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Messages - BaconShelf
Pages: 1 ... 789 1011 ... 358
241
« on: April 29, 2018, 07:14:12 AM »
Movie was good but my theater audience was absolute cancer of clapping and shouting and whistling. Character: *breathes* *50 people start clapping and hollering*
It annoyed the shit out of me because I couldn’t even hear the movie at times. Girlfriend liked it too.
>american audiences
one guy in front of me turned round just before the climax of the film and shouted out the ending because a kid was kicking his chair though. I'd already seen it so it didn't bother me but I saw a bunch of people really pissed off.
What a douche bag. How did no one say anything
I guess it's just more a british thing I did see the kid's (who had been shouted at) parents having a go at the dude after the film though. The cinema in my town lowered ticket prices to a flat £4.99 for everyone + being a saturday evening on launch weekend just meant that it was a really full screening, compared to whenI usually go at like midday/ late morning on a weekday.
242
« on: April 29, 2018, 04:28:23 AM »
Also 3D artists are as much artists as any other artist reeeeeee
243
« on: April 29, 2018, 04:26:23 AM »
They have good artists, so why cant the people modeling it for the game just get it right?
Because it's not the modeller's fault? The models themselves are high quality and fine, disregarding aesthetics. They can't change the reference they're given.
244
« on: April 29, 2018, 04:22:36 AM »
Movie was good but my theater audience was absolute cancer of clapping and shouting and whistling. Character: *breathes* *50 people start clapping and hollering*
It annoyed the shit out of me because I couldn’t even hear the movie at times. Girlfriend liked it too.
>american audiences one guy in front of me turned round just before the climax of the film and shouted out the ending because a kid was kicking his chair though. I'd already seen it so it didn't bother me but I saw a bunch of people really pissed off.
245
« on: April 28, 2018, 05:50:30 PM »
So I thought about this for like a minute and gave up when I realised the only game to come out in the past few years that I genuinely considered deserving of GOTY that I have also played was Titanfall 2 in 2016.
And also I haven't played enough games from <2000 to really make anything I think have any weight
246
« on: April 28, 2018, 05:04:48 AM »
There are probably more people playing this halo 3 abomination than the Master Chief Collection right now
...and that's a good thing
247
« on: April 27, 2018, 05:36:56 PM »
Just torrented the halo russian pc game. Am I gonna get vanned by Microsoft
yeah a sangheili refugee is gonna run you over
We caught this one sangheili freak Tried to detonate a havok nuke
248
« on: April 27, 2018, 01:33:37 AM »
good to know i'll never have to deal with this shit, ever
You have to talk to your Uber driver, dont be rude
would never take an uber either
How do you get anywhere?
It is possible to get around without a car, you know. Other modes of transport do exist.
249
« on: April 27, 2018, 01:32:02 AM »
Just saw it. I realize that Infinity Gauntlet is a thing, but the movie was a huge mood killer. would not see it on a date/10
I'm curious by what you mean by this 🤔
Spoiler I'm guessing it ends on a dark note?
Yes.
250
« on: April 27, 2018, 01:31:15 AM »
i just need to know one thing
how much of a clusterfuck is this movie on a scale of 1 to suicide squad
i'm not asking about the film's quality, i'm asking how coherent it is
because the #1 trepidation i have going in is the fact that they're juggling 300 million characters in it, and i want to avoid a migraine
It actually does a somewhat decent job, all things considered. Some characters luke captain america definitely don't get anywhere near as much screentime as they should, but overall I never felt that juggling characters was the worst of the problems the film has.
251
« on: April 25, 2018, 04:27:29 AM »
Microsoft just give us Halo 3 PC already.
Microsoft says NO: https://www.halowaypoint.com/en-us/news/eldewrito-community-content
I mean, they're acting pretty reasonable. They even say in the post that they've learnt there's a massive group of people who want a classic halo for PC and they want to work in the future to see what they can do with that. Hell, the general impression I've been given is that 343 is cool with the project and they're onpy doing this because they/ microsoft have to - it does breach the terms of use microsoft have had for years. Anyone who didn't expect this is a retard tbh
252
« on: April 20, 2018, 01:28:36 AM »
Thanks for the clarification. The asset re-use I mentioned is mainly Blue team and Osiris. I don't think they will change their look much. MC's suit was the template for him in H5. I also doubt 343 just asked a bunch of contractors to make armor without giving them some sketches or at least reviewing the third-party sketches and choosing the ones they liked best. But then again - 343 did release MCC in the state that it was in, so perhaps they don't do any monitoring / reviews and just push any old shit onto the release build? Unlikely that they will write a new engine for Halo 6, maybe just some extra beef for X1X? Loot boxes were definitely a big part in diluting the quality, forcing a quota on the art team but why rush things when you can just push content out post-release? Instead they gave us 30+ armors, but only 2 playlists and no forge.
