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Messages - BaconShelf

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1111
The Flood / Re: Chally
« on: May 09, 2017, 01:16:52 AM »
I, too, have MCC

1112
Gaming / Re: Video game moments that caught you off guard
« on: May 09, 2017, 12:54:08 AM »
"Press LB to Time Travel" in Titanfall 2.

I wasn't really expecting anything above your bog standard call of duty campaign from the guys who had made five of those games. But that one popup instantly turned a fun but unremarkable campaign to a great one.

And now I get a scifi world like so;



After the fairly brown-grey affair that was the first game, a lot of stuff in the second really came out of left field.

1113
The Flood / Re: What styles do you hope make a return next
« on: May 09, 2017, 12:40:43 AM »
I don't even know what styles are currently cool.

1114
The Flood / Re: Samurai Jack season 5
« on: May 08, 2017, 03:51:08 AM »
>getting this angry over cartoons

el o el


oh wait I'm still legit mad they cancelled clone wars

1115
IT WAS HER TURN!!! WE MEMED SO FUCKING HARD FOR HER. WE GOT ALL THOSE DIGITS AND /POL/ TOLD ME KEK AND MEME MAGIC WAS REAL

ITS NOT FAIR YOU SEXIST LIBERAL FROG CUNTS IM LITERALLY SHAKING IN ANGER I HAD ALL MY LE PEN SMUG PEPES READY TO GO AND NOW I HAVE TO DELETE THE WHOLE FOLDER

THE POLLS WERE SUPPOSED TO BE FAKE! ! AND HIS EMAILS! WHAT ABOUT HIS EMAILS! SPIRIT COOKING! KOREA! BAHAMAS! ITS OVER IM DONE IM FUCKING CRYING RIGHT NOW
is this a real /pol/ post lmao
Yes

1116
The Flood / Re: In this topic we post our black rifles.
« on: May 07, 2017, 11:06:11 AM »
>tfw noguns

1117
The Flood / Re: Guardians of the Galaxy 2 was pretty dope
« on: May 07, 2017, 03:44:52 AM »
I liked this movie a lot, but was pretty disappointed with the generic sequel structure this film took, from expanding the team, redeeming previous villains, and the protagonist searching for his father, with that reveal being a lazy cliche itself. The character development boiled down to everybody just needing a hug. I worry that my enjoyment of the film from it's dozens of jokes and big spectacle is letting me forgive a pretty bad story and a really shitty climax.

Spoiler
After Doctor Strange's creative climax, watching two Celestials just have a dumb fist fight was a huge letdown.

One of the first comments my friend made after we left the screen was it was basically daddy issues: the movie.

1118
The Flood / Re: Bingo
« on: May 06, 2017, 06:58:10 AM »
Invite me to dinner. I want to eat your mom's food, chat with your family and then play some Battlefield 1

>no splitscreen
does your mom have that funny accent you have

I guess

I mean I don't hear an accent so I couldn't say
does she verbally bane post as much as you

No

This sign thing is the closest they've ever come to knowing about my crippling addiction to crashing planes


1119
The Flood / Re: Bingo
« on: May 06, 2017, 06:22:08 AM »
Invite me to dinner. I want to eat your mom's food, chat with your family and then play some Battlefield 1

>no splitscreen
does your mom have that funny accent you have

I guess

I mean I don't hear an accent so I couldn't say

1120
The Flood / Re: Bingo
« on: May 06, 2017, 05:05:47 AM »
Invite me to dinner. I want to eat your mom's food, chat with your family and then play some Battlefield 1

>no splitscreen

1121
The Flood / Re: Bingo
« on: May 06, 2017, 05:01:38 AM »
>when literally none of these apply to you

feels good man
you don't come across to me as someone with good eating habits

I have three meals a day with proper breakfast. And I rarely have takeout or fast food or snack often.

Granted, that's because I'm still with my parents and ny mum's a really good cook. Could change when I'm by myself.

So I dunno. I don't have bad eating habits, and I always took the good eating habits thing in the context of the chart to mean eating well-rounded meals regularly, having breakfast and whatnot. One of my friends I have a suspsicious feeling is depressed and he skips meals a lot of days because he never feels like eating and when he does it's a lot of the time just takeout. I suppose I'm just using him as a baseline.

