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Septagon / Notifications for likes?
« on: November 27, 2014, 06:55:30 PM »
Can we get notifications for when someone likes our posts because I like (heheh) being notified because I'm an attention whore.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
Septagon / Notifications for likes?« on: November 27, 2014, 06:55:30 PM »
Can we get notifications for when someone likes our posts because I like (heheh) being notified because
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The Flood / So I had my GCSE awards ceremony tonight« on: November 27, 2014, 06:50:49 PM »
Got to see a bunch of people from my year and teachers again. Feels weird that is the last time I'll ever see any of them (Considering I've been in that school 5 years) at all, as I'm the only one in 200 who went to the sixth form I now go to. Got certificates, listed to a boring speech that was more about someone else's self gratification than our rewards then bogged off home.
Oh yeah, and I got to wear my suit. If I had more, I'd wear suits whenever I go out, because they look cool. 274
The Flood / I challenge you to a duel!« on: November 25, 2014, 07:20:00 AM »
be ther or b sqaur fgt
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The Flood / So if you switch the view to 'started by'...« on: November 25, 2014, 07:15:36 AM »
Click it on the blue bar at the top of the index. Holy shit so many locked threads.
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The Flood / I hit 1,000 posts guys« on: November 25, 2014, 06:55:31 AM »
Do I get a celebration?
Do I get cake? WHAT IS MY REWARD YOU FUCKERS 277
The Flood / >school internet« on: November 25, 2014, 06:53:15 AM »
>be me
>check sep7agon >check garning >decide to log in >check garning again >'Blocked for content: Computer Games' >wat 278
The Flood / Some aircraft designs« on: November 25, 2014, 06:47:58 AM »
Two aircraft belonging to the UCEDF (Human faction: United Colonies of Earth Defence Force)
Spoiler HAC-266 Mosquito An innovation around the time of the Exilion Wars, the Mosquito was designed alongside the Dragonfly for multi-use on multiple worlds. It was initially manufactured by NASARC, before the contracts were scrapped with the emergence of craft like the Challenger, though Rogue Suppliers would manufacture black market models for decades to come, keeping a steady supply of these helicopters in service among underfunded militias alongside the aforementioned cousin. The refinements to create those in rogue territories in line with cheaper, more efficient materials meant that the versions in use by 2600 were able to carry twice the payload due to half the weight of the first versions thanks to sacrificing the ancient fossil fuel system for a fission battery and thus reducing the weight. In the 2650’s, these craft would be replicated by the UCE after the loss of advanced technology factories. It can carry 3 operators, one pilot and two gunners. Ordnance- H3VM machine gun x2- Gunner 1+2 MJOLNIR laser (Pilot) 150x WASP Missile (Gunner 1) 150x HYDRACORE missile (Gunner 2) 2x Spectre 40mm cannons (Pilot) Spoiler RCF-647 Challenger (Repulsorcraft Fighter) The Challenger is a small fighter designed as a replacement of the previous generation ships like the Bulldog and Puma. It uses magnetic repulsion in lieu of traditional engines to accelerate to incredible speeds in atmosphere, using standard propulsion in space. It also has nanoplate armour and optical camouflage systems, alongside being able to carry hundreds of missiles and change cannons between 30mm,40mm,Laser and even Banshee on a whim. The back thrusters of the Challenger can be turned when necessary to be able to propel in almost any direction. Being produced by NASARC only a few years before the Fall of Earth, the Challenger would never see widespread manufacture and usage due to its material cost, though small amounts would be used to guard Exodus and other HVT’s throughout the war, eventually leading the invasion of Earth. And this one is a S'pher Venus-Class destroyer. Ignore the labelling on the image, those were done before I decided on antimatter weaponry for the S'pher and as such, they do not use missiles. Also, photobucket doesn't like me rotating the image. Also ignore the fuckin huge engine plume that I drew because I went crazy with fire. Spoiler First sighted at the destruction of the Aerostat Colonies of Venus, this destroyer comprises the bulk of the S'pher navy, able to teravel in atmosphere and space. It has three AM beams on the wings, with numerous point defence turrets around the hull. These turrets can form at will, making it impossible to track how many there are. 279
The Flood / Regarding the origins of my writing« on: November 23, 2014, 05:28:12 PM »
I've sort of hit a crossroads with my universe. Not with the stuff regarding the immediate history, but the backstory of everything else. Put simply, I've been displeased with how a lot of stuff has turned out and the direction I went in went down a route I do not like- option 1. Option 2 is one that I have been thinking that can fit with what I have established without too much retconning.
