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Messages - BaconShelf
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271
« on: April 13, 2018, 07:06:08 AM »
Mars is a meme planet with no real resources or reason to settle aside from the reason that it looks cool. The planet's core is essentially dead, meaning there's no magnetic field to protect the surface from deadly space radiation. As a result, all colonial buildings would have to be built underground and pressurised, just like a space habitat. Not too bad, right? Well, Mars' atmosphere is thin enough that, for human purposes, it's a vaccuum, but for attempts to land on the planet, it's the worst kind of atmosphere. Solar wind blows away any significant atmosphere but there's just enough there to be awkward - spacecraft landing on Mars will burn up in the atmosphere if they are built with no consideration for atmosphere but the atmosphere is also too thin to be used for direct aerobraking (such as landings on Earth or Titan) - requiring a joint mechanism for landing that incorporates rocket engines and parachutes, increasing complexity and cost for any mission landing on Mars. This is less space useful for "dry" mass (people, food, water, supplies, anything that isn't the spacecraft structure + fuel essentially). What else does Mars have? Well, there's the one-third Earth gravity that could cause the potential for muscle atrophy and reduced bone density (among other potential health risks we can't estimate yet), particularly for those growing up in such an environment. People growing up on Mars and living their entire lives there would have to perform rigourous training regimens to ever be able to go back to Earth-normal gravity, as otherwise their bodies would weigh three times as much as they would be used to. What about the drastic temperature variation that Mars recieves every day-night cycle that would quickly wear down and destroy exposed components such as communications equipment, I mean that's pretty drastic. This is all before considering that Mars has no particular natural resources that make it suited for habitation. Where Ceres, Deimos, Ganymede, Callisto and Europa have multiple-Earth's-worth of water ice, Titan has ample hydrocarbon lakes and the biggest heat sink in the solar system or Mercury has sunlight, Mars has nothing. Want minerals? The asteroid belt has you covered by an order of magnitude more, while also being much cheaper and less costly in regards to Delta-V to obtain. Even Mars' moons Deimos and Phobos are incredibly useful staging areas, as their essentially null gravity makes landing and extraction of ice easy, but their gravel-esque composition makes them easy to hollow out for cheap radiation shielding. But even then, if you can protect against radiation on Mars, you can do it a million times cheaper in space, while also being able to control the gravity of your habitat because of based centrifugal force, meaning you can easily live in 1G gravity your entire life. This is all before considering that terraforming is a project that would require at least a civilisation at level two on the Kardashev scale (complete control of all resources of a given star) - where we only rank at barely 0.7 (not even capable of fully harnessing our own planet). Good luck trying to melt a literal planet's worth of mass to restart the core for that magnetic field, and another planet's worth to increase the gravity to Earth's. Not to mention the question of where you're going to get all of that water from to fill the oceans and the air to breathe, because all that mass has to come from somewhere too. It's probably just easier to build a shit ton of space stations in a Dyson Sphere orbiting the sun tbh fam. Planets are more trouble than they're worth. >the virgin mars >the chad o'neill cylinder
272
« on: April 08, 2018, 09:05:22 AM »
Wake up Go to lectures Do some coursework Play video games Sleep
This basically
I guess you guys left out the eating part because British "cuisine" isn't food 😏
I don't eat much anymore
Bacon what are the types of things you eat?
idk. Cereal, toast, sandwiches, pasta made with whatever vegatables and stuff happen to be in my fridge, chilli and chinese or indian curry (not takeaway). I usually just make a weeks worth of meals and then freeze them but these days I only really eat tea once every other day.
273
« on: April 08, 2018, 08:46:49 AM »
Wake up Go to lectures Do some coursework Play video games Sleep
This basically
I guess you guys left out the eating part because British "cuisine" isn't food 😏
I don't eat much anymore
274
« on: April 08, 2018, 08:23:29 AM »
Wake up Go to lectures Do some coursework Play video games Sleep
This basically
275
« on: April 07, 2018, 06:42:03 AM »
you are a big stupid
no, you are
I do not punch or own laptops
It had it coming. What else can I say but that you're big gay?
UUUU
276
« on: April 04, 2018, 08:12:22 AM »
Never post again.
277
« on: April 04, 2018, 05:15:45 AM »
So this means that all the gun channels on YouTube are just gonna get shut down I'm guessing?