1122
The Flood / Re: Bingo
« on: May 05, 2017, 04:29:37 PM »
>when literally none of these apply to you

feels good man

1123
Serious / Re: Trump on the subject of Old Hickory
« on: May 05, 2017, 04:28:47 PM »
One can not deny the tremendous amount negativity General Jackson has caused. However "Evil" is not as black and white as you make it out to be. Jackson is controversial, but he also did a lot of net good for the country and that is also undeniable. He is merely a product of the era he was from, and one should remember that when judging former leaders.

jackson is one of the most evil motherfuckers to ever preside as president of the USA, and that's a position with a lot of evil motherfuckers.
a genocidal maniac="merely a product of the era he was from"

lol k
The environment and society you are born into and grow up in has a very significant bearing on the kind of person you turn out to be. If you had been born in Nazi Germany then the chance that you would've been a Nazi is very high. (Assuming you weren't Jewish)

It's wise to understand that all of us, as humans, are capable of terrible malice. Even the best of us. It isn't just psychopaths devoid of empathy and morality that have such a capacity.
It's also worth noting that if you're a meat eater, then you're probably going to be considered evil by society in the next several decades or so.

Worth it

1124
The Flood / Re: Guardians of the Galaxy 2 was pretty dope
« on: May 05, 2017, 05:53:23 AM »
HELLLOOOOOOO REDDIT


In all seriousness it was okay. I liked it more than the first, but then I've seen the first several times whereas I've only seen this once, and I don't want to pre-emptively give it a 10/10 like I did with Age of Ultron, then watch it again and be like"why did I like this so much the first time around?"

But I did find Ego (and the plot in general) to be a lot better written than the first. A lot of the jokes fell really flat though, and several were really drawn out - the one with the opening credits and the Bomb one both went on for too long, and I don't think I saw anyone in the screening actually laughing at them.

Hell, the only parts me and my friend found funny were the things that were unintentionally funny - not the actual humour.

I mean, I was expecting it to just be a complete rehash of the first based on the trailers, but I'm glad they actually did a good job of hiding what it actually was. In that respect, I did like that.

I'd definitely put it in the upper tier of Marvel films based on the one viewing I've had, but not anywhere close to Winter Soldier or Civil War. It was ok. I'm going to see it again with my parents at some point so I guess I'll see how a repeat viewing goes.

1125
The Flood / Re: When I was little...
« on: May 05, 2017, 02:05:37 AM »
I used to draw B1 battle droids and clone troopers because B2's were too hard to draw a stick figures

1126
The one thing I hate about people who drink is how they always try to pressure you to join them, and then they try to make you feel bad after you turn them down more than once. I've found that people who smoke usually don't ask again once you've said no the first time. They might ask "are you sure?" but it generally doesn't go beyond that.

Fuck man, I remember my dad trying to guilt trip me into drinking on my 18th (legal drinking age here). Fuck him for buying me something I don't want or like and complaining when I don't touch it.

Next year's gonna be fun, when I go to uni.

He seriously forced you to drink? That's crazy

He still brings up how much he was looking forward to going out to the pub on his son's 18th birthday. Despite the fact that I've never liked alcohol.

I mean, I went up because a bunch of people in my family and neighbours were going and I like going to the pub but I usually just order a coke or something. Dunno what he was expecting when he brings me an alcoholic drink and I dislike it.

Maybe it's a British thing. Pub "culture" and all that.

1127
The one thing I hate about people who drink is how they always try to pressure you to join them, and then they try to make you feel bad after you turn them down more than once. I've found that people who smoke usually don't ask again once you've said no the first time. They might ask "are you sure?" but it generally doesn't go beyond that.

Fuck man, I remember my dad trying to guilt trip me into drinking on my 18th (legal drinking age here). Fuck him for buying me something I don't want or like and complaining when I don't touch it.

Next year's gonna be fun, when I go to uni.

