of the well-placed workshops throughout the Wasteland. And, while Charisma may seem less important to your immediate survival, there are certain Charisma-based perks that make managing your bases less painful.
Increased Lethality: You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" – more on that in a moment. This makes combat more dangerous, which in turn slows you down and gets you to think about what you’re walking into. Combine this with it being much harder to save your game and suddenly each encounter becomes much more tense and dire.
Combat itself is also more strategic, because both you and enemies are more powerful; this means fights are about trying to use positioning and timing to get in your shots without taking enemy hits. This has an even bigger effect on melee players, who will now need to use their block/parry to keep themselves from taking damage during fights. While this change raises the skill necessary to play, those who opt into Survival know what they’re getting into.
Facing the Unknown: Threats, unless added by a Recon scope, no longer display on the compass, and the distance at which locations of interest will appear has been significantly shortened. You can no longer rush through the world, knowing what’s around the next corner. At the same time, you’ll likely explore even more, in order to ferret out any and all locations.
Adrenaline: Adrenaline, a new Perk that comes standard with Survival Mode, provides a bonus to your damage output and is increased by getting kills. Every five kills increases your Adrenaline rank, adding 5% bonus damage for up to an extra 50% damage at the max rank of 10. That extra damage is alluring. Adrenaline motivates the types of stupid decisions that always lead to the best water cooler stories. (Sleeping removes anywhere from 2 to all 10 ranks of Adrenaline, depending on the time you’ve slept.)
Wellness – Exhaustion, Hunger, Thirst: You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed and rested to remain combat-ready. Going for extended periods of time without food, water or a good night's sleep will begin to adversely affect your health, hurting your S.P.E.C.I.A.L. stats, adding to your Fatigue, lowering your immunity, and eventually even causing physical damage to you. This will affect every decision you make, because you have to consider your overall and ever-changing health. The drive to simply stay alive might push you into new and unexpected adventures. At the very least, you’ll likely find yourself hunting for valuable meats, triggering encounters with dangerous wildlife. But not everything you can consume is good for you: Certain items in the game now have negative consequences to balance out their positive effects. These counter-effects may make you thirsty, hungry or tired and possibly even hurt your immunity, leaving you vulnerable to Illness.
Fatigue: Fatigue mostly comes from being tired, but both hunger and thirst also affect it. Fatigue works like radiation, but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for actions like sprinting and V.A.T.S. The amount of Fatigue you've accumulated is displayed in red on your AP bar.
Everything Matters
It’s not just the big changes that alter the way you play in Survival Mode. We also made adjustments to all kinds of items and conditions.
Bed Types: The type of bed you're sleeping in limits the length of time you are able to sleep, thereby limiting how much you can recover. Real beds – which are hard to come by in the world – offer the highest bonuses for sleeping; this rewards you for working out of a home base or even spending the caps for a good night’s sleep.
Also, finding a sleeping bag in the middle of a dungeon will feel great… finding a dirty mattress will feel even better… finding a real bed will be like winning the lottery. You know all those spots where you can use Workshop mode in the game? It’s time to start building beds.
Illness & Antibiotics: There are several different Illnesses that can affect you. Your base chance of getting sick increases as your average Wellness decreases. Antibiotics can be crafted, bought or found, and alongside doctors, can heal your current Illnesses. Certain things in the world, such as taking hits by certain creatures or using Chems, may immediately give you an Illness. Also, Stimpaks are no longer the fix-all miracle drug, so make sure you’re prepared!
Immunodeficiency: Items that cleanse your body of Rads come with the cost of making you tired and temporarily damaging your immunity, leaving you more vulnerable to Illness than usual. By adding a negative effect to RadAway, we are pushing you to only use it when you really need it.
Slower Healing: In Survival, restorative items, like Stimpaks and food, recover your health at a significantly reduced rate. You'll need to time your healing precisely if you hope it will last.
Crippled Limbs: Crippled limbs will no longer auto-heal after combat. They will remain crippled until healed by a Stimpak or slept off. This not only makes combat tougher (and more strategic) but also puts a further tax on Stimpaks.
Carry Weight: Your total carry weight has been reduced and items like ammo and Stimpaks now have weight. Bullets and shells have a small amount of weight, which varies by caliber, while missiles and mini nukes are quite heavy. Everything you carry now must be carefully chosen, and you’ll have to weigh power over volume when it comes to things like ammo.
Painful Encumbrance: Exceeding your carry weight reduces your overall Wellness, quickly building Fatigue, and will eventually cripple your legs. You can’t hoard a whole bunch of items, then make the long, slow trip back home – which, to be fair, isn’t that fun. Just set the loot aside and be free.
Companion Costs: Carry weight for companions has been decreased and they will no longer automatically get back up if downed during combat. Instead, they will return home, if abandoned without being healed. So don’t hog your Stimpaks, and don’t turn your friends into mules!
Likewise, if you’ve already downloaded Automatron, your new Robot companions will need to be closely monitored. If you forget to use your Robot Repair Kits, they will return home.
Enemy and Loot Repopulation: Locations you've cleared will now repopulate with new enemies and loot at a significantly slower rate. So head out into the world and find new locations!
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