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Messages - BaconShelf

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2911
Gaming / Re: Would you play a Dark Souls styled Star Wars game?
« on: May 15, 2016, 05:30:44 PM »
No because dark souls is boring

If I play a star wars game I want something involving a laser gun and something to shoot. Or some lego bricks to smash.

2912
The Flood / Re: Post score
« on: May 15, 2016, 05:23:52 PM »
67

though I include college as meeting friends/ going out regularly.

The accomplishment category fucked me over the most because I'm only 18. I'm doing driving lessons soon, though.

2913
Gaming / Re: Battlefield 1 Historical Trailer Analysis
« on: May 15, 2016, 12:55:13 PM »
Good channel. Yeah there is a ton of info, but I really wish we at least got confirmation on which factions would be in the game. I'll predict these.

Entente Powers
  • United States
  • United Kingdom
  • Italy

Central Powers
  • Germany
  • Ottoman Empire
  • Austria-Hungary

Of course that's all speculation. France could just as easily be in there to make it 4 for the allies, which would make Belgium a player in the Central, but idk. I don't know if they'd throw in France AND the US since they both fought on the same front (western), along with Great Britain. So yeah. Maybe? Who knows. Russia could just as easily be thrown into the fray.

The use of Seven Nation Army in the trailer makes me hopeful we'll actually get seven factions.

In this case, I'd add russia to your list.

2914
The Flood / Re: The most delusional statements people make.
« on: May 14, 2016, 01:05:52 PM »
"Space travel and research is a waste of time and money."
the delusion is in thinking that this statement is delusional

>practically infinite free water that's already clean
>Basically infinite fuel sources, be it fusion fuel in gas giants or in lunar dirt, or millions of earth's worth of hydrocarbons on titan
>abundance of rare (andnot rare) earth materials in asteroid belts
>the need for lightweight materials necessitating research in materials development, quantum computing, renewable sources of food and energy and air
>microgravity and climate-controlled environments allow for better crop yields than on earth
>lack of atmosphere allows solar energy to be much more efficient than earthbased measures
>the ability to literally dispose of harmful materials by throwing them into a star or a gasgiant and permanently dispose of them

Also one to appeal to you

>meat being a highly inefficient means of nutrition means anyone living in space wouldn't be eating animals all too often

There's a bunch more I've forgot but I'm on the train right now so eh. The long term benefits outweight the short term disadvantages. Also, I haven't mentioned colonisation once, just something to note. Space travel directly or indirectly spurs the development of sustainable energy and other resources, as well as materials science allowing current manufacturing processes to get cheaper, quicker, less resource-intensive overall.

Plus, it enhances our knowledge of the universe we live in and the rules that make everything work. For me, that's prospect enough.

2915
The Flood / Re: (X) Hate Newspapers
« on: May 14, 2016, 12:37:45 PM »
(B) HATE RAIDERS
(B) HATE GUNNERS
(B) HATE SUPER MUTANTS

2916
The Flood / Re: The most delusional statements people make.
« on: May 14, 2016, 12:36:18 PM »
"Space travel and research is a waste of time and money."

2917
Serious / Re: Hillary Clinton promises to release the X-Files
« on: May 14, 2016, 12:34:12 PM »
But I've already got the boxset on my shelves.

2918
Gaming / Re: Don't laugh, this took days.
« on: May 14, 2016, 05:25:54 AM »
What the fuck have I just watched and how did that take days to create?

2919
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 14, 2016, 05:03:18 AM »
There aren't many mods consoles can handle. Although small mods, like one that adds or retextures an armor/weapon will most likely work, larger ones such as script extenders, overhauls, and large quest mods will not work well if at all. Also, mods that have to be manually installed, such as nearly every ENB will not be available.

They may not work well bht they'll still be allowed. They're only filtering based on copyright and obscenity issues, andyou will be allowed to break the game.
How will you know if a mod is too much for your system to handle?

Because your game will start doing massive frame drops, crashing, generally bugging out, maybe not starting at all or any combination.

The usual stuff.
Makes sense, but I just meant from the mod list itself, before you even install it. Is it a file size thing?

Not really. There's likeoy a correlation between large mods and ones that crash often but I wouldn't use it as a judging tool. I'd use user reviews for that if you want an idea beforehand.

2920
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 14, 2016, 04:57:05 AM »
There aren't many mods consoles can handle. Although small mods, like one that adds or retextures an armor/weapon will most likely work, larger ones such as script extenders, overhauls, and large quest mods will not work well if at all. Also, mods that have to be manually installed, such as nearly every ENB will not be available.