They'll stil likely re-model the armour and make slight changes to the character designs as the story requires. Also yeah, the sketches and concept art are done in house but not the 3D art and implementation. Additionally, you don't need to write an entirely new engine to make things look prettier. While they will make improvements to the back end (prior to H5, the Blam! Engine couldn't support new content additions without requiring you to re-download every single asset in the game again which is why we never got new weapons and vehicles), that's not how graphical improvements are made. It's just a case that experience working with the tools means you can squeeze some extra processing power out and thus have more leeway to work with in polycounts, lighting and texturing. As for the last, it's simple. One brings in money, the other doesn't. If you really think the high ups at 343/ MS actually care about giving you the best game they can then you're deluded. 343 has nothing to gain financially by making a feature-rich game as more people playing custom games is less people playing Warzone, so they'll always prioritise reqs (well maybe not now seeing how the industry has turned on them in the past few months). The people who fund games development generally don't have the interests of the people playing the games at heart, and the individual developers (who are usually just people who want to make great games they would want to play) who hate having to make this stuff don't get a say in the matter. The industry is so competitive that generally you can get easily replaced, so nobody wants to risk their career.
253
« on: April 19, 2018, 06:19:12 PM »
seriously though what asset reuse are you going to have in an armour system where all the armour is designed to be a unique design
254
« on: April 19, 2018, 06:18:19 PM »
https://www.halowaypoint.com/en-us/news/mcc-development-update-3
Blue Screen – Sean has done some work to bring back to the Halo 2 network transition screen (the bluescreen that pops up saying “Connecting to game…” and when there’s a wait for a player to join or when a host migration occurs). Turns out that original code was ‘commented out’ during MCC development which resulted in H2 network games just having black screens or just a scoreboard which isn’t informative for players (nor historically correct!). Wow I forgot that was a thing in Halo 2. Got so used to the black screen in MCC I guess. Looks like some people at 343 really do want to fix this abomination of a game when they go after the little things like this.
Honestly I feel bad for the individual artists and programmers and animators there, who I'm sure do genuinely want to build the best game they can and are probably the ones who actually see all the shit flung about the newer entries online, especially the ones who probably signed up to work at 343 back in 2008-2011 when the series was at its most popular. Just a shame that unless you're one of the leads, you pretty much get no say in anything and just have to do the work you're given.
What kills me is that the actual concept at 343i are genuinely great but by the time it ends up actualy in the games it's been corrupted into shit like Seeker. I'd really like to know what is going on behind the scenes that this happens.
I think people are just afraid to speak up. Imagine roasting your lead artist after he worked 30 hours to make the Seeker helmet. It can be intimidating.
That's not how it works. Most of the arnour is contracted to third party studios, not done in-house.
Oh, they need to stop that or at least review them in early stages.
They do it because hiring an additional large amount of character artists is unfeasible.
Considering how 70%+ of the armor in H5 is shit, they can probably do it all internally. Quality > quantity.
So I'm guessing you have no idea what an art pipeline looks like or how art works in games dev
They have the tools and assets. 70% of armor is shit. Is 343i capable of producing 30% of H5s armor internally? They will reuse the assets for protagonists in H6. Art isn't exactly in high demand in later dev stages, just polish? So can they not make 15 / 20 good armors?
There's a difference between an inherently bad design and bad/ inefficient/ low quality artwork produced. Additionally I have no idea but I'd assume not, considering almost all (if not all) of the renders have been from third party studio artstation profiles - consider how many characters for marines, covenant, prometheans, their variants and the thousands of smaller assets are needed in the main games, the multiplayer armour on top of that is a massive workload.. They won't reuse the assets because they'll be updating them in accordance with new graphical capabilities on new hardware and better efficiency and knowledge of the engine. The second bit I underlined really shows you don't know how art production for games works. 3D art is one of the final pieces added into the game, as adding the art to any given environment/ character/ vehicle/ weapon means that no more changes can be made without redoing the art from scratch. It's also not possible to simply just reassign artists as art roles are specialised, with character, environment, weapon, vehicle and technical artists all having their own individual jobs. And obviously they can't "just" make 15-20 """good""" armours because the way that the higher-ups have implemented microtransactions requires a massive amount of bloat armour to pad out the system to prevent people getting what they actually want, not to mention that cutting down from the variety seen even in Halo Reach (by far the most popular of the armour systems) doesn't look good in an industry focused on bigger, more and better. The fault for the current horrible armour system is solely the fault of the people insisting on hundreds of sets to pad out loot boxes, and the people responsible for the current internal style guide in regards to concepts and designs. It's hardly a concept artist's fault that being asked to draw up 20+ unique designs means he's probably running out of ideas, nor is the it the fault of the 3D artist who is given a reference concept and a deadline for implementation. The same artists who made Seeker are the ones who also modelled the Noble Team armours and Reach helmets that came in the DLC that look perfectly fine.