1128
The Flood / Re: Should I get an antivirus?
« on: May 04, 2017, 01:06:55 PM »
I use avast. It's decent.

1129
The Flood / Re: I sort of started my own business today.
« on: May 03, 2017, 06:06:09 PM »
That's pretty cool

I also like your avatar

1130
The Flood / Re: How do you pronounce πŸ’― ?
« on: May 03, 2017, 04:49:20 PM »
πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―πŸ’―

1131
Good job BaconShelf you made Sol commit suicide
I crashed his orbital kill satellite with no survivors

1132
You wouldn't want to send a projectile directly into the atmosphere. You'd want to enter at a shallow angle.

Quote
I will compute the orbital parameters later when I have a bit more time, but I will note that the situation you describe will not work on a world with a significant atmosphere. On Earth, for example, the projectile will slice through the exosphere and hit the mesosphere at a steep angle, rapidly getting to regions of air dense enough for the shock heating to incinerate the projectile while the ram pressure disintegrates it. Here, the atmosphere does not help. To get the atmosphere to help you need to enter at a shallow angle, where you can stay in the upper reaches of the mesosphere for long enough to let drag do its work without incinerating you. This would be something like the minimum energy solution I described earlier - or more likely an orbit with a periapsis at an altitude of 100 to 150 km or something similar.

Alternately, you can kill off much of your orbital velocity so the projectile enters the atmosphere at a much lower speed - similar to the method I described earlier, with the projectile dropping straight down.


For what it is worth, a projectile given 2 km/s delta-V straight down from a spacecraft in a circular 200 km altitude orbit above airless Earth will have a surface track distance of 781 km before impact, and will take 100.25 seconds for impact. It will hit with a speed of 8.275 km/s.

With an atmosphere, of course, it disintegrates long before reaching the ground.

It'll be a quite a bit easier to shoot down a satellite than you think. You can just force the satellite to fly into your pace junk.

Quote
The main point is that the orbiting invading spacecraft have nowhere to hide, while the defending ground units can hide in the underbrush.

Of course it is a bit easier to inflict damage on orbital person now that lasers have been invented. Keep in mind that if the planet in question has an atmosphere similar to Terra, laser beams with wavelengths shorter than 200 nanometers are worthless for either bombarding spacecraft or planetary defenders. Such frequencies are totally absorbed by the atmosphere, this is why they are nick-named "Vacuum frequencies". The frequencies include Ultraviolet C, Extreme Ultraviolet, X-rays, and Gamma-rays.

And keep in mind that the defender's anti-orbit rocket also does not need a warhead, a bursting charge surrounded by nails and other shrapnel will do. The relative velocity between the more or less stationary cloud of shrapnel and the orbital speed of orbital person will do the rest. Orbit person will be riddled by shrapnel traveling at about 27,500 kilometers per hour relative.

From the first page I linked

1133
here's some more stuff because I'm bored and  enjoy reading about this

Quote
Oddly, most military organizations and weapons manufacturers have already put weapon systems into place to counter satellites and the possibility of orbital based weapon platforms. The anti-satellite missile that can be deployed from strike fighters like the American F-15 Eagle, or land based launcher systems, or even submarines/naval vessels. These kinetic-kill warheads are fitted to small multi-stage rockets have proven effective against satellites, and could be effective against orbital weapons platforms as well. While an orbital weapon system could be camouflaged as something else, the moment it began firing, the game would be up, and ASAT weapon systems would be utilized. Of course, one way around this could be the assumed role of the X-37B USAF drone-shuttle: an mobile launcher system based around an space plane design. In the end, one of the best defenses against orbital based weapon platforms is wiping out their command & control system back here on Earth. Whether by direct action, like we saw in Call of Duty: GHOSTS or an EMP blast, any would be effective in taking out one method of controlling orbital weapon platforms.

cool blog

1134
Hopefully never. I'd imagine a kinetic weapon that could pierce the earth's crust would do far more damage than any nuke could.

You'd also have to be accelerating it to relatavistic velocities to pierce hundreds of kilometres of solid rock.

OT. Here's some quotes that describe why Ortillery would be a waste of time (In the context of being a civilisation hanging around on only one planet. Obviously, if the Martian sandniggers want to try it they'd have to rely on Ortillery)

Quote
Or maybe it wasn't such a good idea in the first place. The blog Tales Of Future Past points out that neither the Moon nor Earth orbital bases turned out to offer any sort of advantage over surface-based missiles. Lunar bases are easy to target, require missiles with huge amounts of delta-V to deliver the nuclear weapon to the target on Earth, and will take days of transit time. Orbital bombs have utterly predictable orbits and can be seen by everybody (unlike ground based missiles), can only be sent to their target at infrequent intervals (unlike ground based missiles), and will require a deorbiting rocket with pretty much the same delta-V as a ground base missile. So what is the advantage? Please note that not all of these drawbacks apply to enemy spacecraft laying siege to Terra.