278
« on: April 04, 2018, 04:53:21 AM »
>the south
279
« on: April 01, 2018, 12:12:20 PM »
peanut butter is based
280
« on: March 30, 2018, 07:44:55 PM »
Contact Harvest and the Flood are my personal favourites in the series. The training of the Colonial Militia on Harvest and the ODST skirmishes on Installation 04 are some of my favourite storytelling just in general.
281
« on: March 30, 2018, 01:28:21 PM »
I saw it. My thoughts upon leaving were "I spent money watching this."
282
« on: March 30, 2018, 04:17:12 AM »
just a bit of banter with the lads
283
« on: March 30, 2018, 04:10:42 AM »
Me and my friends decided to see it today. I'm gonna be disappointed if it's anything but utterly shit.
284
« on: March 30, 2018, 04:09:02 AM »
Unironically just played the entire Reach campaign for the first time since 2011. Yeah it's still crap. The skyboxes and camerawork were great though. Elites were fun to fight until the Ultra's decided to strafe like gods
I always felt that Halo Reach had some really good level design in the campaign. In particular, ONI: Sword Base and your ability to do objectives in any order, Exodus, New Alexandria and Pillar of Autumn. I also liked Long Night of Solace though I generally seem to be in a minority of people who liked the Sabre segment.
Tip of The Spear is also fun but is always gonna be offset by the fact that you get hyped by the cutscene then get stuck in a fairly small linear path after it finishes.
Wish Bungie did more with the Sabre section. Felt like Bungie was just tipping their toes into the water rather than going all out an a space mission.
Considering that Reach was basically a test for a bunch of shit for Destiny, it's a shame they never expanded upon space combat in Destiny.
285
« on: March 29, 2018, 06:46:46 PM »
Unironically just played the entire Reach campaign for the first time since 2011. Yeah it's still crap. The skyboxes and camerawork were great though. Elites were fun to fight until the Ultra's decided to strafe like gods
I always felt that Halo Reach had some really good level design in the campaign. In particular, ONI: Sword Base and your ability to do objectives in any order, Exodus, New Alexandria and Pillar of Autumn. I also liked Long Night of Solace though I generally seem to be in a minority of people who liked the Sabre segment.
Tip of The Spear is also fun but is always gonna be offset by the fact that you get hyped by the cutscene then get stuck in a fairly small linear path after it finishes.
People didn't like the Sabre section? That's the first I've heard of this.
Yeah I've heard a lot of people say they found it kind of tedious on repeat playthroughs and that the Sabre's mechanics were a but shallow. I can see where they're coming from as the enemy spawns aren't really diverse or randomised, but I always had a lot of fun in that section.
Everyone that I know says they wished there had been more of that in the game, even if it was just some separate gamemode.
I don't really see the validity of the complaint about shallow mechanics. I mean, if you're talking about vehicles in Halo as a whole, then yeah I guess, but it's not a vehicle-focused game like World of Tanks.
the spawns and difficulty of the enemy fighters/dropships were pretty mediocre, but it was still fun.
I'm not the one who thinks these things. I really enjoy Long Night of Solace as a complete package.
286
« on: March 29, 2018, 06:24:05 PM »
Unironically just played the entire Reach campaign for the first time since 2011. Yeah it's still crap. The skyboxes and camerawork were great though. Elites were fun to fight until the Ultra's decided to strafe like gods
I always felt that Halo Reach had some really good level design in the campaign. In particular, ONI: Sword Base and your ability to do objectives in any order, Exodus, New Alexandria and Pillar of Autumn. I also liked Long Night of Solace though I generally seem to be in a minority of people who liked the Sabre segment.
Tip of The Spear is also fun but is always gonna be offset by the fact that you get hyped by the cutscene then get stuck in a fairly small linear path after it finishes.
People didn't like the Sabre section? That's the first I've heard of this.
Yeah I've heard a lot of people say they found it kind of tedious on repeat playthroughs and that the Sabre's mechanics were a but shallow. I can see where they're coming from as the enemy spawns aren't really diverse or randomised, but I always had a lot of fun in that section.