255
« on: April 19, 2018, 08:41:37 AM »
https://www.halowaypoint.com/en-us/news/mcc-development-update-3
Blue Screen – Sean has done some work to bring back to the Halo 2 network transition screen (the bluescreen that pops up saying “Connecting to game…” and when there’s a wait for a player to join or when a host migration occurs). Turns out that original code was ‘commented out’ during MCC development which resulted in H2 network games just having black screens or just a scoreboard which isn’t informative for players (nor historically correct!). Wow I forgot that was a thing in Halo 2. Got so used to the black screen in MCC I guess. Looks like some people at 343 really do want to fix this abomination of a game when they go after the little things like this.
Honestly I feel bad for the individual artists and programmers and animators there, who I'm sure do genuinely want to build the best game they can and are probably the ones who actually see all the shit flung about the newer entries online, especially the ones who probably signed up to work at 343 back in 2008-2011 when the series was at its most popular. Just a shame that unless you're one of the leads, you pretty much get no say in anything and just have to do the work you're given.
What kills me is that the actual concept at 343i are genuinely great but by the time it ends up actualy in the games it's been corrupted into shit like Seeker. I'd really like to know what is going on behind the scenes that this happens.
I think people are just afraid to speak up. Imagine roasting your lead artist after he worked 30 hours to make the Seeker helmet. It can be intimidating.
That's not how it works. Most of the arnour is contracted to third party studios, not done in-house.
Oh, they need to stop that or at least review them in early stages.
They do it because hiring an additional large amount of character artists is unfeasible.
Considering how 70%+ of the armor in H5 is shit, they can probably do it all internally. Quality > quantity.
So I'm guessing you have no idea what an art pipeline looks like or how art works in games dev
256
« on: April 19, 2018, 06:47:22 AM »
https://www.halowaypoint.com/en-us/news/mcc-development-update-3
Blue Screen – Sean has done some work to bring back to the Halo 2 network transition screen (the bluescreen that pops up saying “Connecting to game…” and when there’s a wait for a player to join or when a host migration occurs). Turns out that original code was ‘commented out’ during MCC development which resulted in H2 network games just having black screens or just a scoreboard which isn’t informative for players (nor historically correct!). Wow I forgot that was a thing in Halo 2. Got so used to the black screen in MCC I guess. Looks like some people at 343 really do want to fix this abomination of a game when they go after the little things like this.
Honestly I feel bad for the individual artists and programmers and animators there, who I'm sure do genuinely want to build the best game they can and are probably the ones who actually see all the shit flung about the newer entries online, especially the ones who probably signed up to work at 343 back in 2008-2011 when the series was at its most popular. Just a shame that unless you're one of the leads, you pretty much get no say in anything and just have to do the work you're given.
What kills me is that the actual concept at 343i are genuinely great but by the time it ends up actualy in the games it's been corrupted into shit like Seeker. I'd really like to know what is going on behind the scenes that this happens.
I think people are just afraid to speak up. Imagine roasting your lead artist after he worked 30 hours to make the Seeker helmet. It can be intimidating.
That's not how it works. Most of the arnour is contracted to third party studios, not done in-house.
Oh, they need to stop that or at least review them in early stages.
They do it because hiring an additional large amount of character artists is unfeasible.
257
« on: April 19, 2018, 03:23:26 AM »
https://www.halowaypoint.com/en-us/news/mcc-development-update-3
Blue Screen – Sean has done some work to bring back to the Halo 2 network transition screen (the bluescreen that pops up saying “Connecting to game…” and when there’s a wait for a player to join or when a host migration occurs). Turns out that original code was ‘commented out’ during MCC development which resulted in H2 network games just having black screens or just a scoreboard which isn’t informative for players (nor historically correct!). Wow I forgot that was a thing in Halo 2. Got so used to the black screen in MCC I guess. Looks like some people at 343 really do want to fix this abomination of a game when they go after the little things like this.
Honestly I feel bad for the individual artists and programmers and animators there, who I'm sure do genuinely want to build the best game they can and are probably the ones who actually see all the shit flung about the newer entries online, especially the ones who probably signed up to work at 343 back in 2008-2011 when the series was at its most popular. Just a shame that unless you're one of the leads, you pretty much get no say in anything and just have to do the work you're given.
What kills me is that the actual concept at 343i are genuinely great but by the time it ends up actualy in the games it's been corrupted into shit like Seeker. I'd really like to know what is going on behind the scenes that this happens.
I think people are just afraid to speak up. Imagine roasting your lead artist after he worked 30 hours to make the Seeker helmet. It can be intimidating.