Spoiler Option 1 is the current setting; a species of essentially gods created all life as an experiment, before one species rebelled and managed to create a safe area in the Milky Way. Several species were created to evolve behind the S'pher lines and ultimately fight back. One species was humanity. This goes against some things I have in mind; primarily the 'long lost species' trope and 'humanity is special' trope, for reasons I'm sure do not need explaining. Spoiler Option 2 is different. The S'pher still invade Earth in 2654 but for different reason; they long ago declared themselves as justice bringers and dedicated to removing injustice from the universe. Humans were largely oppressive towards other species and are seen as offenders to this reasoning and must be eliminated. The various anomaly that occupy space are in fact cracks in space caused by the S'pher weaponry used in destroying planets and star systems. The Sh'Kaali are a species occupying another dimension entirely, with the risk of being allowed through the cracks if the boundaries become too weak. This ultimately keeps all the major events the same, as well as the reasoning for misplaced stars (My galaxy does not align to real star maps) and even the two endings I pondered before can be kept with minimal change. The fact that humans evolved in one of these dimensional tears is pure coincidence. I prefer this as it adds that element of randomness into the lore while keeping an overarching threat, the major events and so forth in place as well as allowing new possibilities of alternate dimensions and time travel (Though I would not do the latter as a lazy excuse, but fully plan out a motive for a potential paradox scenario) and is overall more interesting to me, as well as leaves the questions of how large the S'pher empire is and so forth while not having long lost species with ancient relics. What do you think? 280
Gaming / Operation Whiteout is OP« on: November 22, 2014, 07:19:03 PM »
Two BTRs for each team and another at each objective with a Hovertank and C base alongside each team getting two choppers, it is damn near impossible to play Medic on OW. And this is the 360, I dread to think what CQLarge will have on it.
This is the worst map in the entire Final Stand pack, which is otherwise really fun. /rant 281
Septagon / Suggestion« on: November 21, 2014, 03:25:27 AM »
In the part where you select a nameplate, maybe have the nameplate to the right of the description so you can actually know what it looks like before equipping it.
Just a thought. 282
The Flood / I'm not listening to the podcast« on: November 20, 2014, 02:28:23 PM »
Just felt like I'd announce it.
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The Flood / CAT FACE HE HAS THE FACE OF A CAT« on: November 20, 2014, 06:45:20 AM »
AND THE BODY OF A CAT AND THE FACE OF A CAT
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Gaming / A Day at The Beach just got awesome-er« on: November 17, 2014, 02:01:43 AM »YouTube *giggles* 286
The Flood / Is it heresy to have a shit 15 minutes after waking up?« on: November 17, 2014, 01:54:57 AM »
Because I think that's why I woke up in the first place.
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Gaming / So I just spent twelve hours downloading the latest GwG« on: November 16, 2014, 05:07:16 PM »
I only played the first mission of Red Faction Guerilla but it's pretty cool so far.
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The Flood / You don't want to sell me deathsticks« on: November 14, 2014, 09:14:57 AM »
You want to go home and rethink your life.
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The Flood / People of the Sep7agon!« on: November 14, 2014, 01:41:56 AM »
Citizens of The Sep7agon, workers of Downtown, ninjas of Uptown, and all fierce souls who do what must be done! I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! Our layout is the envy of the Desticles! Our moderation is the envy of the Waypointers! Our shitposting is the envy of #OffTopic! And while I have led your efforts, it has been by your own strength that you have earned all of the envy of the Internet. They envy the shit posted by the workers in our boards, and they envy the strength of our members and moderators who wield that spam for The Sep7agon. And most of all, they envy our victories in the struggle for freedom. Because, yes, freedom is what we all work towards. Freedom from bans, freedom from drama, freedom to live as once we did before we were shackled by DeeJ! And so, to celebrate this struggle, I ask my loyal members: who among you is prepared to fight for your freedom? Who among you will risk your life in the Flood to create a new life of freedom in Uptown? Who will take this rare chance to thrive?
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The Flood / A Cheese Potato and BioSmiley has time travel« on: November 13, 2014, 01:50:27 AM »291
The Flood / Cereal is objectively the best breakfast« on: November 12, 2014, 01:53:06 AM »
You're a fgt if you think otherwise
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Gaming / New species in the Halo Universe« on: November 10, 2014, 03:49:13 PM »
https://www.halowaypoint.com/en-us/universe/characters/axl
Very, very interesting. I've been hoping for a new non-covenant species for a while now. The idea of fringe species also hints at another recently confirmed 'addition' to the lore- or rather the confirmation of a speculated species in Halo 2's Conversations of The Universe; the Drinol. So what are your thoughts? 293
Gaming / So I found this deal« on: November 08, 2014, 06:51:47 AM »
Halo skin XB1, MCC, Advamced Warfare and Forza 5 GOTY for £359.