287
« on: March 29, 2018, 05:56:35 PM »
[img]https://cdn.discordapp.com/attachments/252298926433107971/428991130454065192/1522327994843.png[/img DDDDDDDDDDDDDDDDDDDDDDDEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH
nice try
frick
288
« on: March 29, 2018, 05:55:01 PM »
DDDDDDDDDDDDDDDDDDDDDDDEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHH
289
« on: March 29, 2018, 10:07:58 AM »
Cryptum and Silentium are the best Halo books.
"No!"
290
« on: March 29, 2018, 05:51:31 AM »
I did read Thursday War and Mortal Didacta,
My condolences.
If you've already done First Strike, The Flood adn Ghosts of Onyx as well you could try Cryptum if you're willing to give it a chance. It's not for everyone though and It's certainly not at all the same as Nylund's books, but the stuff about the forerunners is cool.
(And if you liked Ghosts of Onyx, avoid Legacy of Onyx like the plauge)
Why would you recommend the fucking Forerunner shit to someone who liked The Fall of Reach? They're about as far apart as two science fiction works can get.
291
« on: March 29, 2018, 05:45:21 AM »
Unironically just played the entire Reach campaign for the first time since 2011. Yeah it's still crap. The skyboxes and camerawork were great though. Elites were fun to fight until the Ultra's decided to strafe like gods
I always felt that Halo Reach had some really good level design in the campaign. In particular, ONI: Sword Base and your ability to do objectives in any order, Exodus, New Alexandria and Pillar of Autumn. I also liked Long Night of Solace though I generally seem to be in a minority of people who liked the Sabre segment. Tip of The Spear is also fun but is always gonna be offset by the fact that you get hyped by the cutscene then get stuck in a fairly small linear path after it finishes.
292
« on: March 28, 2018, 04:25:01 AM »
Dan "Get in the van" Schneider?
293
« on: March 25, 2018, 05:22:22 AM »
If I only scanned in the negatives of my and Ec Mrs Chalies travels. I did a ton of pretty good architectural shots and people. That’s one of my regrets. I didn’t keep my negatives.
Completely serious question. What's a negative?
294
« on: March 23, 2018, 04:11:30 PM »
People have a right to be assholes, it's their right.
God damn it this is america, we have our rights and freedom! God bless this nation
it's not america though it's scotland
295
« on: March 22, 2018, 06:23:25 AM »
what happened to that YouTube Kids thing
296
« on: March 21, 2018, 05:48:03 PM »
I don't get it
297
« on: March 19, 2018, 09:13:47 PM »
also there'll be a bit where all the heroes are stood back to back and the camera does a cool slow mo pan around them all as they [prepare to] fight minions
298
« on: March 19, 2018, 09:12:57 PM »
a blue beam of light will fire into the sky
299
« on: March 19, 2018, 02:21:50 PM »
Halo and the Star Wars prequel era/ clone wars (moreso than the OT because I only had the prequels on VHS for a while) were my main series' growing up so I gained a pretty (un)healthy interest in science fiction and astrophysics. Both series' going to utter shit around the same time led me to more or less start looking for more scifi media, which led me to more classic and harder science fiction stuff.
Getting an interest in concept art around 2014-ish led me to games art as a subject, so I started worldbuilding to support my own original designs, which was what led me to becoming interested in trying to make stuff scientifically accurate.
My reading/ to-watch list right now has The Moon is a Harsh Mistress, Stranger in a Strange Land, Dune, Armour (half way done), Ringworld, Firefly (rewatch), Battlestar Galactica, Babylon 5 and Stargate and also maybe Do Androids Dream of Electric Sheep? on it so a lot of science fiction lol. I read Starship Troopers, The Forever War and all of The Expanse (and watched the series) last year too.
300
« on: March 18, 2018, 02:57:14 PM »
2 and 3 should have been one game imo That was the original intention. The stuff surrounding the Ark Portal in H3 was originally gonna be in Halo 2 - only, the structure at Voi would have been the Ark as opposed to a portal. It was cut because of Halo 2's clusterfuck of a development cycle. , and I do wish that E3 demo would see the light of day again. I'd love to play it.
Frankie talked about this one a while back actually. Apparently they did discuss it for MCC as the files are still around - but they decided not to because almost everything you see is pre-scripted and if you venture off the assigned path even slightly, the entire thing crashes. So while it'd be fun as a one-time novelty, it's not worth the dev time to implement nor would it be particularly fun or engaging to play in of itself.
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