This one talks about why Rods from God aren't really all that advantageous to a non-spacefaring species.

Quote
A 2003 USAF report describes rods that are 6.1 m Γ— 0.3 m tungsten cylinder The report says that while orbital velocity is 9 kilometers pre second, the design under consideration would have slowed down to about 3 kilometers per second by the time it hit the target. The report estimates that the rod will impact with a force of 11.5 tons of TNT. The back of my envelope says that a cylinder that size composed of pure tungsten will have a mass of 8.3 metric tons, but the figures in the USAF report imply that the rod has a mass of 8.9 metric tons. Which is close enough for government work.

11.5 tons of TNT per rod is pretty pathetic, you might as well use a conventional bomb. This is because 3 kilometers per second is 1 Rick, which means each kilogram of rod is equal to one kilogram of TNT, so why not just drop TNT from a conventional bomber?

An article in Popular Science breathlessly suggests that the rods will strike the target at 11 kilometers per second. This is 13.4 Ricks, which will give the rod an impact of 120 metric tons of TNT. That's more like it, now we are getting into tactical nuclear weapons levels of damage. But the article does not explain how the rod is suppose to start at 9 km/s and strike at 11 km/s after being slowed by atmospheric friction. Popular Science left that as an exercise for the reader.

The rod is admittedly quite difficult for the enemy to defend against. It is moving like a bat out of hell, er, ah, has a very high closing velocity, and it has a tiny radar cross section.

The trouble is, the "plasma sheath" created by atmospheric re-entry prevents remote control of the rod. Radio cannot pass through the plasma, so the bar has to be inertially guided. Or not. A Russian scientist thinks they have found the key to allowing radio signals to pass through the plasma sheath. A related problem is that anything on the rod that is not made of tungsten is going to want to burn up in re-entry. Things like the guidance computer, sensors, and hypothetical remote control radio.

The main drawback to Project Thor is the prohibitive cost of boosting the rods into their patrol orbits. Of course if you have a space-faring civilization, the rods can be manufactured already in orbit, thus eliminating the boost cost. Which means any planetary nation without a presence in space is going to be at a severe disadvantage, but that is always true.

Another problem is maintaining the rods in orbit. Things are going to break down, so you either have to have a budget to boost replacements or have assets in orbit that can do maintenance.


Finally, no, this is not the same as the Magnetic Accelerator Cannon from the Halo games. That is a coil gun, Project Thor is more like a weaponized version of dropping a penny from the top of the Empire State building.

sauce

Until we're building space stations and travelling to other worlds on a regular basis, conducting trade and industry in space, orbital strikes are as much of a meme as nuclear fusion. Once we're conducting campaigns to wipe out the Belter allahus and Europan iceslimes it's a different game but in the scope of the next few decades; pretty fucking unlikely.

1135
In practice, what would be the difference between a HE shell and a depleted uranium rod wrapped in tungsten? Chemical explosives? The delivery package would provide the energy. Not the warhead.

A warhead would be useless. These things would be Kinetic Kill.

1136
The Flood / Re: Any good drum and bass songs with vocals in them?
« on: May 02, 2017, 06:35:59 PM »
I was gonna say Mutiny but then I saw ou were listening to Pendulum already

Listen to Prodigy, especially their earlier stuff

1137
Orbital strikes would take upwards of half an hour to hit the ground. It wouldn't be useful for moving targets.

Also, not for a long time. Unless a new cold war starts, there wouldn't be much reason to do it when a fighter jet can carry anti-satellite missiles.

1138
Gaming / Re: Darksider 3 has been announced
« on: May 02, 2017, 12:41:42 PM »
All you guys are so late. Thread was made by me first. I think. Either way, this is like thread #4
I just wanted to make sure everyone knew

1139
Gaming / Re: Darksider 3 has been announced
« on: May 02, 2017, 12:37:42 PM »
Are you gonna drop some sauce or are you going make me get it myself?

here fam

http://sep7agon.net/gaming/woah-darksiders-three-announced/

1140
Gaming / Darksider 3 has been announced
« on: May 02, 2017, 12:34:01 PM »
Just letting everyone know :^)

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