Worth it? I don't really care about Forza but considering an XB1 is £349, I'd say that's a cool deal. 294
The Flood / What the hell« on: November 07, 2014, 02:13:06 AM »
Just saw an advert on TV for Cortana on Nokia phones, it doesn't even sound like Cortana.
What the fuck. That was the only reason I wanted to get a windows phone, and you ruined it! 295
The Flood / Sauron vs. Sheev Palpatine vs. WWII Russia vs. Batman vs. Master Chief« on: November 06, 2014, 06:55:34 AM »
Batman has prep time, Palpatine is before he fights Windu and Yoda and has a Tactical Death Star for 25 kills, Chief has an MA5B Assault Rifle with unlimited ammo and a Halo CE pistol and Sauron has the form before Isidur kills him in the Second Age. WWII Russia is WWII Russia.
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Gaming / Do you actually give meds, ammo and repairs on Battlefield?« on: November 05, 2014, 08:44:48 AM »
Because I swear it seems like I'm te only person who actually gives supplies and stuff to team mates when it's requested or even just because they have that little flashing symbol above their head.
Tell me, am I the only person who finds this extremely frustrating when you're out of bullets and the dickbag in your squad won't put down supplies despite the fact you're spamming "Request ammo" into the commorose? 297
Septagon / Can we disable the thing that tells us there's new replies?« on: November 03, 2014, 09:38:35 AM »
Like, if I'm typing a reply then press post, half the time it puts me back where I was because there was new replies.
Is there any way to disable this? 298
Gaming / >gets 11,000 points in a game on battlefield« on: November 02, 2014, 04:44:17 PM »
>disconnects from live
>feels bad meng ITT: post gaming feels 299
The Flood / I started making a game AMA« on: October 28, 2014, 07:56:32 PM »
So I've started making a small game in python. It's simple enough, you type in the name of your ship, and then you get the options menu for viewing upgrades, stats, entering combat or exiting. If you view upgrades, it says the amount of money you have and then proceeds to list one if three upgrades that either increases attack and reduces cool down, increases armour and increases shields.
Then you go back to the main menu where you can repeat above, see your stats (Attack, health, shields and cool down) Attack is your outgoing damage Health is how much damage you take before dying Shields is a secondary layer of health that regenerates at the end of the combat session (Though health must be bought) Cool down simply determines how quick combat is by using time.sleep(X), though I'll be using it in the ways below. So far the combat is fairly simple though takes a few dozens lines- it checks to see if your attack is more than, equal or less than the enemy shields. If more than, the difference is calculated and applied to health. If equal, the shields go down leaving health exposed and if less that, chip away at the shields until either if the above happens. When their health reaches 0, you gain money (calculated by (Shots fired*100)+1000) Then you go back to the menu and start again. It's in python but I'm pretty happy with how I've done so far. In also working out the following; Adding code to allow the enemy to fight back Adding in an ability to dodge fire factor (Engines, countermeasures, a random number (1-100) can make this better though more armour and guns means this is decreased (Player and NPC) Add an XP system that has requirements of levels to unlock upgrades (Doubles as a score) Remove installed upgrades List of previous ships and respective scores Different difficulties, factions and classes that all affect yours and the enemy stats. Tl:Dr I'm making a cool spaceship game and te last paragraph is stuff I'm planning on adding. I'll put it up on Dropbox once I'm happy with it. AMA. Oh, and I'm also doing this in preparation for my A2 Level computing coursework next year. If I get the combat systems working now, all I'll have to do is add pygame support (Sprites and animations as it just runs in cmd right now) and buttons. 300
The Flood / Titanfall Lore« on: October 27, 2014, 07:28:08 PM »
Inb4gaming this isn't about gameplay it's about story. Now that's out of the way..
Found this link and thought it was interesting. http://www.reddit.com/r/titanfall/comments/261kxa/titanfall_universe_lore_things_ive_learned/ Quote Thanks to Pilot Uplink's fantastic videos, I was able to learn a lot of things about Titanfall's setting that are not very obvious from the campaign or gameplay. It is apparent that there was SOME interest in real, tangible world-building, but for whatever reason there was not sufficient time or resources to showcase the greater whole of what they'd worked on. The fact that Respawn was (And looking at the stuff in the map packs, burn cards, insignias and etc) and possibly is still interested in building a cool sci fi universe greatly excites me and I hope we get books someday. |