They may not work well bht they'll still be allowed. They're only filtering based on copyright and obscenity issues, andyou will be allowed to break the game.
How will you know if a mod is too much for your system to handle?

Because your game will start doing massive frame drops, crashing, generally bugging out, maybe not starting at all or any combination.

The usual stuff.

2921
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 14, 2016, 03:31:15 AM »
There aren't many mods consoles can handle. Although small mods, like one that adds or retextures an armor/weapon will most likely work, larger ones such as script extenders, overhauls, and large quest mods will not work well if at all. Also, mods that have to be manually installed, such as nearly every ENB will not be available.

They may not work well bht they'll still be allowed. They're only filtering based on copyright and obscenity issues, andyou will be allowed to break the game.

2922
The Flood / Re: Post here and I'll describe why I hate you
« on: May 14, 2016, 03:21:08 AM »
>tfw skipped

verb pls

I think its because I posted before he said he was going off so he missed me

2923
Gaming / Re: Convince me to buy an Xboner
« on: May 13, 2016, 09:44:18 AM »
So the Xbox One really is shit then?

Well 343 fucked over Halo so there's no interesting exclusives anymore.

Unless you really love Gears of War.

2924
The Flood / Re: Best gruff manly characters
« on: May 13, 2016, 04:50:40 AM »
Marcus fenix because he's a real man fighting a real war with real guns.

2926
The Flood / Re: post here for my opinion of you
« on: May 13, 2016, 04:17:47 AM »
UUUU

2927
Gaming / Re: New Star Wars Battlefront game next year
« on: May 13, 2016, 03:28:29 AM »
It'll probably be episode VII/VIII. I'm pretty sure EA/ Disney are just trying to pretend the prequels and everything associated with them never happened.

I just want my goddamn clone wars already.

Nah, they've stopped that now. It was just like that for TFA. Now we're getting lots of prequel comics, clone wars references, and new Ahsoka book out in October.

Especially with the high likelihood of Hayden being in VIII as a spooky dooky ghost, they don't need to pretend anymore that they don't exist.


Are we? Awesome! I knew about the Ahsoka book but I didn't know the rest.

2928
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 05:22:42 PM »
What kinds of mods can the console version have?

Like character models too?

I think anything as long as it isn't child killing
;______________________________________;

Considering that they ban discussion of those mods on their forums, it's likely.

2929
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:59:44 PM »
The legendary system removes the fun/ uniqueness of named weapons (Like A3-21's rifle in Fallout 3) because you get them all the time.

Plus, legendaty enemies aren't fun to fight. Their regenerating health gets old quick.

They should have just done separate types of ammo to give explosive/ incendiary/ AP/ hollow point bullets rather than make it luck based.
Ammo types aren't a catch all. You can't do a two shot ammo type, an anti-ghoul ammo type, etc. That would be even worse, to imply a certain type of ammunition in the Fallout world knows whether it's hitting a ghoul or not.

But yeah, I do wish there were more true unique weapons, though, like The Deliverer, but that's a completely different thing. Legendary effects and true unique weapons could easily coexist if Bethesda put forward the effort to add them in.

Yeah but the more damage against ghouls thing is dumb

Aside from naming a ghoul slaying .44 the Rick Grimes and a robot slaying plasma rifle the John Connor, I always prefer weapons that have no legendary effect or an incendiary ammo or something else conventional. If all the legendary effects made sense in the game universe, I'd be fine with it but I don't see how a gun fires two bullets or does more damage against mutants is particularly interesting. like, the Spray N'Pray is cool, but it loses its muster when you realise you could get the exact same thing from farming enemies for a while. And how does a radroach carrying a gauss rifle make sense? A deathclaw carrying armour can be justified, but some of the drops are just ridiculous.

Also, they can't be scrapped reeeeeeeee
I get that you personally don't like it, that's fine. But if you're criticizing the lack of sense it makes in the game's universe, you have to criticize every gameplay element that doesn't make sense in the game's universe. Which there are tons of.

If it helps, I don't particulary enjoy [human] enemies that can take multiple shotgun shells at CQC either, and damage rebalance will be the first mod I install.

Similarly, I don't take some of the crazier perks that do stupid effects precisely because it kills the immersion factor (I mean stuff like enemies exploding into money).

There's a certain limit to which I have willing suspension of disbeliedlf - something like speech checks or levels, sure, because it fits. A bloatfly carrying round a minigun that somehow has the ability to do more damage to mirelurks does not.

To put it in another context, I can suspend disbelief in Halo when you have spacecraft fighting in close quarters and sending relatavistic projectiles around within the gravity well of a planet. But when you suddenly have a human tech jump in 5 years that outclasses anything the aliens did in 3,000, I'm going to call bullshit.