That's not how it works. Most of the arnour is contracted to third party studios, not done in-house.
258
« on: April 18, 2018, 07:13:01 PM »
https://www.halowaypoint.com/en-us/news/mcc-development-update-3
Blue Screen – Sean has done some work to bring back to the Halo 2 network transition screen (the bluescreen that pops up saying “Connecting to game…” and when there’s a wait for a player to join or when a host migration occurs). Turns out that original code was ‘commented out’ during MCC development which resulted in H2 network games just having black screens or just a scoreboard which isn’t informative for players (nor historically correct!). Wow I forgot that was a thing in Halo 2. Got so used to the black screen in MCC I guess. Looks like some people at 343 really do want to fix this abomination of a game when they go after the little things like this.
Honestly I feel bad for the individual artists and programmers and animators there, who I'm sure do genuinely want to build the best game they can and are probably the ones who actually see all the shit flung about the newer entries online, especially the ones who probably signed up to work at 343 back in 2008-2011 when the series was at its most popular. Just a shame that unless you're one of the leads, you pretty much get no say in anything and just have to do the work you're given.
259
« on: April 17, 2018, 05:56:43 AM »
Thank you for your service verb
Fighting the hard fight so that we don't have to
260
« on: April 16, 2018, 09:07:28 AM »
"No!"
This meme has now become worse than Sneedposting
Formerly better
261
« on: April 15, 2018, 01:29:31 PM »
262
« on: April 15, 2018, 06:18:36 AM »
What death metal band is this from
It's Lord of the Rings lore Essebtially Iluvatar (the big god) created a bunch of smaller gods called the Ainur because he was bored and their songs created the planet which Middle Earth was situated on. Melkor sang a different tune to the rest so was responsible for all the evil shit and disharmony in the world. Eventually shit happens and you end up with a bunch of lesser gods being made to do shit on Middle Earth - in the tech tree of Middle Earth, the wizards (or Ishtari) are on the same power level as the Dragons and Balrogs. Sauron was one of these lesser gods who was like Morgoth's Lieutenant in being evil. Pretty sure I got one or two of those details wrong.
263
« on: April 14, 2018, 05:58:15 PM »
Pokemon Mario Zelda Sonic Anything else Japanese or Nintendo really, I just wanted to highlight those Assassin's Creed Call of Duty (I've only played the Infinite Warfare campaign mode) Any sports game Witcher Dragon Age Overwatch (if it counts as a franchise) [World of] Warcraft Any of the Playstation exclusive franchises aside from Ratchet and Clank
264
« on: April 14, 2018, 12:07:54 PM »
Ender Cowpie told me to ask you where his nudes are at
Whatever happened to that dude, I'd completely forgotten he existed
probably killed himself when he realized he got cucked by some guy in a wheelchair
wait what
Well he obviously was in love with Ender but now Psy is porking her
It was the guy in a wheelchair bit that confused me
265
« on: April 14, 2018, 07:45:54 AM »
Ender Cowpie told me to ask you where his nudes are at
Whatever happened to that dude, I'd completely forgotten he existed
probably killed himself when he realized he got cucked by some guy in a wheelchair
wait what
266
« on: April 14, 2018, 05:04:23 AM »
Ender Cowpie told me to ask you where his nudes are at
Whatever happened to that dude, I'd completely forgotten he existed
267
« on: April 13, 2018, 08:21:34 PM »
where are you gonna get soil from
Mars' soil is actually decent for farming. It's more or less a "just add water and fertiliser" type situation.
im by no means a planetary astronomer (fkin hate it) but isnt it toxic as hell?
Last I read, Martian soil was considered at least good enough to use for hydroponics, so I suppose that would account for filtering and whatnot. It was a while back so it could have changed since then though. I know the water they found was thought to be full of perchlorates (idk if spelt right) which are toxic as fuck though, so it could be that. Plus I'm pretty sure they later disproved the water as just shifting sand dunes anyway.
268
« on: April 13, 2018, 05:33:22 PM »
pack your bags, boys, we're outta here
Get 'em on board, I'll call it in.
269
« on: April 13, 2018, 02:18:49 PM »
where are you gonna get soil from
Mars' soil is actually decent for farming. It's more or less a "just add water and fertiliser" type situation.
270
« on: April 13, 2018, 07:10:02 AM »
It's easier/cheaper to build floating cities over Venus, which is also closer to Earth's gravity.
also this based venus where air is a lifting gas heading sunward is pretty costly in regards to D-V though, and Venus doesn't really have much going for it. Plus the plan for doing an aerostat colony basically looks like >go to venus >air is a lifting gas so cities can float in the clouds >??? >profit nobody's quite figured out how we actually get from A to B
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