There's a certain threshold where things stop being a necessary part of the game, and cross into the realm of "How does that make sense?". As someone who loves playing Fallout on survival/ hardcore because ut's more immersive, I don't find legendary to be particularly engaging or even fun (The double health thing).

If the legendary system was limited to enemies that wpuld actually be legendary in the Commonwealth (IE Kellogg, raider bosses and gunner officers etc), it could make sense and I could at least accept that within the game world. But I don't understand what makes a dog legendary, or what a bloatfly has done to make it worthy of mass recognition.

2930
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:47:48 PM »
What kinds of mods can the console version have?

Like character models too?

I think anything as long as it isn't child killing/ nudity/ offensive. They've said you can break your game so there won't be any limits in that regard it sounds like.

2931
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:44:40 PM »
The legendary system removes the fun/ uniqueness of named weapons (Like A3-21's rifle in Fallout 3) because you get them all the time.

Plus, legendaty enemies aren't fun to fight. Their regenerating health gets old quick.

They should have just done separate types of ammo to give explosive/ incendiary/ AP/ hollow point bullets rather than make it luck based.
Ammo types aren't a catch all. You can't do a two shot ammo type, an anti-ghoul ammo type, etc. That would be even worse, to imply a certain type of ammunition in the Fallout world knows whether it's hitting a ghoul or not.

But yeah, I do wish there were more true unique weapons, though, like The Deliverer, but that's a completely different thing. Legendary effects and true unique weapons could easily coexist if Bethesda put forward the effort to add them in.

Yeah but the more damage against ghouls thing is dumb

Aside from naming a ghoul slaying .44 the Rick Grimes and a robot slaying plasma rifle the John Connor, I always prefer weapons that have no legendary effect or an incendiary ammo or something else conventional. If all the legendary effects made sense in the game universe, I'd be fine with it but I don't see how a gun fires two bullets or does more damage against mutants is particularly interesting. like, the Spray N'Pray is cool, but it loses its muster when you realise you could get the exact same thing from farming enemies for a while. And how does a radroach carrying a gauss rifle make sense? A deathclaw carrying armour can be justified, but some of the drops are just ridiculous.

Also, they can't be scrapped reeeeeeeee

2932
Serious / Re: Boston is closer to Moscow than Honolulu.
« on: May 12, 2016, 03:37:35 PM »
So does this mean that 2/3rds of the world used to be the United Kingdom then?

2933
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:36:17 PM »
The legendary system removes the fun/ uniqueness of named weapons (Like A3-21's rifle in Fallout 3) because you get them all the time.

Plus, legendaty enemies aren't fun to fight. Their regenerating health gets old quick.

They should have just done separate types of ammo to give explosive/ incendiary/ AP/ hollow point bullets rather than make it luck based.

2934
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 03:04:11 PM »
>mod to remove the retarded legendary gimmick

yes please
that mod better also make legendary effects craftable, then

There is a mod that allows that on pc, I'm hoping it comes to console.

2935
The Flood / Re: how tall are you
« on: May 12, 2016, 02:31:18 PM »
190-something centimetres.

2936
The Flood / Re: This place exists.
« on: May 12, 2016, 09:40:22 AM »
That is fucking amazing.

2937
Gaming / XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 06:38:51 AM »
People have started adding mods to the Xbox and PS4 categories on bethesda.net, so we can see what kind of stuff we'll be getting. Not much now, but the stuff we have on the lists right now is tge kind of stuff I'd want anyway; small mods that do minor bits to the game rather than massive overhauls so I'm happy.

https://mods.bethesda.net/#en/workshop/fallout4/view-all?platform=XB1

2938
The Flood / Re: Where's Admirals gone?
« on: May 11, 2016, 03:45:31 PM »
I think he rage quit the site because he got buttflustered no one agreed with him

2939
The Flood / Re: I dropped out of the teaching program
« on: May 11, 2016, 03:20:47 PM »
Roman, I thought you didn't want that life. The reason you started IIRC was to get out of your dead-end jobs at retail and shit, but because you hurt your dick and thought teaching was boring you went into the service industry?

C'mon man. A bit of pain and struggle gets you what you want, no good life is served on a plate like the food you'll be handing out.
No, because it's a miserable job with no down time from what I've been reading on the internet. I don't want to bring work home and grade things until 9 pm.

Did you not actually research the job before spending money to do it?

2940
The Flood / Re: What is your favorite song
« on: May 11, 2016, 09:47:54 AM »
NOONE'S GONNA TAKE ME LIVE
THE TIME HAS COME TO MAKE THINGS RIGHT

Spoiler
Knights of Cydonia

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